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  1. /*
  2.   Stockfish, a UCI chess playing engine derived from Glaurung 2.1
  3.   Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
  4.   Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
  5.   Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
  6.  
  7.   Stockfish is free software: you can redistribute it and/or modify
  8.   it under the terms of the GNU General Public License as published by
  9.   the Free Software Foundation, either version 3 of the License, or
  10.   (at your option) any later version.
  11.  
  12.   Stockfish is distributed in the hope that it will be useful,
  13.   but WITHOUT ANY WARRANTY; without even the implied warranty of
  14.   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  15.   GNU General Public License for more details.
  16.  
  17.   You should have received a copy of the GNU General Public License
  18.   along with this program.  If not, see <http://www.gnu.org/licenses/>.
  19. */
  20.  
  21. #include <cassert>
  22.  
  23. #include "movepick.h"
  24. #include "thread.h"
  25.  
  26. namespace {
  27.  
  28.   enum Stages {
  29.     MAIN_SEARCH, GOOD_CAPTURES, KILLERS, GOOD_QUIETS, BAD_QUIETS, BAD_CAPTURES,
  30.     EVASION, ALL_EVASIONS,
  31.     QSEARCH_WITH_CHECKS, QCAPTURES_1, CHECKS,
  32.     QSEARCH_WITHOUT_CHECKS, QCAPTURES_2,
  33.     PROBCUT, PROBCUT_CAPTURES,
  34.     RECAPTURE, RECAPTURES,
  35.     STOP
  36.   };
  37.  
  38.   // Our insertion sort, which is guaranteed to be stable, as it should be
  39.   void insertion_sort(ExtMove* begin, ExtMove* end)
  40.   {
  41.     ExtMove tmp, *p, *q;
  42.  
  43.     for (p = begin + 1; p < end; ++p)
  44.     {
  45.         tmp = *p;
  46.         for (q = p; q != begin && *(q-1) < tmp; --q)
  47.             *q = *(q-1);
  48.         *q = tmp;
  49.     }
  50.   }
  51.  
  52.   // pick_best() finds the best move in the range (begin, end) and moves it to
  53.   // the front. It's faster than sorting all the moves in advance when there
  54.   // are few moves, e.g., the possible captures.
  55.   Move pick_best(ExtMove* begin, ExtMove* end)
  56.   {
  57.       std::swap(*begin, *std::max_element(begin, end));
  58.       return *begin;
  59.   }
  60.  
  61. } // namespace
  62.  
  63.  
  64. /// Constructors of the MovePicker class. As arguments we pass information
  65. /// to help it to return the (presumably) good moves first, to decide which
  66. /// moves to return (in the quiescence search, for instance, we only want to
  67. /// search captures, promotions, and some checks) and how important good move
  68. /// ordering is at the current node.
  69.  
  70. MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const HistoryStats& h,
  71.                        const CounterMoveStats& cmh, Move cm, Search::Stack* s)
  72.            : pos(p), history(h), counterMoveHistory(&cmh), ss(s), countermove(cm), depth(d) {
  73.  
  74.   assert(d > DEPTH_ZERO);
  75.  
  76.   stage = pos.checkers() ? EVASION : MAIN_SEARCH;
  77.   ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
  78.   endMoves += (ttMove != MOVE_NONE);
  79. }
  80.  
  81. MovePicker::MovePicker(const Position& p, Move ttm, Depth d,
  82.                        const HistoryStats& h, Square s)
  83.            : pos(p), history(h), counterMoveHistory(nullptr) {
  84.  
  85.   assert(d <= DEPTH_ZERO);
  86.  
  87.   if (pos.checkers())
  88.       stage = EVASION;
  89.  
  90.   else if (d > DEPTH_QS_NO_CHECKS)
  91.       stage = QSEARCH_WITH_CHECKS;
  92.  
  93.   else if (d > DEPTH_QS_RECAPTURES)
  94.       stage = QSEARCH_WITHOUT_CHECKS;
  95.  
  96.   else
  97.   {
  98.       stage = RECAPTURE;
  99.       recaptureSquare = s;
  100.       ttm = MOVE_NONE;
  101.   }
  102.  
