#include <ctype.h>
#include <signal.h>
#include "chess.h"
#include "data.h"
#if defined(UNIX)
# include <unistd.h>
# include <signal.h>
#endif
#include "epdglue.h"
#include "tbprobe.h"
/* last modified 08/03/16 */
/*
*******************************************************************************
* *
* Option() is used to handle user input necessary to control/customize the *
* program. It performs all functions excepting chess move input which is *
* handled by main(). *
* *
*******************************************************************************
*/
int Option(TREE * RESTRICT tree) {
int v;
/*
************************************************************
* *
* parse the input. If it looks like a FEN string, don't *
* parse using "/" as a separator, otherwise do. *
* *
************************************************************
*/
if (StrCnt(buffer, '/') >= 7)
nargs = ReadParse(buffer, args, " \t;=");
else
nargs = ReadParse(buffer, args, " \t;=/");
if (!nargs)
return 1;
if (args[0][0] == '#')
return 1;
/*
************************************************************
* *
* EPD implementation interface code. EPD commands can *
* not be handled if the program is actually searching in *
* a real game, and if Crafty is "pondering" this has to *
* be stopped. *
* *
************************************************************
*/
#if defined(EPD)
if (initialized) {
if (EGCommandCheck(buffer)) {
if (thinking || pondering)
return 2;
else {
EGCommand(buffer);
return 1;
}
}
}
#endif
/*
************************************************************
* *
* "!" character is a 'shell escape' that passes the rest *
* of the command to a shell for execution. Note that it *
* is ignored if in xboard mode because one could use your *
* zippy2password to execute commands on your local *
* machine, probably something that is not wanted. *
* *
************************************************************
*/
if (buffer[0] == '!') {
if (!xboard) {
if (v != 0)
perror("Option() system() error: ");
}
}
/*
************************************************************
* *
* "." ignores "." if it happens to get to this point, if *
* xboard is running. *
* *
************************************************************
*/
else if (OptionMatch(".", *args)) {
if (xboard) {
printf("stat01: 0 0 0 0 0\n");
return 1;
} else
return 0;
}
/*
************************************************************
* *
* "accepted" handles the new xboard protocol version 2 *
* accepted command. *
* *
************************************************************
*/
else if (OptionMatch("accepted", *args)) {
}
/*
************************************************************
* *
* "adaptive" sets the new adaptive hash algorithm *
* parameters. It requires five parameters. The first is *
* an estimated NPS, the second is the minimum hash size, *
* and the third is the maximum hash size. The adaptive *
* algorithm will look at the time control, and try to *
* adjust the hash sizes to an optimal value without *
* dropping below the minimum or exceeding the maximum *
* memory size given. The min/max sizes can be given *
* using the same syntax as the hash= command, ie xxx, *
* xxxK or xxxM will all work. The fourth and fifth *
* parameters are used to limit hashp in the same way. *
* *
************************************************************
*/
else if (OptionMatch("adaptive", *args)) {
if (nargs != 6) {
printf("usage: adaptive NPS hmin hmax pmin pmax\n");
return 1;
}
if (nargs > 1) {
adaptive_hash = (int) atoiKMB(args[1]); // Pierre-Marie Baty -- added type cast
adaptive_hash_min = (size_t) atoiKMB(args[2]); // Pierre-Marie Baty -- added type cast
adaptive_hash_max = (size_t) atoiKMB(args[3]); // Pierre-Marie Baty -- added type cast
adaptive_hashp_min = (size_t) atoiKMB(args[4]); // Pierre-Marie Baty -- added type cast
adaptive_hashp_max = (size_t) atoiKMB(args[5]); // Pierre-Marie Baty -- added type cast
}
Print(32, "adaptive estimated NPS = %s\n", DisplayKMB(adaptive_hash, 1));
Print(32, "adaptive minimum hsize = %s\n", DisplayKMB(adaptive_hash_min,
1));
Print(32, "adaptive maximum hsize = %s\n", DisplayKMB(adaptive_hash_max,
1));
Print(32, "adaptive minimum psize = %s\n", DisplayKMB(adaptive_hashp_min,
1));
Print(32, "adaptive maximum psize = %s\n", DisplayKMB(adaptive_hashp_max,
1));
}
/*
************************************************************
* *
* "alarm" command turns audible move warning on/off. *
* *
************************************************************
*/
else if (OptionMatch("alarm", *args)) {
audible_alarm = 0x07;
else if (!strcmp(args
[1], "off"))
audible_alarm = 0x00;
else
printf("usage: alarm on|off\n");
}
/*
************************************************************
* *
* "analyze" puts Crafty in analyze mode, where it reads *
* moves in and between moves, computes as though it is *
* trying to find the best move to make. When another *
* move is entered, it switches sides and continues. It *
* will never make a move on its own, rather, it will *
* continue to analyze until an "exit" command is given. *
* *
************************************************************
*/
else if (OptionMatch("analyze", *args)) {
if (thinking || pondering)
return 2;
Analyze();
}
/*
************************************************************
* *
* "annotate" command is used to read a series of moves *
* and analyze the resulting game, producing comments as *
* requested by the user. This also handles the annotateh *
* (html) and annotatet (LaTex) output forms of the *
* command. *
* *
************************************************************
*/
else if (OptionMatch("annotate", *args) || OptionMatch("annotateh", *args)
|| OptionMatch("annotatet", *args)) {
if (thinking || pondering)
return 2;
Annotate();
}
/*
************************************************************
* *
* "autotune" command is used to automatically tune the *
* SMP search parameters that affect search efficiency. *
* *
************************************************************
*/
else if (OptionMatch("autotune", *args)) {
if (thinking || pondering)
return 2;
AutoTune(nargs, args);
}
/*
************************************************************
* *
* "batch" command disables asynchronous I/O so that a *
* stream of commands can be put into a file and they are *
* not executed instantly. *
* *
************************************************************
*/
else if (OptionMatch("batch", *args)) {
batch_mode = 1;
else if (!strcmp(args
[1], "off"))
batch_mode = 0;
else
printf("usage: batch on|off\n");
}
/*
************************************************************
* *
* "beep" command is ignored. [xboard compatibility] *
* *
************************************************************
*/
else if (OptionMatch("beep", *args)) {
return xboard;
}
/*
************************************************************
* *
* "bench" runs internal performance benchmark. An *
* optional second argument can increase or decrease the *
* time it takes. "bench 1" increases the default depth *
* by one ply, and "bench -1" reduces the depth to speed *
* it up. *
* *
************************************************************
*/
else if (OptionMatch("bench", *args)) {
int mod = 0;
if (nargs > 1)
(void) Bench(mod, 0);
}
/*
************************************************************
* *
* "bk" book command from xboard sends the suggested book *
* moves. *
* *
************************************************************
*/
else if (OptionMatch("bk", *args)) {
printf("\t%s\n\n", book_hint
);
return xboard;
}
/*
************************************************************
* *
* "black" command sets black to move (Flip(wtm)). *
* *
************************************************************
*/
else if (OptionMatch("white", *args)) {
if (thinking || pondering)
return 2;
game_wtm = 1;
ponder_move = 0;
last_pv.pathd = 0;
last_pv.pathl = 0;
if (!game_wtm)
Pass();
force = 0;
} else if (OptionMatch("black", *args)) {
if (thinking || pondering)
return 2;
game_wtm = 0;
ponder_move = 0;
last_pv.pathd = 0;
last_pv.pathl = 0;
if (game_wtm)
Pass();
force = 0;
}
/*
************************************************************
* *
* "bogus" command is ignored. [xboard compatibility] *
* *
************************************************************
*/
else if (OptionMatch("bogus", *args)) {
return xboard;
}
/*
************************************************************
* *
* "book" command updates/creates the opening book file. *
* *
************************************************************
*/
else if (OptionMatch("book", *args)) {
nargs = ReadParse(buffer, args, " \t;");
Bookup(tree, nargs, args);
} else if (!strcmp("create", *(args
+ 1))) {
nargs = ReadParse(buffer, args, " \t;");
Bookup(tree, nargs, args);
}
/*
************************************************************
* *
* "bookw" command updates the book selection weights. *
* *
************************************************************
*/
else if (OptionMatch("bookw", *args)) {
if (nargs > 1) {
if (OptionMatch("frequency", args[1]))
book_weight_freq
= (float) atof(args
[2]); // Pierre-Marie Baty -- added type cast
else if (OptionMatch("evaluation", args[1]))
book_weight_eval
= (float) atof(args
[2]); // Pierre-Marie Baty -- added type cast
else if (OptionMatch("learning", args[1]))
book_weight_learn
= (float) atof(args
[2]); // Pierre-Marie Baty -- added type cast
} else {
Print(32, "frequency (freq)..............%4.2f\n", book_weight_freq);
Print(32, "static evaluation (eval)......%4.2f\n", book_weight_eval);
Print(32, "learning (learn)..............%4.2f\n", book_weight_learn);
}
}
/*
************************************************************
* *
* "clock" command displays chess clock. *
* *
************************************************************
*/
else if (OptionMatch("clock", *args)) {
int side;
for (side = white; side >= black; side--) {
Print(32, "time remaining (%s): %s", (side) ? "white" : "black",
DisplayHHMMSS(tc_time_remaining[side]));
if (tc_sudden_death != 1)
Print(32, " (%d more moves)", tc_moves_remaining[side]);
Print(32, "\n");
}
Print(32, "\n");
if (tc_sudden_death == 1)
Print(32, "Sudden-death time control in effect\n");
}
/*
************************************************************
* *
* "computer" lets Crafty know it is playing a computer. *
* *
************************************************************
*/
else if (OptionMatch("computer", *args)) {
Print(32, "playing a computer!\n");
accept_draws = 1;
if (resign)
resign = 10;
resign_count = 4;
usage_level = 0;
books_file = (computer_bs_file) ? computer_bs_file : normal_bs_file;
}
/*
************************************************************
* *
* "display" command displays the chess board. *
* *
* "display" command sets specific display options which *
* control how "chatty" the program is. In the variable *
* display_options, the following bits are set/cleared *
* based on the option chosen. *
* *
* 1 -> display move/time/results/etc. *
* 2 -> display PV. *
* 4 -> display fail high / fail low moves *
* 8 -> display search statistics. *
* 16 -> display root moves as they are searched. *
* 32 -> display general informational messages. *
* 64 -> display ply-1 move list / flags after each *
* iteration. *
* 128 -> display root moves and scores before search *
* begins. *
* 2048 -> error messages (can not be disabled). *
* *
************************************************************
*/
else if (OptionMatch("display", *args)) {
int i, set, old_display_options = display_options;
char *doptions[8] = { "moveinfo", "pv", "fail", "stats", "moves", "info",
"ply1", "movelist"
};
char *descriptions[8] = { "display move time/results/etc",
"principal variation", "fail highs/lows", "search statistics",
"root moves as they are searched", "general information",
"ply1 move list after each iteration",
"root move list and scores prior to search"
};
if (nargs > 1) {
old_display_options = ~display_options;
for (i = 0; i < 8; i++) {
if (strstr(args
[1], doptions
[i
])) {
set = 0;
else
set = 1;
display_options &= ~(1 << i);
display_options |= set << i;
break;
}
}
