#include "chess.h"
 
#include "data.h"
 
/* last modified 02/23/14 */
 
/*
 
 *******************************************************************************
 
 *                                                                             *
 
 *   Ponder() is the driver for "pondering" (thinking on the opponent's time.) *
 
 *   its operation is simple:  Find a predicted move by (a) taking the second  *
 
 *   move from the principal variation, or (b) call lookup to see if it finds  *
 
 *   a suggested move from the transposition table.  Then, make this move and  *
 
 *   do a search from the resulting position.  While pondering, one of three   *
 
 *   things can happen:  (1) A move is entered, and it matches the predicted   *
 
 *   move.  We then switch from pondering to thinking and search as normal;    *
 
 *   (2) A move is entered, but it does not match the predicted move.  We then *
 
 *   abort the search, unmake the pondered move, and then restart with the move*
 
 *   entered.  (3) A command is entered.  If it is a simple command, it can be *
 
 *   done without aborting the search or losing time.  If not, we abort the    *
 
 *   search, execute the command, and then attempt to restart pondering if the *
 
 *   command didn't make that impossible.                                      *
 
 *                                                                             *
 
 *******************************************************************************
 
 */
 
int Ponder(int wtm) {
 
  int dalpha = -999999, dbeta = 999999, i, *n_ponder_moves, *mv;
 
  int save_move_number, tlom, value;
 
  TREE *const tree = block[0];
 
 
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  First, let's check to see if pondering is allowed, or   *
 
 *  if we should avoid pondering on this move since it is   *
 
 *  the first move of a game, or if the game is over, or    *
 
 *  "force" mode is active, or there is input in the queue  *
 
 *  that needs to be read and processed.                    *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  if (!ponder || force || over || CheckInput())
 
    return 0;
 
  save_move_number = move_number;
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  Check the ponder move for legality.  If it is not a     *
 
 *  legal move, we have to take action to find something to *
 
 *  ponder.                                                 *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  strcpy_s(hint, sizeof (hint), "none"); // Pierre-Marie Baty -- use safe version
 
  if (ponder_move) {
 
    if (!VerifyMove(tree, 1, wtm, ponder_move)) {
 
      ponder_move = 0;
 
      Print(4095, "ERROR.  ponder_move is illegal (1).\n");
 
      Print(4095, "ERROR.  PV pathl=%d\n", last_pv.pathl);
 
      Print(4095, "ERROR.  move=%d  %x\n", ponder_move, ponder_move);
 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  First attempt, do a hash probe.  However, since a hash  *
 
 *  collision is remotely possible, we still need to verify *
 
 *  that the transposition/refutation best move is actually *
 
 *  legal.                                                  *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  if (!ponder_move) {
 
    (void) HashProbe(tree, 0, 0, wtm, dalpha, dbeta, &value);
 
    if (tree->hash_move[0])
 
      ponder_move = tree->hash_move[0];
 
    if (ponder_move) {
 
      if (!VerifyMove(tree, 1, wtm, ponder_move)) {
 
        Print(4095, "ERROR.  ponder_move is illegal (2).\n");
 
        Print(4095, "ERROR.  move=%d  %x\n", ponder_move, ponder_move);
 
        ponder_move = 0;
 
      }
 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  Second attempt.  If that didn't work, then we try what  *
 
 *  I call a "puzzling" search.  Which is simply a shorter  *
 
 *  time-limit search for the other side, to find something *
 
 *  to ponder.                                              *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  if (!ponder_move) {
 
    TimeSet(puzzle);
 
    if (time_limit < 20)
 
      return 0;
 
    puzzling = 1;
 
    tree->status[1] = tree->status[0];
 
    Print(128, "              puzzling over a move to ponder.\n");
 
    last_pv.pathl = 0;
 
    last_pv.pathd = 0;
 
    for (i = 0; i < MAXPLY; i++) {
 
      tree->killers[i].move1 = 0;
 
      tree->killers[i].move2 = 0;
 
    }
 
    (void) Iterate(wtm, puzzle, 0);
 
    for (i = 0; i < MAXPLY; i++) {
 
      tree->killers[i].move1 = 0;
 
      tree->killers[i].move2 = 0;
 
