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  1. /*
  2.   Stockfish, a UCI chess playing engine derived from Glaurung 2.1
  3.   Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
  4.   Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
  5.   Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
  6.  
  7.   Stockfish is free software: you can redistribute it and/or modify
  8.   it under the terms of the GNU General Public License as published by
  9.   the Free Software Foundation, either version 3 of the License, or
  10.   (at your option) any later version.
  11.  
  12.   Stockfish is distributed in the hope that it will be useful,
  13.   but WITHOUT ANY WARRANTY; without even the implied warranty of
  14.   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  15.   GNU General Public License for more details.
  16.  
  17.   You should have received a copy of the GNU General Public License
  18.   along with this program.  If not, see <http://www.gnu.org/licenses/>.
  19. */
  20.  
  21. #include <algorithm> // For std::count
  22. #include <cassert>
  23.  
  24. #include "movegen.h"
  25. #include "search.h"
  26. #include "thread.h"
  27. #include "uci.h"
  28. #include "syzygy/tbprobe.h"
  29.  
  30. ThreadPool Threads; // Global object
  31.  
  32.  
  33. /// Thread constructor launches the thread and waits until it goes to sleep
  34. /// in idle_loop(). Note that 'searching' and 'exit' should be alredy set.
  35.  
  36. Thread::Thread(size_t n) : idx(n), stdThread(&Thread::idle_loop, this) {
  37.  
  38.   wait_for_search_finished();
  39. }
  40.  
  41.  
  42. /// Thread destructor wakes up the thread in idle_loop() and waits
  43. /// for its termination. Thread should be already waiting.
  44.  
  45. Thread::~Thread() {
  46.  
  47.   assert(!searching);
  48.  
  49.   exit = true;
  50.   start_searching();
  51.   stdThread.join();
  52. }
  53.  
  54.  
  55. /// Thread::clear() reset histories, usually before a new game
  56.  
  57. void Thread::clear() {
  58.  
  59.   counterMoves.fill(MOVE_NONE);
  60.   mainHistory.fill(0);
  61.   captureHistory.fill(0);
  62.  
  63.   for (auto& to : contHistory)
  64.       for (auto& h : to)
  65.           h.fill(0);
  66.  
  67.   contHistory[NO_PIECE][0].fill(Search::CounterMovePruneThreshold - 1);
  68. }
  69.  
  70. /// Thread::start_searching() wakes up the thread that will start the search
  71.  
  72. void Thread::start_searching() {
  73.  
  74.   std::lock_guard<Mutex> lk(mutex);
  75.   searching = true;
  76.   cv.notify_one(); // Wake up the thread in idle_loop()
  77. }
  78.  
  79.  
  80. /// Thread::wait_for_search_finished() blocks on the condition variable
  81. /// until the thread has finished searching.
  82.  
  83. void Thread::wait_for_search_finished() {
  84.  
  85.   std::unique_lock<Mutex> lk(mutex);
  86.   cv.wait(lk, [&]{ return !searching; });
  87. }
  88.  
  89.  
  90. /// Thread::idle_loop() is where the thread is parked, blocked on the
  91. /// condition variable, when it has no work to do.
  92.  
  93. void Thread::idle_loop() {
  94.  
  95.   // If OS already scheduled us on a different group than 0 then don't overwrite
  96.   // the choice, eventually we are one of many one-threaded processes running on
  97.   // some Windows NUMA hardware, for instance in fishtest. To make it simple,
  98.   // just check if running threads are below a threshold, in this case all this
  99.   // NUMA machinery is not needed.
  100.   if (Options["Threads"] >= 8)
  101.       WinProcGroup::bindThisThread(idx);
  102.  
  103.   while (true)
  104.   {
  105.       std::unique_lock<Mutex> lk(mutex);
  106.       searching = false;
  107.       cv.notify_one(); // Wake up anyone waiting for search finished
  108.       cv.wait(lk, [&]{ return searching; });
  109.  
  110.       if (exit)
  111.           return;
  112.  
  113.       lk.unlock();
  114.  
  115.       search();
  116.   }
  117. }
  118.  
  119. /// ThreadPool::set() creates/destroys threads to match the requested number.
  120. /// Created and launced threads wil go immediately to sleep in idle_loop.
  121. /// Upon resizing, threads are recreated to allow for binding if necessary.
  122.  
  123. void ThreadPool::set(size_t requested) {
  124.  
  125.   if (size() > 0) { // destroy any existing thread(s)
  126.       main()->wait_for_search_finished();
  127.  
  128.       while (size() > 0)
  129.           delete back(), pop_back();
  130.   }
  131.  
  132.   if (requested > 0) { // create new thread(s)
  133.       push_back(new MainThread(0));
  134.  
  135.       while (size() < requested)
  136.           push_back(new Thread(size()));
  137.       clear();
  138.   }
  139. }
  140.  
  141. /// ThreadPool::clear() sets threadPool data to initial values.
  142.  
  143. void ThreadPool::clear() {
  144.  
  145.   for (Thread* th : *this)
  146.       th->clear();
  147.  
  148.   main()->callsCnt = 0;
  149.   main()->previousScore = VALUE_INFINITE;
  150.   main()->previousTimeReduction = 1;
  151. }
  152.  
  153. /// ThreadPool::start_thinking() wakes up main thread waiting in idle_loop() and
  154. /// returns immediately. Main thread will wake up other threads and start the search.
  155.  
  156. void ThreadPool::start_thinking(Position& pos, StateListPtr& states,
  157.                                 const Search::LimitsType& limits, bool ponderMode) {
  158.  
  159.   main()->wait_for_search_finished();
  160.  
  161.   stopOnPonderhit = stop = false;
  162.   ponder = ponderMode;
  163.   Search::Limits = limits;
  164.   Search::RootMoves rootMoves;
  165.  
  166.   for (const auto& m : MoveList<LEGAL>(pos))
  167.       if (   limits.searchmoves.empty()
  168.           || std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m))
  169.           rootMoves.emplace_back(m);
  170.  
  171.   if (!rootMoves.empty())
  172.       Tablebases::filter_root_moves(pos, rootMoves);
  173.  
  174.   // After ownership transfer 'states' becomes empty, so if we stop the search
  175.   // and call 'go' again without setting a new position states.get() == NULL.
  176.   assert(states.get() || setupStates.get());
  177.  
  178.   if (states.get())
  179.       setupStates = std::move(states); // Ownership transfer, states is now empty
  180.  
  181.   // We use Position::set() to set root position across threads. But there are
  182.   // some StateInfo fields (previous, pliesFromNull, capturedPiece) that cannot
  183.   // be deduced from a fen string, so set() clears them and to not lose the info
  184.   // we need to backup and later restore setupStates->back(). Note that setupStates
  185.   // is shared by threads but is accessed in read-only mode.
  186.   StateInfo tmp = setupStates->back();
  187.  
  188.   for (Thread* th : *this)
  189.   {
  190.       th->nodes = th->tbHits = th->nmp_ply = th->nmp_odd = 0;
  191.       th->rootDepth = th->completedDepth = DEPTH_ZERO;
  192.       th->rootMoves = rootMoves;
  193.       th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th);
  194.   }
  195.  
  196.   setupStates->back() = tmp;
  197.  
  198.   main()->start_searching();
  199. }
  200.