for (i = 0; i < 8; i++) {
if ((old_display_options & (1 << i)) != (display_options & (1 << i))) {
Print(32, "display ");
if (!(display_options & (1 << i)))
Print(32, "no");
Print(32, "%s (%s)\n", doptions[i], descriptions[i]);
}
}
} else
DisplayChessBoard(stdout, display);
}
/*
************************************************************
* *
* "debug" handles the new debug command that is often *
* modified to test some modified code function. *
* *
************************************************************
*/
else if (OptionMatch("debug", *args)) {
Print(32, "ERROR: no debug code included\n");
}
/*
************************************************************
* *
* "depth" command sets a specific search depth to *
* control the tree search depth. [xboard compatibility]. *
* *
************************************************************
*/
else if (OptionMatch("depth", *args)) {
if (nargs < 2) {
return 1;
}
search_depth
= atoi(args
[1]);
Print(32, "search depth set to %d.\n", search_depth);
}
/*
************************************************************
* *
* "draw" is used to offer Crafty a draw, or to control *
* whether Crafty will offer and/or accept draw offers. *
* *
************************************************************
*/
else if (OptionMatch("draw", *args)) {
if (nargs == 1) {
draw_offer_pending = 1;
if (draw_offered) {
Print(4095, "1/2-1/2 {Draw agreed}\n");
strcpy(pgn_result
, "1/2-1/2");
}
} else {
if (!strcmp(args
[1], "accept")) {
accept_draws = 1;
Print(32, "accept draw offers\n");
} else if (!strcmp(args
[1], "decline")) {
accept_draws = 0;
Print(32, "decline draw offers\n");
} else if (!strcmp(args
[1], "dynamic")) {
if (nargs > 2)
dynamic_draw_score
= atoi(args
[2]);
Print(32, "dynamic draw scores %s\n",
(dynamic_draw_score) ? "enabled" : "disabled");
} else if (!strcmp(args
[1], "offer")) {
offer_draws = 1;
Print(32, "offer draws\n");
} else if (!strcmp(args
[1], "nooffer")) {
offer_draws = 0;
Print(32, "do not offer draws\n");
} else
Print(32, "usage: draw accept|decline|offer|nooffer\n");
}
}
/*
************************************************************
* *
* "easy" command disables thinking on opponent's time. *
* *
************************************************************
*/
else if (OptionMatch("easy", *args)) {
if (thinking || pondering)
return 2;
ponder = 0;
Print(32, "pondering disabled.\n");
}
/*
************************************************************
* *
* "echo" command displays messages from command file. *
* *
************************************************************
*/
else if (OptionMatch("echo", *args) || OptionMatch("title", *args)) {
}
/*
************************************************************
* *
* "edit" command modifies the board position. *
* *
************************************************************
*/
else if (OptionMatch("edit", *args)) {
if (thinking || pondering)
return 2;
Edit();
move_number = 1; /* discard history */
if (!game_wtm) {
game_wtm = 1;
Pass();
}
ponder_move = 0;
last_pv.pathd = 0;
last_pv.pathl = 0;
Option(tree);
}
/*
************************************************************
* *
* "egtb" command enables syzygy endgame database tables. *
* *
************************************************************
*/
else if (OptionMatch("egtb", *args)) {
#if defined(SYZYGY)
EGTBlimit = 0;
else {
if (!EGTB_setup) {
tb_init(tb_path);
EGTB_setup = 1;
}
EGTBlimit = TB_LARGEST;
}
if (EGTBlimit)
Print(32, "SYZYGY EGTB access enabled, %d piece TBs found\n",
TB_LARGEST);
else
Print(32, "SYZYGY EGTB access disabled.\n");
#else
Print(32, "SYZYGY support not included (no -DSYZYGY)\n");
#endif
}
/*
************************************************************
* *
* "egtbd" command sets the probe depth limit. If the *
* remaining depth is < this limit, probes are not done to *
* avoid slowing the search unnecessarily. *
* *
************************************************************
*/
#if defined(SYZYGY)
else if (OptionMatch("egtbd", *args)) {
if (nargs > 1)
EGTB_depth
= atoi(args
[1]);
Print(32, "EGTB probe depth set to %d\n", EGTB_depth);
}
#endif
/*
************************************************************
* *
* "end" (or "quit") command terminates the program. *
* *
************************************************************
*/
else if (OptionMatch("end", *args) || OptionMatch("quit", *args)) {
abort_search = 1;
quit = 1;
last_search_value =
(crafty_is_white) ? last_search_value : -last_search_value;
if (moves_out_of_book)
LearnBook();
if (thinking || pondering)
return 1;
CraftyExit(0);
}
/*
************************************************************
* *
* "evtest" command runs a test suite of problems and *
* prints evaluations only. *
* *
************************************************************
*/
else if (OptionMatch("evtest", *args)) {
if (thinking || pondering)
return 2;
if (nargs < 2) {
printf("usage: evtest <filename>\n");
return 1;
}
EVTest(args[1]);
ponder_move = 0;
last_pv.pathd = 0;
last_pv.pathl = 0;
}
/*
************************************************************
* *
* "exit" command resets input device to STDIN. *
* *
************************************************************
*/
else if (OptionMatch("exit", *args)) {
if (analyze_mode)
return 0;
if (input_stream != stdin)
input_stream = stdin;
ReadClear();
Print(32, "\n");
}
/*
************************************************************
* *
* "flag" command controls whether Crafty will call the *
* flag in xboard/winboard games (to end the game.) *
* *
************************************************************
*/
else if (OptionMatch("flag", *args)) {
if (nargs < 2) {
printf("usage: flag on|off\n");
return 1;
}
call_flag = 1;
else if (!strcmp(args
[1], "off"))
call_flag = 0;
if (call_flag)
Print(32, "end game on time forfeits\n");
else
Print(32, "ignore time forfeits\n");
}
/*
************************************************************
* *
* "flip" command flips the board, interchanging each *
* rank with the corresponding rank on the other half of *
* the board, and also reverses the color of all pieces. *
* *
************************************************************
*/
else if (OptionMatch("flip", *args)) {
int file, rank, piece, temp;
if (thinking || pondering)
return 2;
for (rank = 0; rank < 4; rank++) {
for (file = 0; file < 8; file++) {
piece = -PcOnSq((rank << 3) + file);
PcOnSq((rank << 3) + file) = -PcOnSq(((7 - rank) << 3) + file);
PcOnSq(((7 - rank) << 3) + file) = piece;
}
}
game_wtm = Flip(game_wtm);
temp = Castle(0, white);
Castle(0, white) = Castle(0, black);
Castle(0, black) = temp;
SetChessBitBoards(tree);
#if defined(DEBUG)
ValidatePosition(tree, 0, game_wtm, "Option().flip");
#endif
}
/*
************************************************************
* *
* "flop" command flops the board, interchanging each *
* file with the corresponding file on the other half of *
* the board. *
* *
************************************************************
*/
else if (OptionMatch("flop", *args)) {
int file, rank, piece;
if (thinking || pondering)
return 2;
for (rank = 0; rank < 8; rank++) {
for (file = 0; file < 4; file++) {
piece = PcOnSq((rank << 3) + file);
PcOnSq((rank << 3) + file) = PcOnSq((rank << 3) + 7 - file);
PcOnSq((rank << 3) + 7 - file) = piece;
}
}
SetChessBitBoards(tree);
#if defined(DEBUG)
ValidatePosition(tree, 0, game_wtm, "Option().flop");
#endif
}
/*
************************************************************
* *
* "force" command forces the program to make a specific *
* move instead of its last chosen move. *
* *
************************************************************
*/
else if (OptionMatch("force", *args)) {
int move, movenum, save_move_number;
char text[16];
if (thinking || pondering)
return 3;
if (xboard) {
force = 1;
return 3;
}
if (nargs < 2) {
printf("usage: force <move>\n");
return 1;
}
ponder_move = 0;
presult = 0;
last_pv.pathd = 0;
last_pv.pathl = 0;
save_move_number = move_number;
movenum = move_number;
if (game_wtm)
movenum--;
sprintf(buffer
, "reset %d", movenum
);
game_wtm = Flip(game_wtm);
Option(tree);
move = InputMove(tree, 0, game_wtm, 0, 0, text);
if (move) {
if (input_stream != stdin)
printf("%s\n", OutputMove
(tree
, 0, game_wtm
, move
));
if (history_file) {
fseek(history_file
, ((movenum
- 1) * 2 + 1 - game_wtm
) * 10,
SEEK_SET);
fprintf(history_file
, "%9s\n", OutputMove
(tree
, 0, game_wtm
, move
));
}
MakeMoveRoot(tree, game_wtm, move);
last_pv.pathd = 0;
last_pv.pathl = 0;
} else if (input_stream == stdin)
game_wtm = Flip(game_wtm);
move_number = save_move_number;
}
/*
************************************************************
* *
* "go" command does nothing, except force main() to start *
* a search. ("move" is an alias for go). *
* *
************************************************************
*/
else if (OptionMatch("go", *args) || OptionMatch("move", *args)) {
int t;
char temp[128];
if (thinking || pondering)
return 2;
if (game_wtm) {
if (strncmp(pgn_white
, "Crafty", 6)) {
}
} else {
if (strncmp(pgn_black
, "Crafty", 6)) {
}
}
t = tc_time_remaining[white];
tc_time_remaining[white] = tc_time_remaining[black];
tc_time_remaining[black] = t;
t = tc_moves_remaining[white];
tc_moves_remaining[white] = tc_moves_remaining[black];
tc_moves_remaining[black] = t;
force = 0;
return -1;
}
/*
************************************************************
* *
* "history" command displays game history (moves). *
* *
************************************************************
*/
else if (OptionMatch("history", *args)) {
int i;
char buffer[128];
if (history_file) {
for (i = 0; i < (move_number - 1) * 2 - game_wtm + 1; i++) {
fseek(history_file
, i
* 10, SEEK_SET
);
v
= fscanf(history_file
, "%s", buffer
);
if (v <= 0)
perror("Option() fscanf error: ");
if (!(i % 2))
if (i % 2 == 1)
}
if (Flip(game_wtm))
}
}
/*
************************************************************
* *
* "hard" command enables thinking on opponent's time. *
* *
************************************************************
*/
else if (OptionMatch("hard", *args)) {
ponder = 1;
Print(32, "pondering enabled.\n");
}
/*
************************************************************
* *
* "hash" command controls the transposition table size. *
* The size can be entered in one of four ways: *
* *
* hash=nnn where nnn is in bytes. *
* hash=nnnK where nnn is in K bytes. *
* hash=nnnM where nnn is in M bytes. *
* hash=nnnG where nnn is in G bytes. *
* *
* the only restriction is that the hash table is computed *
* as a perfect power of 2. Any value that is not a *
* perfect power of 2 is rounded down so that it is, in *
* order to avoid breaking the addressing scheme. *
* *
************************************************************
*/
else if (OptionMatch("hash", *args)) {
size_t old_hash_size = hash_table_size, new_hash_size;
if (thinking || pondering)
return 2;
if (nargs > 1) {
allow_memory = 0;
if (xboard)
Print(4095, "Warning-- xboard 'memory' option disabled\n");
new_hash_size = (size_t) atoiKMB(args[1]); // Pierre-Marie Baty -- added type cast
if (new_hash_size < 64 * 1024) {
printf("ERROR. Minimum hash table size is 64K bytes.\n");
return 1;
}
hash_table_size = ((1ull) << MSB(new_hash_size)) / 16;
AlignedRemalloc((void *) &hash_table, 64,
hash_table_size * sizeof(HASH_ENTRY));
if (!hash_table) {
printf("AlignedRemalloc() failed, not enough memory.\n");
}
hash_mask = (hash_table_size - 1) & ~3;
}
Print(32, "hash table memory = %s bytes",
DisplayKMB(hash_table_size * sizeof(HASH_ENTRY), 1));
Print(32, " (%s entries).\n", DisplayKMB(hash_table_size, 1));
InitializeHashTables(old_hash_size != hash_table_size);
}
/*
************************************************************
* *
* "phash" command controls the path hash table size. The *
* size can be entered in one of four ways: *
* *
* phash=nnn where nnn is in bytes. *
* phash=nnnK where nnn is in K bytes. *
* phash=nnnM where nnn is in M bytes. *
* phash=nnnG where nnn is in G bytes. *
* *
* the only restriction is that the path hash table must *
* have a perfect power of 2 entries. The value entered *
* will be rounded down to meet that requirement. *
* *
