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  1. /*
  2.   Stockfish, a UCI chess playing engine derived from Glaurung 2.1
  3.   Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
  4.   Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
  5.   Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
  6.  
  7.   Stockfish is free software: you can redistribute it and/or modify
  8.   it under the terms of the GNU General Public License as published by
  9.   the Free Software Foundation, either version 3 of the License, or
  10.   (at your option) any later version.
  11.  
  12.   Stockfish is distributed in the hope that it will be useful,
  13.   but WITHOUT ANY WARRANTY; without even the implied warranty of
  14.   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  15.   GNU General Public License for more details.
  16.  
  17.   You should have received a copy of the GNU General Public License
  18.   along with this program.  If not, see <http://www.gnu.org/licenses/>.
  19. */
  20.  
  21. #include <algorithm>
  22.  
  23. #include "types.h"
  24.  
  25. Value PieceValue[PHASE_NB][PIECE_NB] = {
  26.   { VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg },
  27.   { VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg }
  28. };
  29.  
  30. namespace PSQT {
  31.  
  32. #define S(mg, eg) make_score(mg, eg)
  33.  
  34. // Bonus[PieceType][Square / 2] contains Piece-Square scores. For each piece
  35. // type on a given square a (middlegame, endgame) score pair is assigned. Table
  36. // is defined for files A..D and white side: it is symmetric for black side and
  37. // second half of the files.
  38. constexpr Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
  39.   { },
  40.   { // Pawn
  41.    { S(  0, 0), S(  0,  0), S(  0, 0), S( 0, 0) },
  42.    { S(-11,-3), S(  7, -1), S(  7, 7), S(17, 2) },
  43.    { S(-16,-2), S( -3,  2), S( 23, 6), S(23,-1) },
  44.    { S(-14, 7), S( -7, -4), S( 20,-8), S(24, 2) },
  45.    { S( -5,13), S( -2, 10), S( -1,-1), S(12,-8) },
  46.    { S(-11,16), S(-12,  6), S( -2, 1), S( 4,16) },
  47.    { S( -2, 1), S( 20,-12), S(-10, 6), S(-2,25) }
  48.   },
  49.   { // Knight
  50.    { S(-169,-105), S(-96,-74), S(-80,-46), S(-79,-18) },
  51.    { S( -79, -70), S(-39,-56), S(-24,-15), S( -9,  6) },
  52.    { S( -64, -38), S(-20,-33), S(  4, -5), S( 19, 27) },
  53.    { S( -28, -36), S(  5,  0), S( 41, 13), S( 47, 34) },
  54.    { S( -29, -41), S( 13,-20), S( 42,  4), S( 52, 35) },
  55.    { S( -11, -51), S( 28,-38), S( 63,-17), S( 55, 19) },
  56.    { S( -67, -64), S(-21,-45), S(  6,-37), S( 37, 16) },
  57.    { S(-200, -98), S(-80,-89), S(-53,-53), S(-32,-16) }
  58.   },
  59.   { // Bishop
  60.    { S(-49,-58), S(- 7,-31), S(-10,-37), S(-34,-19) },
  61.    { S(-24,-34), S(  9, -9), S( 15,-14), S(  1,  4) },
  62.    { S( -9,-23), S( 22,  0), S( -3, -3), S( 12, 16) },
  63.    { S(  4,-26), S(  9, -3), S( 18, -5), S( 40, 16) },
  64.    { S( -8,-26), S( 27, -4), S( 13, -7), S( 30, 14) },
  65.    { S(-17,-24), S( 14, -2), S( -6,  0), S(  6, 13) },
  66.    { S(-19,-34), S(-13,-10), S(  7,-12), S(-11,  6) },
  67.    { S(-47,-55), S( -7,-32), S(-17,-36), S(-29,-17) }
  68.   },
  69.   { // Rook
  70.    { S(-24, 0), S(-15, 3), S( -8, 0), S( 0, 3) },
  71.    { S(-18,-7), S( -5,-5), S( -1,-5), S( 1,-1) },
  72.    { S(-19, 6), S(-10,-7), S(  1, 3), S( 0, 3) },
  73.    { S(-21, 0), S( -7, 4), S( -4,-2), S(-4, 1) },
  74.    { S(-21,-7), S(-12, 5), S( -1,-5), S( 4,-7) },
  75.    { S(-23, 3), S(-10, 2), S(  1,-1), S( 6, 3) },
  76.    { S(-11,-1), S(  8, 7), S(  9,11), S(12,-1) },
  77.    { S(-25, 6), S(-18, 4), S(-11, 6), S( 2, 2) }
  78.   },
  79.   { // Queen
  80.    { S(  3,-69), S(-5,-57), S(-5,-47), S( 4,-26) },
  81.    { S( -3,-55), S( 5,-31), S( 8,-22), S(12, -4) },
  82.    { S( -3,-39), S( 6,-18), S(13, -9), S( 7,  3) },
  83.    { S(  4,-23), S( 5, -3), S( 9, 13), S( 8, 24) },
  84.    { S(  0,-29), S(14, -6), S(12,  9), S( 5, 21) },
  85.    { S( -4,-38), S(10,-18), S( 6,-12), S( 8,  1) },
  86.    { S( -5,-50), S( 6,-27), S(10,-24), S( 8, -8) },
  87.    { S( -2,-75), S(-2,-52), S( 1,-43), S(-2,-36) }
  88.   },
  89.   { // King
  90.    { S(272,  0), S(325, 41), S(273, 80), S(190, 93) },
  91.    { S(277, 57), S(305, 98), S(241,138), S(183,131) },
  92.    { S(198, 86), S(253,138), S(168,165), S(120,173) },
  93.    { S(169,103), S(191,152), S(136,168), S(108,169) },
  94.    { S(145, 98), S(176,166), S(112,197), S(69, 194) },
  95.    { S(122, 87), S(159,164), S(85, 174), S(36, 189) },
  96.    { S(87,  40), S(120, 99), S(64, 128), S(25, 141) },
  97.    { S(64,   5), S(87,  60), S(49,  75), S(0,   75) }
  98.   }
  99. };
  100.  
  101. #undef S
  102.  
  103. Score psq[PIECE_NB][SQUARE_NB];
  104.  
  105. // init() initializes piece-square tables: the white halves of the tables are
  106. // copied from Bonus[] adding the piece value, then the black halves of the
  107. // tables are initialized by flipping and changing the sign of the white scores.
  108. void init() {
  109.  
  110.   for (Piece pc = W_PAWN; pc <= W_KING; ++pc)
  111.   {
  112.       PieceValue[MG][~pc] = PieceValue[MG][pc];
  113.       PieceValue[EG][~pc] = PieceValue[EG][pc];
  114.  
  115.       Score score = make_score(PieceValue[MG][pc], PieceValue[EG][pc]);
  116.  
  117.       for (Square s = SQ_A1; s <= SQ_H8; ++s)
  118.       {
  119.           File f = std::min(file_of(s), ~file_of(s));
  120.           psq[ pc][ s] = score + Bonus[pc][rank_of(s)][f];
  121.           psq[~pc][~s] = -psq[pc][s];
  122.       }
  123.   }
  124. }
  125.  
  126. } // namespace PSQT
  127.