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  1. /*
  2.   Stockfish, a UCI chess playing engine derived from Glaurung 2.1
  3.   Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
  4.   Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
  5.   Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
  6.  
  7.   Stockfish is free software: you can redistribute it and/or modify
  8.   it under the terms of the GNU General Public License as published by
  9.   the Free Software Foundation, either version 3 of the License, or
  10.   (at your option) any later version.
  11.  
  12.   Stockfish is distributed in the hope that it will be useful,
  13.   but WITHOUT ANY WARRANTY; without even the implied warranty of
  14.   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  15.   GNU General Public License for more details.
  16.  
  17.   You should have received a copy of the GNU General Public License
  18.   along with this program.  If not, see <http://www.gnu.org/licenses/>.
  19. */
  20.  
  21. #include <cassert>
  22.  
  23. #include "movepick.h"
  24.  
  25. namespace {
  26.  
  27.   enum Stages {
  28.     MAIN_TT, CAPTURE_INIT, GOOD_CAPTURE, REFUTATION, QUIET_INIT, QUIET, BAD_CAPTURE,
  29.     EVASION_TT, EVASION_INIT, EVASION,
  30.     PROBCUT_TT, PROBCUT_INIT, PROBCUT,
  31.     QSEARCH_TT, QCAPTURE_INIT, QCAPTURE, QCHECK_INIT, QCHECK
  32.   };
  33.  
  34.   // Helper filter used with select()
  35.   const auto Any = [](){ return true; };
  36.  
  37.   // partial_insertion_sort() sorts moves in descending order up to and including
  38.   // a given limit. The order of moves smaller than the limit is left unspecified.
  39.   void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) {
  40.  
  41.     for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p)
  42.         if (p->value >= limit)
  43.         {
  44.             ExtMove tmp = *p, *q;
  45.             *p = *++sortedEnd;
  46.             for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q)
  47.                 *q = *(q - 1);
  48.             *q = tmp;
  49.         }
  50.   }
  51.  
  52. } // namespace
  53.  
  54.  
  55. /// Constructors of the MovePicker class. As arguments we pass information
  56. /// to help it to return the (presumably) good moves first, to decide which
  57. /// moves to return (in the quiescence search, for instance, we only want to
  58. /// search captures, promotions, and some checks) and how important good move
  59. /// ordering is at the current node.
  60.  
  61. /// MovePicker constructor for the main search
  62. MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh,
  63.                        const CapturePieceToHistory* cph, const PieceToHistory** ch, Move cm, Move* killers)
  64.            : pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch),
  65.              refutations{{killers[0], 0}, {killers[1], 0}, {cm, 0}}, depth(d) {
  66.  
  67.   assert(d > DEPTH_ZERO);
  68.  
  69.   stage = pos.checkers() ? EVASION_TT : MAIN_TT;
  70.   ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
  71.   stage += (ttMove == MOVE_NONE);
  72. }
  73.  
  74. /// MovePicker constructor for quiescence search
  75. MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh,
  76.                        const CapturePieceToHistory* cph, const PieceToHistory** ch, Square rs)
  77.            : pos(p), mainHistory(mh), captureHistory(cph), continuationHistory(ch), recaptureSquare(rs), depth(d) {
  78.  
  79.   assert(d <= DEPTH_ZERO);
  80.  
  81.   stage = pos.checkers() ? EVASION_TT : QSEARCH_TT;
  82.   ttMove =    ttm
  83.            && pos.pseudo_legal(ttm)
  84.            && (depth > DEPTH_QS_RECAPTURES || to_sq(ttm) == recaptureSquare) ? ttm : MOVE_NONE;
  85.   stage += (ttMove == MOVE_NONE);
  86. }
  87.  
  88. /// MovePicker constructor for ProbCut: we generate captures with SEE greater
  89. /// than or equal to the given threshold.
  90. MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph)
  91.            : pos(p), captureHistory(cph), threshold(th) {
  92.  
  93.   assert(!pos.checkers());
  94.  
  95.   stage = PROBCUT_TT;
  96.   ttMove =   ttm
  97.           && pos.pseudo_legal(ttm)
  98.           && pos.capture(ttm)
  99.           && pos.see_ge(ttm, threshold) ? ttm : MOVE_NONE;
  100.   stage += (ttMove == MOVE_NONE);
  101. }
  102.  
  103. /// MovePicker::score() assigns a numerical value to each move in a list, used
  104. /// for sorting. Captures are ordered by Most Valuable Victim (MVV), preferring
  105. /// captures with a good history. Quiets moves are ordered using the histories.
  106. template<GenType Type>
  107. void MovePicker::score() {
  108.  
  109.   static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type");
  110.  
  111.   for (auto& m : *this)
  112.       if (Type == CAPTURES)
  113.           m.value =  PieceValue[MG][pos.piece_on(to_sq(m))]
  114.                    + (*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))] / 8;
  115.  
  116.       else if (Type == QUIETS)
  117.           m.value =  (*mainHistory)[pos.side_to_move()][from_to(m)]
  118.                    + (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
  119.                    + (*continuationHistory[1])[pos.moved_piece(m)][to_sq(m)]
  120.                    + (*continuationHistory[3])[pos.moved_piece(m)][to_sq(m)];
  121.  