************************************************************
*/
else if (OptionMatch("phash", *args)) {
size_t old_hash_size = hash_path_size, new_hash_size;
if (thinking || pondering)
return 2;
if (nargs > 1) {
new_hash_size = (size_t) atoiKMB(args[1]); // Pierre-Marie Baty -- added type cast
if (new_hash_size < 64 * 1024) {
printf("ERROR. Minimum phash table size is 64K bytes.\n");
return 1;
}
hash_path_size = ((1ull) << MSB(new_hash_size / sizeof(HPATH_ENTRY)));
AlignedRemalloc((void *) &hash_path, 64,
sizeof(HPATH_ENTRY) * hash_path_size);
if (!hash_path) {
printf("AlignedRemalloc() failed, not enough memory.\n");
hash_path_size = 0;
hash_path = 0;
}
hash_path_mask = (hash_path_size - 1) & ~15;
}
Print(32, "hash path table memory = %s bytes",
DisplayKMB(hash_path_size * sizeof(HPATH_ENTRY), 1));
Print(32, " (%s entries).\n", DisplayKMB(hash_path_size, 1));
InitializeHashTables(old_hash_size != hash_path_size);
}
/*
************************************************************
* *
* "hashp" command controls the pawn hash table size. *
* *
************************************************************
*/
else if (OptionMatch("hashp", *args)) {
size_t old_hash_size = pawn_hash_table_size, new_hash_size;
if (thinking || pondering)
return 2;
if (nargs > 1) {
allow_memory = 0;
if (xboard)
Print(4095, "Warning-- xboard 'memory' option disabled\n");
new_hash_size = (size_t) atoiKMB(args[1]); // Pierre-Marie Baty -- added type cast
if (new_hash_size < 16 * 1024) {
printf("ERROR. Minimum pawn hash table size is 16K bytes.\n");
return 1;
}
pawn_hash_table_size =
1ull << MSB(new_hash_size / sizeof(PAWN_HASH_ENTRY));
AlignedRemalloc((void *) &pawn_hash_table, 64,
sizeof(PAWN_HASH_ENTRY) * pawn_hash_table_size);
if (!pawn_hash_table) {
printf("AlignedRemalloc() failed, not enough memory.\n");
}
pawn_hash_mask = pawn_hash_table_size - 1;
}
Print(32, "pawn hash table memory = %s bytes",
DisplayKMB(pawn_hash_table_size * sizeof(PAWN_HASH_ENTRY), 1));
Print(32, " (%s entries).\n", DisplayKMB(pawn_hash_table_size, 1));
InitializeHashTables(old_hash_size != pawn_hash_table_size);
}
/*
************************************************************
* *
* "help" command lists commands/options. *
* *
************************************************************
*/
else if (OptionMatch("help", *args)) {
FILE *helpfile;
char *readstat = (char *) -1;
int lines = 0;
helpfile
= fopen("crafty.hlp", "r");
if (!helpfile) {
printf("ERROR. Unable to open \"crafty.hlp\" -- help unavailable\n");
return 1;
}
if (nargs > 1) {
while (1) {
readstat
= fgets(buffer
, 128, helpfile
);
if (!readstat) {
printf("Sorry, no help available for \"%s\"\n", args
[1]);
return 1;
}
if (buffer[0] == '<') {
break;
}
}
}
while (1) {
readstat
= fgets(buffer
, 128, helpfile
);
if (!readstat)
break;
break;
lines++;
if (lines > 22) {
lines = 0;
printf("<return> for more...");
Read(1, buffer);
}
}
}
/*
************************************************************
* *
* "hint" displays the expected move based on the last *
* search done. [xboard compatibility] *
* *
************************************************************
*/
else if (OptionMatch("hint", *args)) {
printf("Hint: %s\n", ponder_text
);
}
}
/*
************************************************************
* *
* "input" command directs the program to read input from *
* a file until eof is reached or an "exit" command is *
* encountered while reading the file. *
* *
************************************************************
*/
else if (OptionMatch("input", *args)) {
if (thinking || pondering)
return 2;
nargs = ReadParse(buffer, args, " \t=");
if (nargs < 2) {
printf("usage: input <filename>\n");
return 1;
}
if (!(input_stream
= fopen(args
[1], "r"))) {
printf("file does not exist.\n");
input_stream = stdin;
}
}
/*
************************************************************
* *
* "info" command gives some information about Crafty. *
* *
************************************************************
*/
else if (OptionMatch("info", *args)) {
Print(32, "Crafty version %s\n", version);
Print(32, "number of threads = %2d\n", smp_max_threads);
Print(32, "hash table memory = %s bytes", DisplayKMB(hash_table_size * 64,
1));
Print(32, " (%s entries).\n", DisplayKMB(hash_table_size * 5, 0));
Print(32, "pawn hash table memory = %5s\n",
DisplayKMB(pawn_hash_table_size * sizeof(PAWN_HASH_ENTRY), 1));
if (!tc_sudden_death) {
Print(32, "%d moves/%d minutes %d seconds primary time control\n",
tc_moves, tc_time / 6000, (tc_time / 100) % 60);
Print(32, "%d moves/%d minutes %d seconds secondary time control\n",
tc_secondary_moves, tc_secondary_time / 6000,
(tc_secondary_time / 100) % 60);
if (tc_increment)
Print(32, "increment %d seconds.\n", tc_increment / 100);
} else if (tc_sudden_death == 1) {
Print(32, " game/%d minutes primary time control\n", tc_time / 6000);
if (tc_increment)
Print(32, "increment %d seconds.\n", (tc_increment / 100) % 60);
} else if (tc_sudden_death == 2) {
Print(32, "%d moves/%d minutes primary time control\n", tc_moves,
tc_time / 6000);
Print(32, "game/%d minutes secondary time control\n",
tc_secondary_time / 6000);
if (tc_increment)
Print(32, "increment %d seconds.\n", tc_increment / 100);
}
Print(32, "book frequency (freq)..............%4.2f\n", book_weight_freq);
Print(32, "book static evaluation (eval)......%4.2f\n", book_weight_eval);
Print(32, "book learning (learn)..............%4.2f\n",
book_weight_learn);
}
/*
************************************************************
* *
* "kibitz" command sets kibitz mode for ICS. =1 will *
* kibitz mate announcements, =2 will kibitz scores and *
* other info, =3 will kibitz scores and PV, =4 adds the *
* list of book moves, =5 displays the PV after each *
* iteration completes. *
* *
************************************************************
*/
else if (OptionMatch("kibitz", *args)) {
if (nargs < 2) {
printf("usage: kibitz <level>\n");
return 1;
}
kibitz
= Min
(5, atoi(args
[1]));
}
/*
************************************************************
* *
* "learn" command enables/disables the learning *
* algorithm used in Crafty. this is controlled by a *
* single variable that is either 0 or 1 (disabled or *
* enabled). *
* *
* "learn clear" clears all learning data in the opening *
* book, returning it to a state identical to when the *
* book was originally created. *
* *
************************************************************
*/
else if (OptionMatch("learn", *args)) {
if (nargs == 2) {
if (OptionMatch("clear", *(args + 1))) {
int index[32768], i, j, cluster;
unsigned char buf32[4];
fseek(book_file
, 0, SEEK_SET
);
for (i = 0; i < 32768; i++) {
v
= fread(buf32
, 4, 1, book_file
);
if (v <= 0)
perror("Option() fread error: ");
index[i] = BookIn32(buf32);
}
for (i = 0; i < 32768; i++)
if (index[i] > 0) {
fseek(book_file
, index
[i
], SEEK_SET
);
v
= fread(buf32
, 4, 1, book_file
);
if (v <= 0)
perror("Option() fread error: ");
cluster = BookIn32(buf32);
if (cluster)
BookClusterIn(book_file, cluster, book_buffer);
for (j = 0; j < cluster; j++)
book_buffer[j].learn = 0.0;
fseek(book_file
, index
[i
] + sizeof(int), SEEK_SET
);
if (cluster)
BookClusterOut(book_file, cluster, book_buffer);
}
} else {
learning
= atoi(args
[1]);
learn = (learning > 0) ? 1 : 0;
if (learning)
Print(32, "book learning enabled {-%d,+%d}\n", learning, learning);
else
Print(32, "book learning disabled\n");
}
}
}
/*
************************************************************
* *
* "level" command sets time controls [xboard compati- *
* bility.] *
* *
************************************************************
*/
else if (OptionMatch("level", *args)) {
if (nargs < 4) {
printf("usage: level <nmoves> <stime> <inc>\n");
return 1;
}
tc_moves
= atoi(args
[1]);
tc_time
= atoi(args
[2]) * 60;
tc_time
= tc_time
+ atoi(strchr(args
[2], ':') + 1);
tc_time *= 100;
tc_increment
= atoi(args
[3]) * 100;
tc_time_remaining[white] = tc_time;
tc_time_remaining[black] = tc_time;
if (!tc_moves) {
tc_sudden_death = 1;
tc_moves = 1000;
tc_moves_remaining[white] = 1000;
tc_moves_remaining[black] = 1000;
} else
tc_sudden_death = 0;
if (tc_moves) {
tc_secondary_moves = tc_moves;
tc_secondary_time = tc_time;
tc_moves_remaining[white] = tc_moves;
tc_moves_remaining[black] = tc_moves;
}
if (!tc_sudden_death) {
Print(32, "%d moves/%d seconds primary time control\n", tc_moves,
tc_time / 100);
Print(32, "%d moves/%d seconds secondary time control\n",
tc_secondary_moves, tc_secondary_time / 100);
if (tc_increment)
Print(32, "increment %d seconds.\n", tc_increment / 100);
} else if (tc_sudden_death == 1) {
Print(32, " game/%d seconds primary time control\n", tc_time / 100);
if (tc_increment)
Print(32, "increment %d seconds.\n", tc_increment / 100);
}
if (adaptive_hash) {
uint64_t positions_per_move;
float percent;
int optimal_hash_size;
TimeSet(think);
time_limit /= 100;
positions_per_move = time_limit * adaptive_hash / 16;
optimal_hash_size = (int) (positions_per_move * 16); // Pierre-Marie Baty -- added type cast
printf("optimal=%d\n", optimal_hash_size
);
optimal_hash_size = Max(optimal_hash_size, (int) adaptive_hash_min); // Pierre-Marie Baty -- added type cast
optimal_hash_size = Min(optimal_hash_size, (int) adaptive_hash_max); // Pierre-Marie Baty -- added type cast
sprintf(buffer
, "hash=%d\n", optimal_hash_size
);
Option(tree);
percent =
(float) (optimal_hash_size -
adaptive_hash_min) / (float) (adaptive_hash_max -
adaptive_hash_min);
optimal_hash_size = (int) // Pierre-Marie Baty -- added type cast
(adaptive_hashp_min + percent * (adaptive_hashp_max -
adaptive_hashp_min));
optimal_hash_size = Max(optimal_hash_size, (int) adaptive_hashp_min); // Pierre-Marie Baty -- added type cast
sprintf(buffer
, "hashp=%d\n", optimal_hash_size
);
Option(tree);
}
}
/*
************************************************************
* *
* "linelength" sets the default line length to something *
* other than 80, if desired. Setting this to a huge *
* number makes a PV print on one line for easier parsing *
* by automated scripts. *
* *
************************************************************
*/
else if (OptionMatch("linelength", *args)) {
if (nargs > 2) {
printf("usage: linelength <n>\n");
return 1;
}
if (nargs == 2)
line_length
= atoi(args
[1]);
printf("line length set to %d.\n", line_length
);
}
/*
************************************************************
* *
* "list" command allows the operator to add or remove *
* names from the various lists Crafty uses to recognize *
* and adapt to particular opponents. *
* *
* list <listname> <player> *
* *
* <listname> is one of AK, B, C, GM, IM, SP. *
* *
* The final parameter is a name to add or remove. If *
* you prepend a + to the name, that asks that the name be *
* added to the list. If you prepend a - to the name, *
* that asks that the name be removed from the list. If *
* no name is given, the list is displayed. *
* *
* AK is the "auto-kibitz" list. Crafty will kibitz info *
* on a chess server when playing any opponent in this *
* list. This should only have computer names as humans *
* don't approve of kibitzes while they are playing. *
* *
* B identifies "blocker" players, those that try to *
* block the position and go for easy draws. This makes *
* Crafty try much harder to prevent this from happening, *
* even at the expense of positional compensation. *
* *
* GM and IM identify titled players. This affects how *
* and when Crafty resigns or offers/accepts draws. For *
* GM players it will do so fairly early after the right *
* circumstances have been seen, for IM it delays a bit *
* longer as they are more prone to making a small error *
* that avoids the loss or draw. *
* *
* SP is the "special player" option. This is an extended *
* version of the "list" command that allows you to *
* specify a special "start book" for a particular *
* opponent to make Crafty play specific openings against *
* that opponent, as well as allowing you to specify a *
* personality file to use against that specific opponent *
* when he is identified by the correct "name" command. *
* *
* For the SP list, the command is extended to use *
* *
* "list SP +player book=filename personality=filename" *
