- /* 
-   Stockfish, a UCI chess playing engine derived from Glaurung 2.1 
-   Copyright (C) 2004-2008 Tord Romstad (Glaurung author) 
-   Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad 
-   Copyright (C) 2015-2016 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad 
-   
-   Stockfish is free software: you can redistribute it and/or modify 
-   it under the terms of the GNU General Public License as published by 
-   the Free Software Foundation, either version 3 of the License, or 
-   (at your option) any later version. 
-   
-   Stockfish is distributed in the hope that it will be useful, 
-   but WITHOUT ANY WARRANTY; without even the implied warranty of 
-   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
-   GNU General Public License for more details. 
-   
-   You should have received a copy of the GNU General Public License 
-   along with this program.  If not, see <http://www.gnu.org/licenses/>. 
- */ 
-   
- #include <cassert> 
-   
- #include "movegen.h" 
- #include "position.h" 
-   
- namespace { 
-   
-   template<CastlingRight Cr, bool Checks, bool Chess960> 
-   ExtMove* generate_castling(const Position& pos, ExtMove* moveList, Color us, const CheckInfo* ci) { 
-   
-     static const bool KingSide = (Cr == WHITE_OO || Cr == BLACK_OO); 
-   
-     if (pos.castling_impeded(Cr) || !pos.can_castle(Cr)) 
-         return moveList; 
-   
-     // After castling, the rook and king final positions are the same in Chess960 
-     // as they would be in standard chess. 
-     Square kfrom = pos.square<KING>(us); 
-     Square rfrom = pos.castling_rook_square(Cr); 
-     Square kto = relative_square(us, KingSide ? SQ_G1 : SQ_C1); 
-     Bitboard enemies = pos.pieces(~us); 
-   
-     assert(!pos.checkers()); 
-   
-     const Square K = Chess960 ? kto > kfrom ? DELTA_W : DELTA_E 
-                               : KingSide    ? DELTA_W : DELTA_E; 
-   
-     for (Square s = kto; s != kfrom; s += K) 
-         if (pos.attackers_to(s) & enemies) 
-             return moveList; 
-   
-     // Because we generate only legal castling moves we need to verify that 
-     // when moving the castling rook we do not discover some hidden checker. 
-     // For instance an enemy queen in SQ_A1 when castling rook is in SQ_B1. 
-     if (Chess960 && (attacks_bb<ROOK>(kto, pos.pieces() ^ rfrom) & pos.pieces(~us, ROOK, QUEEN))) 
-         return moveList; 
-   
-     Move m = make<CASTLING>(kfrom, rfrom); 
-   
-     if (Checks && !pos.gives_check(m, *ci)) 
-         return moveList; 
-     else 
-         (void)ci; // Silence a warning under MSVC 
-   
-     *moveList++ = m; 
-     return moveList; 
-   } 
-   
-   
-   template<GenType Type, Square Delta> 
-   ExtMove* make_promotions(ExtMove* moveList, Square to, const CheckInfo* ci) { 
-   
-     if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) 
-         *moveList++ = make<PROMOTION>(to - Delta, to, QUEEN); 
-   
-     if (Type == QUIETS || Type == EVASIONS || Type == NON_EVASIONS) 
-     { 
-         *moveList++ = make<PROMOTION>(to - Delta, to, ROOK); 
-         *moveList++ = make<PROMOTION>(to - Delta, to, BISHOP); 
-         *moveList++ = make<PROMOTION>(to - Delta, to, KNIGHT); 
-     } 
-   
-     // Knight promotion is the only promotion that can give a direct check 
-     // that's not already included in the queen promotion. 
-     if (Type == QUIET_CHECKS && (StepAttacksBB[W_KNIGHT][to] & ci->ksq)) 
-         *moveList++ = make<PROMOTION>(to - Delta, to, KNIGHT); 
-     else 
-         (void)ci; // Silence a warning under MSVC 
-   
-     return moveList; 
-   } 
-   
-   
-   template<Color Us, GenType Type> 
-   ExtMove* generate_pawn_moves(const Position& pos, ExtMove* moveList, 
-                                Bitboard target, const CheckInfo* ci) { 
-   
-     // Compute our parametrized parameters at compile time, named according to 
-     // the point of view of white side. 
