/*
 
  Stockfish, a UCI chess playing engine derived from Glaurung 2.1
 
  Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
 
  Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
 
  Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
 
 
 
  Stockfish is free software: you can redistribute it and/or modify
 
  it under the terms of the GNU General Public License as published by
 
  the Free Software Foundation, either version 3 of the License, or
 
  (at your option) any later version.
 
 
 
  Stockfish is distributed in the hope that it will be useful,
 
  but WITHOUT ANY WARRANTY; without even the implied warranty of
 
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
  GNU General Public License for more details.
 
 
 
  You should have received a copy of the GNU General Public License
 
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
*/
 
 
 
#ifndef TYPES_H_INCLUDED
 
#define TYPES_H_INCLUDED
 
 
 
/// When compiling with provided Makefile (e.g. for Linux and OSX), configuration
 
/// is done automatically. To get started type 'make help'.
 
///
 
/// When Makefile is not used (e.g. with Microsoft Visual Studio) some switches
 
/// need to be set manually:
 
///
 
/// -DNDEBUG      | Disable debugging mode. Always use this for release.
 
///
 
/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. You may need this to
 
///               | run on some very old machines.
 
///
 
/// -DUSE_POPCNT  | Add runtime support for use of popcnt asm-instruction. Works
 
///               | only in 64-bit mode and requires hardware with popcnt support.
 
///
 
/// -DUSE_PEXT    | Add runtime support for use of pext asm-instruction. Works
 
///               | only in 64-bit mode and requires hardware with pext support.
 
 
 
#include <cassert>
 
#include <cctype>
 
#include <climits>
 
#include <cstdint>
 
#include <cstdlib>
 
 
 
#if defined(_MSC_VER)
 
// Disable some silly and noisy warning from MSVC compiler
 
#pragma warning(disable: 4127) // Conditional expression is constant
 
#pragma warning(disable: 4146) // Unary minus operator applied to unsigned type
 
#pragma warning(disable: 4800) // Forcing value to bool 'true' or 'false'
 
#endif
 
 
 
/// Predefined macros hell:
 
///
 
/// __GNUC__           Compiler is gcc, Clang or Intel on Linux
 
/// __INTEL_COMPILER   Compiler is Intel
 
/// _MSC_VER           Compiler is MSVC or Intel on Windows
 
/// _WIN32             Building on Windows (any)
 
/// _WIN64             Building on Windows 64 bit
 
 
 
#if defined(_WIN64) && defined(_MSC_VER) // No Makefile used
 
#  include <intrin.h> // Microsoft header for _BitScanForward64()
 
#  define IS_64BIT
 
#endif
 
 
 
#if defined(USE_POPCNT) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
 
#  include <nmmintrin.h> // Intel and Microsoft header for _mm_popcnt_u64()
 
#endif
 
 
 
#if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
 
#  include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch()
 
#endif
 
 
 
#if defined(USE_PEXT)
 
#  include <immintrin.h> // Header for _pext_u64() intrinsic
 
#  define pext(b, m) _pext_u64(b, m)
 
#else
 
#  define pext(b, m) (0)
 
#endif
 
 
 
#ifdef USE_POPCNT
 
const bool HasPopCnt = true;
 
#else
 
const bool HasPopCnt = false;
 
#endif
 
 
 
#ifdef USE_PEXT
 
const bool HasPext = true;
 
#else
 
const bool HasPext = false;
 
#endif
 
 
 
#ifdef IS_64BIT
 
const bool Is64Bit = true;
 
#else
 
const bool Is64Bit = false;
 
#endif
 
 
 
typedef uint64_t Key;
 
typedef uint64_t Bitboard;
 
 
 
const int MAX_MOVES = 256;
 
const int MAX_PLY   = 128;
 
 
 
/// A move needs 16 bits to be stored
 
///
 
/// bit  0- 5: destination square (from 0 to 63)
 
/// bit  6-11: origin square (from 0 to 63)
 