* *
* For the SP list, the files specified must exist in the *
* current directory unless the bookpath and perspath *
* commands direct Crafty to look elsewhere. *
* *
************************************************************
*/
else if (OptionMatch("list", *args)) {
char **targs;
char listname[5][3] = { "AK", "B", "GM", "IM", "SP" };
char **listaddr[] = { AK_list, B_list, GM_list,
IM_list, SP_list
};
int i, list, lastent = -1;
targs = args;
for (list = 0; list < 5; list++) {
if (!strcmp(listname
[list
], args
[1]))
break;
}
if (list > 4) {
printf("usage: list AK|B|GM|IM|P|SP +name1 -name2 etc\n");
return 1;
}
nargs -= 2;
targs += 2;
if (nargs) {
while (nargs) {
if (targs[0][0] == '-') {
for (i = 0; i < 128; i++)
if (listaddr[list][i]) {
if (!strcmp(listaddr
[list
][i
], targs
[0] + 1)) {
listaddr[list][i] = NULL;
Print(32, "%s removed from %s list.\n", targs[0] + 1,
listname[list]);
break;
}
}
} else if (targs[0][0] == '+') {
for (i = 0; i < 128; i++)
if (listaddr[list][i]) {
if (!strcmp(listaddr
[list
][i
], targs
[0] + 1)) {
Print(32, "Warning: %s is already in %s list.\n",
targs[0] + 1, listname[list]);
break;
}
}
for (i = 0; i < 128; i++)
if (listaddr[list][i] == NULL)
break;
if (i >= 128)
Print(32, "ERROR! %s list is full at 128 entries\n",
listname[list]);
else {
strcpy(listaddr
[list
][i
], targs
[0] + 1);
Print(32, "%s added to %s list.\n", targs[0] + 1, listname[list]);
if (list == 5)
lastent = i;
}
} else if (!strcmp(targs
[0], "clear")) {
for (i = 0; i < 128; i++) {
listaddr[list][i] = NULL;
}
} else if (!strcmp(targs
[0], "book") && lastent
!= -1) {
char filename[256];
FILE *file;
file
= fopen(filename
, "r");
if (!file) {
Print(4095, "ERROR book file %s can not be opened\n", filename);
break;
}
SP_opening_filename
[lastent
] = malloc(strlen(filename
) + 1);
strcpy(SP_opening_filename
[lastent
], filename
);
nargs--;
targs++;
} else if (!strcmp(targs
[0], "personality") && lastent
!= -1) {
char filename[256];
FILE *file;
file
= fopen(filename
, "r");
if (!file) {
Print(4095, "ERROR personality file %s can not be opened\n",
filename);
break;
}
SP_personality_filename
[lastent
] = malloc(strlen(filename
) + 1);
strcpy(SP_personality_filename
[lastent
], filename
);
nargs--;
targs++;
} else
printf("error, name must be preceeded by +/- flag.\n");
nargs--;
targs++;
}
} else {
Print(32, "%s List:\n", listname[list]);
for (i = 0; i < 128; i++) {
if (listaddr[list][i]) {
Print(32, "%s", listaddr[list][i]);
if (list == 5) {
if (SP_opening_filename[i])
Print(32, " book=%s", SP_opening_filename[i]);
if (SP_personality_filename[i])
Print(32, " personality=%s", SP_personality_filename[i]);
}
Print(32, "\n");
}
}
}
}
/*
************************************************************
* *
* "lmp" command sets the formla parameters that produce *
* LMP pruning bounds array. *
* *
* lmp <maxdepth> <base> <scale> *
* *
* <maxdepth> is the max depth at which LMP is done. *
* *
* <base> is the base pruning move count. The function is *
* an exponential of the form x = base + f(y). The *
* default is currently 3. *
* *
* <scale> is the exponent of the exponential function. *
* larger numbers produce more conservative (larger) move *
* counts. Smaller values are more aggressive. The *
* default is currently 1.9. *
* *
************************************************************
*/
else if (OptionMatch("lmp", *args)) {
int i;
if ((nargs > 1 && nargs < 4) || nargs > 4) {
printf("usage: lmp <maxdepth> <base> <scale>\n");
return 1;
}
if (nargs > 1) {
LMP_depth
= atoi(args
[1]);
LMP_base
= atoi(args
[2]);
LMP_scale
= atof(args
[3]);
InitializeLMP();
}
Print(32, "LMP depth=%d base=%d scale=%f\n", LMP_depth, LMP_base,
LMP_scale);
Print(32, "depth: ");
for (i = 1; i < 16; i++)
Print(32, "%4d", i);
Print(32, "\n");
Print(32, "movcnt: ");
for (i = 1; i < 16; i++)
Print(32, "%4d", LMP[i]);
Print(32, "\n");
}
/*
************************************************************
* *
* "lmr" command sets the formla parameters that produce *
* LMR reduction matrix. The format is: *
* *
* lmr <min> <max> <depth bias> <moves bias> <scale> *
* *
* <min> is the minimum LMR reduction. This probably *
* should not be changed from 1, the default. *
* *
* <max> is the maximum LMR reduction. If you adjust the *
* following values, you might need to increase this as it *
* is an absolute clamp and no value can exceed this no *
* matter what the formula produces. *
* *
* <depth_bias> is simply a multiplier that causes depth *
* to influence the reduction amount more or less (as the *
* value drops below the value used for <moves bias> below *
* or as it is increased above <moves bias>. The default *
* is 2.0. *
* *
* <moves bias> is simply a multiplier that causes the *
* number of moves already searched to become more or less *
* important than the remaining depth as above. The *
* default is 1.0. *
* *
* <scale> is used to scale the formula back since it uses *
* a logarithmic expression. The basic idea is to adjust *
* the above two values to produce the desired "shape" of *
* the reduction matrix, then adjust this to change the *
* reduction amounts overall. The default is 2.9. *
* *
************************************************************
*/
else if (OptionMatch("lmr", *args)) {
int i, j;
if ((nargs > 1 && nargs < 6) || nargs > 7) {
printf("usage: lmr <min> <max> <depth bias> <move bias> <scale>\n");
return 1;
}
if (nargs > 1) {
LMR_max
= Min
(atoi(args
[2]), 15);
InitializeLMR();
}
if (nargs > 6) {
char *axis = "|||||||||||depth left|||||||||||";
Print(32,
"LMR values: %d(min) %d(max) %.2f(depth) %.2f(moves) %.2f(scale).\n",
LMR_min, LMR_max, LMR_db, LMR_mb, LMR_s);
Print(32, "\n LMR reductions[depth][moves]\n");
Print(32, " ----------------------moves searched-----------------\n");
Print(32, " | ");
for (i = 0; i < 64; i += 1)
Print(32, "%3d", i);
Print(32, "\n");
for (i = 0; i < 32; i += 1) {
Print(32, " %c %3d: ", axis[i], i);
for (j = 0; j < 64; j += 1)
Print(32, " %2d", LMR[i][j]);
Print(32, "\n");
}
} else {
char *axis = "||depth left|||";
Print(32,
"LMR values: %d(min) %d(max) %.2f(depth) %.2f(moves) %.2f(scale).\n",
LMR_min, LMR_max, LMR_db, LMR_mb, LMR_s);
Print(32, "\n LMR reductions[depth][moves]\n");
Print(32, " ----------------------moves searched------------------\n");
Print(32, " | ");
for (i = 2; i < 64; i += 4)
Print(32, "%3d", i);
Print(32, "\n");
for (i = 3; i < 32; i += 2) {
Print(32, " %c %3d: ", axis[(i - 3) / 2], i);
for (j = 2; j < 64; j += 4)
Print(32, " %2d", LMR[i][j]);
Print(32, "\n");
}
Print(32, " note: table is shown compressed, each index is in\n");
Print(32, " units of 1, all rows/columns are not shown above\n");
}
}
/*
************************************************************
* *
* "load" command directs the program to read input from *
* a file until a "setboard" command is found this *
* command is then executed, setting up the position for *
* a search. *
* *
************************************************************
*/
else if (OptionMatch("load", *args)) {
char title[64];
char *readstat;
FILE *prob_file;
if (thinking || pondering)
return 2;
nargs = ReadParse(buffer, args, " \t=");
if (nargs < 3) {
printf("usage: input <filename> title\n");
return 1;
}
if (!(prob_file
= fopen(args
[1], "r"))) {
printf("file does not exist.\n");
return 1;
}
while (!feof(prob_file
)) {
readstat
= fgets(buffer
, 128, prob_file
);
if (readstat) {
char *delim;
if (delim)
*delim = 0;
if (delim)
*delim = ' ';
}
if (readstat == NULL)
break;
nargs = ReadParse(buffer, args, " \t;\n");
break;
}
while (!feof(prob_file
)) {
readstat
= fgets(buffer
, 128, prob_file
);
if (readstat) {
char *delim;
if (delim)
*delim = 0;
if (delim)
*delim = ' ';
}
if (readstat == NULL)
break;
nargs = ReadParse(buffer, args, " \t;\n");
if (!strcmp(args
[0], "setboard")) {
Option(tree);
break;
}
}
}
/*
************************************************************
* *
* "log" command turns log on/off, and also lets you view *
* the end of the log or copy it to disk as needed. To *
* view the end, simply type "log <n>" where n is the # *
* of lines you'd like to see (the last <n> lines). You *
* can add a filename to the end and the output will go *
* to this file instead. *
* *
************************************************************
*/
else if (OptionMatch("log", *args)) {
char filename[64];
if (nargs < 2) {
printf("usage: log on|off|n [filename]\n");
return 1;
}
int id;
id = InitializeGetLogID();
sprintf(log_filename
, "%s/log.%03d", log_path
, id
);
sprintf(history_filename
, "%s/game.%03d", log_path
, id
);
log_file
= fopen(log_filename
, "w");
history_file
= fopen(history_filename
, "w+");
} else if (!strcmp(args
[1], "off")) {
if (log_file)
log_file = 0;
sprintf(filename
, "%s/log.%03d", log_path
, log_id
- 1);
sprintf(filename
, "%s/game.%03d", log_path
, log_id
- 1);
} else if (args[1][0] >= '0' && args[1][0] <= '9')
}
/*
************************************************************
* *
* "memory" command is used to set the max memory to use *
* for hash and hashp combined. This is an xboard *
* compatibility command, not normally used by players. *
* *
************************************************************
*/
else if (OptionMatch("memory", *args)) {
uint64_t size;
size_t hmemory, pmemory;
if (nargs < 2) {
printf("usage: memory <size>\n");
return 1;
}
if (allow_memory) {
size
= (uint64_t) atoi(args
[1]);
if (size == 0) {
Print(4095, "ERROR - memory size can not be zero\n");
return 1;
}
hmemory = (1ull) << MSB(size);
size &= ~hmemory;
pmemory = (1ull) << MSB(size);
sprintf(buffer
, "hash %" PRIu64
"M\n", (uint64_t) hmemory
);
Option(tree);
if (pmemory) {
sprintf(buffer
, "hashp %" PRIu64
"M\n", (uint64_t) pmemory
);
Option(tree);
}
} else
Print(4095, "WARNING - memory command ignored.\n");
}
/*
************************************************************
* *
* "mode" command sets tournament mode or normal mode. *
* Tournament mode is used when Crafty is in a "real" *
* tournament. It forces draw_score to 0, and makes *
* Crafty display the chess clock after each move. *
* *
************************************************************
*/
else if (OptionMatch("mode", *args)) {
if (nargs > 1) {
if (!strcmp(args
[1], "tournament")) {
mode = tournament_mode;
printf("use 'settc' command if a game is restarted after Crafty\n");
printf("has been terminated for any reason.\n");
} else if (!strcmp(args
[1], "normal")) {
mode = normal_mode;
book_weight_learn = 1.0f; // Pierre-Marie Baty -- fixed constant truncation
book_weight_freq = 1.0f; // Pierre-Marie Baty -- fixed constant truncation
book_weight_eval = 0.5f; // Pierre-Marie Baty -- fixed constant truncation
} else if (!strcmp(args
[1], "match")) {
mode = normal_mode;
book_weight_learn = 1.0f; // Pierre-Marie Baty -- fixed constant truncation
book_weight_freq = 0.2f; // Pierre-Marie Baty -- fixed constant truncation
book_weight_eval = 0.1f; // Pierre-Marie Baty -- fixed constant truncation
} else {
printf("usage: mode normal|tournament|match\n");
mode = normal_mode;
book_weight_learn = 1.0f; // Pierre-Marie Baty -- fixed constant truncation
book_weight_freq = 1.0f; // Pierre-Marie Baty -- fixed constant truncation
book_weight_eval = 0.5f; // Pierre-Marie Baty -- fixed constant truncation
}
}
if (mode == tournament_mode)
else if (mode == normal_mode)
}
/*
************************************************************
* *
* "name" command saves opponents name and writes it into *
* logfile along with the date/time. It also scans the *
* list of known computers and adjusts its opening book *
* to play less "risky" if it matches. If the opponent *
* is in the GM list, it tunes the resignation controls *
* to resign earlier. Ditto for other lists that are *
* used to recognize specific opponents and adjust things *
* accordingly. *
* *
************************************************************
*/
else if (OptionMatch("name", *args)) {
char *next;
int i;
if (nargs < 2) {
printf("usage: name <name>\n");
return 1;
}
if (game_wtm) {
sprintf(pgn_black
, "Crafty %s", version
);
} else {
sprintf(pgn_white
, "Crafty %s", version
);
}
Print(32, "Crafty %s vs %s\n", version, args[1]);