-     const Color    Them     = (Us == WHITE ? BLACK    : WHITE); 
-     const Bitboard TRank8BB = (Us == WHITE ? Rank8BB  : Rank1BB); 
-     const Bitboard TRank7BB = (Us == WHITE ? Rank7BB  : Rank2BB); 
-     const Bitboard TRank3BB = (Us == WHITE ? Rank3BB  : Rank6BB); 
-     const Square   Up       = (Us == WHITE ? DELTA_N  : DELTA_S); 
-     const Square   Right    = (Us == WHITE ? DELTA_NE : DELTA_SW); 
-     const Square   Left     = (Us == WHITE ? DELTA_NW : DELTA_SE); 
-   
-     Bitboard emptySquares; 
-   
-     Bitboard pawnsOn7    = pos.pieces(Us, PAWN) &  TRank7BB; 
-     Bitboard pawnsNotOn7 = pos.pieces(Us, PAWN) & ~TRank7BB; 
-   
-     Bitboard enemies = (Type == EVASIONS ? pos.pieces(Them) & target: 
-                         Type == CAPTURES ? target : pos.pieces(Them)); 
-   
-     // Single and double pawn pushes, no promotions 
-     if (Type != CAPTURES) 
-     { 
-         emptySquares = (Type == QUIETS || Type == QUIET_CHECKS ? target : ~pos.pieces()); 
-   
-         Bitboard b1 = shift_bb<Up>(pawnsNotOn7)   & emptySquares; 
-         Bitboard b2 = shift_bb<Up>(b1 & TRank3BB) & emptySquares; 
-   
-         if (Type == EVASIONS) // Consider only blocking squares 
-         { 
-             b1 &= target; 
-             b2 &= target; 
-         } 
-   
-         if (Type == QUIET_CHECKS) 
-         { 
-             b1 &= pos.attacks_from<PAWN>(ci->ksq, Them); 
-             b2 &= pos.attacks_from<PAWN>(ci->ksq, Them); 
-   
-             // Add pawn pushes which give discovered check. This is possible only 
-             // if the pawn is not on the same file as the enemy king, because we 
-             // don't generate captures. Note that a possible discovery check 
-             // promotion has been already generated amongst the captures. 
-             if (pawnsNotOn7 & ci->dcCandidates) 
-             { 
-                 Bitboard dc1 = shift_bb<Up>(pawnsNotOn7 & ci->dcCandidates) & emptySquares & ~file_bb(ci->ksq); 
-                 Bitboard dc2 = shift_bb<Up>(dc1 & TRank3BB) & emptySquares; 
-   
-                 b1 |= dc1; 
-                 b2 |= dc2; 
-             } 
-         } 
-   
-         while (b1) 
-         { 
-             Square to = pop_lsb(&b1); 
-             *moveList++ = make_move(to - Up, to); 
-         } 
-   
-         while (b2) 
-         { 
-             Square to = pop_lsb(&b2); 
-             *moveList++ = make_move(to - Up - Up, to); 
-         } 
-     } 
-   
-     // Promotions and underpromotions 
-     if (pawnsOn7 && (Type != EVASIONS || (target & TRank8BB))) 
-     { 
-         if (Type == CAPTURES) 
-             emptySquares = ~pos.pieces(); 
-   
-         if (Type == EVASIONS) 
-             emptySquares &= target; 
-   
-         Bitboard b1 = shift_bb<Right>(pawnsOn7) & enemies; 
-         Bitboard b2 = shift_bb<Left >(pawnsOn7) & enemies; 
-         Bitboard b3 = shift_bb<Up   >(pawnsOn7) & emptySquares; 
-   
-         while (b1) 
-             moveList = make_promotions<Type, Right>(moveList, pop_lsb(&b1), ci); 
-   
-         while (b2) 
-             moveList = make_promotions<Type, Left >(moveList, pop_lsb(&b2), ci); 
-   
-         while (b3) 
-             moveList = make_promotions<Type, Up   >(moveList, pop_lsb(&b3), ci); 
-     } 
-   
-     // Standard and en-passant captures 
-     if (Type == CAPTURES || Type == EVASIONS || Type == NON_EVASIONS) 
-     { 
-         Bitboard b1 = shift_bb<Right>(pawnsNotOn7) & enemies; 
-         Bitboard b2 = shift_bb<Left >(pawnsNotOn7) & enemies; 
-   
-         while (b1) 
-         { 
-             Square to = pop_lsb(&b1); 
-             *moveList++ = make_move(to - Right, to); 
-         } 
-   
-         while (b2) 
-         { 
-             Square to = pop_lsb(&b2); 
-             *moveList++ = make_move(to - Left, to); 
-         } 
-   
-         if (pos.ep_square() != SQ_NONE) 
-         { 
-             assert(rank_of(pos.ep_square()) == relative_rank(Us, RANK_6)); 
-   
-             // An en passant capture can be an evasion only if the checking piece 
-             // is the double pushed pawn and so is in the target. Otherwise this 
-             // is a discovery check and we are forced to do otherwise. 
