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  1. /*
  2.   Stockfish, a UCI chess playing engine derived from Glaurung 2.1
  3.   Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
  4.   Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
  5.   Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
  6.  
  7.   Stockfish is free software: you can redistribute it and/or modify
  8.   it under the terms of the GNU General Public License as published by
  9.   the Free Software Foundation, either version 3 of the License, or
  10.   (at your option) any later version.
  11.  
  12.   Stockfish is distributed in the hope that it will be useful,
  13.   but WITHOUT ANY WARRANTY; without even the implied warranty of
  14.   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  15.   GNU General Public License for more details.
  16.  
  17.   You should have received a copy of the GNU General Public License
  18.   along with this program.  If not, see <http://www.gnu.org/licenses/>.
  19. */
  20.  
  21. #include <algorithm> // For std::count
  22. #include <cassert>
  23.  
  24. #include "movegen.h"
  25. #include "search.h"
  26. #include "thread.h"
  27. #include "uci.h"
  28. #include "syzygy/tbprobe.h"
  29. #include "tt.h"
  30.  
  31. ThreadPool Threads; // Global object
  32.  
  33.  
  34. /// Thread constructor launches the thread and waits until it goes to sleep
  35. /// in idle_loop(). Note that 'searching' and 'exit' should be alredy set.
  36.  
  37. Thread::Thread(size_t n) : idx(n), stdThread(&Thread::idle_loop, this) {
  38.  
  39.   wait_for_search_finished();
  40. }
  41.  
  42.  
  43. /// Thread destructor wakes up the thread in idle_loop() and waits
  44. /// for its termination. Thread should be already waiting.
  45.  
  46. Thread::~Thread() {
  47.  
  48.   assert(!searching);
  49.  
  50.   exit = true;
  51.   start_searching();
  52.   stdThread.join();
  53. }
  54.  
  55.  
  56. /// Thread::clear() reset histories, usually before a new game
  57.  
  58. void Thread::clear() {
  59.  
  60.   counterMoves.fill(MOVE_NONE);
  61.   mainHistory.fill(0);
  62.   captureHistory.fill(0);
  63.  
  64.   for (auto& to : continuationHistory)
  65.       for (auto& h : to)
  66.           h->fill(0);
  67.  
  68.   continuationHistory[NO_PIECE][0]->fill(Search::CounterMovePruneThreshold - 1);
  69. }
  70.  
  71. /// Thread::start_searching() wakes up the thread that will start the search
  72.  
  73. void Thread::start_searching() {
  74.  
  75.   std::lock_guard<Mutex> lk(mutex);
  76.   searching = true;
  77.   cv.notify_one(); // Wake up the thread in idle_loop()
  78. }
  79.  
  80.  
  81. /// Thread::wait_for_search_finished() blocks on the condition variable
  82. /// until the thread has finished searching.
  83.  
  84. void Thread::wait_for_search_finished() {
  85.  
  86.   std::unique_lock<Mutex> lk(mutex);
  87.   cv.wait(lk, [&]{ return !searching; });
  88. }
  89.  
  90.  
  91. /// Thread::idle_loop() is where the thread is parked, blocked on the
  92. /// condition variable, when it has no work to do.
  93.  
  94. void Thread::idle_loop() {
  95.  
  96.   // If OS already scheduled us on a different group than 0 then don't overwrite
  97.   // the choice, eventually we are one of many one-threaded processes running on
  98.   // some Windows NUMA hardware, for instance in fishtest. To make it simple,
  99.   // just check if running threads are below a threshold, in this case all this
  100.   // NUMA machinery is not needed.
  101.   if (Options["Threads"] > 8)
  102.       WinProcGroup::bindThisThread(idx);
  103.  
  104.   while (true)
  105.   {
  106.       std::unique_lock<Mutex> lk(mutex);
  107.       searching = false;
  108.       cv.notify_one(); // Wake up anyone waiting for search finished
  109.       cv.wait(lk, [&]{ return searching; });
  110.  
  111.       if (exit)
  112.           return;
  113.  
  114.       lk.unlock();
  115.  
  116.       search();
  117.   }
  118. }
  119.  
  120. /// ThreadPool::set() creates/destroys threads to match the requested number.
  121. /// Created and launched threads will go immediately to sleep in idle_loop.
  122. /// Upon resizing, threads are recreated to allow for binding if necessary.
  123.  
  124. void ThreadPool::set(size_t requested) {
  125.  
  126.   if (size() > 0) { // destroy any existing thread(s)
  127.       main()->wait_for_search_finished();
  128.  
  129.       while (size() > 0)
  130.           delete back(), pop_back();
  131.   }
  132.  
  133.   if (requested > 0) { // create new thread(s)
  134.       push_back(new MainThread(0));
  135.  
  136.       while (size() < requested)
  137.           push_back(new Thread(size()));
  138.       clear();
  139.   }
  140.  
  141.   // Reallocate the hash with the new threadpool size
  142.   TT.resize(Options["Hash"]);
  143. }
  144.  
  145. /// ThreadPool::clear() sets threadPool data to initial values.
  146.  
  147. void ThreadPool::clear() {
  148.  
  149.   for (Thread* th : *this)
  150.       th->clear();
  151.  
  152.   main()->callsCnt = 0;
  153.   main()->previousScore = VALUE_INFINITE;
  154.   main()->previousTimeReduction = 1.0;
  155. }
  156.  
  157. /// ThreadPool::start_thinking() wakes up main thread waiting in idle_loop() and
  158. /// returns immediately. Main thread will wake up other threads and start the search.
  159.  
  160. void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
  161.                                 const Search::LimitsType& limits, bool ponderMode) {
  162.  
  163.   main()->wait_for_search_finished();
  164.  
  165.   stopOnPonderhit = stop = false;
  166.   ponder = ponderMode;
  167.   Search::Limits = limits;
  168.   Search::RootMoves rootMoves;
  169.  
  170.   for (const auto& m : MoveList<LEGAL>(pos))
  171.       if (   limits.searchmoves.empty()
  172.           || std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m))
  173.           rootMoves.emplace_back(m);
  174.  
  175.   if (!rootMoves.empty())
  176.       Tablebases::rank_root_moves(pos, rootMoves);
  177.  
  178.   // After ownership transfer 'states' becomes empty, so if we stop the search
  179.   // and call 'go' again without setting a new position states.get() == NULL.
  180.   assert(states.get() || setupStates.get());
  181.  
  182.   if (states.get())
  183.       setupStates = std::move(states); // Ownership transfer, states is now empty
  184.  
  185.   // We use Position::set() to set root position across threads. But there are
  186.   // some StateInfo fields (previous, pliesFromNull, capturedPiece) that cannot
  187.   // be deduced from a fen string, so set() clears them and to not lose the info
  188.   // we need to backup and later restore setupStates->back(). Note that setupStates
  189.   // is shared by threads but is accessed in read-only mode.
  190.   StateInfo tmp = setupStates->back();
  191.  
  192.   for (Thread* th : *this)
  193.   {
  194.       th->nodes = th->tbHits = th->nmpMinPly = 0;
  195.       th->rootDepth = th->completedDepth = DEPTH_ZERO;
  196.       th->rootMoves = rootMoves;
  197.       th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);
  198.   }
  199.  
  200.   setupStates->back() = tmp;
  201.  
  202.   main()->start_searching();
  203. }
  204.