next = args[1];
while (*next) {
next++;
}
if (mode != tournament_mode) {
for (i = 0; i < 128; i++)
if (AK_list
[i
] && !strcmp(AK_list
[i
], args
[1])) {
kibitz = 4;
break;
}
for (i = 0; i < 128; i++)
if (GM_list
[i
] && !strcmp(GM_list
[i
], args
[1])) {
Print(32, "playing a GM!\n");
book_selection_width = 3;
resign = Min(6, resign);
resign_count = 4;
draw_count = 4;
accept_draws = 1;
kibitz = 0;
break;
}
for (i = 0; i < 128; i++)
if (IM_list
[i
] && !strcmp(IM_list
[i
], args
[1])) {
Print(32, "playing an IM!\n");
book_selection_width = 4;
resign = Min(9, resign);
resign_count = 5;
draw_count = 4;
accept_draws = 1;
kibitz = 0;
break;
}
for (i = 0; i < 128; i++)
if (SP_list
[i
] && !strcmp(SP_list
[i
], args
[1])) {
FILE *normal_bs_file = books_file;
Print(32, "playing a special player!\n");
if (SP_opening_filename[i]) {
books_file
= fopen(SP_opening_filename
[i
], "rb");
if (!books_file) {
Print(4095, "Error! unable to open %s for player %s.\n",
SP_opening_filename[i], SP_list[i]);
books_file = normal_bs_file;
}
}
if (SP_personality_filename[i]) {
sprintf(buffer
, "personality load %s\n",
SP_personality_filename[i]);
Option(tree);
}
break;
}
}
printf("tellicsnoalias kibitz Hello from Crafty v%s! (%d cpus)\n",
version, Max(1, smp_max_threads));
}
/*
************************************************************
* *
* "new" command initializes for a new game. *
* *
************************************************************
*/
else if (OptionMatch("new", *args)) {
Print(4095, "NOTICE: ""new"" command not implemented, please exit and\n");
Print(4095, "restart crafty to re-initialize everything for a new game\n");
return 1;
}
/*
************************************************************
* *
* "noise" command sets a minimum limit on time searched *
* before we start to display the normal search output. *
* With today's hardware and deep searches, it is easy to *
* get "swamped" with output. Using "noise" you can say *
* "hold the output until you have searched for <x> time *
* (where time can be x.xx seconds or just x seconds.) *
* *
************************************************************
*/
else if (OptionMatch("noise", *args)) {
if (nargs < 2) {
return 1;
}
noise_level
= (unsigned int) (atof(args
[1]) * 100); // Pierre-Marie Baty -- added type cast
Print(32, "noise level set to %.2f seconds.\n",
(float) noise_level / 100.0);
}
/*
************************************************************
* *
* "null" command sets the minimum null-move reduction and *
* a value that is used to compute the max reduction. *
* *
* null <min> <divisor> *
* *
* <min> is the minimum null move reduction. The default *
* is 3 which is pretty reliable. *
* *
* <divisor> increases the null move by the following *
* simple formula: *
* *
* null_reduction = min + depth / divisor *
* *
* The default value is currently 10, which will increase *
* R (null-move reduction) by one at any position where *
* depth >= 10 and < 20. Or by two when depth > 20. Etc. *
* *
************************************************************
*/
else if (OptionMatch("null", *args)) {
if (nargs > 3) {
printf("usage: null <min> <divisor>\n");
return 1;
}
if (nargs > 1) {
null_depth
= atoi(args
[1]);
null_divisor
= atoi(args
[2]);
}
Print(32, "null move: R = %d + depth / %d\n", null_depth, null_divisor);
}
/*
************************************************************
* *
* "otim" command sets the opponent's time remaining. *
* This is used to determine if the opponent is in time *
* trouble, and is factored into the draw score if he is. *
* *
************************************************************
*/
else if (OptionMatch("otim", *args)) {
if (nargs < 2) {
printf("usage: otime <time(unit=.01 secs))>\n");
return 1;
}
tc_time_remaining
[game_wtm
] = atoi(args
[1]);
if (log_file && time_limit > 99)
fprintf(log_file
, "time remaining: %s (opponent).\n",
DisplayTime(tc_time_remaining[game_wtm]));
if (call_flag && xboard && tc_time_remaining[game_wtm] < 1) {
if (crafty_is_white)
Print(32, "1-0 {Black ran out of time}\n");
else
Print(32, "0-1 {White ran out of time}\n");
}
}
/*
************************************************************
* *
* "output" command sets long or short algebraic output. *
* Long is Ng1f3, while short is simply Nf3. *
* *
************************************************************
*/
else if (OptionMatch("output", *args)) {
if (nargs < 2) {
printf("usage: output long|short\n");
return 1;
}
output_format = 1;
else if (!strcmp(args
[1], "short"))
output_format = 0;
else
printf("usage: output long|short\n");
if (output_format == 1)
Print(32, "output moves in long algebraic format\n");
else if (output_format == 0)
Print(32, "output moves in short algebraic format\n");
}
/*
************************************************************
* *
* "personality" command is used to adjust the eval terms *
* and search options to modify the way Crafty plays. *
* *
************************************************************
*/
else if (OptionMatch("personality", *args)) {
int i, j, param, index, value;
/*
************************************************************
* *
* Handle the "personality list" command and dump every- *
* thing the user can modify. *
* *
************************************************************
*/
if (nargs
== 2 && !strcmp(args
[1], "list")) {
for (i = 0; i < 256; i++) {
if (!personality_packet[i].description)
continue;
if (personality_packet[i].value) {
switch (personality_packet[i].type) {
case 1:
printf("%3d %s %7d\n", i
, personality_packet
[i
].
description,
*(int *) personality_packet[i].value);
break;
case 2:
printf("%3d %s %7d (mg) %7d (eg)\n", i
,
personality_packet[i].description,
((int *) personality_packet[i].value)[mg],
((int *) personality_packet[i].value)[eg]);
break;
case 3:
printf("%3d %s %7.2f\n", i
, personality_packet
[i
].
description,
*(double *) personality_packet[i].value);
break;
case 4:
printf("%3d %s ", i
, personality_packet
[i
].
description);
for (j = 0; j < personality_packet[i].size; j++)
printf("%4d", ((int *) personality_packet
[i
].
value)[j
]);
break;
}
} else {
printf("==================================================\n");
printf("= %s =\n", personality_packet
[i
].
description);
printf("==================================================\n");
}
}
return 1;
}
/*
************************************************************
* *
* Handle the "personality load" command and read in the *
* specified *.cpf file. *
* *
************************************************************
*/
if (!strcmp(args
[1], "load")) {
FILE *file;
char filename[256];
if (!strstr(filename
, ".cpf"))
Print(32, "Loading personality file %s\n", filename);
if ((file
= fopen(filename
, "r+"))) {
while (fgets(buffer
, 4096, file
)) {
char *delim;
if (delim)
*delim = 0;
if (delim)
*delim = 0;
if (delim)
*delim = ' ';
Option(tree);
}
}
return 1;
}
/*
************************************************************
* *
* Handle the "personality save" command and dump every- *
* thing that can be modified to a file. *
* *
************************************************************
*/
if (nargs
== 3 && !strcmp(args
[1], "save")) {
char filename[256];
FILE *file;
if (!strstr(filename
, ".cpf"))
file
= fopen(filename
, "w");
if (!file) {
printf("ERROR. Unable to open %s for writing\n", args
[2]);
return 1;
}
printf("saving to file \"%s\"\n", filename
);
fprintf(file
, "# Crafty v%s personality file\n", version
);
for (i = 0; i < 256; i++) {
if (!personality_packet[i].description)
continue;
if (personality_packet[i].value) {
if (personality_packet[i].size <= 1)
fprintf(file
, "personality %3d %7d\n", i
,
*((int *) personality_packet[i].value));
else if (personality_packet[i].size > 1) {
fprintf(file
, "personality %3d ", i
);
for (j = 0; j < personality_packet[i].size; j++)
fprintf(file
, "%d ", ((int *) personality_packet
[i
].
value)[j
]);
}
}
}
return 1;
}
/*
************************************************************
* *
* Handle the "personality index val" command that changes *
* only those personality terms that are scalars. *
* *
************************************************************
*/
if (!personality_packet[param].value) {
Print(4095, "ERROR. evaluation term %d is not defined\n", param);
return 1;
}
if (personality_packet[param].size == 0) {
if (nargs > 3) {
printf("this eval term requires exactly 1 value.\n");
return 1;
}
*(int *) personality_packet[param].value = value;
}
/*
************************************************************
* *
* Handle the "personality index v1 v2 .. vn" command that *
* changes eval terms that are vectors. *
* *
************************************************************
*/
else {
index = nargs - 2;
if (index != personality_packet[param].size) {
("this eval term (%s [%d]) requires exactly %d values, found %d.\n",
personality_packet[param].description, param,
Abs(personality_packet[param].size), index);
return 1;
}
for (i = 0; i < index; i++)
((int *) personality_packet
[param
].
value)[i
] = atoi(args
[i
+ 2]);
}
InitializeKingSafety();
}
/*
************************************************************
* *
* "bookpath", "logpath" and "tbpath" set the default *
* paths to locate or save these files. *
* *
************************************************************
*/
else if (OptionMatch("logpath", *args) || OptionMatch("bookpath", *args)
|| OptionMatch("tbpath", *args)) {
if (OptionMatch("logpath", *args) || OptionMatch("bookpath", *args)) {
if (log_file)
Print(4095, "ERROR -- this must be used on command line only\n");
}
nargs = ReadParse(buffer, args, " \t=");
if (nargs < 2) {
printf("usage: bookpath|perspath|logpath|tbpath <path>\n");
return 1;
}
if (strstr(args
[0], "bookpath"))
else if (strstr(args
[0], "logpath"))
#if defined(SYZYGY)
else if (strstr(args
[0], "tbpath"))
#endif
} else {
if (strstr(args
[0], "bookpath"))
strcpy(book_path
, args
[1] + 1);
else if (strstr(args
[0], "logpath"))
strcpy(log_path
, args
[1] + 1);
#if defined(SYZYGY)
else if (strstr(args
[0], "tbpath"))
#endif
} else
Print(4095, "ERROR multiple paths must be enclosed in ( and )\n");
}
}
/*
************************************************************
* *
* "perf" command turns times move generator/make_move. *
* *
************************************************************
*/
#define PERF_CYCLES 4000000
else if (OptionMatch("perf", *args)) {
int i, clock_before, clock_after;
unsigned *mv;
float time_used;
if (thinking || pondering)
return 2;
while (clock() == clock_before
);
for (i = 0; i < PERF_CYCLES; i++) {
tree->last[1] = GenerateCaptures(tree, 0, game_wtm, tree->last[0]);
tree->last[1] = GenerateNoncaptures(tree, 0, game_wtm, tree->last[1]);
}
time_used =
((float) clock_after - (float) clock_before) / (float) CLOCKS_PER_SEC;
printf("generated %d moves, time=%.2f seconds\n",
(int) (tree->last[1] - tree->last[0]) * PERF_CYCLES, time_used);
printf("generated %d moves per second\n",
(int) (((float) (PERF_CYCLES * (tree->last[1] -
tree->last[0]))) / time_used));
while (clock() == clock_before
);
for (i = 0; i < PERF_CYCLES; i++) {
tree->last[1] = GenerateCaptures(tree, 0, game_wtm, tree->last[0]);
tree->last[1] = GenerateNoncaptures(tree, 0, game_wtm, tree->last[1]);
for (mv = tree->last[0]; mv < tree->last[1]; mv++) {
MakeMove(tree, 0, game_wtm, *mv);
UnmakeMove(tree, 0, game_wtm, *mv);
}
}
time_used =
((float) clock_after - (float) clock_before) / (float) CLOCKS_PER_SEC;
printf("generated/made/unmade %d moves, time=%.2f seconds\n",
(int) (tree->last[1] - tree->last[0]) * PERF_CYCLES, time_used);
printf("generated/made/unmade %d moves per second\n",
(int) (((float) (PERF_CYCLES * (tree->last[1] -
tree->last[0]))) / time_used));
}
/*
************************************************************
* *
* "perft" command turns tests move generator/make_move. *
* *
************************************************************
*/
else if (OptionMatch("perft", *args)) {
float time_used;
int i, clock_before, clock_after;
if (thinking || pondering)
return 2;
while (clock() == clock_before
);
if (nargs < 2) {
printf("usage: perft <depth>\n");
return 1;
}
