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  1. /*
  2.   Stockfish, a UCI chess playing engine derived from Glaurung 2.1
  3.   Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
  4.   Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
  5.   Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
  6.  
  7.   Stockfish is free software: you can redistribute it and/or modify
  8.   it under the terms of the GNU General Public License as published by
  9.   the Free Software Foundation, either version 3 of the License, or
  10.   (at your option) any later version.
  11.  
  12.   Stockfish is distributed in the hope that it will be useful,
  13.   but WITHOUT ANY WARRANTY; without even the implied warranty of
  14.   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  15.   GNU General Public License for more details.
  16.  
  17.   You should have received a copy of the GNU General Public License
  18.   along with this program.  If not, see <http://www.gnu.org/licenses/>.
  19. */
  20.  
  21. #include <algorithm>
  22.  
  23. #include "types.h"
  24.  
  25. Value PieceValue[PHASE_NB][PIECE_NB] = {
  26.   { VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg },
  27.   { VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg }
  28. };
  29.  
  30. namespace PSQT {
  31.  
  32. #define S(mg, eg) make_score(mg, eg)
  33.  
  34. // Bonus[PieceType][Square / 2] contains Piece-Square scores. For each piece
  35. // type on a given square a (middlegame, endgame) score pair is assigned. Table
  36. // is defined for files A..D and white side: it is symmetric for black side and
  37. // second half of the files.
  38. const Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
  39.   { },
  40.   { // Pawn
  41.    { S(  0, 0), S(  0, 0), S(  0, 0), S( 0, 0) },
  42.    { S(-16, 7), S(  1,-4), S(  7, 8), S( 3,-2) },
  43.    { S(-23,-4), S( -7,-5), S( 19, 5), S(24, 4) },
  44.    { S(-22, 3), S(-14, 3), S( 20,-8), S(35,-3) },
  45.    { S(-11, 8), S(  0, 9), S(  3, 7), S(21,-6) },
  46.    { S(-11, 8), S(-13,-5), S( -6, 2), S(-2, 4) },
  47.    { S( -9, 3), S( 15,-9), S( -8, 1), S(-4,18) }
  48.   },
  49.   { // Knight
  50.    { S(-143, -97), S(-96,-82), S(-80,-46), S(-73,-14) },
  51.    { S( -83, -69), S(-43,-55), S(-21,-17), S(-10,  9) },
  52.    { S( -71, -50), S(-22,-39), S(  0, -8), S(  9, 28) },
  53.    { S( -25, -41), S( 18,-25), S( 43,  7), S( 47, 38) },
  54.    { S( -26, -46), S( 16,-25), S( 38,  2), S( 50, 41) },
  55.    { S( -11, -55), S( 37,-38), S( 56, -8), S( 71, 27) },
  56.    { S( -62, -64), S(-17,-50), S(  5,-24), S( 14, 13) },
  57.    { S(-195,-110), S(-66,-90), S(-42,-50), S(-29,-13) }
  58.   },
  59.   { // Bishop
  60.    { S(-54,-68), S(-23,-40), S(-35,-46), S(-44,-28) },
  61.    { S(-30,-43), S( 10,-17), S(  2,-23), S( -9, -5) },
  62.    { S(-19,-32), S( 17, -9), S( 11,-13), S(  1,  8) },
  63.    { S(-21,-36), S( 18,-13), S( 11,-15), S(  0,  7) },
  64.    { S(-21,-36), S( 14,-14), S(  6,-17), S( -1,  3) },
  65.    { S(-27,-35), S(  6,-13), S(  2,-10), S( -8,  1) },
  66.    { S(-33,-44), S(  7,-21), S( -4,-22), S(-12, -4) },
  67.    { S(-45,-65), S(-21,-42), S(-29,-46), S(-39,-27) }
  68.   },
  69.   { // Rook
  70.    { S(-25, 0), S(-16, 0), S(-16, 0), S(-9, 0) },
  71.    { S(-21, 0), S( -8, 0), S( -3, 0), S( 0, 0) },
  72.    { S(-21, 0), S( -9, 0), S( -4, 0), S( 2, 0) },
  73.    { S(-22, 0), S( -6, 0), S( -1, 0), S( 2, 0) },
  74.    { S(-22, 0), S( -7, 0), S(  0, 0), S( 1, 0) },
  75.    { S(-21, 0), S( -7, 0), S(  0, 0), S( 2, 0) },
  76.    { S(-12, 0), S(  4, 0), S(  8, 0), S(12, 0) },
  77.    { S(-23, 0), S(-15, 0), S(-11, 0), S(-5, 0) }
  78.   },
  79.   { // Queen
  80.    { S( 0,-70), S(-3,-57), S(-4,-41), S(-1,-29) },
  81.    { S(-4,-58), S( 6,-30), S( 9,-21), S( 8, -4) },
  82.    { S(-2,-39), S( 6,-17), S( 9, -7), S( 9,  5) },
  83.    { S(-1,-29), S( 8, -5), S(10,  9), S( 7, 17) },
  84.    { S(-3,-27), S( 9, -5), S( 8, 10), S( 7, 23) },
  85.    { S(-2,-40), S( 6,-16), S( 8,-11), S(10,  3) },
  86.    { S(-2,-54), S( 7,-30), S( 7,-21), S( 6, -7) },
  87.    { S(-1,-75), S(-4,-54), S(-1,-44), S( 0,-30) }
  88.   },
  89.   { // King
  90.    { S(291, 28), S(344, 76), S(294,103), S(219,112) },
  91.    { S(289, 70), S(329,119), S(263,170), S(205,159) },
  92.    { S(226,109), S(271,164), S(202,195), S(136,191) },
  93.    { S(204,131), S(212,194), S(175,194), S(137,204) },
  94.    { S(177,132), S(205,187), S(143,224), S( 94,227) },
  95.    { S(147,118), S(188,178), S(113,199), S( 70,197) },
  96.    { S(116, 72), S(158,121), S( 93,142), S( 48,161) },
  97.    { S( 94, 30), S(120, 76), S( 78,101), S( 31,111) }
  98.   }
  99. };
  100.  
  101. #undef S
  102.  
  103. Score psq[PIECE_NB][SQUARE_NB];
  104.  
  105. // init() initializes piece-square tables: the white halves of the tables are
  106. // copied from Bonus[] adding the piece value, then the black halves of the
  107. // tables are initialized by flipping and changing the sign of the white scores.
  108. void init() {
  109.  
  110.   for (Piece pc = W_PAWN; pc <= W_KING; ++pc)
  111.   {
  112.       PieceValue[MG][~pc] = PieceValue[MG][pc];
  113.       PieceValue[EG][~pc] = PieceValue[EG][pc];
  114.  
  115.       Score v = make_score(PieceValue[MG][pc], PieceValue[EG][pc]);
  116.  
  117.       for (Square s = SQ_A1; s <= SQ_H8; ++s)
  118.       {
  119.           File f = std::min(file_of(s), FILE_H - file_of(s));
  120.           psq[ pc][ s] = v + Bonus[pc][rank_of(s)][f];
  121.           psq[~pc][~s] = -psq[pc][s];
  122.       }
  123.   }
  124. }
  125.  
  126. } // namespace PSQT
  127.