/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
 
/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
 
/// NOTE: EN-PASSANT bit is set only when a pawn can be captured
 
///
 
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
 
/// any normal move destination square is always different from origin square
 
/// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
 
 
 
enum Move : int {
 
  MOVE_NONE,
 
  MOVE_NULL = 65
 
};
 
 
 
enum MoveType {
 
  NORMAL,
 
  PROMOTION = 1 << 14,
 
  ENPASSANT = 2 << 14,
 
  CASTLING  = 3 << 14
 
};
 
 
 
enum Color {
 
  WHITE, BLACK, NO_COLOR, COLOR_NB = 2
 
};
 
 
 
enum CastlingSide {
 
  KING_SIDE, QUEEN_SIDE, CASTLING_SIDE_NB = 2
 
};
 
 
 
enum CastlingRight {
 
  NO_CASTLING,
 
  WHITE_OO,
 
  WHITE_OOO = WHITE_OO << 1,
 
  BLACK_OO  = WHITE_OO << 2,
 
  BLACK_OOO = WHITE_OO << 3,
 
  ANY_CASTLING = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO,
 
  CASTLING_RIGHT_NB = 16
 
};
 
 
 
template<Color C, CastlingSide S> struct MakeCastling {
 
  static const CastlingRight
 
  right = C == WHITE ? S == QUEEN_SIDE ? WHITE_OOO : WHITE_OO
 
                     : S == QUEEN_SIDE ? BLACK_OOO : BLACK_OO;
 
};
 
 
 
enum Phase {
 
  PHASE_ENDGAME,
 
  PHASE_MIDGAME = 128,
 
  MG = 0, EG = 1, PHASE_NB = 2
 
};
 
 
 
enum ScaleFactor {
 
  SCALE_FACTOR_DRAW    = 0,
 
  SCALE_FACTOR_ONEPAWN = 48,
 
  SCALE_FACTOR_NORMAL  = 64,
 
  SCALE_FACTOR_MAX     = 128,
 
  SCALE_FACTOR_NONE    = 255
 
};
 
 
 
enum Bound {
 
  BOUND_NONE,
 
  BOUND_UPPER,
 
  BOUND_LOWER,
 
  BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
 
};
 
 
 
enum Value : int {
 
  VALUE_ZERO      = 0,
 
  VALUE_DRAW      = 0,
 
  VALUE_KNOWN_WIN = 10000,
 
  VALUE_MATE      = 32000,
 
  VALUE_INFINITE  = 32001,
 
  VALUE_NONE      = 32002,
 
 
 
  VALUE_MATE_IN_MAX_PLY  =  VALUE_MATE - 2 * MAX_PLY,
 
  VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + 2 * MAX_PLY,
 
 
 
  PawnValueMg   = 188,   PawnValueEg   = 248,
 
  KnightValueMg = 753,   KnightValueEg = 832,
 
  BishopValueMg = 826,   BishopValueEg = 897,
 
  RookValueMg   = 1285,  RookValueEg   = 1371,
 
  QueenValueMg  = 2513,  QueenValueEg  = 2650,
 
 
 
  MidgameLimit  = 15258, EndgameLimit  = 3915
 
};
 
 
 
enum PieceType {
 
  NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
 
  ALL_PIECES = 0,
 
  PIECE_TYPE_NB = 8
 
};
 
 
 
enum Piece {
 
  NO_PIECE,
 
  W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
 
  B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
 
  PIECE_NB = 16
 
};
 
 
 
const Piece Pieces[] = { W_PAWN, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
 
                         B_PAWN, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING };
 
extern Value PieceValue[PHASE_NB][PIECE_NB];
 
 
 
enum Depth {
 
 
 
  ONE_PLY = 1,
 
 
 
  DEPTH_ZERO          =  0 * ONE_PLY,
 
  DEPTH_QS_CHECKS     =  0 * ONE_PLY,
 
  DEPTH_QS_NO_CHECKS  = -1 * ONE_PLY,
 
  DEPTH_QS_RECAPTURES = -5 * ONE_PLY,
 
 
 