tree->status[1] = tree->status[0];
tree->last[0] = tree->move_list;
if (i <= 0) {
Print(32, "usage: perft <maxply>\n");
return 1;
}
total_moves = 0;
OptionPerft(tree, 1, i, game_wtm);
time_used =
((float) clock_after - (float) clock_before) / (float) CLOCKS_PER_SEC;
printf("total moves=%" PRIu64
" time=%.2f\n", total_moves
, time_used
);
}
/*
************************************************************
* *
* "pgn" command sets the various PGN header files. *
* *
************************************************************
*/
else if (OptionMatch("pgn", *args)) {
int i;
if (nargs < 3) {
printf("usage: pgn <tag> <value>\n");
return 1;
}
if (!strcmp(args
[1], "Event")) {
pgn_event[0] = 0;
for (i = 2; i < nargs; i++) {
}
} else if (!strcmp(args
[1], "Site")) {
pgn_site[0] = 0;
for (i = 2; i < nargs; i++) {
}
} else if (!strcmp(args
[1], "Round")) {
pgn_round[0] = 0;
} else if (!strcmp(args
[1], "White")) {
pgn_white[0] = 0;
for (i = 2; i < nargs; i++) {
}
} else if (!strcmp(args
[1], "WhiteElo")) {
pgn_white_elo[0] = 0;
strcpy(pgn_white_elo
, args
[2]);
} else if (!strcmp(args
[1], "Black")) {
pgn_black[0] = 0;
for (i = 2; i < nargs; i++) {
}
} else if (!strcmp(args
[1], "BlackElo")) {
pgn_black_elo[0] = 0;
strcpy(pgn_black_elo
, args
[2]);
}
}
/*
************************************************************
* *
* "ping" command simply echos the argument back to xboard *
* to let it know all previous commands have been executed *
* and we are ready for whatever is next. *
* *
************************************************************
*/
else if (OptionMatch("ping", *args)) {
if (pondering)
Print(-1, "pong %s\n", args[1]);
else
}
/*
************************************************************
* *
* "playother" command says "position is set up, we are *
* waiting on the opponent to move, ponder if you want to *
* do so. *
* *
************************************************************
*/
else if (OptionMatch("playother", *args)) {
force = 0;
}
/*
************************************************************
* *
* "ponder" command toggles pondering off/on or sets a *
* move to ponder. *
* *
************************************************************
*/
else if (OptionMatch("ponder", *args)) {
if (thinking || pondering)
return 2;
if (nargs < 2) {
printf("usage: ponder off|on|<move>\n");
return 1;
}
ponder = 1;
Print(32, "pondering enabled.\n");
} else if (!strcmp(args
[1], "off")) {
ponder = 0;
Print(32, "pondering disabled.\n");
} else {
ponder_move = InputMove(tree, 0, game_wtm, 0, 0, args[1]);
last_pv.pathd = 0;
last_pv.pathl = 0;
}
}
/*
************************************************************
* *
* "post/nopost" command sets/resets "show thinking" mode *
* for xboard compatibility. *
* *
************************************************************
*/
else if (OptionMatch("post", *args)) {
post = 1;
} else if (OptionMatch("nopost", *args)) {
post = 0;
}
/*
************************************************************
* *
* "protover" command is sent by xboard to identify the *
* xboard protocol version and discover what the engine *
* can handle. *
* *
************************************************************
*/
else if (OptionMatch("protover", *args)) {
int pversion
= atoi(args
[1]);
if (pversion >= 1 && pversion <= 3) {
if (pversion >= 2) {
Print(-1, "feature ping=1 setboard=1 san=1 time=1 draw=1\n");
Print(-1, "feature sigint=0 sigterm=0 reuse=0 analyze=1\n");
Print(-1, "feature myname=\"Crafty-%s\" name=1\n", version);
Print(-1, "feature playother=1 colors=0 memory=%d\n", allow_memory);
#if (CPUS > 1)
Print(-1, "feature smp=%d\n", allow_cores);
#endif
Print(-1, "feature variants=\"normal,nocastle\"\n");
Print(-1, "feature done=1\n");
xboard_done = 1;
}
} else
Print(4095, "ERROR, bogus xboard protocol version received.\n");
}
/*
************************************************************
* *
* "random" command is ignored. [xboard compatibility] *
* *
************************************************************
*/
else if (OptionMatch("random", *args)) {
return xboard;
}
/*
************************************************************
* *
* "rating" is used by xboard to set Crafty's rating and *
* the opponent's rating, which is used by the learning *
* functions. *
* *
************************************************************
*/
else if (OptionMatch("rating", *args)) {
int rd;
if (nargs < 3) {
printf("usage: rating <Crafty> <opponent>\n");
return 1;
}
crafty_rating
= atoi(args
[1]);
opponent_rating
= atoi(args
[2]);
if (crafty_rating == 0 && opponent_rating == 0) {
crafty_rating = 2500;
opponent_rating = 2300;
}
if (dynamic_draw_score) {
rd = opponent_rating - crafty_rating;
rd = Max(Min(rd, 300), -300);
abs_draw_score = rd / 8;
if (log_file) {
fprintf(log_file
, "Crafty's rating: %d.\n", crafty_rating
);
fprintf(log_file
, "opponent's rating: %d.\n", opponent_rating
);
fprintf(log_file
, "draw score: %d.\n", abs_draw_score
);
}
}
}
/*
************************************************************
* *
* "remove" command backs up the game one whole move, *
* leaving the opponent still on move. It's intended for *
* xboard compatibility, but works in any mode. *
* *
************************************************************
*/
else if (OptionMatch("remove", *args)) {
if (thinking || pondering)
return 2;
move_number--;
sprintf(buffer
, "reset %d", move_number
);
Option(tree);
}
/*
************************************************************
* *
* "read" reads game moves in and makes them. This can *
* be used in two ways: (1) type "read" and then start *
* entering moves; type "exit" when done; (2) type *
* "read <filename>" to read moves in from <filename>. *
* Note that read will attempt to skip over "non-move" *
* text and try to extract moves if it can. *
* *
* Note that "reada" appends to the existing position, *
* while "read" resets the board to the start position *
* before reading moves. *
* *
************************************************************
*/
else if (OptionMatch("read", *args) || OptionMatch("reada", *args)) {
FILE *read_input = 0;
int append, move, readstat;
if (thinking || pondering)
return 2;
nargs = ReadParse(buffer, args, " \t=");
append = 1;
else
append = 0;
ponder_move = 0;
last_pv.pathd = 0;
last_pv.pathl = 0;
if (nargs > 1) {
if (!(read_input
= fopen(args
[1], "r"))) {
printf("file %s does not exist.\n", args
[1]);
return 1;
}
} else {
printf("type \"exit\" to terminate.\n");
read_input = stdin;
}
if (!append) {
InitializeChessBoard(tree);
game_wtm = 1;
move_number = 1;
tc_moves_remaining[white] = tc_moves;
tc_moves_remaining[black] = tc_moves;
}
/*
step 1: read in the PGN tags.
*/
readstat = ReadPGN(0, 0);
do {
if (read_input == stdin) {
if (game_wtm)
printf("read.White(%d): ", move_number
);
else
printf("read.Black(%d): ", move_number
);
}
readstat = ReadPGN(read_input, 0);
} while (readstat == 1);
if (readstat < 0)
return 1;
/*
step 2: read in the moves.
*/
do {
move = 0;
move = ReadNextMove(tree, buffer, 0, game_wtm);
if (move) {
if (read_input != stdin) {
printf("%s ", OutputMove
(tree
, 0, game_wtm
, move
));
if (!(move_number % 8) && Flip(game_wtm))
}
fseek(history_file
, ((move_number
- 1) * 2 + 1 - game_wtm
) * 10,
SEEK_SET);
fprintf(history_file
, "%9s\n", OutputMove
(tree
, 0, game_wtm
, move
));
MakeMoveRoot(tree, game_wtm, move);
TimeAdjust(game_wtm, 0);
#if defined(DEBUG)
ValidatePosition(tree, 1, move, "Option()");
#endif
} else if (!read_input)
if (move) {
game_wtm = Flip(game_wtm);
if (game_wtm)
move_number++;
}
if (read_input == stdin) {
if (game_wtm)
printf("read.White(%d): ", move_number
);
else
printf("read.Black(%d): ", move_number
);
}
readstat = ReadPGN(read_input, 0);
if (readstat < 0)
break;
break;
} while (1);
moves_out_of_book = 0;
printf("NOTICE: %d moves to next time control\n",
tc_moves_remaining[root_wtm]);
root_wtm = !game_wtm;
if (read_input != stdin) {
}
}
/*
************************************************************
* *
* "rejected" handles the new xboard protocol version 2 *
* rejected command. *
* *
************************************************************
*/
else if (OptionMatch("rejected", *args)) {
Print(4095, "ERROR. feature %s rejected by xboard\n", args[1]);
}
/*
************************************************************
* *
* "reset" restores (backs up) a game to a prior position *
* with the same side on move. Reset 17 would reset the *
* position to what it was at move 17 with the current *
* still on move (you can use white/black commands to *
* change the side to move first, if needed.) *
* *
************************************************************
*/
else if (OptionMatch("reset", *args)) {
int i, move, nmoves;
if (!history_file)
return 1;
if (thinking || pondering)
return 2;
if (nargs < 2) {
printf("usage: reset <movenumber>\n");
return 1;
}
ponder_move = 0;
last_mate_score = 0;
last_pv.pathd = 0;
last_pv.pathl = 0;
if (thinking || pondering)
return 2;
over = 0;
move_number
= atoi(args
[1]);
if (!move_number) {
move_number = 1;
return 1;
}
nmoves = (move_number - 1) * 2 + 1 - game_wtm;
root_wtm = Flip(game_wtm);
InitializeChessBoard(tree);
game_wtm = 1;
move_number = 1;
tc_moves_remaining[white] = tc_moves;
tc_moves_remaining[black] = tc_moves;
for (i = 0; i < nmoves; i++) {
fseek(history_file
, i
* 10, SEEK_SET
);
v
= fscanf(history_file
, "%s", buffer
);
if (v <= 0)
perror("Option() fscanf error: ");
/*
If the move is "pass", that means that the side on move passed.
This includes the case where the game started from a black-to-move
position; then white's first move is recorded as a pass.
*/
if (strcmp(buffer
, "pass") == 0) {
game_wtm = Flip(game_wtm);
if (game_wtm)
move_number++;
continue;
}
move = InputMove(tree, 0, game_wtm, 0, 0, buffer);
if (move)
MakeMoveRoot(tree, game_wtm, move);
else {
printf("ERROR! move %s is illegal\n", buffer
);
break;
}
TimeAdjust(game_wtm, 0);
game_wtm = Flip(game_wtm);
if (game_wtm)
move_number++;
}
moves_out_of_book = 0;
printf("NOTICE: %d moves to next time control\n",
tc_moves_remaining[root_wtm]);
}
/*
************************************************************
* *
* "resign" command sets the resignation threshold to the *
* number of pawns the program must be behind before *
* resigning (0 -> disable resignations). Resign with no *
* arguments will mark the pgn result as lost by the *
* opponent. *
* *
************************************************************
*/
else if (OptionMatch("resign", *args)) {
if (nargs < 2) {
if (crafty_is_white) {
Print(4095, "result 1-0\n");
} else {
Print(4095, "result 0-1\n");
}
learn_value = 300;
LearnBook();
return 1;
}
if (nargs == 3)
resign_count
= atoi(args
[2]);
if (resign)
Print(32, "resign after %d consecutive moves with score < %d.\n",
resign_count, -resign);
else
Print(32, "disabled resignations.\n");
}
/*
************************************************************
* *
* "result" command comes from xboard/winboard and gives *
* the result of the current game. If learning routines *
* have not yet been activated, this will do it. *
* *
************************************************************
*/
else if (OptionMatch("result", *args)) {
if (nargs > 1) {
if (!strcmp(args
[1], "1-0")) {
if (crafty_is_white)
learn_value = 300;
else
learn_value = -300;
} else if (!strcmp(args
[1], "0-1")) {
if (crafty_is_white)
learn_value = -300;
else
learn_value = 300;
} else if (!strcmp(args
[1], "1/2-1/2")) {
strcpy(pgn_result
, "1/2-1/2");
learn_value = 1;
}
LearnBook();
return 1;
}
}
/*
************************************************************
* *
* "safety" command sets a specific time safety margin *
* target for normal timed games. This can generally be *
* left at the default value unless Crafty is being *
* manually operated. *
* *
************************************************************
*/
else if (OptionMatch("safety", *args)) {
if (nargs == 2)
tc_safety_margin
= atoi(args
[1]) * 100;
Print(32, "safety margin set to %s.\n", DisplayTime(tc_safety_margin));
}
/*
************************************************************
* *
* "savegame" command saves the game in a file in PGN *
* format. Command has an optional filename. *
