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  1. /*
  2.   Stockfish, a UCI chess playing engine derived from Glaurung 2.1
  3.   Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
  4.   Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
  5.   Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
  6.  
  7.   Stockfish is free software: you can redistribute it and/or modify
  8.   it under the terms of the GNU General Public License as published by
  9.   the Free Software Foundation, either version 3 of the License, or
  10.   (at your option) any later version.
  11.  
  12.   Stockfish is distributed in the hope that it will be useful,
  13.   but WITHOUT ANY WARRANTY; without even the implied warranty of
  14.   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  15.   GNU General Public License for more details.
  16.  
  17.   You should have received a copy of the GNU General Public License
  18.   along with this program.  If not, see <http://www.gnu.org/licenses/>.
  19. */
  20.  
  21. #include <cassert>
  22.  
  23. #include "movepick.h"
  24.  
  25. namespace {
  26.  
  27.   enum Stages {
  28.     MAIN_SEARCH, CAPTURES_INIT, GOOD_CAPTURES, KILLERS, COUNTERMOVE, QUIET_INIT, QUIET, BAD_CAPTURES,
  29.     EVASION, EVASIONS_INIT, ALL_EVASIONS,
  30.     PROBCUT, PROBCUT_INIT, PROBCUT_CAPTURES,
  31.     QSEARCH_WITH_CHECKS, QCAPTURES_1_INIT, QCAPTURES_1, QCHECKS,
  32.     QSEARCH_NO_CHECKS, QCAPTURES_2_INIT, QCAPTURES_2,
  33.     QSEARCH_RECAPTURES, QRECAPTURES
  34.   };
  35.  
  36.   // partial_insertion_sort() sorts moves in descending order up to and including
  37.   // a given limit. The order of moves smaller than the limit is left unspecified.
  38.   void partial_insertion_sort(ExtMove* begin, ExtMove* end, int limit) {
  39.  
  40.     for (ExtMove *sortedEnd = begin, *p = begin + 1; p < end; ++p)
  41.         if (p->value >= limit)
  42.         {
  43.             ExtMove tmp = *p, *q;
  44.             *p = *++sortedEnd;
  45.             for (q = sortedEnd; q != begin && *(q - 1) < tmp; --q)
  46.                 *q = *(q - 1);
  47.             *q = tmp;
  48.         }
  49.   }
  50.  
  51.   // pick_best() finds the best move in the range (begin, end) and moves it to
  52.   // the front. It's faster than sorting all the moves in advance when there
  53.   // are few moves, e.g., the possible captures.
  54.   Move pick_best(ExtMove* begin, ExtMove* end) {
  55.  
  56.     std::swap(*begin, *std::max_element(begin, end));
  57.     return *begin;
  58.   }
  59.  
  60. } // namespace
  61.  
  62.  
  63. /// Constructors of the MovePicker class. As arguments we pass information
  64. /// to help it to return the (presumably) good moves first, to decide which
  65. /// moves to return (in the quiescence search, for instance, we only want to
  66. /// search captures, promotions, and some checks) and how important good move
  67. /// ordering is at the current node.
  68.  
  69. /// MovePicker constructor for the main search
  70. MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh,
  71.                        const CapturePieceToHistory* cph, const PieceToHistory** ch, Move cm, Move* killers_p)
  72.            : pos(p), mainHistory(mh), captureHistory(cph), contHistory(ch), countermove(cm),
  73.              killers{killers_p[0], killers_p[1]}, depth(d){
  74.  
  75.   assert(d > DEPTH_ZERO);
  76.  
  77.   stage = pos.checkers() ? EVASION : MAIN_SEARCH;
  78.   ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
  79.   stage += (ttMove == MOVE_NONE);
  80. }
  81.  
  82. /// MovePicker constructor for quiescence search
  83. MovePicker::MovePicker(const Position& p, Move ttm, Depth d, const ButterflyHistory* mh,  const CapturePieceToHistory* cph, Square s)
  84.            : pos(p), mainHistory(mh), captureHistory(cph) {
  85.  
  86.   assert(d <= DEPTH_ZERO);
  87.  
  88.   if (pos.checkers())
  89.       stage = EVASION;
  90.  
  91.   else if (d > DEPTH_QS_NO_CHECKS)
  92.       stage = QSEARCH_WITH_CHECKS;
  93.  
  94.   else if (d > DEPTH_QS_RECAPTURES)
  95.       stage = QSEARCH_NO_CHECKS;
  96.  