-             if (Type == EVASIONS && !(target & (pos.ep_square() - Up))) 
-                 return moveList; 
-   
-             b1 = pawnsNotOn7 & pos.attacks_from<PAWN>(pos.ep_square(), Them); 
-   
-             assert(b1); 
-   
-             while (b1) 
-                 *moveList++ = make<ENPASSANT>(pop_lsb(&b1), pos.ep_square()); 
-         } 
-     } 
-   
-     return moveList; 
-   } 
-   
-   
-   template<PieceType Pt, bool Checks> 
-   ExtMove* generate_moves(const Position& pos, ExtMove* moveList, Color us, 
-                           Bitboard target, const CheckInfo* ci) { 
-   
-     assert(Pt != KING && Pt != PAWN); 
-   
-     const Square* pl = pos.squares<Pt>(us); 
-   
-     for (Square from = *pl; from != SQ_NONE; from = *++pl) 
-     { 
-         if (Checks) 
-         { 
-             if (    (Pt == BISHOP || Pt == ROOK || Pt == QUEEN) 
-                 && !(PseudoAttacks[Pt][from] & target & ci->checkSquares[Pt])) 
-                 continue; 
-   
-             if (ci->dcCandidates && (ci->dcCandidates & from)) 
-                 continue; 
-         } 
-   
-         Bitboard b = pos.attacks_from<Pt>(from) & target; 
-   
-         if (Checks) 
-             b &= ci->checkSquares[Pt]; 
-   
-         while (b) 
-             *moveList++ = make_move(from, pop_lsb(&b)); 
-     } 
-   
-     return moveList; 
-   } 
-   
-   
-   template<Color Us, GenType Type> 
-   ExtMove* generate_all(const Position& pos, ExtMove* moveList, Bitboard target, 
-                         const CheckInfo* ci = nullptr) { 
-   
-     const bool Checks = Type == QUIET_CHECKS; 
-   
-     moveList = generate_pawn_moves<Us, Type>(pos, moveList, target, ci); 
-     moveList = generate_moves<KNIGHT, Checks>(pos, moveList, Us, target, ci); 
-     moveList = generate_moves<BISHOP, Checks>(pos, moveList, Us, target, ci); 
-     moveList = generate_moves<  ROOK, Checks>(pos, moveList, Us, target, ci); 
-     moveList = generate_moves< QUEEN, Checks>(pos, moveList, Us, target, ci); 
-   
-     if (Type != QUIET_CHECKS && Type != EVASIONS) 
-     { 
-         Square ksq = pos.square<KING>(Us); 
-         Bitboard b = pos.attacks_from<KING>(ksq) & target; 
-         while (b) 
-             *moveList++ = make_move(ksq, pop_lsb(&b)); 
-     } 
-   
-     if (Type != CAPTURES && Type != EVASIONS && pos.can_castle(Us)) 
-     { 
-         if (pos.is_chess960()) 
-         { 
-             moveList = generate_castling<MakeCastling<Us,  KING_SIDE>::right, Checks, true>(pos, moveList, Us, ci); 
-             moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, true>(pos, moveList, Us, ci); 
-         } 
-         else 
-         { 
-             moveList = generate_castling<MakeCastling<Us,  KING_SIDE>::right, Checks, false>(pos, moveList, Us, ci); 
-             moveList = generate_castling<MakeCastling<Us, QUEEN_SIDE>::right, Checks, false>(pos, moveList, Us, ci); 
-         } 
-     } 
-   
-     return moveList; 
-   } 
-   
- } // namespace 
-   
-   
- /// generate<CAPTURES> generates all pseudo-legal captures and queen 
- /// promotions. Returns a pointer to the end of the move list. 
- /// 
- /// generate<QUIETS> generates all pseudo-legal non-captures and 
- /// underpromotions. Returns a pointer to the end of the move list. 
- /// 
- /// generate<NON_EVASIONS> generates all pseudo-legal captures and 
- /// non-captures. Returns a pointer to the end of the move list. 