* *
************************************************************
*/
else if (OptionMatch("savegame", *args)) {
struct tm *timestruct;
FILE *output_file;
time_t secs;
int i, more, swtm;
char input[128], text[128], *next;
output_file = stdout;
if (nargs > 1) {
if (!(output_file
= fopen(args
[1], "w"))) {
printf("unable to open %s for write.\n", args
[1]);
return 1;
}
}
fprintf(output_file
, "[Event \"%s\"]\n", pgn_event
);
fprintf(output_file
, "[Site \"%s\"]\n", pgn_site
);
fprintf(output_file
, "[Date \"%4d.%02d.%02d\"]\n",
timestruct->tm_year + 1900, timestruct->tm_mon + 1,
timestruct->tm_mday);
fprintf(output_file
, "[Round \"%s\"]\n", pgn_round
);
fprintf(output_file
, "[White \"%s\"]\n", pgn_white
);
fprintf(output_file
, "[WhiteElo \"%s\"]\n", pgn_white_elo
);
fprintf(output_file
, "[Black \"%s\"]\n", pgn_black
);
fprintf(output_file
, "[BlackElo \"%s\"]\n", pgn_black_elo
);
fprintf(output_file
, "[Result \"%s\"]\n", pgn_result
);
/* Handle setup positions and initial pass by white */
swtm = 1;
if (move_number > 1 || !game_wtm) {
fseek(history_file
, 0, SEEK_SET
);
if (fscanf(history_file
, "%s", input
) == 1 &&
swtm = 0;
}
if (initial_position[0])
fprintf(output_file
, "[FEN \"%s\"]\n[SetUp \"1\"]\n", initial_position
);
else if (!swtm) {
"[FEN \"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR b KQkq - 0 1\"\n"
"[SetUp \"1\"]\n");
}
next = text;
if (!swtm) {
}
/* Output the moves */
more = 0;
for (i = (swtm ? 0 : 1); i < (move_number - 1) * 2 - game_wtm + 1; i++) {
fseek(history_file
, i
* 10, SEEK_SET
);
v
= fscanf(history_file
, "%s", input
);
if (v <= 0)
perror("Option() fscanf error: ");
if (!(i % 2)) {
}
more = 1;
if (next - text >= 60) {
fprintf(output_file
, "%s\n", text
);
more = 0;
next = text;
}
}
if (more)
fprintf(output_file
, "%s\n", pgn_result
);
if (output_file != stdout)
printf("PGN save complete.\n");
}
/*
************************************************************
* *
* "savepos" command saves the current position in a FEN *
* (Forsythe-Edwards Notation) string that can be later *
* used to recreate this exact position. *
* *
************************************************************
*/
else if (OptionMatch("savepos", *args)) {
FILE *output_file;
int rank, file, nempty;
output_file = stdout;
if (nargs > 1) {
output_file = 0;
} else if (!(output_file
= fopen(args
[1], "w"))) {
printf("unable to open %s for write.\n", args
[1]);
return 1;
}
}
if (output_file)
for (rank = RANK8; rank >= RANK1; rank--) {
nempty = 0;
for (file = FILEA; file <= FILEH; file++) {
if (PcOnSq((rank << 3) + file)) {
if (nempty) {
if (output_file)
fprintf(output_file
, "%c", empty_sqs
[nempty
]);
else
empty_sqs[nempty]);
nempty = 0;
}
if (output_file)
translate[PcOnSq((rank << 3) + file) + 6]);
else
translate[PcOnSq((rank << 3) + file) + 6]);
} else
nempty++;
}
if (empty_sqs[nempty]) {
if (output_file)
fprintf(output_file
, "%c", empty_sqs
[nempty
]);
else
empty_sqs[nempty]);
}
if (rank != RANK1) {
if (output_file)
else
}
}
if (output_file)
fprintf(output_file
, " %c ", (game_wtm
) ? 'w' : 'b');
else
(game_wtm) ? 'w' : 'b');
if (Castle(0, white) & 1) {
if (output_file)
else
}
if (Castle(0, white) & 2) {
if (output_file)
else
}
if (Castle(0, black) & 1) {
if (output_file)
else
}
if (Castle(0, black) & 2) {
if (output_file)
else
}
if (!Castle(0, white) && !Castle(0, black)) {
if (output_file)
else
}
if (EnPassant(0)) {
if (output_file)
fprintf(output_file
, " %c%c", File
(EnPassant
(0)) + 'a',
Rank(EnPassant(0)) + '1');
else
File(EnPassant(0)) + 'a', Rank(EnPassant(0)) + '1');
} else {
if (output_file)
else
}
if (output_file)
if (output_file && output_file != stdout) {
}
if (output_file)
printf("FEN save complete.\n");
}
/*
************************************************************
* *
* "scale" command is used for tuning. We modify this to *
* scale some scoring value(s) by a percentage that can *
* be either positive or negative. *
* *
************************************************************
*/
else if (!strcmp("scale", *args
)) {
}
/*
************************************************************
* *
* "score" command displays static evaluation of the *
* current board position. *
* *
************************************************************
*/
else if (OptionMatch("score", *args)) {
int phase, s, tw, tb, mgb, mgw, egb, egw, trop[2];
if (thinking || pondering)
return 2;
memset((void *) &(tree
->pawn_score
), 0, sizeof(tree
->pawn_score
));
Print(32, "note: scores are for the white side\n");
Print(32, " ");
Print(32, " +-----------white----------+");
Print(32, "-----------black----------+\n");
tree->score_mg = 0;
tree->score_eg = 0;
mgb = tree->score_mg;
EvaluateMaterial(tree, game_wtm);
mgb = tree->score_mg - mgb;
Print(32, "material.......%s", DisplayEvaluation(mgb, 1));
Print(32, " | comp mg eg |");
Print(32, " comp mg eg |\n");
root_wtm = Flip(game_wtm);
tree->status[1] = tree->status[0];
s = Evaluate(tree, 1, game_wtm, -99999, 99999);
trop[black] = tree->tropism[black];
trop[white] = tree->tropism[white];
if (!game_wtm)
s = -s;
tree->score_mg = 0;
tree->score_eg = 0;
phase =
Min(62, TotalPieces(white, occupied) + TotalPieces(black, occupied));
tree->pawn_score.score_mg = 0;
tree->pawn_score.score_eg = 0;
mgb = tree->pawn_score.score_mg;
egb = tree->pawn_score.score_eg;
EvaluatePawns(tree, black);
mgb = tree->pawn_score.score_mg - mgb;
egb = tree->pawn_score.score_eg - egb;
mgw = tree->pawn_score.score_mg;
egw = tree->pawn_score.score_eg;
EvaluatePawns(tree, white);
mgw = tree->pawn_score.score_mg - mgw;
egw = tree->pawn_score.score_eg - egw;
tb = (mgb * phase + egb * (62 - phase)) / 62;
tw = (mgw * phase + egw * (62 - phase)) / 62;
Print(32, "pawns..........%s |", DisplayEvaluation(tb + tw, 1));
Print(32, " %s", DisplayEvaluation(tw, 1));
Print(32, " %s", DisplayEvaluation(mgw, 1));
Print(32, " %s |", DisplayEvaluation(egw, 1));
Print(32, " %s", DisplayEvaluation(tb, 1));
Print(32, " %s", DisplayEvaluation(mgb, 1));
Print(32, " %s |\n", DisplayEvaluation(egb, 1));
mgb = tree->score_mg;
egb = tree->score_eg;
EvaluatePassedPawns(tree, black, game_wtm);
mgb = tree->score_mg - mgb;
egb = tree->score_eg - egb;
mgw = tree->score_mg;
egw = tree->score_eg;
EvaluatePassedPawns(tree, white, game_wtm);
mgw = tree->score_mg - mgw;
egw = tree->score_eg - egw;
tb = (mgb * phase + egb * (62 - phase)) / 62;
tw = (mgw * phase + egw * (62 - phase)) / 62;
Print(32, "passed pawns...%s |", DisplayEvaluation(tb + tw, 1));
Print(32, " %s", DisplayEvaluation(tw, 1));
Print(32, " %s", DisplayEvaluation(mgw, 1));
Print(32, " %s |", DisplayEvaluation(egw, 1));
Print(32, " %s", DisplayEvaluation(tb, 1));
Print(32, " %s", DisplayEvaluation(mgb, 1));
Print(32, " %s |\n", DisplayEvaluation(egb, 1));
mgb = tree->score_mg;
egb = tree->score_eg;
EvaluateKnights(tree, black);
mgb = tree->score_mg - mgb;
egb = tree->score_eg - egb;
mgw = tree->score_mg;
egw = tree->score_eg;
EvaluateKnights(tree, white);
mgw = tree->score_mg - mgw;
egw = tree->score_eg - egw;
tb = (mgb * phase + egb * (62 - phase)) / 62;
tw = (mgw * phase + egw * (62 - phase)) / 62;
Print(32, "knights........%s |", DisplayEvaluation(tb + tw, 1));
Print(32, " %s", DisplayEvaluation(tw, 1));
Print(32, " %s", DisplayEvaluation(mgw, 1));
Print(32, " %s |", DisplayEvaluation(egw, 1));
Print(32, " %s", DisplayEvaluation(tb, 1));
Print(32, " %s", DisplayEvaluation(mgb, 1));
Print(32, " %s |\n", DisplayEvaluation(egb, 1));
mgb = tree->score_mg;
egb = tree->score_eg;
EvaluateBishops(tree, black);
mgb = tree->score_mg - mgb;
egb = tree->score_eg - egb;
mgw = tree->score_mg;
egw = tree->score_eg;
EvaluateBishops(tree, white);
mgw = tree->score_mg - mgw;
egw = tree->score_eg - egw;
tb = (mgb * phase + egb * (62 - phase)) / 62;
tw = (mgw * phase + egw * (62 - phase)) / 62;
Print(32, "bishops........%s |", DisplayEvaluation(tb + tw, 1));
Print(32, " %s", DisplayEvaluation(tw, 1));
Print(32, " %s", DisplayEvaluation(mgw, 1));
Print(32, " %s |", DisplayEvaluation(egw, 1));
Print(32, " %s", DisplayEvaluation(tb, 1));
Print(32, " %s", DisplayEvaluation(mgb, 1));
Print(32, " %s |\n", DisplayEvaluation(egb, 1));
mgb = tree->score_mg;
egb = tree->score_eg;
EvaluateRooks(tree, black);
mgb = tree->score_mg - mgb;
egb = tree->score_eg - egb;
mgw = tree->score_mg;
egw = tree->score_eg;
EvaluateRooks(tree, white);
mgw = tree->score_mg - mgw;
egw = tree->score_eg - egw;
tb = (mgb * phase + egb * (62 - phase)) / 62;
tw = (mgw * phase + egw * (62 - phase)) / 62;
Print(32, "rooks..........%s |", DisplayEvaluation(tb + tw, 1));
Print(32, " %s", DisplayEvaluation(tw, 1));
Print(32, " %s", DisplayEvaluation(mgw, 1));
Print(32, " %s |", DisplayEvaluation(egw, 1));
Print(32, " %s", DisplayEvaluation(tb, 1));
Print(32, " %s", DisplayEvaluation(mgb, 1));
Print(32, " %s |\n", DisplayEvaluation(egb, 1));
mgb = tree->score_mg;
egb = tree->score_eg;
EvaluateQueens(tree, black);
mgb = tree->score_mg - mgb;
egb = tree->score_eg - egb;
mgw = tree->score_mg;
egw = tree->score_eg;
EvaluateQueens(tree, white);
mgw = tree->score_mg - mgw;
egw = tree->score_eg - egw;
tb = (mgb * phase + egb * (62 - phase)) / 62;
tw = (mgw * phase + egw * (62 - phase)) / 62;
Print(32, "queens.........%s |", DisplayEvaluation(tb + tw, 1));
Print(32, " %s", DisplayEvaluation(tw, 1));
Print(32, " %s", DisplayEvaluation(mgw, 1));
Print(32, " %s |", DisplayEvaluation(egw, 1));
Print(32, " %s", DisplayEvaluation(tb, 1));
Print(32, " %s", DisplayEvaluation(mgb, 1));
Print(32, " %s |\n", DisplayEvaluation(egb, 1));
tree->tropism[black] = trop[black];
tree->tropism[white] = trop[white];
mgb = tree->score_mg;
egb = tree->score_eg;
EvaluateKing(tree, 1, black);
mgb = tree->score_mg - mgb;
egb = tree->score_eg - egb;
mgw = tree->score_mg;
egw = tree->score_eg;
EvaluateKing(tree, 1, white);
mgw = tree->score_mg - mgw;
egw = tree->score_eg - egw;
tb = (mgb * phase + egb * (62 - phase)) / 62;
tw = (mgw * phase + egw * (62 - phase)) / 62;
Print(32, "kings..........%s |", DisplayEvaluation(tb + tw, 1));
Print(32, " %s", DisplayEvaluation(tw, 1));
Print(32, " %s", DisplayEvaluation(mgw, 1));
Print(32, " %s |", DisplayEvaluation(egw, 1));
Print(32, " %s", DisplayEvaluation(tb, 1));
Print(32, " %s", DisplayEvaluation(mgb, 1));
Print(32, " %s |\n", DisplayEvaluation(egb, 1));
egb = tree->score_eg;
if ((TotalPieces(white, occupied) == 0 && tree->pawn_score.passed[black])
|| (TotalPieces(black, occupied) == 0 &&
tree->pawn_score.passed[white]))
EvaluatePassedPawnRaces(tree, game_wtm);
egb = tree->score_eg - egb;
Print(32, "pawn races.....%s", DisplayEvaluation(egb, 1));
Print(32, " +--------------------------+--------------------------+\n");
Print(32, "total..........%s\n", DisplayEvaluation(s, 1));
}
/*
************************************************************
* *
* "screen" command runs runs through a test suite of *
* positions and culls any where a search returns a value *
* outside the margin given to the screen command. *
* *
************************************************************
*/
else if (OptionMatch("screen", *args)) {
int margin = 9999999, save_noise, save_display;
nargs = ReadParse(buffer, args, " \t;=");
if (thinking || pondering)
return 2;
if (nargs < 3) {
printf("usage: screen <filename> score-margin\n");
return 1;
}
save_noise = noise_level;
save_display = display_options;
early_exit = 99;
noise_level = 99999999;
display_options = 2048;
Test(args[1], 0, 1, margin);
noise_level = save_noise;
display_options = save_display;
ponder_move = 0;
last_pv.pathd = 0;
last_pv.pathl = 0;
}
/*
************************************************************
* *
* "sd" command sets a specific search depth to control *
* the tree search depth. *
* *
************************************************************
*/
else if (OptionMatch("sd", *args)) {
if (nargs < 2) {
printf("usage: sd <depth>\n");
return 1;
}
search_depth
= atoi(args
[1]);
Print(32, "search depth set to %d.\n", search_depth);
}
/*
************************************************************
* *
* "search" command sets a specific move for the search *
* to analyze, ignoring all others completely. *
* *
************************************************************
*/
