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  1. /*
  2.   Stockfish, a UCI chess playing engine derived from Glaurung 2.1
  3.   Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
  4.   Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
  5.   Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
  6.  
  7.   Stockfish is free software: you can redistribute it and/or modify
  8.   it under the terms of the GNU General Public License as published by
  9.   the Free Software Foundation, either version 3 of the License, or
  10.   (at your option) any later version.
  11.  
  12.   Stockfish is distributed in the hope that it will be useful,
  13.   but WITHOUT ANY WARRANTY; without even the implied warranty of
  14.   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  15.   GNU General Public License for more details.
  16.  
  17.   You should have received a copy of the GNU General Public License
  18.   along with this program.  If not, see <http://www.gnu.org/licenses/>.
  19. */
  20.  
  21. #ifndef TYPES_H_INCLUDED
  22. #define TYPES_H_INCLUDED
  23.  
  24. /// When compiling with provided Makefile (e.g. for Linux and OSX), configuration
  25. /// is done automatically. To get started type 'make help'.
  26. ///
  27. /// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches
  28. /// need to be set manually:
  29. ///
  30. /// -DNDEBUG      | Disable debugging mode. Always use this for release.
  31. ///
  32. /// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to
  33. ///               | run on some very old machines.
  34. ///
  35. /// -DUSE_POPCNT  | Add runtime support for use of popcnt asm-instruction. Works
  36. ///               | only in 64-bit mode and requires hardware with popcnt support.
  37. ///
  38. /// -DUSE_PEXT    | Add runtime support for use of pext asm-instruction. Works
  39. ///               | only in 64-bit mode and requires hardware with pext support.
  40.  
  41. #include <cassert>
  42. #include <cctype>
  43. #include <climits>
  44. #include <cstdint>
  45. #include <cstdlib>
  46.  
  47. #if defined(_MSC_VER)
  48. // Disable some silly and noisy warning from MSVC compiler
  49. #pragma warning(disable: 4127) // Conditional expression is constant
  50. #pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
  51. #pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
  52. #endif
  53.  
  54. /// Predefined macros hell:
  55. ///
  56. /// __GNUC__           Compiler is gcc, Clang or Intel on Linux
  57. /// __INTEL_COMPILER   Compiler is Intel
  58. /// _MSC_VER           Compiler is MSVC or Intel on Windows
  59. /// _WIN32             Building on Windows (any)
  60. /// _WIN64             Building on Windows 64 bit
  61.  
  62. #if defined(_WIN64) && defined(_MSC_VER) // No Makefile used
  63. #  include <intrin.h> // Microsoft header for _BitScanForward64()
  64. #  define IS_64BIT
  65. #endif
  66.  
  67. #if defined(USE_POPCNT) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
  68. #  include <nmmintrin.h> // Intel and Microsoft header for _mm_popcnt_u64()
  69. #endif
  70.  
  71. #if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
  72. #  include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch()
  73. #endif
  74.  
  75. #if defined(USE_PEXT)
  76. #  include <immintrin.h> // Header for _pext_u64() intrinsic
  77. #  define pext(b, m) _pext_u64(b, m)
  78. #else
  79. #  define pext(b, m) (0)
  80. #endif
  81.  
  82. #ifdef USE_POPCNT
  83. const bool HasPopCnt = true;
  84. #else
  85. const bool HasPopCnt = false;
  86. #endif
  87.  
  88. #ifdef USE_PEXT
  89. const bool HasPext = true;
  90. #else
  91. const bool HasPext = false;
  92. #endif
  93.  
  94. #ifdef IS_64BIT
  95. const bool Is64Bit = true;
  96. #else
  97. const bool Is64Bit = false;
  98. #endif
  99.  
  100. typedef uint64_t Key;
  101. typedef uint64_t Bitboard;
  102.  
  103. const int MAX_MOVES = 256;
  104. const int MAX_PLY   = 128;
  105.  
  106. /// A move needs 16 bits to be stored
  107. ///
  108. /// bit  0- 5: destination square (from 0 to 63)
  109. /// bit  6-11: origin square (from 0 to 63)
  110. /// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
  111. /// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
  112. /// NOTE: EN-PASSANT bit is set only when a pawn can be captured
  113. ///
  114. /// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
  115. /// any normal move destination square is always different from origin square
  116. /// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
  117.  