  122.       else // Type == EVASIONS
  123.       {
  124.           if (pos.capture(m))
  125.               m.value =  PieceValue[MG][pos.piece_on(to_sq(m))]
  126.                        - Value(type_of(pos.moved_piece(m)));
  127.           else
  128.               m.value =  (*mainHistory)[pos.side_to_move()][from_to(m)]
  129.                        + (*continuationHistory[0])[pos.moved_piece(m)][to_sq(m)]
  130.                        - (1 << 28);
  131.       }
  132. }
  133.  
  134. /// MovePicker::select() returns the next move satisfying a predicate function.
  135. /// It never returns the TT move.
  136. template<MovePicker::PickType T, typename Pred>
  137. Move MovePicker::select(Pred filter) {
  138.  
  139.   while (cur < endMoves)
  140.   {
  141.       if (T == Best)
  142.           std::swap(*cur, *std::max_element(cur, endMoves));
  143.  
  144.       move = *cur++;
  145.  
  146.       if (move != ttMove && filter())
  147.           return move;
  148.   }
  149.   return move = MOVE_NONE;
  150. }
  151.  
  152. /// MovePicker::next_move() is the most important method of the MovePicker class. It
  153. /// returns a new pseudo legal move every time it is called until there are no more
  154. /// moves left, picking the move with the highest score from a list of generated moves.
  155. Move MovePicker::next_move(bool skipQuiets) {
  156.  
  157. top:
  158.   switch (stage) {
  159.  
  160.   case MAIN_TT:
  161.   case EVASION_TT:
  162.   case QSEARCH_TT:
  163.   case PROBCUT_TT:
  164.       ++stage;
  165.       return ttMove;
  166.  
  167.   case CAPTURE_INIT:
  168.   case PROBCUT_INIT:
  169.   case QCAPTURE_INIT:
  170.       cur = endBadCaptures = moves;
  171.       endMoves = generate<CAPTURES>(pos, cur);
  172.  
  173.       score<CAPTURES>();
  174.       ++stage;
  175.       goto top;
  176.  
  177.   case GOOD_CAPTURE:
  178.       if (select<Best>([&](){
  179.                        return pos.see_ge(move, Value(-55 * (cur-1)->value / 1024)) ?
  180.                               // Move losing capture to endBadCaptures to be tried later
  181.                               true : (*endBadCaptures++ = move, false); }))
  182.           return move;
  183.  
  184.       // Prepare the pointers to loop over the refutations array
  185.       cur = std::begin(refutations);
  186.       endMoves = std::end(refutations);
  187.  
  188.       // If the countermove is the same as a killer, skip it
  189.       if (   refutations[0].move == refutations[2].move
  190.           || refutations[1].move == refutations[2].move)
  191.           --endMoves;
  192.  
  193.       ++stage;
  194.       /* fallthrough */
  195.  
  196.   case REFUTATION:
  197.       if (select<Next>([&](){ return    move != MOVE_NONE
  198.                                     && !pos.capture(move)
  199.                                     &&  pos.pseudo_legal(move); }))
  200.           return move;
  201.       ++stage;
  202.       /* fallthrough */
  203.  
  204.   case QUIET_INIT:
  205.       cur = endBadCaptures;
  206.       endMoves = generate<QUIETS>(pos, cur);
  207.  
  208.       score<QUIETS>();
  209.       partial_insertion_sort(cur, endMoves, -4000 * depth / ONE_PLY);
  210.       ++stage;
  211.       /* fallthrough */
  212.  
  213.   case QUIET:
  214.       if (   !skipQuiets
  215.           && select<Next>([&](){return   move != refutations[0]
  216.                                       && move != refutations[1]
  217.                                       && move != refutations[2];}))
  218.           return move;
  219.  
  220.       // Prepare the pointers to loop over the bad captures
  221.       cur = moves;
  222.       endMoves = endBadCaptures;
  223.  
  224.       ++stage;
  225.       /* fallthrough */
  226.  
  227.   case BAD_CAPTURE:
  228.       return select<Next>(Any);
  229.  
  230.   case EVASION_INIT:
  231.       cur = moves;
  232.       endMoves = generate<EVASIONS>(pos, cur);
  233.  
  234.       score<EVASIONS>();
  235.       ++stage;
  236.       /* fallthrough */
  237.  
  238.   case EVASION:
  239.       return select<Best>(Any);
  240.  
  241.   case PROBCUT:
  242.       return select<Best>([&](){ return pos.see_ge(move, threshold); });
  243.  
  244.   case QCAPTURE:
  245.       if (select<Best>([&](){ return   depth > DEPTH_QS_RECAPTURES
  246.                                     || to_sq(move) == recaptureSquare; }))
  247.           return move;
  248.  
  249.       // If we did not find any move and we do not try checks, we have finished
  250.       if (depth != DEPTH_QS_CHECKS)
  251.           return MOVE_NONE;
  252.  
  253.       ++stage;
  254.       /* fallthrough */
  255.  
  256.   case QCHECK_INIT:
  257.       cur = moves;
  258.       endMoves = generate<QUIET_CHECKS>(pos, cur);
  259.  
  260.       ++stage;
  261.       /* fallthrough */
  262.  
  263.   case QCHECK:
  264.       return select<Next>(Any);
  265.   }
  266.  
  267.   assert(false);
  268.   return MOVE_NONE; // Silence warning
  269. }
  270.