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  1. /*
  2.   Stockfish, a UCI chess playing engine derived from Glaurung 2.1
  3.   Copyright (C) 2004-2008 Tord Romstad (Glaurung author)
  4.   Copyright (C) 2008-2015 Marco Costalba, Joona Kiiski, Tord Romstad
  5.   Copyright (C) 2015-2018 Marco Costalba, Joona Kiiski, Gary Linscott, Tord Romstad
  6.  
  7.   Stockfish is free software: you can redistribute it and/or modify
  8.   it under the terms of the GNU General Public License as published by
  9.   the Free Software Foundation, either version 3 of the License, or
  10.   (at your option) any later version.
  11.  
  12.   Stockfish is distributed in the hope that it will be useful,
  13.   but WITHOUT ANY WARRANTY; without even the implied warranty of
  14.   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  15.   GNU General Public License for more details.
  16.  
  17.   You should have received a copy of the GNU General Public License
  18.   along with this program.  If not, see <http://www.gnu.org/licenses/>.
  19. */
  20.  
  21. #ifndef BITBOARD_H_INCLUDED
  22. #define BITBOARD_H_INCLUDED
  23.  
  24. #include <string>
  25.  
  26. #include "types.h"
  27.  
  28. namespace Bitbases {
  29.  
  30. void init();
  31. bool probe(Square wksq, Square wpsq, Square bksq, Color us);
  32.  
  33. }
  34.  
  35. namespace Bitboards {
  36.  
  37. void init();
  38. const std::string pretty(Bitboard b);
  39.  
  40. }
  41.  
  42. const Bitboard AllSquares = ~Bitboard(0);
  43. const Bitboard DarkSquares = 0xAA55AA55AA55AA55ULL;
  44.  
  45. const Bitboard FileABB = 0x0101010101010101ULL;
  46. const Bitboard FileBBB = FileABB << 1;
  47. const Bitboard FileCBB = FileABB << 2;
  48. const Bitboard FileDBB = FileABB << 3;
  49. const Bitboard FileEBB = FileABB << 4;
  50. const Bitboard FileFBB = FileABB << 5;
  51. const Bitboard FileGBB = FileABB << 6;
  52. const Bitboard FileHBB = FileABB << 7;
  53.  
  54. const Bitboard Rank1BB = 0xFF;
  55. const Bitboard Rank2BB = Rank1BB << (8 * 1);
  56. const Bitboard Rank3BB = Rank1BB << (8 * 2);
  57. const Bitboard Rank4BB = Rank1BB << (8 * 3);
  58. const Bitboard Rank5BB = Rank1BB << (8 * 4);
  59. const Bitboard Rank6BB = Rank1BB << (8 * 5);
  60. const Bitboard Rank7BB = Rank1BB << (8 * 6);
  61. const Bitboard Rank8BB = Rank1BB << (8 * 7);
  62.  
  63. extern int SquareDistance[SQUARE_NB][SQUARE_NB];
  64.  
  65. extern Bitboard SquareBB[SQUARE_NB];
  66. extern Bitboard FileBB[FILE_NB];
  67. extern Bitboard RankBB[RANK_NB];
  68. extern Bitboard AdjacentFilesBB[FILE_NB];
  69. extern Bitboard ForwardRanksBB[COLOR_NB][RANK_NB];
  70. extern Bitboard BetweenBB[SQUARE_NB][SQUARE_NB];
  71. extern Bitboard LineBB[SQUARE_NB][SQUARE_NB];
  72. extern Bitboard DistanceRingBB[SQUARE_NB][8];
  73. extern Bitboard ForwardFileBB[COLOR_NB][SQUARE_NB];
  74. extern Bitboard PassedPawnMask[COLOR_NB][SQUARE_NB];
  75. extern Bitboard PawnAttackSpan[COLOR_NB][SQUARE_NB];
  76. extern Bitboard PseudoAttacks[PIECE_TYPE_NB][SQUARE_NB];
  77. extern Bitboard PawnAttacks[COLOR_NB][SQUARE_NB];
  78.  
  79.  
  80. /// Magic holds all magic bitboards relevant data for a single square
  81. struct Magic {
  82.   Bitboard  mask;
  83.   Bitboard  magic;
  84.   Bitboard* attacks;
  85.   unsigned  shift;
  86.  
  87.   // Compute the attack's index using the 'magic bitboards' approach
  88.   unsigned index(Bitboard occupied) const {
  89.  
  90.     if (HasPext)
  91.         return unsigned(pext(occupied, mask));
  92.  
  93.     if (Is64Bit)
  94.         return unsigned(((occupied & mask) * magic) >> shift);
  95.  
  96.     unsigned lo = unsigned(occupied) & unsigned(mask);
  97.     unsigned hi = unsigned(occupied >> 32) & unsigned(mask >> 32);
  98.     return (lo * unsigned(magic) ^ hi * unsigned(magic >> 32)) >> shift;
  99.   }
  100. };
  101.  
