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  1. /*
  2.   Stockfish, a UCI chess playing engine derived from Glaurung 2.1
  3.   Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
  4.   Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
  5.   Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
  6.  
  7.   Stockfish is free software: you can redistribute it and/or modify
  8.   it under the terms of the GNU General Public License as published by
  9.   the Free Software Foundation, either version 3 of the License, or
  10.   (at your option) any later version.
  11.  
  12.   Stockfish is distributed in the hope that it will be useful,
  13.   but WITHOUT ANY WARRANTY; without even the implied warranty of
  14.   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  15.   GNU General Public License for more details.
  16.  
  17.   You should have received a copy of the GNU General Public License
  18.   along with this program.  If not, see <http://www.gnu.org/licenses/>.
  19. */
  20.  
  21. #include <cassert>
  22.  
  23. #include "movepick.h"
  24. #include "thread.h"
  25.  
  26. namespace {
  27.  
  28.   enum Stages {
  29.     MAIN_SEARCH, CAPTURES_INIT, GOOD_CAPTURES, KILLERS, COUNTERMOVE, QUIET_INIT, QUIET, BAD_CAPTURES,
  30.     EVASION, EVASIONS_INIT, ALL_EVASIONS,
  31.     PROBCUT, PROBCUT_INIT, PROBCUT_CAPTURES,
  32.     QSEARCH_WITH_CHECKS, QCAPTURES_1_INIT, QCAPTURES_1, QCHECKS,
  33.     QSEARCH_NO_CHECKS, QCAPTURES_2_INIT, QCAPTURES_2,
  34.     QSEARCH_RECAPTURES, QRECAPTURES
  35.   };
  36.  
  37.   // Our insertion sort, which is guaranteed to be stable, as it should be
  38.   void insertion_sort(ExtMove* begin, ExtMove* end)
  39.   {
  40.     ExtMove tmp, *p, *q;
  41.  
  42.     for (p = begin + 1; p < end; ++p)
  43.     {
  44.         tmp = *p;
  45.         for (q = p; q != begin && *(q-1) < tmp; --q)
  46.             *q = *(q-1);
  47.         *q = tmp;
  48.     }
  49.   }
  50.  
  51.   // pick_best() finds the best move in the range (begin, end) and moves it to
  52.   // the front. It's faster than sorting all the moves in advance when there
  53.   // are few moves, e.g., the possible captures.
  54.   Move pick_best(ExtMove* begin, ExtMove* end)
  55.   {
  56.       std::swap(*begin, *std::max_element(begin, end));
  57.       return *begin;
  58.   }
  59.  
  60. } // namespace
  61.  
  62.  
  63. /// Constructors of the MovePicker class. As arguments we pass information
  64. /// to help it to return the (presumably) good moves first, to decide which
  65. /// moves to return (in the quiescence search, for instance, we only want to
  66. /// search captures, promotions, and some checks) and how important good move
  67. /// ordering is at the current node.
  68.  
  69. MovePicker::MovePicker(const Position& p, Move ttm, Depth d, Search::Stack* s)
  70.            : pos(p), ss(s), depth(d) {
  71.  
  72.   assert(d > DEPTH_ZERO);
  73.  
  74.   Square prevSq = to_sq((ss-1)->currentMove);
  75.   countermove = pos.this_thread()->counterMoves[pos.piece_on(prevSq)][prevSq];
  76.  
  77.   stage = pos.checkers() ? EVASION : MAIN_SEARCH;
  78.   ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
  79.   stage += (ttMove == MOVE_NONE);
  80. }
  81.  
  82. MovePicker::MovePicker(const Position& p, Move ttm, Depth d, Square s)
  83.            : pos(p) {
  84.  
  85.   assert(d <= DEPTH_ZERO);
  86.  
  87.   if (pos.checkers())
  88.       stage = EVASION;
  89.  
  90.   else if (d > DEPTH_QS_NO_CHECKS)
  91.       stage = QSEARCH_WITH_CHECKS;
  92.  
  93.   else if (d > DEPTH_QS_RECAPTURES)
  94.       stage = QSEARCH_NO_CHECKS;
  95.  
  96.   else
  97.   {
  98.       stage = QSEARCH_RECAPTURES;
  99.       recaptureSquare = s;
  100.       return;
  101.   }
  102.  
  103.   ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
  104.   stage += (ttMove == MOVE_NONE);
  105. }
  106.  
  107. MovePicker::MovePicker(const Position& p, Move ttm, Value th)
  108.            : pos(p), threshold(th) {
  109.  
  110.   assert(!pos.checkers());
  111.  