  DEPTH_NONE = -6 * ONE_PLY,
 
  DEPTH_MAX  = MAX_PLY * ONE_PLY
 
};
 
 
 
static_assert(!(ONE_PLY & (ONE_PLY - 1)), "ONE_PLY is not a power of 2");
 
 
 
enum Square {
 
  SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
 
  SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
 
  SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
 
  SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
 
  SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
 
  SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
 
  SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
 
  SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
 
  SQ_NONE,
 
 
 
  SQUARE_NB = 64,
 
 
 
  NORTH =  8,
 
  EAST  =  1,
 
  SOUTH = -8,
 
  WEST  = -1,
 
 
 
  NORTH_EAST = NORTH + EAST,
 
  SOUTH_EAST = SOUTH + EAST,
 
  SOUTH_WEST = SOUTH + WEST,
 
  NORTH_WEST = NORTH + WEST
 
};
 
 
 
enum File : int {
 
  FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB
 
};
 
 
 
enum Rank : int {
 
  RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
 
};
 
 
 
 
 
/// Score enum stores a middlegame and an endgame value in a single integer
 
/// (enum). The least significant 16 bits are used to store the endgame value
 
/// and the upper 16 bits are used to store the middlegame value. Take some
 
/// care to avoid left-shifting a signed int to avoid undefined behavior.
 
enum Score : int { SCORE_ZERO };
 
 
 
inline Score make_score(int mg, int eg) {
 
  return Score((int)((unsigned int)eg << 16) + mg);
 
}
 
 
 
/// Extracting the signed lower and upper 16 bits is not so trivial because
 
/// according to the standard a simple cast to short is implementation defined
 
/// and so is a right shift of a signed integer.
 
inline Value eg_value(Score s) {
 
 
 
  union { uint16_t u; int16_t s; } eg = { uint16_t(unsigned(s + 0x8000) >> 16) };
 
  return Value(eg.s);
 
}
 
 
 
inline Value mg_value(Score s) {
 
 
 
  union { uint16_t u; int16_t s; } mg = { uint16_t(unsigned(s)) };
 
  return Value(mg.s);
 
}
 
 
 
#define ENABLE_BASE_OPERATORS_ON(T)                             \
 
inline T operator+(T d1, T d2) { return T(int(d1) + int(d2)); } \
 
inline T operator-(T d1, T d2) { return T(int(d1) - int(d2)); } \
 
inline T operator*(int i, T d) { return T(i * int(d)); }        \
 
inline T operator*(T d, int i) { return T(int(d) * i); }        \
 
inline T operator-(T d) { return T(-int(d)); }                  \
 
inline T& operator+=(T& d1, T d2) { return d1 = d1 + d2; }      \
 
inline T& operator-=(T& d1, T d2) { return d1 = d1 - d2; }      \
 
inline T& operator*=(T& d, int i) { return d = T(int(d) * i); }
 
 
 
#define ENABLE_FULL_OPERATORS_ON(T)                             \
 
ENABLE_BASE_OPERATORS_ON(T)                                     \
 
inline T& operator++(T& d) { return d = T(int(d) + 1); }        \
 
inline T& operator--(T& d) { return d = T(int(d) - 1); }        \
 
inline T operator/(T d, int i) { return T(int(d) / i); }        \
 
inline int operator/(T d1, T d2) { return int(d1) / int(d2); }  \
 
inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
 
 
 
ENABLE_FULL_OPERATORS_ON(Value)
 
ENABLE_FULL_OPERATORS_ON(PieceType)
 
ENABLE_FULL_OPERATORS_ON(Piece)
 
ENABLE_FULL_OPERATORS_ON(Color)
 
ENABLE_FULL_OPERATORS_ON(Depth)
 
ENABLE_FULL_OPERATORS_ON(Square)
 
ENABLE_FULL_OPERATORS_ON(File)
 
ENABLE_FULL_OPERATORS_ON(Rank)
 
 
 
ENABLE_BASE_OPERATORS_ON(Score)
 
 
 
#undef ENABLE_FULL_OPERATORS_ON
 
#undef ENABLE_BASE_OPERATORS_ON
 
 
 
