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  1. /*
  2.   Stockfish, a UCI chess playing engine derived from Glaurung 2.1
  3.   Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
  4.   Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
  5.   Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
  6.  
  7.   Stockfish is free software: you can redistribute it and/or modify
  8.   it under the terms of the GNU General Public License as published by
  9.   the Free Software Foundation, either version 3 of the License, or
  10.   (at your option) any later version.
  11.  
  12.   Stockfish is distributed in the hope that it will be useful,
  13.   but WITHOUT ANY WARRANTY; without even the implied warranty of
  14.   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  15.   GNU General Public License for more details.
  16.  
  17.   You should have received a copy of the GNU General Public License
  18.   along with this program.  If not, see <http://www.gnu.org/licenses/>.
  19. */
  20.  
  21. #include <cassert>
  22.  
  23. #include "movegen.h"
  24. #include "position.h"
  25.  
  26. namespace {
  27.  
  28.   template<CastlingRight Cr, bool Checks, bool Chess960>
  29.   ExtMove* generate_castling(const Position& pos, ExtMove* moveList, Color us, const CheckInfo* ci) {
  30.  
  31.     static const bool KingSide = (Cr == WHITE_OO || Cr == BLACK_OO);
  32.  
  33.     if (pos.castling_impeded(Cr) || !pos.can_castle(Cr))
  34.         return moveList;
  35.  
  36.     // After castling, the rook and king final positions are the same in Chess960
  37.     // as they would be in standard chess.
  38.     Square kfrom = pos.square<KING>(us);
  39.     Square rfrom = pos.castling_rook_square(Cr);
  40.     Square kto = relative_square(us, KingSide ? SQ_G1 : SQ_C1);
  41.     Bitboard enemies = pos.pieces(~us);
  42.  
  43.     assert(!pos.checkers());
  44.  
  45.     const Square K = Chess960 ? kto > kfrom ? DELTA_W : DELTA_E
  46.                               : KingSide    ? DELTA_W : DELTA_E;
  47.  
  48.     for (Square s = kto; s != kfrom; s += K)
  49.         if (pos.attackers_to(s) & enemies)
  50.             return moveList;
  51.  
  52.     // Because we generate only legal castling moves we need to verify that
  53.     // when moving the castling rook we do not discover some hidden checker.
  54.     // For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
  55.     if (Chess960 && (attacks_bb<ROOK>(kto, pos.pieces() ^ rfrom) & pos.pieces(~us, ROOK, QUEEN)))
  56.         return moveList;
  57.  
  58.     Move m = make<CASTLING>(kfrom, rfrom);
  59.  
  60.     if (Checks && !pos.gives_check(m, *ci))
  61.         return moveList;
  62.     else
  63.         (void)ci; // Silence a warning under MSVC
  64.  
  65.     *moveList++ = m;
  66.     return moveList;
  67.   }
  68.  
  69.  
  70.   template<GenType Type, Square Delta>
  71.   ExtMove* make_promotions(ExtMove* moveList, Square to, const CheckInfo* ci) {
  72.  
  73.     if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
  74.         *moveList++ = make<PROMOTION>(to - Delta, to, QUEEN);
  75.  
  76.     if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
  77.     {
  78.         *moveList++ = make<PROMOTION>(to - Delta, to, ROOK);
  79.         *moveList++ = make<PROMOTION>(to - Delta, to, BISHOP);
  80.         *moveList++ = make<PROMOTION>(to - Delta, to, KNIGHT);
  81.     }
  82.  
  83.     // Knight promotion is the only promotion that can give a direct check
  84.     // that's not already included in the queen promotion.
  85.     if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq))
  86.         *moveList++ = make<PROMOTION>(to - Delta, to, KNIGHT);
  87.     else
  88.         (void)ci; // Silence a warning under MSVC
  89.  
  90.     return moveList;
  91.   }
  92.  
  93.  
  94.   template<Color Us, GenType Type>
  95.   ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList,
  96.                                Bitboard target, const CheckInfo* ci) {
  97.  
  98.     // Compute our parametrized parameters at compile time, named according to
  99.     // the point of view of white side.
