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  1. /*
  2.   Stockfish, a UCI chess playing engine derived from Glaurung 2.1
  3.   Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
  4.   Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
  5.   Copyright (C) 2015-2019 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
  6.  
  7.   Stockfish is free software: you can redistribute it and/or modify
  8.   it under the terms of the GNU General Public License as published by
  9.   the Free Software Foundation, either version 3 of the License, or
  10.   (at your option) any later version.
  11.  
  12.   Stockfish is distributed in the hope that it will be useful,
  13.   but WITHOUT ANY WARRANTY; without even the implied warranty of
  14.   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  15.   GNU General Public License for more details.
  16.  
  17.   You should have received a copy of the GNU General Public License
  18.   along with this program.  If not, see <http://www.gnu.org/licenses/>.
  19. */
  20.  
  21. #include <cassert>
  22.  
  23. #include "movegen.h"
  24. #include "position.h"
  25.  
  26. namespace {
  27.  
  28.   template<Color Us, CastlingSide Cs, bool Checks, bool Chess960>
  29.   ExtMove* generate_castling(const Position& pos, ExtMove* moveList) {
  30.  
  31.     constexpr CastlingRight Cr = Us | Cs;
  32.     constexpr bool KingSide = (Cr == WHITE_OO || Cr == BLACK_OO);
  33.  
  34.     if (pos.castling_impeded(Cr) || !pos.can_castle(Cr))
  35.         return moveList;
  36.  
  37.     // After castling, the rook and king final positions are the same in Chess960
  38.     // as they would be in standard chess.
  39.     Square kfrom = pos.square<KING>(Us);
  40.     Square rfrom = pos.castling_rook_square(Cr);
  41.     Square kto = relative_square(Us, KingSide ? SQ_G1 : SQ_C1);
  42.     Bitboard enemies = pos.pieces(~Us);
  43.  
  44.     assert(!pos.checkers());
  45.  
  46.     const Direction step = Chess960 ? kto > kfrom ? WEST : EAST
  47.                                     : KingSide    ? WEST : EAST;
  48.  
  49.     for (Square s = kto; s != kfrom; s += step)
  50.         if (pos.attackers_to(s) & enemies)
  51.             return moveList;
  52.  
  53.     // Because we generate only legal castling moves we need to verify that
  54.     // when moving the castling rook we do not discover some hidden checker.
  55.     // For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1.
  56.     if (Chess960 && (attacks_bb<ROOK>(kto, pos.pieces() ^ rfrom) & pos.pieces(~Us, ROOK, QUEEN)))
  57.         return moveList;
  58.  
  59.     Move m = make<CASTLING>(kfrom, rfrom);
  60.  
  61.     if (Checks && !pos.gives_check(m))
  62.         return moveList;
  63.  
  64.     *moveList++ = m;
  65.     return moveList;
  66.   }
  67.  
  68.  
  69.   template<GenType Type, Direction D>
  70.   ExtMove* make_promotions(ExtMove* moveList, Square to, Square ksq) {
  71.  
  72.     if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
  73.         *moveList++ = make<PROMOTION>(to - D, to, QUEEN);
  74.  
  75.     if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS)
  76.     {
  77.         *moveList++ = make<PROMOTION>(to - D, to, ROOK);
  78.         *moveList++ = make<PROMOTION>(to - D, to, BISHOP);
  79.         *moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
  80.     }
  81.  
  82.     // Knight promotion is the only promotion that can give a direct check
  83.     // that's not already included in the queen promotion.
  84.     if (Type == QUIET_CHECKS && (PseudoAttacks[KNIGHT][to] & ksq))
  85.         *moveList++ = make<PROMOTION>(to - D, to, KNIGHT);
  86.     else
  87.         (void)ksq; // Silence a warning under MSVC
  88.  
  89.     return moveList;
  90.   }
  91.  
  92.  
  93.   template<Color Us, GenType Type>
  94.   ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, Bitboard target) {
  95.  
  96.     // Compute our parametrized parameters at compile time, named according to
  97.     // the point of view of white side.