  118. enum Move : int {
  119.   MOVE_NONE,
  120.   MOVE_NULL = 65
  121. };
  122.  
  123. enum MoveType {
  124.   NORMAL,
  125.   PROMOTION = 1 << 14,
  126.   ENPASSANT = 2 << 14,
  127.   CASTLING  = 3 << 14
  128. };
  129.  
  130. enum Color {
  131.   WHITE, BLACK, NO_COLOR, COLOR_NB = 2
  132. };
  133.  
  134. enum CastlingSide {
  135.   KING_SIDE, QUEEN_SIDE, CASTLING_SIDE_NB = 2
  136. };
  137.  
  138. enum CastlingRight {
  139.   NO_CASTLING,
  140.   WHITE_OO,
  141.   WHITE_OOO = WHITE_OO << 1,
  142.   BLACK_OO  = WHITE_OO << 2,
  143.   BLACK_OOO = WHITE_OO << 3,
  144.   ANY_CASTLING = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO,
  145.   CASTLING_RIGHT_NB = 16
  146. };
  147.  
  148. template<Color C, CastlingSide S> struct MakeCastling {
  149.   static const CastlingRight
  150.   right = C == WHITE ? S == QUEEN_SIDE ? WHITE_OOO : WHITE_OO
  151.                      : S == QUEEN_SIDE ? BLACK_OOO : BLACK_OO;
  152. };
  153.  
  154. enum Phase {
  155.   PHASE_ENDGAME,
  156.   PHASE_MIDGAME = 128,
  157.   MG = 0, EG = 1, PHASE_NB = 2
  158. };
  159.  
  160. enum ScaleFactor {
  161.   SCALE_FACTOR_DRAW    = 0,
  162.   SCALE_FACTOR_ONEPAWN = 48,
  163.   SCALE_FACTOR_NORMAL  = 64,
  164.   SCALE_FACTOR_MAX     = 128,
  165.   SCALE_FACTOR_NONE    = 255
  166. };
  167.  
  168. enum Bound {
  169.   BOUND_NONE,
  170.   BOUND_UPPER,
  171.   BOUND_LOWER,
  172.   BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
  173. };
  174.  
  175. enum Value : int {
  176.   VALUE_ZERO      = 0,
  177.   VALUE_DRAW      = 0,
  178.   VALUE_KNOWN_WIN = 10000,
  179.   VALUE_MATE      = 32000,
  180.   VALUE_INFINITE  = 32001,
  181.   VALUE_NONE      = 32002,
  182.  
  183.   VALUE_MATE_IN_MAX_PLY  =  VALUE_MATE - 2 * MAX_PLY,
  184.   VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY,
  185.  
  186.   PawnValueMg   = 188,   PawnValueEg   = 248,
  187.   KnightValueMg = 753,   KnightValueEg = 832,
  188.   BishopValueMg = 826,   BishopValueEg = 897,
  189.   RookValueMg   = 1285,  RookValueEg   = 1371,
  190.   QueenValueMg  = 2513,  QueenValueEg  = 2650,
  191.  
  192.   MidgameLimit  = 15258, EndgameLimit  = 3915
  193. };
  194.  
  195. enum PieceType {
  196.   NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
  197.   ALL_PIECES = 0,
  198.   PIECE_TYPE_NB = 8
  199. };
  200.  
  201. enum Piece {
  202.   NO_PIECE,
  203.   W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
  204.   B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
  205.   PIECE_NB = 16
  206. };
  207.  
  208. const Piece Pieces[] = { W_PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
  209.                          B_PAWN, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING };
  210. extern Value PieceValue[PHASE_NB][PIECE_NB];
  211.  
  212. enum Depth {
  213.  
  214.   ONE_PLY = 1,
  215.  
  216.   DEPTH_ZERO          =  0 * ONE_PLY,
  217.   DEPTH_QS_CHECKS     =  0 * ONE_PLY,
  218.   DEPTH_QS_NO_CHECKS  = -1 * ONE_PLY,
  219.   DEPTH_QS_RECAPTURES = -5 * ONE_PLY,
  220.  