  102. extern Magic RookMagics[SQUARE_NB];
  103. extern Magic BishopMagics[SQUARE_NB];
  104.  
  105.  
  106. /// Overloads of bitwise operators between a Bitboard and a Square for testing
  107. /// whether a given bit is set in a bitboard, and for setting and clearing bits.
  108.  
  109. inline Bitboard operator&(Bitboard b, Square s) {
  110.   return b & SquareBB[s];
  111. }
  112.  
  113. inline Bitboard operator|(Bitboard b, Square s) {
  114.   return b | SquareBB[s];
  115. }
  116.  
  117. inline Bitboard operator^(Bitboard b, Square s) {
  118.   return b ^ SquareBB[s];
  119. }
  120.  
  121. inline Bitboard& operator|=(Bitboard& b, Square s) {
  122.   return b |= SquareBB[s];
  123. }
  124.  
  125. inline Bitboard& operator^=(Bitboard& b, Square s) {
  126.   return b ^= SquareBB[s];
  127. }
  128.  
  129. constexpr bool more_than_one(Bitboard b) {
  130.   return b & (b - 1);
  131. }
  132.  
  133. /// rank_bb() and file_bb() return a bitboard representing all the squares on
  134. /// the given file or rank.
  135.  
  136. inline Bitboard rank_bb(Rank r) {
  137.   return RankBB[r];
  138. }
  139.  
  140. inline Bitboard rank_bb(Square s) {
  141.   return RankBB[rank_of(s)];
  142. }
  143.  
  144. inline Bitboard file_bb(File f) {
  145.   return FileBB[f];
  146. }
  147.  
  148. inline Bitboard file_bb(Square s) {
  149.   return FileBB[file_of(s)];
  150. }
  151.  
  152.  
  153. /// shift() moves a bitboard one step along direction D. Mainly for pawns
  154.  
  155. template<Direction D>
  156. constexpr Bitboard shift(Bitboard b) {
  157.   return  D == NORTH      ?  b             << 8 : D == SOUTH      ?  b             >> 8
  158.         : D == NORTH_EAST ? (b & ~FileHBB) << 9 : D == SOUTH_EAST ? (b & ~FileHBB) >> 7
  159.         : D == NORTH_WEST ? (b & ~FileABB) << 7 : D == SOUTH_WEST ? (b & ~FileABB) >> 9
  160.         : 0;
  161. }
  162.  
  163.  
  164. /// adjacent_files_bb() returns a bitboard representing all the squares on the
  165. /// adjacent files of the given one.
  166.  
  167. inline Bitboard adjacent_files_bb(File f) {
  168.   return AdjacentFilesBB[f];
  169. }
  170.  
  171.  
  172. /// between_bb() returns a bitboard representing all the squares between the two
  173. /// given ones. For instance, between_bb(SQ_C4, SQ_F7) returns a bitboard with
  174. /// the bits for square d5 and e6 set. If s1 and s2 are not on the same rank, file
  175. /// or diagonal, 0 is returned.
  176.  
  177. inline Bitboard between_bb(Square s1, Square s2) {
  178.   return BetweenBB[s1][s2];
  179. }
  180.  
  181.  
  182. /// forward_ranks_bb() returns a bitboard representing all the squares on all the ranks
  183. /// in front of the given one, from the point of view of the given color. For
  184. /// instance, forward_ranks_bb(BLACK, SQ_D3) will return the 16 squares on ranks 1 and 2.
  185.  
  186. inline Bitboard forward_ranks_bb(Color c, Square s) {
  187.   return ForwardRanksBB[c][rank_of(s)];
  188. }
  189.  
  190.  
  191. /// forward_file_bb() returns a bitboard representing all the squares along the line
  192. /// in front of the given one, from the point of view of the given color:
  193. ///      ForwardFileBB[c][s] = forward_ranks_bb(c, s) & file_bb(s)
  194.  
  195. inline Bitboard forward_file_bb(Color c, Square s) {
  196.   return ForwardFileBB[c][s];
  197. }
  198.  
  199.  
  200. /// pawn_attack_span() returns a bitboard representing all the squares that can be
  201. /// attacked by a pawn of the given color when it moves along its file, starting
  202. /// from the given square:
  203. ///      PawnAttackSpan[c][s] = forward_ranks_bb(c, s) & adjacent_files_bb(file_of(s));
  204.  
  205. inline Bitboard pawn_attack_span(Color c, Square s) {
  206.   return PawnAttackSpan[c][s];
  207. }
  208.  
  209.  
  210. /// passed_pawn_mask() returns a bitboard mask which can be used to test if a
  211. /// pawn of the given color and on the given square is a passed pawn:
  212. ///      PassedPawnMask[c][s] = pawn_attack_span(c, s) | forward_file_bb(c, s)
  213.  
  214. inline Bitboard passed_pawn_mask(Color c, Square s) {
  215.   return PassedPawnMask[c][s];
  216. }
  217.  
  218.  