  98.     constexpr Color     Them     = (Us == WHITE ? BLACK      : WHITE);
  99.     constexpr Bitboard  TRank8BB = (Us == WHITE ? Rank8BB    : Rank1BB);
  100.     constexpr Bitboard  TRank7BB = (Us == WHITE ? Rank7BB    : Rank2BB);
  101.     constexpr Bitboard  TRank3BB = (Us == WHITE ? Rank3BB    : Rank6BB);
  102.     constexpr Direction Up       = (Us == WHITE ? NORTH      : SOUTH);
  103.     constexpr Direction UpRight  = (Us == WHITE ? NORTH_EAST : SOUTH_WEST);
  104.     constexpr Direction UpLeft   = (Us == WHITE ? NORTH_WEST : SOUTH_EAST);
  105.  
  106.     Bitboard emptySquares;
  107.  
  108.     Bitboard pawnsOn7    = pos.pieces(Us, PAWN) &  TRank7BB;
  109.     Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB;
  110.  
  111.     Bitboard enemies = (Type == EVASIONS ? pos.pieces(Them) & target:
  112.                         Type == CAPTURES ? target : pos.pieces(Them));
  113.  
  114.     // Single and double pawn pushes, no promotions
  115.     if (Type != CAPTURES)
  116.     {
  117.         emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces());
  118.  
  119.         Bitboard b1 = shift<Up>(pawnsNotOn7)   & emptySquares;
  120.         Bitboard b2 = shift<Up>(b1 & TRank3BB) & emptySquares;
  121.  
  122.         if (Type == EVASIONS) // Consider only blocking squares
  123.         {
  124.             b1 &= target;
  125.             b2 &= target;
  126.         }
  127.  
  128.         if (Type == QUIET_CHECKS)
  129.         {
  130.             Square ksq = pos.square<KING>(Them);
  131.  
  132.             b1 &= pos.attacks_from<PAWN>(ksq, Them);
  133.             b2 &= pos.attacks_from<PAWN>(ksq, Them);
  134.  
  135.             // Add pawn pushes which give discovered check. This is possible only
  136.             // if the pawn is not on the same file as the enemy king, because we
  137.             // don't generate captures. Note that a possible discovery check
  138.             // promotion has been already generated amongst the captures.
  139.             Bitboard dcCandidates = pos.blockers_for_king(Them);
  140.             if (pawnsNotOn7 & dcCandidates)
  141.             {
  142.                 Bitboard dc1 = shift<Up>(pawnsNotOn7 & dcCandidates) & emptySquares & ~file_bb(ksq);
  143.                 Bitboard dc2 = shift<Up>(dc1 & TRank3BB) & emptySquares;
  144.  
  145.                 b1 |= dc1;
  146.                 b2 |= dc2;
  147.             }
  148.         }
  149.  
  150.         while (b1)
  151.         {
  152.             Square to = pop_lsb(&b1);
  153.             *moveList++ = make_move(to - Up, to);
  154.         }
  155.  
  156.         while (b2)
  157.         {
  158.             Square to = pop_lsb(&b2);
  159.             *moveList++ = make_move(to - Up - Up, to);
  160.         }
  161.     }
  162.  
  163.     // Promotions and underpromotions
  164.     if (pawnsOn7 && (Type != EVASIONS || (target & TRank8BB)))
  165.     {
  166.         if (Type == CAPTURES)
  167.             emptySquares = ~pos.pieces();
  168.  
  169.         if (Type == EVASIONS)
  170.             emptySquares &= target;
  171.  
  172.         Bitboard b1 = shift<UpRight>(pawnsOn7) & enemies;
  173.         Bitboard b2 = shift<UpLeft >(pawnsOn7) & enemies;
  174.         Bitboard b3 = shift<Up     >(pawnsOn7) & emptySquares;
  175.  
  176.         Square ksq = pos.square<KING>(Them);
  177.  
  178.         while (b1)
  179.             moveList = make_promotions<Type, UpRight>(moveList, pop_lsb(&b1), ksq);
  180.  
  181.         while (b2)
  182.             moveList = make_promotions<Type, UpLeft >(moveList, pop_lsb(&b2), ksq);
  183.  
  184.         while (b3)
  185.             moveList = make_promotions<Type, Up     >(moveList, pop_lsb(&b3), ksq);
  186.     }
  187.  
  188.     // Standard and en-passant captures
  189.     if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS)
  190.     {
  191.         Bitboard b1 = shift<UpRight>(pawnsNotOn7) & enemies;
  192.         Bitboard b2 = shift<UpLeft >(pawnsNotOn7) & enemies;
  193.  
  194.         while (b1)
  195.         {
  196.             Square to = pop_lsb(&b1);
  197.             *moveList++ = make_move(to - UpRight, to);
  198.         }
  199.  