  221.   DEPTH_NONE = -6 * ONE_PLY,
  222.   DEPTH_MAX  = MAX_PLY * ONE_PLY
  223. };
  224.  
  225. static_assert(!(ONE_PLY & (ONE_PLY - 1)), "ONE_PLY is not a power of 2");
  226.  
  227. enum Square {
  228.   SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
  229.   SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
  230.   SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
  231.   SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
  232.   SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
  233.   SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
  234.   SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
  235.   SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
  236.   SQ_NONE,
  237.  
  238.   SQUARE_NB = 64,
  239.  
  240.   NORTH =  8,
  241.   EAST  =  1,
  242.   SOUTH = -8,
  243.   WEST  = -1,
  244.  
  245.   NORTH_EAST = NORTH + EAST,
  246.   SOUTH_EAST = SOUTH + EAST,
  247.   SOUTH_WEST = SOUTH + WEST,
  248.   NORTH_WEST = NORTH + WEST
  249. };
  250.  
  251. enum File : int {
  252.   FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB
  253. };
  254.  
  255. enum Rank : int {
  256.   RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
  257. };
  258.  
  259.  
  260. /// Score enum stores a middlegame and an endgame value in a single integer
  261. /// (enum). The least significant 16 bits are used to store the endgame value
  262. /// and the upper 16 bits are used to store the middlegame value. Take some
  263. /// care to avoid left-shifting a signed int to avoid undefined behavior.
  264. enum Score : int { SCORE_ZERO };
  265.  
  266. inline Score make_score(int mg, int eg) {
  267.   return Score((int)((unsigned int)eg << 16) + mg);
  268. }
  269.  
  270. /// Extracting the signed lower and upper 16 bits is not so trivial because
  271. /// according to the standard a simple cast to short is implementation defined
  272. /// and so is a right shift of a signed integer.
  273. inline Value eg_value(Score s) {
  274.  
  275.   union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s + 0x8000) >> 16) };
  276.   return Value(eg.s);
  277. }
  278.  
  279. inline Value mg_value(Score s) {
  280.  
  281.   union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s)) };
  282.   return Value(mg.s);
  283. }
  284.  
  285. #define ENABLE_BASE_OPERATORS_ON(T)                             \
  286. inline T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \
  287. inline T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \
  288. inline T operator*(int i, T d) { return T(i * int(d)); }        \
  289. inline T operator*(T d, int i) { return T(int(d) * i); }        \
  290. inline T operator-(T d) { return T(-int(d)); }                  \
  291. inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; }      \
  292. inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; }      \
  293. inline T& operator*=(T& d, int i) { return d = T(int(d) * i); }
  294.  
  295. #define ENABLE_FULL_OPERATORS_ON(T)                             \
  296. ENABLE_BASE_OPERATORS_ON(T)                                     \
  297. inline T& operator++(T& d) { return d = T(int(d) + 1); }        \
  298. inline T& operator--(T& d) { return d = T(int(d) - 1); }        \
  299. inline T operator/(T d, int i) { return T(int(d) / i); }        \
  300. inline int operator/(T d1, T d2) { return int(d1) / int(d2); }  \
  301. inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
  302.  
  303. ENABLE_FULL_OPERATORS_ON(Value)
  304. ENABLE_FULL_OPERATORS_ON(PieceType)
  305. ENABLE_FULL_OPERATORS_ON(Piece)
  306. ENABLE_FULL_OPERATORS_ON(Color)
  307. ENABLE_FULL_OPERATORS_ON(Depth)
  308. ENABLE_FULL_OPERATORS_ON(Square)
  309. ENABLE_FULL_OPERATORS_ON(File)
  310. ENABLE_FULL_OPERATORS_ON(Rank)
  311.  
  312. ENABLE_BASE_OPERATORS_ON(Score)
  313.  
  314. #undef ENABLE_FULL_OPERATORS_ON
  315. #undef ENABLE_BASE_OPERATORS_ON
  316.  