-   
- template<GenType Type> 
- ExtMove* generate(const Position& pos, ExtMove* moveList) { 
-   
-   assert(Type == CAPTURES || Type == QUIETS || Type == NON_EVASIONS); 
-   assert(!pos.checkers()); 
-   
-   Color us = pos.side_to_move(); 
-   
-   Bitboard target =  Type == CAPTURES     ?  pos.pieces(~us) 
-                    : Type == QUIETS       ? ~pos.pieces() 
-                    : Type == NON_EVASIONS ? ~pos.pieces(us) : 0; 
-   
-   return us == WHITE ? generate_all<WHITE, Type>(pos, moveList, target) 
-                      : generate_all<BLACK, Type>(pos, moveList, target); 
- } 
-   
- // Explicit template instantiations 
- template ExtMove* generate<CAPTURES>(const Position&, ExtMove*); 
- template ExtMove* generate<QUIETS>(const Position&, ExtMove*); 
- template ExtMove* generate<NON_EVASIONS>(const Position&, ExtMove*); 
-   
-   
- /// generate<QUIET_CHECKS> generates all pseudo-legal non-captures and knight 
- /// underpromotions that give check. Returns a pointer to the end of the move list. 
- template<> 
- ExtMove* generate<QUIET_CHECKS>(const Position& pos, ExtMove* moveList) { 
-   
-   assert(!pos.checkers()); 
-   
-   Color us = pos.side_to_move(); 
-   CheckInfo ci(pos); 
-   Bitboard dc = ci.dcCandidates; 
-   
-   while (dc) 
-   { 
-      Square from = pop_lsb(&dc); 
-      PieceType pt = type_of(pos.piece_on(from)); 
-   
-      if (pt == PAWN) 
-          continue; // Will be generated together with direct checks 
-   
-      Bitboard b = pos.attacks_from(Piece(pt), from) & ~pos.pieces(); 
-   
-      if (pt == KING) 
-          b &= ~PseudoAttacks[QUEEN][ci.ksq]; 
-   
-      while (b) 
-          *moveList++ = make_move(from, pop_lsb(&b)); 
-   } 
-   
-   return us == WHITE ? generate_all<WHITE, QUIET_CHECKS>(pos, moveList, ~pos.pieces(), &ci) 
-                      : generate_all<BLACK, QUIET_CHECKS>(pos, moveList, ~pos.pieces(), &ci); 
- } 
-   
-   
- /// generate<EVASIONS> generates all pseudo-legal check evasions when the side 
- /// to move is in check. Returns a pointer to the end of the move list. 
- template<> 
- ExtMove* generate<EVASIONS>(const Position& pos, ExtMove* moveList) { 
-   
-   assert(pos.checkers()); 
-   
-   Color us = pos.side_to_move(); 
-   Square ksq = pos.square<KING>(us); 
-   Bitboard sliderAttacks = 0; 
-   Bitboard sliders = pos.checkers() & ~pos.pieces(KNIGHT, PAWN); 
-   
-   // Find all the squares attacked by slider checkers. We will remove them from 
-   // the king evasions in order to skip known illegal moves, which avoids any 
-   // useless legality checks later on. 
-   while (sliders) 
-   { 
-       Square checksq = pop_lsb(&sliders); 
-       sliderAttacks |= LineBB[checksq][ksq] ^ checksq; 
-   } 
-   
-   // Generate evasions for king, capture and non capture moves 
-   Bitboard b = pos.attacks_from<KING>(ksq) & ~pos.pieces(us) & ~sliderAttacks; 
-   while (b) 
-       *moveList++ = make_move(ksq, pop_lsb(&b)); 
-   
-   if (more_than_one(pos.checkers())) 
-       return moveList; // Double check, only a king move can save the day 
-   
-   // Generate blocking evasions or captures of the checking piece 
-   Square checksq = lsb(pos.checkers()); 
-   Bitboard target = between_bb(checksq, ksq) | checksq; 
-   
-   return us == WHITE ? generate_all<WHITE, EVASIONS>(pos, moveList, target) 
-                      : generate_all<BLACK, EVASIONS>(pos, moveList, target); 
- } 
-   
-   
- /// generate<LEGAL> generates all the legal moves in the given position 
-   
- template<> 
- ExtMove* generate<LEGAL>(const Position& pos, ExtMove* moveList) { 
-   
-   Bitboard pinned = pos.pinned_pieces(pos.side_to_move()); 
-   Square ksq = pos.square<KING>(pos.side_to_move()); 
-   ExtMove* cur = moveList; 
-   
-   moveList = pos.checkers() ? generate<EVASIONS    >(pos, moveList) 
-                             : generate<NON_EVASIONS>(pos, moveList); 
-   while (cur != moveList) 
-       if (   (pinned || from_sq(*cur) == ksq || type_of(*cur) == ENPASSANT) 
-           && !pos.legal(*cur, pinned)) 
-           *cur = (--moveList)->move; 
-       else 
-           ++cur; 
-   
-   return moveList; 
- } 
-