  200.         while (b2)
  201.         {
  202.             Square to = pop_lsb(&b2);
  203.             *moveList++ = make_move(to - UpLeft, to);
  204.         }
  205.  
  206.         if (pos.ep_square() != SQ_NONE)
  207.         {
  208.             assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6));
  209.  
  210.             // An en passant capture can be an evasion only if the checking piece
  211.             // is the double pushed pawn and so is in the target. Otherwise this
  212.             // is a discovery check and we are forced to do otherwise.
  213.             if (Type == EVASIONS && !(target & (pos.ep_square() - Up)))
  214.                 return moveList;
  215.  
  216.             b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them);
  217.  
  218.             assert(b1);
  219.  
  220.             while (b1)
  221.                 *moveList++ = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square());
  222.         }
  223.     }
  224.  
  225.     return moveList;
  226.   }
  227.  
  228.  
  229.   template<PieceType Pt, bool Checks>
  230.   ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Color us,
  231.                           Bitboard target) {
  232.  
  233.     assert(Pt != KING && Pt != PAWN);
  234.  
  235.     const Square* pl = pos.squares<Pt>(us);
  236.  
  237.     for (Square from = *pl; from != SQ_NONE; from = *++pl)
  238.     {
  239.         if (Checks)
  240.         {
  241.             if (    (Pt == BISHOP || Pt == ROOK || Pt == QUEEN)
  242.                 && !(PseudoAttacks[Pt][from] & target & pos.check_squares(Pt)))
  243.                 continue;
  244.  
  245.             if (pos.blockers_for_king(~us) & from)
  246.                 continue;
  247.         }
  248.  
  249.         Bitboard b = pos.attacks_from<Pt>(from) & target;
  250.  
  251.         if (Checks)
  252.             b &= pos.check_squares(Pt);
  253.  
  254.         while (b)
  255.             *moveList++ = make_move(from, pop_lsb(&b));
  256.     }
  257.  
  258.     return moveList;
  259.   }
  260.  
  261.  
  262.   template<Color Us, GenType Type>
  263.   ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target) {
  264.  
  265.     constexpr bool Checks = Type == QUIET_CHECKS;
  266.  
  267.     moveList = generate_pawn_moves<Us, Type>(pos, moveList, target);
  268.     moveList = generate_moves<KNIGHT, Checks>(pos, moveList, Us, target);
  269.     moveList = generate_moves<BISHOP, Checks>(pos, moveList, Us, target);
  270.     moveList = generate_moves<  ROOK, Checks>(pos, moveList, Us, target);
  271.     moveList = generate_moves< QUEEN, Checks>(pos, moveList, Us, target);
  272.  
  273.     if (Type != QUIET_CHECKS && Type != EVASIONS)
  274.     {
  275.         Square ksq = pos.square<KING>(Us);
  276.         Bitboard b = pos.attacks_from<KING>(ksq) & target;
  277.         while (b)
  278.             *moveList++ = make_move(ksq, pop_lsb(&b));
  279.     }
  280.  
  281.     if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us))
  282.     {
  283.         if (pos.is_chess960())
  284.         {
  285.             moveList = generate_castling<Us, KING_SIDE, Checks, true>(pos, moveList);
  286.             moveList = generate_castling<Us, QUEEN_SIDE, Checks, true>(pos, moveList);
  287.         }
  288.         else
  289.         {
  290.             moveList = generate_castling<Us, KING_SIDE, Checks, false>(pos, moveList);
  291.             moveList = generate_castling<Us, QUEEN_SIDE, Checks, false>(pos, moveList);
  292.         }
  293.     }
  294.  
  295.     return moveList;
  296.   }
  297.  
  298. } // namespace
  299.  
  300.  
  301. /// generate<CAPTURES> generates all pseudo-legal captures and queen
  302. /// promotions. Returns a pointer to the end of the move list.
  303. ///
  304. /// generate<QUIETS> generates all pseudo-legal non-captures and
  305. /// underpromotions. Returns a pointer to the end of the move list.
  306. ///
  307. /// generate<NON_EVASIONS> generates all pseudo-legal captures and
  308. /// non-captures. Returns a pointer to the end of the move list.
  309.  
  310. template<GenType Type>
  311. ExtMove* generate(const Position& pos, ExtMove* moveList) {
  312.  
  313.   assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS);
  314.   assert(!pos.checkers());
  315.  
