- /* 
-   Stockfish, a UCI chess playing engine derived from Glaurung 2.1 
-   Copyright (C) 2004-2008 Tord Romstad (Glaurung author) 
-   Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad 
-   Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad 
-   
-   Stockfish is free software: you can redistribute it and/or modify 
-   it under the terms of the GNU General Public License as published by 
-   the Free Software Foundation, either version 3 of the License, or 
-   (at your option) any later version. 
-   
-   Stockfish is distributed in the hope that it will be useful, 
-   but WITHOUT ANY WARRANTY; without even the implied warranty of 
-   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
-   GNU General Public License for more details. 
-   
-   You should have received a copy of the GNU General Public License 
-   along with this program.  If not, see <http://www.gnu.org/licenses/>. 
- */ 
-   
- #include <algorithm> 
-   
- #include "types.h" 
-   
- Value PieceValue[PHASE_NB][PIECE_NB] = { 
-   { VALUE_ZERO, PawnValueMg, KnightValueMg, BishopValueMg, RookValueMg, QueenValueMg }, 
-   { VALUE_ZERO, PawnValueEg, KnightValueEg, BishopValueEg, RookValueEg, QueenValueEg } 
- }; 
-   
- namespace PSQT { 
-   
- #define S(mg, eg) make_score(mg, eg) 
-   
- // Bonus[PieceType][Square / 2] contains Piece-Square scores. For each piece 
- // type on a given square a (middlegame, endgame) score pair is assigned. Table 
- // is defined for files A..D and white side: it is symmetric for black side and 
- // second half of the files. 
- const Score Bonus[][RANK_NB][int(FILE_NB) / 2] = { 
-   { }, 
-   { // Pawn 
-    { S(  0, 0), S(  0, 0), S(  0, 0), S( 0, 0) }, 
-    { S(-16, 7), S(  1,-4), S(  7, 8), S( 3,-2) }, 
-    { S(-23,-4), S( -7,-5), S( 19, 5), S(24, 4) }, 
-    { S(-22, 3), S(-14, 3), S( 20,-8), S(35,-3) }, 
-    { S(-11, 8), S(  0, 9), S(  3, 7), S(21,-6) }, 
-    { S(-11, 8), S(-13,-5), S( -6, 2), S(-2, 4) }, 
-    { S( -9, 3), S( 15,-9), S( -8, 1), S(-4,18) } 
-   }, 
-   { // Knight 
-    { S(-143, -97), S(-96,-82), S(-80,-46), S(-73,-14) }, 
-    { S( -83, -69), S(-43,-55), S(-21,-17), S(-10,  9) }, 
-    { S( -71, -50), S(-22,-39), S(  0, -8), S(  9, 28) }, 
-    { S( -25, -41), S( 18,-25), S( 43,  7), S( 47, 38) }, 
-    { S( -26, -46), S( 16,-25), S( 38,  2), S( 50, 41) }, 
-    { S( -11, -55), S( 37,-38), S( 56, -8), S( 71, 27) }, 
-    { S( -62, -64), S(-17,-50), S(  5,-24), S( 14, 13) }, 
-    { S(-195,-110), S(-66,-90), S(-42,-50), S(-29,-13) } 
-   }, 
-   { // Bishop 
-    { S(-54,-68), S(-23,-40), S(-35,-46), S(-44,-28) }, 
-    { S(-30,-43), S( 10,-17), S(  2,-23), S( -9, -5) }, 
-    { S(-19,-32), S( 17, -9), S( 11,-13), S(  1,  8) }, 
-    { S(-21,-36), S( 18,-13), S( 11,-15), S(  0,  7) }, 
-    { S(-21,-36), S( 14,-14), S(  6,-17), S( -1,  3) }, 
-    { S(-27,-35), S(  6,-13), S(  2,-10), S( -8,  1) }, 
-    { S(-33,-44), S(  7,-21), S( -4,-22), S(-12, -4) }, 
-    { S(-45,-65), S(-21,-42), S(-29,-46), S(-39,-27) } 
-   }, 
-   { // Rook 
-    { S(-25, 0), S(-16, 0), S(-16, 0), S(-9, 0) }, 
-    { S(-21, 0), S( -8, 0), S( -3, 0), S( 0, 0) }, 
-    { S(-21, 0), S( -9, 0), S( -4, 0), S( 2, 0) }, 
-    { S(-22, 0), S( -6, 0), S( -1, 0), S( 2, 0) }, 
-    { S(-22, 0), S( -7, 0), S(  0, 0), S( 1, 0) }, 
-    { S(-21, 0), S( -7, 0), S(  0, 0), S( 2, 0) }, 
-    { S(-12, 0), S(  4, 0), S(  8, 0), S(12, 0) }, 
-    { S(-23, 0), S(-15, 0), S(-11, 0), S(-5, 0) } 
-   }, 
-   { // Queen 
-    { S( 0,-70), S(-3,-57), S(-4,-41), S(-1,-29) }, 
-    { S(-4,-58), S( 6,-30), S( 9,-21), S( 8, -4) }, 
-    { S(-2,-39), S( 6,-17), S( 9, -7), S( 9,  5) }, 
-    { S(-1,-29), S( 8, -5), S(10,  9), S( 7, 17) }, 
-    { S(-3,-27), S( 9, -5), S( 8, 10), S( 7, 23) }, 
-    { S(-2,-40), S( 6,-16), S( 8,-11), S(10,  3) }, 
-    { S(-2,-54), S( 7,-30), S( 7,-21), S( 6, -7) }, 
-    { S(-1,-75), S(-4,-54), S(-1,-44), S( 0,-30) } 
-   }, 
-   { // King 
-    { S(291, 28), S(344, 76), S(294,103), S(219,112) }, 
-    { S(289, 70), S(329,119), S(263,170), S(205,159) }, 
-    { S(226,109), S(271,164), S(202,195), S(136,191) }, 
-    { S(204,131), S(212,194), S(175,194), S(137,204) }, 
-    { S(177,132), S(205,187), S(143,224), S( 94,227) }, 
-    { S(147,118), S(188,178), S(113,199), S( 70,197) }, 
-    { S(116, 72), S(158,121), S( 93,142), S( 48,161) }, 
-    { S( 94, 30), S(120, 76), S( 78,101), S( 31,111) } 
-   } 
- }; 
-   
- #undef S 
-   
- Score psq[PIECE_NB][SQUARE_NB]; 
-   
- // init() initializes piece-square tables: the white halves of the tables are 
- // copied from Bonus[] adding the piece value, then the black halves of the 
- // tables are initialized by flipping and changing the sign of the white scores. 
- void init() { 
-   
-   for (Piece pc = W_PAWN; pc <= W_KING; ++pc) 
-   { 
-       PieceValue[MG][~pc] = PieceValue[MG][pc]; 
-       PieceValue[EG][~pc] = PieceValue[EG][pc]; 
-   
-       Score v = make_score(PieceValue[MG][pc], PieceValue[EG][pc]); 
-   
-       for (Square s = SQ_A1; s <= SQ_H8; ++s) 
-       { 
-           File f = std::min(file_of(s), FILE_H - file_of(s)); 
-           psq[ pc][ s] = v + Bonus[pc][rank_of(s)][f]; 
-           psq[~pc][~s] = -psq[pc][s]; 
-       } 
-   } 
- } 
-   
- } // namespace PSQT 
-