    }
 
    puzzling = 0;
 
    if (tree->pv[0].pathl)
 
      ponder_move = tree->pv[0].path[1];
 
    if (!ponder_move)
 
      return 0;
 
    for (i = 1; i < (int) tree->pv[0].pathl; i++)
 
      last_pv.path[i] = tree->pv[0].path[i + 1];
 
    last_pv.pathl = tree->pv[0].pathl - 1;
 
    last_pv.pathd = 0;
 
    if (!VerifyMove(tree, 1, wtm, ponder_move)) {
 
      ponder_move = 0;
 
      Print(4095, "ERROR.  ponder_move is illegal (3).\n");
 
      Print(4095, "ERROR.  PV pathl=%d\n", last_pv.pathl);
 
      return 0;
 
    }
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  Display the move we are going to "ponder".              *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  if (wtm)
 
    Print(128, "White(%d): %s [pondering]\n", move_number, OutputMove(tree,
 
            ponder_move, 0, wtm));
 
  else
 
    Print(128, "Black(%d): %s [pondering]\n", move_number, OutputMove(tree,
 
            ponder_move, 0, wtm));
 
  sprintf_s(hint, sizeof (hint), "%s", OutputMove(tree, ponder_move, 0, wtm)); // Pierre-Marie Baty -- use safe version
 
  if (post)
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  Set the ponder move list and eliminate illegal moves.   *
 
 *  This list is used to test the move entered while we are *
 
 *  pondering, since we need a move list for the input      *
 
 *  screening process.                                      *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  n_ponder_moves = GenerateCaptures(tree, 0, wtm, ponder_moves);
 
  num_ponder_moves =
 
      GenerateNoncaptures(tree, 0, wtm, n_ponder_moves) - ponder_moves;
 
  for (mv = ponder_moves; mv < ponder_moves + num_ponder_moves; mv++) {
 
    MakeMove(tree, 0, *mv, wtm);
 
    if (Check(wtm)) {
 
      UnmakeMove(tree, 0, *mv, wtm);
 
      *mv = 0;
 
    } else
 
      UnmakeMove(tree, 0, *mv, wtm);
 
  }
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  Now, perform an iterated search, but with the special   *
 
 *  "pondering" flag set which changes the time controls    *
 
 *  since there is no need to stop searching until the      *
 
 *  opponent makes a move.                                  *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  MakeMove(tree, 0, ponder_move, wtm);
 
  tree->rep_list[++(tree->rep_index)] = HashKey;
 
  tlom = last_opponent_move;
 
  last_opponent_move = ponder_move;
 
  if (kibitz)
 
    strcpy_s(kibitz_text, sizeof (kibitz_text), "n/a"); // Pierre-Marie Baty -- use safe version
 
  thinking = 0;
 
  pondering = 1;
 
  if (!wtm)
 
    move_number++;
 
  ponder_value = Iterate(Flip(wtm), think, 0);
 
  tree->rep_index--;
 
  move_number = save_move_number;
 
  pondering = 0;
 
  thinking = 0;
 
  last_opponent_move = tlom;
 
  UnmakeMove(tree, 0, ponder_move, wtm);
 
/*
 
 ************************************************************
 
 *                                                          *
 
 *  Search completed. the possible return values are:       *
 
 *                                                          *
 
 *  (0) No pondering was done, period.                      *
 
 *                                                          *
 
 *  (1) Pondering was done, opponent made the predicted     *
 
 *      move, and we searched until time ran out in a       *
 
 *      normal manner.                                      *
 
 *                                                          *
 
 *  (2) Pondering was done, but the ponder search           *
 
 *      terminated due to either finding a mate, or the     *
 
 *      maximum search depth was reached.  The result of    *
 
 *      this ponder search are valid, but only if the       *
 
 *      opponent makes the correct (predicted) move.        *
 
 *                                                          *
 
 *  (3) Pondering was done, but the opponent either made    *
 
 *      a different move, or entered a command that has to  *
 
 *      interrupt the pondering search before the command   *
 
 *      (or move) can be processed.  This forces Main() to  *
 
 *      avoid reading in a move/command since one has been  *
 
 *      read into the command buffer already.               *
 
 *                                                          *
 
 ************************************************************
 
 */
 
  if (input_status == 1)
 
    return 1;
 
  if (input_status == 2)
 
    return 3;
 
  return 2;
 
}