  100.     const Color    Them     = (Us == WHITE ? BLACK    : WHITE);
  101.     const Bitboard TRank8BB = (Us == WHITE ? Rank8BB  : Rank1BB);
  102.     const Bitboard TRank7BB = (Us == WHITE ? Rank7BB  : Rank2BB);
  103.     const Bitboard TRank3BB = (Us == WHITE ? Rank3BB  : Rank6BB);
  104.     const Square   Up       = (Us == WHITE ? DELTA_N  : DELTA_S);
  105.     const Square   Right    = (Us == WHITE ? DELTA_NE : DELTA_SW);
  106.     const Square   Left     = (Us == WHITE ? DELTA_NW : DELTA_SE);
  107.  
  108.     Bitboard emptySquares;
  109.  
  110.     Bitboard pawnsOn7    = pos.pieces(Us, PAWN) &  TRank7BB;
  111.     Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB;
  112.  
  113.     Bitboard enemies = (Type == EVASIONS ? pos.pieces(Them) & target:
  114.                         Type == CAPTURES ? target : pos.pieces(Them));
  115.  
  116.     // Single and double pawn pushes, no promotions
  117.     if (Type != CAPTURES)
  118.     {
  119.         emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces());
  120.  
  121.         Bitboard b1 = shift_bb<Up>(pawnsNotOn7)   & emptySquares;
  122.         Bitboard b2 = shift_bb<Up>(b1 & TRank3BB) & emptySquares;
  123.  
  124.         if (Type == EVASIONS) // Consider only blocking squares
  125.         {
  126.             b1 &= target;
  127.             b2 &= target;
  128.         }
  129.  
  130.         if (Type == QUIET_CHECKS)
  131.         {
  132.             b1 &= pos.attacks_from<PAWN>(ci->ksq, Them);
  133.             b2 &= pos.attacks_from<PAWN>(ci->ksq, Them);
  134.  
  135.             // Add pawn pushes which give discovered check. This is possible only
  136.             // if the pawn is not on the same file as the enemy king, because we
  137.             // don't generate captures. Note that a possible discovery check
  138.             // promotion has been already generated amongst the captures.
  139.             if (pawnsNotOn7 & ci->dcCandidates)
  140.             {
  141.                 Bitboard dc1 = shift_bb<Up>(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq);
  142.                 Bitboard dc2 = shift_bb<Up>(dc1 & TRank3BB) & emptySquares;
  143.  
  144.                 b1 |= dc1;
  145.                 b2 |= dc2;
  146.             }
  147.         }
  148.  
  149.         while (b1)
  150.         {
  151.             Square to = pop_lsb(&b1);
  152.             *moveList++ = make_move(to - Up, to);
  153.         }
  154.  
  155.         while (b2)
  156.         {
  157.             Square to = pop_lsb(&b2);
  158.             *moveList++ = make_move(to - Up - Up, to);
  159.         }
  160.     }
  161.  
  162.     // Promotions and underpromotions
  163.     if (pawnsOn7 && (Type != EVASIONS || (target & TRank8BB)))
  164.     {
  165.         if (Type == CAPTURES)
  166.             emptySquares = ~pos.pieces();
  167.  
  168.         if (Type == EVASIONS)
  169.             emptySquares &= target;
  170.  
  171.         Bitboard b1 = shift_bb<Right>(pawnsOn7) & enemies;
  172.         Bitboard b2 = shift_bb<Left >(pawnsOn7) & enemies;
  173.         Bitboard b3 = shift_bb<Up   >(pawnsOn7) & emptySquares;
  174.  
  175.         while (b1)
  176.             moveList = make_promotions<Type, Right>(moveList, pop_lsb(&b1), ci);
  177.  
  178.         while (b2)
  179.             moveList = make_promotions<Type, Left >(moveList, pop_lsb(&b2), ci);
  180.  
  181.         while (b3)
  182.             moveList = make_promotions<Type, Up   >(moveList, pop_lsb(&b3), ci);
  183.     }
  184.  
  185.     // Standard and en-passant captures
  186.     if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
  187.     {
  188.         Bitboard b1 = shift_bb<Right>(pawnsNotOn7) & enemies;
  189.         Bitboard b2 = shift_bb<Left >(pawnsNotOn7) & enemies;
  190.  
  191.         while (b1)
  192.         {
  193.             Square to = pop_lsb(&b1);
  194.             *moveList++ = make_move(to - Right, to);
  195.         }
  196.  