  112.   stage = PROBCUT;
  113.  
  114.   // In ProbCut we generate captures with SEE higher than the given threshold
  115.   ttMove =   ttm
  116.           && pos.pseudo_legal(ttm)
  117.           && pos.capture(ttm)
  118.           && pos.see_ge(ttm, threshold + 1)? ttm : MOVE_NONE;
  119.  
  120.   stage += (ttMove == MOVE_NONE);
  121. }
  122.  
  123.  
  124. /// score() assigns a numerical value to each move in a move list. The moves with
  125. /// highest values will be picked first.
  126. template<>
  127. void MovePicker::score<CAPTURES>() {
  128.   // Winning and equal captures in the main search are ordered by MVV, preferring
  129.   // captures near our home rank. Surprisingly, this appears to perform slightly
  130.   // better than SEE-based move ordering: exchanging big pieces before capturing
  131.   // a hanging piece probably helps to reduce the subtree size.
  132.   // In the main search we want to push captures with negative SEE values to the
  133.   // badCaptures[] array, but instead of doing it now we delay until the move
  134.   // has been picked up, saving some SEE calls in case we get a cutoff.
  135.   for (auto& m : *this)
  136.       m.value =  PieceValue[MG][pos.piece_on(to_sq(m))]
  137.                - Value(200 * relative_rank(pos.side_to_move(), to_sq(m)));
  138. }
  139.  
  140. template<>
  141. void MovePicker::score<QUIETS>() {
  142.  
  143.   const HistoryStats& history = pos.this_thread()->history;
  144.   const FromToStats& fromTo = pos.this_thread()->fromTo;
  145.  
  146.   const CounterMoveStats* cm = (ss-1)->counterMoves;
  147.   const CounterMoveStats* fm = (ss-2)->counterMoves;
  148.   const CounterMoveStats* f2 = (ss-4)->counterMoves;
  149.  
  150.   Color c = pos.side_to_move();
  151.  
  152.   for (auto& m : *this)
  153.       m.value =      history[pos.moved_piece(m)][to_sq(m)]
  154.                + (cm ? (*cm)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO)
  155.                + (fm ? (*fm)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO)
  156.                + (f2 ? (*f2)[pos.moved_piece(m)][to_sq(m)] : VALUE_ZERO)
  157.                + fromTo.get(c, m);
  158. }
  159.  
  160. template<>
  161. void MovePicker::score<EVASIONS>() {
  162.   // Try captures ordered by MVV/LVA, then non-captures ordered by history value
  163.   const HistoryStats& history = pos.this_thread()->history;
  164.   const FromToStats& fromTo = pos.this_thread()->fromTo;
  165.   Color c = pos.side_to_move();
  166.  
  167.   for (auto& m : *this)
  168.       if (pos.capture(m))
  169.           m.value =  PieceValue[MG][pos.piece_on(to_sq(m))]
  170.                    - Value(type_of(pos.moved_piece(m))) + HistoryStats::Max;
  171.       else
  172.           m.value = history[pos.moved_piece(m)][to_sq(m)] + fromTo.get(c, m);
  173. }
  174.  
  175.  
  176. /// next_move() is the most important method of the MovePicker class. It returns
  177. /// a new pseudo legal move every time it is called, until there are no more moves
  178. /// left. It picks the move with the biggest value from a list of generated moves
  179. /// taking care not to return the ttMove if it has already been searched.
  180.  
  181. Move MovePicker::next_move() {
  182.  
  183.   Move move;
  184.  
  185.   switch (stage) {
  186.  
  187.   case MAIN_SEARCH: case EVASION: case QSEARCH_WITH_CHECKS:
  188.   case QSEARCH_NO_CHECKS: case PROBCUT:
  189.       ++stage;
  190.       return ttMove;
  191.  
  192.   case CAPTURES_INIT:
  193.       endBadCaptures = cur = moves;
  194.       endMoves = generate<CAPTURES>(pos, cur);
  195.       score<CAPTURES>();
  196.       ++stage;
  197.  
  198.   case GOOD_CAPTURES:
  199.       while (cur < endMoves)
  200.       {
  201.           move = pick_best(cur++, endMoves);
  202.           if (move != ttMove)
  203.           {
  204.               if (pos.see_ge(move, VALUE_ZERO))
  205.                   return move;
  206.  
  207.               // Losing capture, move it to the beginning of the array
  208.               *endBadCaptures++ = move;
  209.           }
  210.       }
  211.  