  97.   else
  98.   {
  99.       stage = QSEARCH_RECAPTURES;
  100.       recaptureSquare = s;
  101.       return;
  102.   }
  103.  
  104.   ttMove = ttm && pos.pseudo_legal(ttm) ? ttm : MOVE_NONE;
  105.   stage += (ttMove == MOVE_NONE);
  106. }
  107.  
  108. /// MovePicker constructor for ProbCut: we generate captures with SEE higher
  109. /// than or equal to the given threshold.
  110. MovePicker::MovePicker(const Position& p, Move ttm, Value th, const CapturePieceToHistory* cph)
  111.            : pos(p), captureHistory(cph), threshold(th) {
  112.  
  113.   assert(!pos.checkers());
  114.  
  115.   stage = PROBCUT;
  116.   ttMove =   ttm
  117.           && pos.pseudo_legal(ttm)
  118.           && pos.capture(ttm)
  119.           && pos.see_ge(ttm, threshold) ? ttm : MOVE_NONE;
  120.  
  121.   stage += (ttMove == MOVE_NONE);
  122. }
  123.  
  124. /// score() assigns a numerical value to each move in a list, used for sorting.
  125. /// Captures are ordered by Most Valuable Victim (MVV), preferring captures
  126. /// with a good history. Quiets are ordered using the histories.
  127. template<GenType Type>
  128. void MovePicker::score() {
  129.  
  130.   static_assert(Type == CAPTURES || Type == QUIETS || Type == EVASIONS, "Wrong type");
  131.  
  132.   for (auto& m : *this)
  133.       if (Type == CAPTURES)
  134.           m.value =  PieceValue[MG][pos.piece_on(to_sq(m))]
  135.                    + Value((*captureHistory)[pos.moved_piece(m)][to_sq(m)][type_of(pos.piece_on(to_sq(m)))]);
  136.  
  137.       else if (Type == QUIETS)
  138.           m.value =  (*mainHistory)[pos.side_to_move()][from_to(m)]
  139.                    + (*contHistory[0])[pos.moved_piece(m)][to_sq(m)]
  140.                    + (*contHistory[1])[pos.moved_piece(m)][to_sq(m)]
  141.                    + (*contHistory[3])[pos.moved_piece(m)][to_sq(m)];
  142.  
  143.       else // Type == EVASIONS
  144.       {
  145.           if (pos.capture(m))
  146.               m.value =  PieceValue[MG][pos.piece_on(to_sq(m))]
  147.                        - Value(type_of(pos.moved_piece(m)));
  148.           else
  149.               m.value = (*mainHistory)[pos.side_to_move()][from_to(m)] - (1 << 28);
  150.       }
  151. }
  152.  
  153. /// next_move() is the most important method of the MovePicker class. It returns
  154. /// a new pseudo legal move every time it is called, until there are no more moves
  155. /// left. It picks the move with the biggest value from a list of generated moves
  156. /// taking care not to return the ttMove if it has already been searched.
  157.  
  158. Move MovePicker::next_move(bool skipQuiets) {
  159.  
  160.   Move move;
  161.  
  162.   switch (stage) {
  163.  
  164.   case MAIN_SEARCH: case EVASION: case QSEARCH_WITH_CHECKS:
  165.   case QSEARCH_NO_CHECKS: case PROBCUT:
  166.       ++stage;
  167.       return ttMove;
  168.  
  169.   case CAPTURES_INIT:
  170.       endBadCaptures = cur = moves;
  171.       endMoves = generate<CAPTURES>(pos, cur);
  172.       score<CAPTURES>();
  173.       ++stage;
  174.       /* fallthrough */
  175.  
  176.   case GOOD_CAPTURES:
  177.       while (cur < endMoves)
  178.       {
  179.           move = pick_best(cur++, endMoves);
  180.           if (move != ttMove)
  181.           {
  182.               if (pos.see_ge(move, Value(-55 * (cur-1)->value / 1024)))
  183.                   return move;
  184.  
  185.               // Losing capture, move it to the beginning of the array
  186.               *endBadCaptures++ = move;
  187.           }
  188.       }
  189.  
  190.       ++stage;
  191.       move = killers[0];  // First killer move
  192.       if (    move != MOVE_NONE
  193.           &&  move != ttMove
  194.           &&  pos.pseudo_legal(move)
  195.           && !pos.capture(move))
  196.           return move;
  197.       /* fallthrough */
  198.  
