Subversion Repositories Games.Chess Giants

Rev

Rev 169 | Go to most recent revision | Blame | Compare with Previous | Last modification | View Log | Download | RSS feed

  1. /*
  2.   Stockfish, a UCI chess playing engine derived from Glaurung 2.1
  3.   Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
  4.   Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
  5.   Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
  6.  
  7.   Stockfish is free software: you can redistribute it and/or modify
  8.   it under the terms of the GNU General Public License as published by
  9.   the Free Software Foundation, either version 3 of the License, or
  10.   (at your option) any later version.
  11.  
  12.   Stockfish is distributed in the hope that it will be useful,
  13.   but WITHOUT ANY WARRANTY; without even the implied warranty of
  14.   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  15.   GNU General Public License for more details.
  16.  
  17.   You should have received a copy of the GNU General Public License
  18.   along with this program.  If not, see <http://www.gnu.org/licenses/>.
  19. */
  20.  
  21. #include "types.h"
  22.  
  23. namespace PSQT {
  24.  
  25. #define S(mg, eg) make_score(mg, eg)
  26.  
  27. // Bonus[PieceType][Square / 2] contains Piece-Square scores. For each piece
  28. // type on a given square a (middlegame, endgame) score pair is assigned. Table
  29. // is defined for files A..D and white side: it is symmetric for black side and
  30. // second half of the files.
  31. const Score Bonus[][RANK_NB][int(FILE_NB) / 2] = {
  32.   { },
  33.   { // Pawn
  34.    { S(  0, 0), S(  0, 0), S(  0, 0), S( 0, 0) },
  35.    { S(-19, 5), S(  1,-4), S(  7, 8), S( 3,-2) },
  36.    { S(-26,-6), S( -7,-5), S( 19, 5), S(24, 4) },
  37.    { S(-25, 1), S(-14, 3), S( 20,-8), S(35,-3) },
  38.    { S(-14, 6), S(  0, 9), S(  3, 7), S(21,-6) },
  39.    { S(-14, 6), S(-13,-5), S( -6, 2), S(-2, 4) },
  40.    { S(-12, 1), S( 15,-9), S( -8, 1), S(-4,18) },
  41.    { S(  0, 0), S(  0, 0), S(  0, 0), S( 0, 0) }
  42.   },
  43.   { // Knight
  44.    { S(-143, -97), S(-96,-82), S(-80,-46), S(-73,-14) },
  45.    { S( -83, -69), S(-43,-55), S(-21,-17), S(-10,  9) },
  46.    { S( -71, -50), S(-22,-39), S(  0, -8), S(  9, 28) },
  47.    { S( -25, -41), S( 18,-25), S( 43,  7), S( 47, 38) },
  48.    { S( -26, -46), S( 16,-25), S( 38,  2), S( 50, 41) },
  49.    { S( -11, -55), S( 37,-38), S( 56, -8), S( 71, 27) },
  50.    { S( -62, -64), S(-17,-50), S(  5,-24), S( 14, 13) },
  51.    { S(-195,-110), S(-66,-90), S(-42,-50), S(-29,-13) }
  52.   },
  53.   { // Bishop
  54.    { S(-54,-68), S(-23,-40), S(-35,-46), S(-44,-28) },
  55.    { S(-30,-43), S( 10,-17), S(  2,-23), S( -9, -5) },
  56.    { S(-19,-32), S( 17, -9), S( 11,-13), S(  1,  8) },
  57.    { S(-21,-36), S( 18,-13), S( 11,-15), S(  0,  7) },
  58.    { S(-21,-36), S( 14,-14), S(  6,-17), S( -1,  3) },
  59.    { S(-27,-35), S(  6,-13), S(  2,-10), S( -8,  1) },
  60.    { S(-33,-44), S(  7,-21), S( -4,-22), S(-12, -4) },
  61.    { S(-45,-65), S(-21,-42), S(-29,-46), S(-39,-27) }
  62.   },
  63.   { // Rook
  64.    { S(-25, 0), S(-16, 0), S(-16, 0), S(-9, 0) },
  65.    { S(-21, 0), S( -8, 0), S( -3, 0), S( 0, 0) },
  66.    { S(-21, 0), S( -9, 0), S( -4, 0), S( 2, 0) },
  67.    { S(-22, 0), S( -6, 0), S( -1, 0), S( 2, 0) },
  68.    { S(-22, 0), S( -7, 0), S(  0, 0), S( 1, 0) },
  69.    { S(-21, 0), S( -7, 0), S(  0, 0), S( 2, 0) },
  70.    { S(-12, 0), S(  4, 0), S(  8, 0), S(12, 0) },
  71.    { S(-23, 0), S(-15, 0), S(-11, 0), S(-5, 0) }
  72.   },
  73.   { // Queen
  74.    { S( 0,-70), S(-3,-57), S(-4,-41), S(-1,-29) },
  75.    { S(-4,-58), S( 6,-30), S( 9,-21), S( 8, -4) },
  76.    { S(-2,-39), S( 6,-17), S( 9, -7), S( 9,  5) },
  77.    { S(-1,-29), S( 8, -5), S(10,  9), S( 7, 17) },
  78.    { S(-3,-27), S( 9, -5), S( 8, 10), S( 7, 23) },
  79.    { S(-2,-40), S( 6,-16), S( 8,-11), S(10,  3) },
  80.    { S(-2,-54), S( 7,-30), S( 7,-21), S( 6, -7) },
  81.    { S(-1,-75), S(-4,-54), S(-1,-44), S( 0,-30) }
  82.   },
  83.   { // King
  84.    { S(291, 28), S(344, 76), S(294,103), S(219,112) },
  85.    { S(289, 70), S(329,119), S(263,170), S(205,159) },
  86.    { S(226,109), S(271,164), S(202,195), S(136,191) },
  87.    { S(204,131), S(212,194), S(175,194), S(137,204) },
  88.    { S(177,132), S(205,187), S(143,224), S( 94,227) },
  89.    { S(147,118), S(188,178), S(113,199), S( 70,197) },
  90.    { S(116, 72), S(158,121), S( 93,142), S( 48,161) },
  91.    { S( 94, 30), S(120, 76), S( 78,101), S( 31,111) }
  92.   }
  93. };
  94.  
  95. #undef S
  96.  
  97. Score psq[COLOR_NB][PIECE_TYPE_NB][SQUARE_NB];
  98.  
  99. // init() initializes piece square tables: the white halves of the tables are
  100. // copied from Bonus[] adding the piece value, then the black halves of the
  101. // tables are initialized by flipping and changing the sign of the white scores.
  102. void init() {
  103.  
  104.   for (PieceType pt = PAWN; pt <= KING; ++pt)
  105.   {
  106.       PieceValue[MG][make_piece(BLACK, pt)] = PieceValue[MG][pt];
  107.       PieceValue[EG][make_piece(BLACK, pt)] = PieceValue[EG][pt];
  108.  
  109.       Score v = make_score(PieceValue[MG][pt], PieceValue[EG][pt]);
  110.  
  111.       for (Square s = SQ_A1; s <= SQ_H8; ++s)
  112.       {
  113.           int edgeDistance = file_of(s) < FILE_E ? file_of(s) : FILE_H - file_of(s);
  114.           psq[BLACK][pt][~s] = -(psq[WHITE][pt][s] = v + Bonus[pt][rank_of(s)][edgeDistance]);
  115.       }
  116.   }
  117. }
  118.  
  119. } // namespace PSQT
  120.