  103.   ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
  104.   endMoves += (ttMove != MOVE_NONE);
  105. }
  106.  
  107. MovePicker::MovePicker(const Position& p, Move ttm, const HistoryStats& h, Value th)
  108.            : pos(p), history(h), counterMoveHistory(nullptr), threshold(th) {
  109.  
  110.   assert(!pos.checkers());
  111.  
  112.   stage = PROBCUT;
  113.  
  114.   // In ProbCut we generate captures with SEE higher than the given threshold
  115.   ttMove =   ttm
  116.           && pos.pseudo_legal(ttm)
  117.           && pos.capture(ttm)
  118.           && pos.see(ttm) > threshold ? ttm : MOVE_NONE;
  119.  
  120.   endMoves += (ttMove != MOVE_NONE);
  121. }
  122.  
  123.  
  124. /// score() assigns a numerical value to each move in a move list. The moves with
  125. /// highest values will be picked first.
  126. template<>
  127. void MovePicker::score<CAPTURES>() {
  128.   // Winning and equal captures in the main search are ordered by MVV, preferring
  129.   // captures near our home rank. Surprisingly, this appears to perform slightly
  130.   // better than SEE-based move ordering: exchanging big pieces before capturing
  131.   // a hanging piece probably helps to reduce the subtree size.
  132.   // In the main search we want to push captures with negative SEE values to the
  133.   // badCaptures[] array, but instead of doing it now we delay until the move
  134.   // has been picked up, saving some SEE calls in case we get a cutoff.
  135.   for (auto& m : *this)
  136.       m.value =  PieceValue[MG][pos.piece_on(to_sq(m))]
  137.                - Value(200 * relative_rank(pos.side_to_move(), to_sq(m)));
  138. }
  139.  
  140. template<>
  141. void MovePicker::score<QUIETS>() {
  142.  
  143.   for (auto& m : *this)
  144.       m.value =  history[pos.moved_piece(m)][to_sq(m)]
  145.                + (*counterMoveHistory)[pos.moved_piece(m)][to_sq(m)];
  146. }
  147.  
  148. template<>
  149. void MovePicker::score<EVASIONS>() {
  150.   // Try winning and equal captures ordered by MVV/LVA, then non-captures ordered
  151.   // by history value, then bad captures and quiet moves with a negative SEE ordered
  152.   // by SEE value.
  153.   Value see;
  154.  
  155.   for (auto& m : *this)
  156.       if ((see = pos.see_sign(m)) < VALUE_ZERO)
  157.           m.value = see - HistoryStats::Max; // At the bottom
  158.  
  159.       else if (pos.capture(m))
  160.           m.value =  PieceValue[MG][pos.piece_on(to_sq(m))]
  161.                    - Value(type_of(pos.moved_piece(m))) + HistoryStats::Max;
  162.       else
  163.           m.value = history[pos.moved_piece(m)][to_sq(m)];
  164. }
  165.  
  166.  
  167. /// generate_next_stage() generates, scores, and sorts the next bunch of moves
  168. /// when there are no more moves to try for the current stage.
  169.  
  170. void MovePicker::generate_next_stage() {
  171.  
  172.   assert(stage != STOP);
  173.  
  174.   cur = moves;
  175.  
  176.   switch (++stage) {
  177.  
  178.   case GOOD_CAPTURES: case QCAPTURES_1: case QCAPTURES_2:
  179.   case PROBCUT_CAPTURES: case RECAPTURES:
  180.       endMoves = generate<CAPTURES>(pos, moves);
  181.       score<CAPTURES>();
  182.       break;
  183.  
  184.   case KILLERS:
  185.       killers[0] = ss->killers[0];
  186.       killers[1] = ss->killers[1];
  187.       killers[2] = countermove;
  188.       cur = killers;
  189.       endMoves = cur + 2 + (countermove != killers[0] && countermove != killers[1]);
  190.       break;
  191.  
  192.   case GOOD_QUIETS:
  193.       endQuiets = endMoves = generate<QUIETS>(pos, moves);
  194.       score<QUIETS>();
  195.       endMoves = std::partition(cur, endMoves, [](const ExtMove& m) { return m.value > VALUE_ZERO; });
  196.       insertion_sort(cur, endMoves);
  197.       break;
  198.  