  212.       ++stage;
  213.       move = ss->killers[0];  // First killer move
  214.       if (    move != MOVE_NONE
  215.           &&  move != ttMove
  216.           &&  pos.pseudo_legal(move)
  217.           && !pos.capture(move))
  218.           return move;
  219.  
  220.   case KILLERS:
  221.       ++stage;
  222.       move = ss->killers[1]; // Second killer move
  223.       if (    move != MOVE_NONE
  224.           &&  move != ttMove
  225.           &&  pos.pseudo_legal(move)
  226.           && !pos.capture(move))
  227.           return move;
  228.  
  229.   case COUNTERMOVE:
  230.       ++stage;
  231.       move = countermove;
  232.       if (    move != MOVE_NONE
  233.           &&  move != ttMove
  234.           &&  move != ss->killers[0]
  235.           &&  move != ss->killers[1]
  236.           &&  pos.pseudo_legal(move)
  237.           && !pos.capture(move))
  238.           return move;
  239.  
  240.   case QUIET_INIT:
  241.       cur = endBadCaptures;
  242.       endMoves = generate<QUIETS>(pos, cur);
  243.       score<QUIETS>();
  244.       if (depth < 3 * ONE_PLY)
  245.       {
  246.           ExtMove* goodQuiet = std::partition(cur, endMoves, [](const ExtMove& m)
  247.                                              { return m.value > VALUE_ZERO; });
  248.           insertion_sort(cur, goodQuiet);
  249.       } else
  250.           insertion_sort(cur, endMoves);
  251.       ++stage;
  252.  
  253.   case QUIET:
  254.       while (cur < endMoves)
  255.       {
  256.           move = *cur++;
  257.           if (   move != ttMove
  258.               && move != ss->killers[0]
  259.               && move != ss->killers[1]
  260.               && move != countermove)
  261.               return move;
  262.       }
  263.       ++stage;
  264.       cur = moves; // Point to beginning of bad captures
  265.  
  266.   case BAD_CAPTURES:
  267.       if (cur < endBadCaptures)
  268.           return *cur++;
  269.       break;
  270.  
  271.   case EVASIONS_INIT:
  272.       cur = moves;
  273.       endMoves = generate<EVASIONS>(pos, cur);
  274.       score<EVASIONS>();
  275.       ++stage;
  276.  
  277.   case ALL_EVASIONS:
  278.       while (cur < endMoves)
  279.       {
  280.           move = pick_best(cur++, endMoves);
  281.           if (move != ttMove)
  282.               return move;
  283.       }
  284.       break;
  285.  
  286.   case PROBCUT_INIT:
  287.       cur = moves;
  288.       endMoves = generate<CAPTURES>(pos, cur);
  289.       score<CAPTURES>();
  290.       ++stage;
  291.  
  292.   case PROBCUT_CAPTURES:
  293.       while (cur < endMoves)
  294.       {
  295.           move = pick_best(cur++, endMoves);
  296.           if (   move != ttMove
  297.               && pos.see_ge(move, threshold + 1))
  298.               return move;
  299.       }
  300.       break;
  301.  
  302.   case QCAPTURES_1_INIT: case QCAPTURES_2_INIT:
  303.       cur = moves;
  304.       endMoves = generate<CAPTURES>(pos, cur);
  305.       score<CAPTURES>();
  306.       ++stage;
  307.  
  308.   case QCAPTURES_1: case QCAPTURES_2:
  309.       while (cur < endMoves)
  310.       {
  311.           move = pick_best(cur++, endMoves);
  312.           if (move != ttMove)
  313.               return move;
  314.       }
  315.       if (stage == QCAPTURES_2)
  316.           break;
  317.       cur = moves;
  318.       endMoves = generate<QUIET_CHECKS>(pos, cur);
  319.       ++stage;
  320.  
  321.   case QCHECKS:
  322.       while (cur < endMoves)
  323.       {
  324.           move = cur++->move;
  325.           if (move != ttMove)
  326.               return move;
  327.       }
  328.       break;
  329.  
  330.   case QSEARCH_RECAPTURES:
  331.       cur = moves;
  332.       endMoves = generate<CAPTURES>(pos, cur);
  333.       score<CAPTURES>();
  334.       ++stage;
  335.  
  336.   case QRECAPTURES:
  337.       while (cur < endMoves)
  338.       {
  339.           move = pick_best(cur++, endMoves);
  340.           if (to_sq(move) == recaptureSquare)
  341.               return move;
  342.       }
  343.       break;
  344.  
  345.   default:
  346.       assert(false);
  347.   }
  348.  
  349.   return MOVE_NONE;
  350. }
  351.