  197.         while (b2)
  198.         {
  199.             Square to = pop_lsb(&b2);
  200.             *moveList++ = make_move(to - Left, to);
  201.         }
  202.  
  203.         if (pos.ep_square() != SQ_NONE)
  204.         {
  205.             assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6));
  206.  
  207.             // An en passant capture can be an evasion only if the checking piece
  208.             // is the double pushed pawn and so is in the target. Otherwise this
  209.             // is a discovery check and we are forced to do otherwise.
  210.             if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
  211.                 return moveList;
  212.  
  213.             b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them);
  214.  
  215.             assert(b1);
  216.  
  217.             while (b1)
  218.                 *moveList++ = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
  219.         }
  220.     }
  221.  
  222.     return moveList;
  223.   }
  224.  
  225.  
  226.   template<PieceType Pt, bool Checks>
  227.   ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Color us,
  228.                           Bitboard target, const CheckInfo* ci) {
  229.  
  230.     assert(Pt != KING && Pt != PAWN);
  231.  
  232.     const Square* pl = pos.squares<Pt>(us);
  233.  
  234.     for (Square from = *pl; from != SQ_NONE; from = *++pl)
  235.     {
  236.         if (Checks)
  237.         {
  238.             if (    (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
  239.                 && !(PseudoAttacks[Pt][from] & target & ci->checkSquares[Pt]))
  240.                 continue;
  241.  
  242.             if (ci->dcCandidates && (ci->dcCandidates & from))
  243.                 continue;
  244.         }
  245.  
  246.         Bitboard b = pos.attacks_from<Pt>(from) & target;
  247.  
  248.         if (Checks)
  249.             b &= ci->checkSquares[Pt];
  250.  
  251.         while (b)
  252.             *moveList++ = make_move(from, pop_lsb(&b));
  253.     }
  254.  
  255.     return moveList;
  256.   }
  257.  
  258.  
  259.   template<Color Us, GenType Type>
  260.   ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target,
  261.                         const CheckInfo* ci = nullptr) {
  262.  
  263.     const bool Checks = Type == QUIET_CHECKS;
  264.  
  265.     moveList = generate_pawn_moves<Us, Type>(pos, moveList, target, ci);
  266.     moveList = generate_moves<KNIGHT, Checks>(pos, moveList, Us, target, ci);
  267.     moveList = generate_moves<BISHOP, Checks>(pos, moveList, Us, target, ci);
  268.     moveList = generate_moves<  ROOK, Checks>(pos, moveList, Us, target, ci);
  269.     moveList = generate_moves< QUEEN, Checks>(pos, moveList, Us, target, ci);
  270.  
  271.     if (Type != QUIET_CHECKS && Type != EVASIONS)
  272.     {
  273.         Square ksq = pos.square<KING>(Us);
  274.         Bitboard b = pos.attacks_from<KING>(ksq) & target;
  275.         while (b)
  276.             *moveList++ = make_move(ksq, pop_lsb(&b));
  277.     }
  278.  
  279.     if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us))
  280.     {
  281.         if (pos.is_chess960())
  282.         {
  283.             moveList = generate_castling<MakeCastling<Us,  KING_SIDE>::right, Checks, true>(pos, moveList, Us, ci);
  284.             moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, true>(pos, moveList, Us, ci);
  285.         }
  286.         else
  287.         {
  288.             moveList = generate_castling<MakeCastling<Us,  KING_SIDE>::right, Checks, false>(pos, moveList, Us, ci);
  289.             moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, false>(pos, moveList, Us, ci);
  290.         }
  291.     }
  292.  
  293.     return moveList;
  294.   }
  295.  
  296. } // namespace
  297.  
  298.  
  299. /// generate<CAPTURES> generates all pseudo-legal captures and queen
  300. /// promotions. Returns a pointer to the end of the move list.
  301. ///
  302. /// generate<QUIETS> generates all pseudo-legal non-captures and
  303. /// underpromotions. Returns a pointer to the end of the move list.
  304. ///
  305. /// generate<NON_EVASIONS> generates all pseudo-legal captures and
  306. /// non-captures. Returns a pointer to the end of the move list.
  307.  
  308. template<GenType Type>
  309. ExtMove* generate(const Position& pos, ExtMove* moveList) {
  310.  
  311.   assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS);
  312.   assert(!pos.checkers());
  313.  