  219. /// aligned() returns true if the squares s1, s2 and s3 are aligned either on a
  220. /// straight or on a diagonal line.
  221.  
  222. inline bool aligned(Square s1, Square s2, Square s3) {
  223.   return LineBB[s1][s2] & s3;
  224. }
  225.  
  226.  
  227. /// distance() functions return the distance between x and y, defined as the
  228. /// number of steps for a king in x to reach y. Works with squares, ranks, files.
  229.  
  230. template<typename T> inline int distance(T x, T y) { return x < y ? y - x : x - y; }
  231. template<> inline int distance<Square>(Square x, Square y) { return SquareDistance[x][y]; }
  232.  
  233. template<typename T1, typename T2> inline int distance(T2 x, T2 y);
  234. template<> inline int distance<File>(Square x, Square y) { return distance(file_of(x), file_of(y)); }
  235. template<> inline int distance<Rank>(Square x, Square y) { return distance(rank_of(x), rank_of(y)); }
  236.  
  237.  
  238. /// attacks_bb() returns a bitboard representing all the squares attacked by a
  239. /// piece of type Pt (bishop or rook) placed on 's'.
  240.  
  241. template<PieceType Pt>
  242. inline Bitboard attacks_bb(Square s, Bitboard occupied) {
  243.  
  244.   const Magic& m = Pt == ROOK ? RookMagics[s] : BishopMagics[s];
  245.   return m.attacks[m.index(occupied)];
  246. }
  247.  
  248. inline Bitboard attacks_bb(PieceType pt, Square s, Bitboard occupied) {
  249.  
  250.   assert(pt != PAWN);
  251.  
  252.   switch (pt)
  253.   {
  254.   case BISHOP: return attacks_bb<BISHOP>(s, occupied);
  255.   case ROOK  : return attacks_bb<  ROOK>(s, occupied);
  256.   case QUEEN : return attacks_bb<BISHOP>(s, occupied) | attacks_bb<ROOK>(s, occupied);
  257.   default    : return PseudoAttacks[pt][s];
  258.   }
  259. }
  260.  
  261.  
  262. /// popcount() counts the number of non-zero bits in a bitboard
  263.  
  264. inline int popcount(Bitboard b) {
  265.  
  266. #ifndef USE_POPCNT
  267.  
  268.   extern uint8_t PopCnt16[1 << 16];
  269.   union { Bitboard bb; uint16_t u[4]; } v = { b };
  270.   return PopCnt16[v.u[0]] + PopCnt16[v.u[1]] + PopCnt16[v.u[2]] + PopCnt16[v.u[3]];
  271.  
  272. #elif defined(_MSC_VER) || defined(__INTEL_COMPILER)
  273.  
  274.   return (int)_mm_popcnt_u64(b);
  275.  
  276. #else // Assumed gcc or compatible compiler
  277.  
  278.   return __builtin_popcountll(b);
  279.  
  280. #endif
  281. }
  282.  
  283.  
  284. /// lsb() and msb() return the least/most significant bit in a non-zero bitboard
  285.  
  286. #if defined(__GNUC__)
  287.  
  288. inline Square lsb(Bitboard b) {
  289.   assert(b);
  290.   return Square(__builtin_ctzll(b));
  291. }
  292.  
  293. inline Square msb(Bitboard b) {
  294.   assert(b);
  295.   return Square(63 ^ __builtin_clzll(b));
  296. }
  297.  
  298. #elif defined(_WIN64) && defined(_MSC_VER)
  299.  
  300. inline Square lsb(Bitboard b) {
  301.   assert(b);
  302.   unsigned long idx;
  303.   _BitScanForward64(&idx, b);
  304.   return (Square) idx;
  305. }
  306.  
  307. inline Square msb(Bitboard b) {
  308.   assert(b);
  309.   unsigned long idx;
  310.   _BitScanReverse64(&idx, b);
  311.   return (Square) idx;
  312. }
  313.  
  314. #else
  315.  
  316. #define NO_BSF // Fallback on software implementation for other cases
  317.  
  318. Square lsb(Bitboard b);
  319. Square msb(Bitboard b);
  320.  
  321. #endif
  322.  
  323.  
  324. /// pop_lsb() finds and clears the least significant bit in a non-zero bitboard
  325.  
  326. inline Square pop_lsb(Bitboard* b) {
  327.   const Square s = lsb(*b);
  328.   *b &= *b - 1;
  329.   return s;
  330. }
  331.  
  332.  
  333. /// frontmost_sq() and backmost_sq() return the square corresponding to the
  334. /// most/least advanced bit relative to the given color.
  335.  
  336. inline Square frontmost_sq(Color c, Bitboard b) { return c == WHITE ? msb(b) : lsb(b); }
  337. inline Square  backmost_sq(Color c, Bitboard b) { return c == WHITE ? lsb(b) : msb(b); }
  338.  
  339. #endif // #ifndef BITBOARD_H_INCLUDED
  340.