/// Additional operators to add integers to a Value
 
inline Value operator+(Value v, int i) { return Value(int(v) + i); }
 
inline Value operator-(Value v, int i) { return Value(int(v) - i); }
 
inline Value& operator+=(Value& v, int i) { return v = v + i; }
 
inline Value& operator-=(Value& v, int i) { return v = v - i; }
 
 
 
/// Only declared but not defined. We don't want to multiply two scores due to
 
/// a very high risk of overflow. So user should explicitly convert to integer.
 
inline Score operator*(Score s1, Score s2);
 
 
 
/// Division of a Score must be handled separately for each term
 
inline Score operator/(Score s, int i) {
 
  return make_score(mg_value(s) / i, eg_value(s) / i);
 
}
 
 
 
inline Color operator~(Color c) {
 
  return Color(c ^ BLACK); // Toggle color
 
}
 
 
 
inline Square operator~(Square s) {
 
  return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8
 
}
 
 
 
inline Piece operator~(Piece pc) {
 
  return Piece(pc ^ 8); // Swap color of piece B_KNIGHT -> W_KNIGHT
 
}
 
 
 
inline CastlingRight operator|(Color c, CastlingSide s) {
 
  return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
 
}
 
 
 
inline Value mate_in(int ply) {
 
  return VALUE_MATE - ply;
 
}
 
 
 
inline Value mated_in(int ply) {
 
  return -VALUE_MATE + ply;
 
}
 
 
 
inline Square make_square(File f, Rank r) {
 
  return Square((r << 3) + f);
 
}
 
 
 
inline Piece make_piece(Color c, PieceType pt) {
 
  return Piece((c << 3) + pt);
 
}
 
 
 
inline PieceType type_of(Piece pc) {
 
  return PieceType(pc & 7);
 
}
 
 
 
inline Color color_of(Piece pc) {
 
  assert(pc != NO_PIECE);
 
  return Color(pc >> 3);
 
}
 
 
 
inline bool is_ok(Square s) {
 
  return s >= SQ_A1 && s <= SQ_H8;
 
}
 
 
 
inline File file_of(Square s) {
 
  return File(s & 7);
 
}
 
 
 
inline Rank rank_of(Square s) {
 
  return Rank(s >> 3);
 
}
 
 
 
inline Square relative_square(Color c, Square s) {
 
  return Square(s ^ (c * 56));
 
}
 
 
 
inline Rank relative_rank(Color c, Rank r) {
 
  return Rank(r ^ (c * 7));
 
}
 
 
 
inline Rank relative_rank(Color c, Square s) {
 
  return relative_rank(c, rank_of(s));
 
}
 
 
 
inline bool opposite_colors(Square s1, Square s2) {
 
  int s = int(s1) ^ int(s2);
 
  return ((s >> 3) ^ s) & 1;
 
}
 
 
 
inline Square pawn_push(Color c) {
 
  return c == WHITE ? NORTH : SOUTH;
 
}
 
 
 
inline Square from_sq(Move m) {
 
  return Square((m >> 6) & 0x3F);
 
}
 
 
 
inline Square to_sq(Move m) {
 
  return Square(m & 0x3F);
 
}
 
 
 
inline MoveType type_of(Move m) {
 
  return MoveType(m & (3 << 14));
 
}
 
 
 
inline PieceType promotion_type(Move m) {
 
  return PieceType(((m >> 12) & 3) + KNIGHT);
 
}
 
 
 
inline Move make_move(Square from, Square to) {
 
  return Move((from << 6) + to);
 
}
 
 
 
template<MoveType T>
 
inline Move make(Square from, Square to, PieceType pt = KNIGHT) {
 
  return Move(T + ((pt - KNIGHT) << 12) + (from << 6) + to);
 
}
 
 
 
inline bool is_ok(Move m) {
 
  return from_sq(m) != to_sq(m); // Catch MOVE_NULL and MOVE_NONE
 
}
 
 
 
#endif // #ifndef TYPES_H_INCLUDED