  314.   Color us = pos.side_to_move();
  315.  
  316.   Bitboard target =  Type == CAPTURES     ?  pos.pieces(~us)
  317.                    : Type == QUIETS       ? ~pos.pieces()
  318.                    : Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
  319.  
  320.   return us == WHITE ? generate_all<WHITE, Type>(pos, moveList, target)
  321.                      : generate_all<BLACK, Type>(pos, moveList, target);
  322. }
  323.  
  324. // Explicit template instantiations
  325. template ExtMove* generate<CAPTURES>(const Position&, ExtMove*);
  326. template ExtMove* generate<QUIETS>(const Position&, ExtMove*);
  327. template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
  328.  
  329.  
  330. /// generate<QUIET_CHECKS> generates all pseudo-legal non-captures and knight
  331. /// underpromotions that give check. Returns a pointer to the end of the move list.
  332. template<>
  333. ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {
  334.  
  335.   assert(!pos.checkers());
  336.  
  337.   Color us = pos.side_to_move();
  338.   CheckInfo ci(pos);
  339.   Bitboard dc = ci.dcCandidates;
  340.  
  341.   while (dc)
  342.   {
  343.      Square from = pop_lsb(&dc);
  344.      PieceType pt = type_of(pos.piece_on(from));
  345.  
  346.      if (pt == PAWN)
  347.          continue; // Will be generated together with direct checks
  348.  
  349.      Bitboard b = pos.attacks_from(Piece(pt), from) & ~pos.pieces();
  350.  
  351.      if (pt == KING)
  352.          b &= ~PseudoAttacks[QUEEN][ci.ksq];
  353.  
  354.      while (b)
  355.          *moveList++ = make_move(from, pop_lsb(&b));
  356.   }
  357.  
  358.   return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList, ~pos.pieces(), &ci)
  359.                      : generate_all<BLACK, QUIET_CHECKS>(pos, moveList, ~pos.pieces(), &ci);
  360. }
  361.  
  362.  
  363. /// generate<EVASIONS> generates all pseudo-legal check evasions when the side
  364. /// to move is in check. Returns a pointer to the end of the move list.
  365. template<>
  366. ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) {
  367.  
  368.   assert(pos.checkers());
  369.  
  370.   Color us = pos.side_to_move();
  371.   Square ksq = pos.square<KING>(us);
  372.   Bitboard sliderAttacks = 0;
  373.   Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN);
  374.  
  375.   // Find all the squares attacked by slider checkers. We will remove them from
  376.   // the king evasions in order to skip known illegal moves, which avoids any
  377.   // useless legality checks later on.
  378.   while (sliders)
  379.   {
  380.       Square checksq = pop_lsb(&sliders);
  381.       sliderAttacks |= LineBB[checksq][ksq] ^ checksq;
  382.   }
  383.  
  384.   // Generate evasions for king, capture and non capture moves
  385.   Bitboard b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
  386.   while (b)
  387.       *moveList++ = make_move(ksq, pop_lsb(&b));
  388.  
  389.   if (more_than_one(pos.checkers()))
  390.       return moveList; // Double check, only a king move can save the day
  391.  
  392.   // Generate blocking evasions or captures of the checking piece
  393.   Square checksq = lsb(pos.checkers());
  394.   Bitboard target = between_bb(checksq, ksq) | checksq;
  395.  
  396.   return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, moveList, target)
  397.                      : generate_all<BLACK, EVASIONS>(pos, moveList, target);
  398. }
  399.  
  400.  
  401. /// generate<LEGAL> generates all the legal moves in the given position
  402.  
  403. template<>
  404. ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) {
  405.  
  406.   Bitboard pinned = pos.pinned_pieces(pos.side_to_move());
  407.   Square ksq = pos.square<KING>(pos.side_to_move());
  408.   ExtMove* cur = moveList;
  409.  
  410.   moveList = pos.checkers() ? generate<EVASIONS    >(pos, moveList)
  411.                             : generate<NON_EVASIONS>(pos, moveList);
  412.   while (cur != moveList)
  413.       if (   (pinned || from_sq(*cur) == ksq || type_of(*cur) == ENPASSANT)
  414.           && !pos.legal(*cur, pinned))
  415.           *cur = (--moveList)->move;
  416.       else
  417.           ++cur;
  418.  
  419.   return moveList;
  420. }
  421.