  317. /// Additional operators to add integers to a Value
  318. inline Value operator+(Value v, int i) { return Value(int(v) + i); }
  319. inline Value operator-(Value v, int i) { return Value(int(v) - i); }
  320. inline Value& operator+=(Value& v, int i) { return v = v + i; }
  321. inline Value& operator-=(Value& v, int i) { return v = v - i; }
  322.  
  323. /// Only declared but not defined. We don't want to multiply two scores due to
  324. /// a very high risk of overflow. So user should explicitly convert to integer.
  325. inline Score operator*(Score s1, Score s2);
  326.  
  327. /// Division of a Score must be handled separately for each term
  328. inline Score operator/(Score s, int i) {
  329.   return make_score(mg_value(s) / i, eg_value(s) / i);
  330. }
  331.  
  332. inline Color operator~(Color c) {
  333.   return Color(c ^ BLACK); // Toggle color
  334. }
  335.  
  336. inline Square operator~(Square s) {
  337.   return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8
  338. }
  339.  
  340. inline Piece operator~(Piece pc) {
  341.   return Piece(pc ^ 8); // Swap color of piece B_KNIGHT -> W_KNIGHT
  342. }
  343.  
  344. inline CastlingRight operator|(Color c, CastlingSide s) {
  345.   return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
  346. }
  347.  
  348. inline Value mate_in(int ply) {
  349.   return VALUE_MATE - ply;
  350. }
  351.  
  352. inline Value mated_in(int ply) {
  353.   return -VALUE_MATE + ply;
  354. }
  355.  
  356. inline Square make_square(File f, Rank r) {
  357.   return Square((r << 3) + f);
  358. }
  359.  
  360. inline Piece make_piece(Color c, PieceType pt) {
  361.   return Piece((c << 3) + pt);
  362. }
  363.  
  364. inline PieceType type_of(Piece pc) {
  365.   return PieceType(pc & 7);
  366. }
  367.  
  368. inline Color color_of(Piece pc) {
  369.   assert(pc != NO_PIECE);
  370.   return Color(pc >> 3);
  371. }
  372.  
  373. inline bool is_ok(Square s) {
  374.   return s >= SQ_A1 && s <= SQ_H8;
  375. }
  376.  
  377. inline File file_of(Square s) {
  378.   return File(s & 7);
  379. }
  380.  
  381. inline Rank rank_of(Square s) {
  382.   return Rank(s >> 3);
  383. }
  384.  
  385. inline Square relative_square(Color c, Square s) {
  386.   return Square(s ^ (c * 56));
  387. }
  388.  
  389. inline Rank relative_rank(Color c, Rank r) {
  390.   return Rank(r ^ (c * 7));
  391. }
  392.  
  393. inline Rank relative_rank(Color c, Square s) {
  394.   return relative_rank(c, rank_of(s));
  395. }
  396.  
  397. inline bool opposite_colors(Square s1, Square s2) {
  398.   int s = int(s1) ^ int(s2);
  399.   return ((s >> 3) ^ s) & 1;
  400. }
  401.  
  402. inline Square pawn_push(Color c) {
  403.   return c == WHITE ? NORTH : SOUTH;
  404. }
  405.  
  406. inline Square from_sq(Move m) {
  407.   return Square((m >> 6) & 0x3F);
  408. }
  409.  
  410. inline Square to_sq(Move m) {
  411.   return Square(m & 0x3F);
  412. }
  413.  
  414. inline MoveType type_of(Move m) {
  415.   return MoveType(m & (3 << 14));
  416. }
  417.  
  418. inline PieceType promotion_type(Move m) {
  419.   return PieceType(((m >> 12) & 3) + KNIGHT);
  420. }
  421.  
  422. inline Move make_move(Square from, Square to) {
  423.   return Move((from << 6) + to);
  424. }
  425.  
  426. template<MoveType T>
  427. inline Move make(Square from, Square to, PieceType pt = KNIGHT) {
  428.   return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to);
  429. }
  430.  
  431. inline bool is_ok(Move m) {
  432.   return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE
  433. }
  434.  
  435. #endif // #ifndef TYPES_H_INCLUDED
  436.