  316.   Color us = pos.side_to_move();
  317.  
  318.   Bitboard target =  Type == CAPTURES     ?  pos.pieces(~us)
  319.                    : Type == QUIETS       ? ~pos.pieces()
  320.                    : Type == NON_EVASIONS ? ~pos.pieces(us) : 0;
  321.  
  322.   return us == WHITE ? generate_all<WHITE, Type>(pos, moveList, target)
  323.                      : generate_all<BLACK, Type>(pos, moveList, target);
  324. }
  325.  
  326. // Explicit template instantiations
  327. template ExtMove* generate<CAPTURES>(const Position&, ExtMove*);
  328. template ExtMove* generate<QUIETS>(const Position&, ExtMove*);
  329. template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*);
  330.  
  331.  
  332. /// generate<QUIET_CHECKS> generates all pseudo-legal non-captures and knight
  333. /// underpromotions that give check. Returns a pointer to the end of the move list.
  334. template<>
  335. ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) {
  336.  
  337.   assert(!pos.checkers());
  338.  
  339.   Color us = pos.side_to_move();
  340.   Bitboard dc = pos.blockers_for_king(~us) & pos.pieces(us);
  341.  
  342.   while (dc)
  343.   {
  344.      Square from = pop_lsb(&dc);
  345.      PieceType pt = type_of(pos.piece_on(from));
  346.  
  347.      if (pt == PAWN)
  348.          continue; // Will be generated together with direct checks
  349.  
  350.      Bitboard b = pos.attacks_from(pt, from) & ~pos.pieces();
  351.  
  352.      if (pt == KING)
  353.          b &= ~PseudoAttacks[QUEEN][pos.square<KING>(~us)];
  354.  
  355.      while (b)
  356.          *moveList++ = make_move(from, pop_lsb(&b));
  357.   }
  358.  
  359.   return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList, ~pos.pieces())
  360.                      : generate_all<BLACK, QUIET_CHECKS>(pos, moveList, ~pos.pieces());
  361. }
  362.  
  363.  
  364. /// generate<EVASIONS> generates all pseudo-legal check evasions when the side
  365. /// to move is in check. Returns a pointer to the end of the move list.
  366. template<>
  367. ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) {
  368.  
  369.   assert(pos.checkers());
  370.  
  371.   Color us = pos.side_to_move();
  372.   Square ksq = pos.square<KING>(us);
  373.   Bitboard sliderAttacks = 0;
  374.   Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN);
  375.  
  376.   // Find all the squares attacked by slider checkers. We will remove them from
  377.   // the king evasions in order to skip known illegal moves, which avoids any
  378.   // useless legality checks later on.
  379.   while (sliders)
  380.   {
  381.       Square checksq = pop_lsb(&sliders);
  382.       sliderAttacks |= LineBB[checksq][ksq] ^ checksq;
  383.   }
  384.  
  385.   // Generate evasions for king, capture and non capture moves
  386.   Bitboard b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks;
  387.   while (b)
  388.       *moveList++ = make_move(ksq, pop_lsb(&b));
  389.  
  390.   if (more_than_one(pos.checkers()))
  391.       return moveList; // Double check, only a king move can save the day
  392.  
  393.   // Generate blocking evasions or captures of the checking piece
  394.   Square checksq = lsb(pos.checkers());
  395.   Bitboard target = between_bb(checksq, ksq) | checksq;
  396.  
  397.   return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, moveList, target)
  398.                      : generate_all<BLACK, EVASIONS>(pos, moveList, target);
  399. }
  400.  
  401.  
  402. /// generate<LEGAL> generates all the legal moves in the given position
  403.  
  404. template<>
  405. ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) {
  406.  
  407.   Color us = pos.side_to_move();
  408.   Bitboard pinned = pos.blockers_for_king(us) & pos.pieces(us);
  409.   Square ksq = pos.square<KING>(us);
  410.   ExtMove* cur = moveList;
  411.  
  412.   moveList = pos.checkers() ? generate<EVASIONS    >(pos, moveList)
  413.                             : generate<NON_EVASIONS>(pos, moveList);
  414.   while (cur != moveList)
  415.       if (   (pinned || from_sq(*cur) == ksq || type_of(*cur) == ENPASSANT)
  416.           && !pos.legal(*cur))
  417.           *cur = (--moveList)->move;
  418.       else
  419.           ++cur;
  420.  
  421.   return moveList;
  422. }
  423.