  199.   case BAD_QUIETS:
  200.       cur = endMoves;
  201.       endMoves = endQuiets;
  202.       if (depth >= 3 * ONE_PLY)
  203.           insertion_sort(cur, endMoves);
  204.       break;
  205.  
  206.   case BAD_CAPTURES:
  207.       // Just pick them in reverse order to get correct ordering
  208.       cur = moves + MAX_MOVES - 1;
  209.       endMoves = endBadCaptures;
  210.       break;
  211.  
  212.   case ALL_EVASIONS:
  213.       endMoves = generate<EVASIONS>(pos, moves);
  214.       if (endMoves - moves > 1)
  215.           score<EVASIONS>();
  216.       break;
  217.  
  218.   case CHECKS:
  219.       endMoves = generate<QUIET_CHECKS>(pos, moves);
  220.       break;
  221.  
  222.   case EVASION: case QSEARCH_WITH_CHECKS: case QSEARCH_WITHOUT_CHECKS:
  223.   case PROBCUT: case RECAPTURE: case STOP:
  224.       stage = STOP;
  225.       break;
  226.  
  227.   default:
  228.       assert(false);
  229.   }
  230. }
  231.  
  232.  
  233. /// next_move() is the most important method of the MovePicker class. It returns
  234. /// a new pseudo legal move every time it is called, until there are no more moves
  235. /// left. It picks the move with the biggest value from a list of generated moves
  236. /// taking care not to return the ttMove if it has already been searched.
  237.  
  238. Move MovePicker::next_move() {
  239.  
  240.   Move move;
  241.  
  242.   while (true)
  243.   {
  244.       while (cur == endMoves && stage != STOP)
  245.           generate_next_stage();
  246.  
  247.       switch (stage) {
  248.  
  249.       case MAIN_SEARCH: case EVASION: case QSEARCH_WITH_CHECKS:
  250.       case QSEARCH_WITHOUT_CHECKS: case PROBCUT:
  251.           ++cur;
  252.           return ttMove;
  253.  
  254.       case GOOD_CAPTURES:
  255.           move = pick_best(cur++, endMoves);
  256.           if (move != ttMove)
  257.           {
  258.               if (pos.see_sign(move) >= VALUE_ZERO)
  259.                   return move;
  260.  
  261.               // Losing capture, move it to the tail of the array
  262.               *endBadCaptures-- = move;
  263.           }
  264.           break;
  265.  
  266.       case KILLERS:
  267.           move = *cur++;
  268.           if (    move != MOVE_NONE
  269.               &&  move != ttMove
  270.               &&  pos.pseudo_legal(move)
  271.               && !pos.capture(move))
  272.               return move;
  273.           break;
  274.  
  275.       case GOOD_QUIETS: case BAD_QUIETS:
  276.           move = *cur++;
  277.           if (   move != ttMove
  278.               && move != killers[0]
  279.               && move != killers[1]
  280.               && move != killers[2])
  281.               return move;
  282.           break;
  283.  
  284.       case BAD_CAPTURES:
  285.           return *cur--;
  286.  
  287.       case ALL_EVASIONS: case QCAPTURES_1: case QCAPTURES_2:
  288.           move = pick_best(cur++, endMoves);
  289.           if (move != ttMove)
  290.               return move;
  291.           break;
  292.  
  293.       case PROBCUT_CAPTURES:
  294.            move = pick_best(cur++, endMoves);
  295.            if (move != ttMove && pos.see(move) > threshold)
  296.                return move;
  297.            break;
  298.  
  299.       case RECAPTURES:
  300.           move = pick_best(cur++, endMoves);
  301.           if (to_sq(move) == recaptureSquare)
  302.               return move;
  303.           break;
  304.  
  305.       case CHECKS:
  306.           move = *cur++;
  307.           if (move != ttMove)
  308.               return move;
  309.           break;
  310.  
  311.       case STOP:
  312.           return MOVE_NONE;
  313.  
  314.       default:
  315.           assert(false);
  316.       }
  317.   }
  318. }
  319.