  199.   case KILLERS:
  200.       ++stage;
  201.       move = killers[1]; // Second killer move
  202.       if (    move != MOVE_NONE
  203.           &&  move != ttMove
  204.           &&  pos.pseudo_legal(move)
  205.           && !pos.capture(move))
  206.           return move;
  207.       /* fallthrough */
  208.  
  209.   case COUNTERMOVE:
  210.       ++stage;
  211.       move = countermove;
  212.       if (    move != MOVE_NONE
  213.           &&  move != ttMove
  214.           &&  move != killers[0]
  215.           &&  move != killers[1]
  216.           &&  pos.pseudo_legal(move)
  217.           && !pos.capture(move))
  218.           return move;
  219.       /* fallthrough */
  220.  
  221.   case QUIET_INIT:
  222.       cur = endBadCaptures;
  223.       endMoves = generate<QUIETS>(pos, cur);
  224.       score<QUIETS>();
  225.       partial_insertion_sort(cur, endMoves, -4000 * depth / ONE_PLY);
  226.       ++stage;
  227.       /* fallthrough */
  228.  
  229.   case QUIET:
  230.       while (    cur < endMoves
  231.              && (!skipQuiets || cur->value >= VALUE_ZERO))
  232.       {
  233.           move = *cur++;
  234.  
  235.           if (   move != ttMove
  236.               && move != killers[0]
  237.               && move != killers[1]
  238.               && move != countermove)
  239.               return move;
  240.       }
  241.       ++stage;
  242.       cur = moves; // Point to beginning of bad captures
  243.       /* fallthrough */
  244.  
  245.   case BAD_CAPTURES:
  246.       if (cur < endBadCaptures)
  247.           return *cur++;
  248.       break;
  249.  
  250.   case EVASIONS_INIT:
  251.       cur = moves;
  252.       endMoves = generate<EVASIONS>(pos, cur);
  253.       score<EVASIONS>();
  254.       ++stage;
  255.       /* fallthrough */
  256.  
  257.   case ALL_EVASIONS:
  258.       while (cur < endMoves)
  259.       {
  260.           move = pick_best(cur++, endMoves);
  261.           if (move != ttMove)
  262.               return move;
  263.       }
  264.       break;
  265.  
  266.   case PROBCUT_INIT:
  267.       cur = moves;
  268.       endMoves = generate<CAPTURES>(pos, cur);
  269.       score<CAPTURES>();
  270.       ++stage;
  271.       /* fallthrough */
  272.  
  273.   case PROBCUT_CAPTURES:
  274.       while (cur < endMoves)
  275.       {
  276.           move = pick_best(cur++, endMoves);
  277.           if (   move != ttMove
  278.               && pos.see_ge(move, threshold))
  279.               return move;
  280.       }
  281.       break;
  282.  
  283.   case QCAPTURES_1_INIT: case QCAPTURES_2_INIT:
  284.       cur = moves;
  285.       endMoves = generate<CAPTURES>(pos, cur);
  286.       score<CAPTURES>();
  287.       ++stage;
  288.       /* fallthrough */
  289.  
  290.   case QCAPTURES_1: case QCAPTURES_2:
  291.       while (cur < endMoves)
  292.       {
  293.           move = pick_best(cur++, endMoves);
  294.           if (move != ttMove)
  295.               return move;
  296.       }
  297.       if (stage == QCAPTURES_2)
  298.           break;
  299.       cur = moves;
  300.       endMoves = generate<QUIET_CHECKS>(pos, cur);
  301.       ++stage;
  302.       /* fallthrough */
  303.  
  304.   case QCHECKS:
  305.       while (cur < endMoves)
  306.       {
  307.           move = cur++->move;
  308.           if (move != ttMove)
  309.               return move;
  310.       }
  311.       break;
  312.  
  313.   case QSEARCH_RECAPTURES:
  314.       cur = moves;
  315.       endMoves = generate<CAPTURES>(pos, cur);
  316.       score<CAPTURES>();
  317.       ++stage;
  318.       /* fallthrough */
  319.  
  320.   case QRECAPTURES:
  321.       while (cur < endMoves)
  322.       {
  323.           move = pick_best(cur++, endMoves);
  324.           if (to_sq(move) == recaptureSquare)
  325.               return move;
  326.       }
  327.       break;
  328.  
  329.   default:
  330.       assert(false);
  331.   }
  332.  
  333.   return MOVE_NONE;
  334. }
  335.