- /* 
-   Stockfish, a UCI chess playing engine derived from Glaurung 2.1 
-   Copyright (C) 2004-2008 Tord Romstad (Glaurung author) 
-   Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad 
-   Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad 
-   
-   Stockfish is free software: you can redistribute it and/or modify 
-   it under the terms of the GNU General Public License as published by 
-   the Free Software Foundation, either version 3 of the License, or 
-   (at your option) any later version. 
-   
-   Stockfish is distributed in the hope that it will be useful, 
-   but WITHOUT ANY WARRANTY; without even the implied warranty of 
-   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
-   GNU General Public License for more details. 
-   
-   You should have received a copy of the GNU General Public License 
-   along with this program.  If not, see <http://www.gnu.org/licenses/>. 
- */ 
-   
- #include <algorithm> // For std::count 
- #include <cassert> 
-   
- #include "movegen.h" 
- #include "search.h" 
- #include "thread.h" 
- #include "uci.h" 
- #include "syzygy/tbprobe.h" 
-   
- ThreadPool Threads; // Global object 
-   
- /// Thread constructor launches the thread and then waits until it goes to sleep 
- /// in idle_loop(). 
-   
- Thread::Thread() { 
-   
-   resetCalls = exit = false; 
-   maxPly = callsCnt = 0; 
-   tbHits = 0; 
-   history.clear(); 
-   counterMoves.clear(); 
-   idx = Threads.size(); // Start from 0 
-   
-   std::unique_lock<Mutex> lk(mutex); 
-   searching = true; 
-   nativeThread = std::thread(&Thread::idle_loop, this); 
-   sleepCondition.wait(lk, [&]{ return !searching; }); 
- } 
-   
-   
- /// Thread destructor waits for thread termination before returning 
-   
- Thread::~Thread() { 
-   
-   mutex.lock(); 
-   exit = true; 
-   sleepCondition.notify_one(); 
-   mutex.unlock(); 
-   nativeThread.join(); 
- } 
-   
-   
- /// Thread::wait_for_search_finished() waits on sleep condition 
- /// until not searching 
-   
- void Thread::wait_for_search_finished() { 
-   
-   std::unique_lock<Mutex> lk(mutex); 
-   sleepCondition.wait(lk, [&]{ return !searching; }); 
- } 
-   
-   
- /// Thread::wait() waits on sleep condition until condition is true 
-   
- void Thread::wait(std::atomic_bool& condition) { 
-   
-   std::unique_lock<Mutex> lk(mutex); 
-   sleepCondition.wait(lk, [&]{ return bool(condition); }); 
- } 
-   
-   
- /// Thread::start_searching() wakes up the thread that will start the search 
-   
- void Thread::start_searching(bool resume) { 
-   
-   std::unique_lock<Mutex> lk(mutex); 
-   
-   if (!resume) 
-       searching = true; 
-   
-   sleepCondition.notify_one(); 
- } 
-   
-   
- /// Thread::idle_loop() is where the thread is parked when it has no work to do 
-   
- void Thread::idle_loop() { 
-   
-   while (!exit) 
-   { 
-       std::unique_lock<Mutex> lk(mutex); 
-   
-       searching = false; 
-   
-       while (!searching && !exit) 
-       { 
-           sleepCondition.notify_one(); // Wake up any waiting thread 
-           sleepCondition.wait(lk); 
-       } 
-   
-       lk.unlock(); 
-   
-       if (!exit) 
-           search(); 
-   } 
- } 
-   
-   
- /// ThreadPool::init() creates and launches requested threads that will go 
- /// immediately to sleep. We cannot use a constructor because Threads is a 
- /// static object and we need a fully initialized engine at this point due to 
- /// allocation of Endgames in the Thread constructor. 
-   
- void ThreadPool::init() { 
-   
-   push_back(new MainThread); 
-   read_uci_options(); 
- } 
-   
-   
- /// ThreadPool::exit() terminates threads before the program exits. Cannot be 
- /// done in destructor because threads must be terminated before deleting any 
- /// static objects while still in main(). 
-   
- void ThreadPool::exit() { 
-   
-   while (size()) 
-       delete back(), pop_back(); 
- } 
-   
-   
- /// ThreadPool::read_uci_options() updates internal threads parameters from the 
- /// corresponding UCI options and creates/destroys threads to match requested 
- /// number. Thread objects are dynamically allocated. 
-   
- void ThreadPool::read_uci_options() { 
-   
-   size_t requested = Options["Threads"]; 
-   
-   assert(requested > 0); 
-   
-   while (size() < requested) 
-       push_back(new Thread); 
-   
-   while (size() > requested) 
-       delete back(), pop_back(); 
- } 
-   
-   
- /// ThreadPool::nodes_searched() returns the number of nodes searched 
-   
- uint64_t ThreadPool::nodes_searched() const { 
-   
-   uint64_t nodes = 0; 
-   for (Thread* th : *this) 
-       nodes += th->rootPos.nodes_searched(); 
-   return nodes; 
- } 
-   
-   
- /// ThreadPool::tb_hits() returns the number of TB hits 
-   
- uint64_t ThreadPool::tb_hits() const { 
-   
-   uint64_t hits = 0; 
-   for (Thread* th : *this) 
-       hits += th->tbHits; 
-   return hits; 
- } 
-   
-   
- /// ThreadPool::start_thinking() wakes up the main thread sleeping in idle_loop() 
- /// and starts a new search, then returns immediately. 
-   
- void ThreadPool::start_thinking(Position& pos, StateListPtr& states, 
-                                 const Search::LimitsType& limits) { 
-   
-   main()->wait_for_search_finished(); 
-   
-   Search::Signals.stopOnPonderhit = Search::Signals.stop = false; 
-   Search::Limits = limits; 
-   Search::RootMoves rootMoves; 
-   
-   for (const auto& m : MoveList<LEGAL>(pos)) 
-       if (   limits.searchmoves.empty() 
-           || std::count(limits.searchmoves.begin(), limits.searchmoves.end(), m)) 
-           rootMoves.push_back(Search::RootMove(m)); 
-   
-   if (!rootMoves.empty()) 
-       Tablebases::filter_root_moves(pos, rootMoves); 
-   
-   // After ownership transfer 'states' becomes empty, so if we stop the search 
-   // and call 'go' again without setting a new position states.get() == NULL. 
-   assert(states.get() || setupStates.get()); 
-   
-   if (states.get()) 
-       setupStates = std::move(states); // Ownership transfer, states is now empty 
-   
-   StateInfo tmp = setupStates->back(); 
-   
-   for (Thread* th : Threads) 
-   { 
-       th->maxPly = 0; 
-       th->tbHits = 0; 
-       th->rootDepth = DEPTH_ZERO; 
-       th->rootMoves = rootMoves; 
-       th->rootPos.set(pos.fen(), pos.is_chess960(), &setupStates->back(), th); 
-   } 
-   
-   setupStates->back() = tmp; // Restore st->previous, cleared by Position::set() 
-   
-   main()->start_searching(); 
- } 
-