else if (OptionMatch("search", *args)) {
if (thinking || pondering)
return 2;
if (nargs < 2) {
printf("usage: search <move>\n");
return 1;
}
search_move = InputMove(tree, 0, game_wtm, 0, 0, args[1]);
if (!search_move)
search_move = InputMove(tree, 0, Flip(game_wtm), 0, 0, args[1]);
if (!search_move)
}
/*
************************************************************
* *
* "setboard" command sets the board to a specific *
* position for analysis by the program. *
* *
************************************************************
*/
else if (OptionMatch("setboard", *args)) {
if (thinking || pondering)
return 2;
nargs = ReadParse(buffer, args, " \t;=");
if (nargs < 3) {
printf("usage: setboard <fen>\n");
return 1;
}
SetBoard(tree, nargs - 1, args + 1, 0);
move_number = 1;
if (!game_wtm) {
game_wtm = 1;
Pass();
}
ponder_move = 0;
last_pv.pathd = 0;
last_pv.pathl = 0;
over = 0;
Option(tree);
} else if (StrCnt(*args, '/') > 3) {
if (thinking || pondering)
return 2;
nargs = ReadParse(buffer, args, " \t;=");
SetBoard(tree, nargs, args, 0);
move_number = 1;
if (!game_wtm) {
game_wtm = 1;
Pass();
}
ponder_move = 0;
last_pv.pathd = 0;
last_pv.pathl = 0;
over = 0;
Option(tree);
}
/*
************************************************************
* *
* "settc" command is used to reset the time controls *
* after a complete restart. *
* *
************************************************************
*/
else if (OptionMatch("settc", *args)) {
if (thinking || pondering)
return 2;
if (nargs < 4) {
printf("usage: settc <wmoves> <wtime> <bmoves> <btime>\n");
return 1;
}
tc_moves_remaining
[white
] = atoi(args
[1]);
tc_time_remaining[white] = ParseTime(args[2]) * 6000;
tc_moves_remaining
[black
] = atoi(args
[3]);
tc_time_remaining[black] = ParseTime(args[4]) * 6000;
Print(32, "time remaining: %s (white).\n",
DisplayTime(tc_time_remaining[white]));
Print(32, "time remaining: %s (black).\n",
DisplayTime(tc_time_remaining[black]));
if (tc_sudden_death != 1) {
Print(32, "%d moves to next time control (white)\n",
tc_moves_remaining[white]);
Print(32, "%d moves to next time control (black)\n",
tc_moves_remaining[black]);
} else
Print(32, "Sudden-death time control in effect\n");
TimeSet(999);
}
/*
************************************************************
* *
* "show" command enables/disables whether or not we want *
* show book information as the game is played. *
* *
************************************************************
*/
else if (OptionMatch("show", *args)) {
if (nargs < 2) {
return 1;
}
if (OptionMatch("book", args[1])) {
show_book = !show_book;
if (show_book)
Print(32, "show book statistics\n");
else
Print(32, "don't show book statistics\n");
}
}
/*
************************************************************
* *
* "skill" command sets a value from 1-100 that affects *
* Crafty's playing skill level. 100 => max skill, 1 => *
* minimal skill. This is used to slow the search speed *
* (and depth) significantly. *
* *
************************************************************
*/
#if defined(SKILL)
else if (OptionMatch("skill", *args)) {
if (nargs < 2) {
printf("usage: skill <1-100>\n");
return 1;
}
if (skill != 100)
printf("ERROR: skill can only be changed one time in a game\n");
else {
if (skill < 1 || skill > 100) {
printf("ERROR: skill range is 1-100 only\n");
skill = 100;
}
Print(32, "skill level set to %d%%\n", skill);
}
}
#endif
/*
************************************************************
* *
* "smp" command is used to tune the various SMP search *
* parameters. *
* *
* "smpaffinity" command is used to enable (>= 0) and to *
* disable smp processor affinity (off). If you try to *
* run two instances of Crafty on the same machine, ONE *
* them (if not both) need to have processor affinity *
* disabled or else you can use the smpaffinity=<n> to *
* prevent processor conflicts. If you use a 32 core *
* machine, and you want to run two instances of Crafty, *
* use smpaffinity=0 on one, and smpaffinity=16 on the *
* other. The first will bind to processors 0-15, and *
* the second will bind to processors 16-31. *
* *
* "smpgroup" command is used to control how many threads *
* may work together at any point in the tree. The *
* usual default is 6, but this might be reduced on a *
* machine with a large number of processors. It should *
* be tested, of course. *
* *
* "smpmin" sets the minimum depth the search can split *
* at to keep it from splitting too near the leaves. *
* *
* "smpmt" command is used to set the maximum number of *
* parallel threads to use, assuming that Crafty was *
* compiled with -DSMP. This value can not be set *
* larger than the compiled-in -DCPUS=n value. *
* *
* "smpnice" command turns on "nice" mode where idle *
* processors are terminated between searches to avoid *
* burning CPU time in the idle loop. *
* *
* "smpnuma" command enables NUMA mode which distributes *
* hash tables across all NUMA nodes evenly. If your *
* machine is not NUMA, or only has one socket (node) you *
* should set this to zero as it will be slightly more *
* efficient when you change hash sizes. *
* *
* "smproot" command is used to enable (1) or disable (0) *
* splitting the tree at the root (ply=1). Splitting at *
* the root is more efficient, but might slow finding the *
* move in some test positions. *
* *
* "smpgsd" sets the minimum depth remaining at which a *
* gratuitous split can be done. *
* *
* "smpgsl" sets the maximum number of gratuitous splits *
* per thread. This only counts splits that have not yet *
* been joined. *
* *
************************************************************
*/
else if (OptionMatch("smpaffinity", *args)) {
if (nargs < 2) {
printf("usage: smpaffinity <0/1>\n");
return 1;
}
smp_affinity = -1;
else
smp_affinity
= atoi(args
[1]);
if (smp_affinity >= 0)
Print(32, "smp processor affinity enabled.\n");
else
Print(32, "smp processor affinity disabled.\n");
} else if (OptionMatch("smpmin", *args)) {
if (nargs < 2) {
printf("usage: smpmin <depth>\n");
return 1;
}
smp_min_split_depth
= atoi(args
[1]);
Print(32, "minimum thread depth set to %d.\n", smp_min_split_depth);
} else if (OptionMatch("smpgroup", *args)) {
if (nargs < 2) {
printf("usage: smpgroup <threads>\n");
return 1;
}
smp_split_group
= atoi(args
[1]);
Print(32, "maximum thread group size set to %d.\n", smp_split_group);
} else if (OptionMatch("smpmt", *args) || OptionMatch("mt", *args)
|| OptionMatch("cores", *args)) {
int proc;
if (nargs < 2) {
printf("usage: smpmt=<threads>\n");
return 1;
}
if (thinking || pondering)
return 3;
allow_cores = 0;
if (xboard)
Print(4095, "Warning-- xboard 'cores' option disabled\n");
smp_max_threads
= atoi(args
[1]);
if (smp_max_threads > (int) hardware_processors) { // Pierre-Marie Baty -- added type cast
Print(4095, "ERROR - machine has %d processors.\n",
hardware_processors);
Print(4095, "ERROR - max threads can not exceed this limit.\n");
smp_max_threads = hardware_processors;
}
if (smp_max_threads > CPUS) {
Print(4095, "ERROR - Crafty was compiled with CPUS=%d.", CPUS);
Print(4095, " mt can not exceed this value.\n");
smp_max_threads = CPUS;
}
if (smp_max_threads == 1) {
Print(4095, "ERROR - max threads can be set to zero (0) to");
Print(4095, " disable parallel search, otherwise it must be > 1.\n");
smp_max_threads = 0;
}
if (smp_max_threads)
Print(32, "max threads set to %d.\n", smp_max_threads);
else
Print(32, "parallel threads disabled.\n");
for (proc = 1; proc < CPUS; proc++)
if (proc >= smp_max_threads)
thread[proc].terminate = 1;
} else if (OptionMatch("smpnice", *args)) {
if (nargs < 2) {
printf("usage: smpnice 0|1\n");
return 1;
}
smp_nice
= atoi(args
[1]);
if (smp_nice)
Print(32, "SMP terminate extra threads when idle.\n");
else
Print(32, "SMP keep extra threads spinning when idle.\n");
} else if (OptionMatch("smpnuma", *args)) {
if (nargs < 2) {
printf("usage: smpnuma 0|1\n");
return 1;
}
smp_numa
= atoi(args
[1]);
if (smp_numa)
Print(32, "SMP NUMA mode enabled.\n");
else
Print(32, "SMP NUMA mode disabled.\n");
} else if (OptionMatch("smproot", *args)) {
if (nargs < 2) {
printf("usage: smproot 0|1\n");
return 1;
}
smp_split_at_root
= atoi(args
[1]);
if (smp_split_at_root)
Print(32, "SMP search split at ply >= 1.\n");
else
Print(32, "SMP search split at ply > 1.\n");
} else if (OptionMatch("smpgsl", *args)) {
if (nargs < 2) {
printf("usage: smpgsl <n>\n");
return 1;
}
smp_gratuitous_limit
= atoi(args
[1]);
Print(32, "maximum gratuitous splits allowed %d.\n",
smp_gratuitous_limit);
} else if (OptionMatch("smpgsd", *args)) {
if (nargs < 2) {
printf("usage: smpgsd <nodes>\n");
return 1;
}
smp_gratuitous_depth
= atoi(args
[1]);
Print(32, "gratuitous split min depth %d.\n", smp_gratuitous_depth);
}
/*
************************************************************
* *
* "sn" command sets a specific number of nodes to search *
* before stopping. Note: this requires -DNODES as an *
* option when building Crafty. *
* *
************************************************************
*/
else if (OptionMatch("sn", *args)) {
if (nargs < 2) {
printf("usage: sn <nodes>\n");
return 1;
}
search_nodes
= atoi(args
[1]);
Print(32, "search nodes set to %" PRIu64 ".\n", search_nodes);
ponder = 0;
}
/*
************************************************************
* *
* "speech" command turns speech on/off. *
* *
************************************************************
*/
else if (OptionMatch("speech", *args)) {
if (nargs < 2) {
printf("usage: speech on|off\n");
return 1;
}
speech = 1;
else if (!strcmp(args
[1], "off"))
speech = 0;
if (speech)
Print(4095, "Audio output enabled\n");
else
Print(4095, "Audio output disabled\n");
}
/*
************************************************************
* *
* "st" command sets a specific search time to control the *
* tree search time. *
* *
************************************************************
*/
else if (OptionMatch("st", *args)) {
if (nargs < 2) {
return 1;
}
search_time_limit
= (int) (atof(args
[1]) * 100); // Pierre-Marie Baty -- added type cast
Print(32, "search time set to %.2f.\n",
(float) search_time_limit / 100.0);
}
/*
************************************************************
* *
* "swindle" command turns swindle mode off/on. *
* *
************************************************************
*/
else if (OptionMatch("swindle", *args)) {
swindle_mode = 1;
else if (!strcmp(args
[1], "off"))
swindle_mode = 0;
else
printf("usage: swindle on|off\n");
}
/*
************************************************************
* *
* "tags" command lists the current PGN header tags. *
* *
************************************************************
*/
else if (OptionMatch("tags", *args)) {
struct tm *timestruct;
uint64_t secs;
printf("[Event \"%s\"]\n", pgn_event
);
printf("[Site \"%s\"]\n", pgn_site
);
printf("[Date \"%4d.%02d.%02d\"]\n", timestruct
->tm_year
+ 1900,
timestruct->tm_mon + 1, timestruct->tm_mday);
printf("[Round \"%s\"]\n", pgn_round
);
printf("[White \"%s\"]\n", pgn_white
);
printf("[WhiteElo \"%s\"]\n", pgn_white_elo
);
printf("[Black \"%s\"]\n", pgn_black
);
printf("[BlackElo \"%s\"]\n", pgn_black_elo
);
printf("[Result \"%s\"]\n", pgn_result
);
}
/*
************************************************************
* *
* "test" command runs a test suite of problems and *
* displays results. *
* *
************************************************************
*/
else if (OptionMatch("test", *args)) {
FILE *unsolved = NULL;
int save_noise, save_display;
if (thinking || pondering)
return 2;
nargs = ReadParse(buffer, args, " \t;=");
if (nargs < 2) {
printf("usage: test <filename> [exitcnt]\n");
return 1;
}
save_noise = noise_level;
save_display = display_options;
if (nargs > 2)
early_exit
= atoi(args
[2]);
if (nargs > 3)
unsolved
= fopen(args
[3], "w+");
Test(args[1], unsolved, 0, 0);
noise_level = save_noise;
display_options = save_display;
ponder_move = 0;
last_pv.pathd = 0;
last_pv.pathl = 0;
if (unsolved)
}
/*
************************************************************
* *
* "time" is used to set the basic search timing controls. *
* The general form of the command is as follows: *
* *
* time nmoves/ntime/[nmoves/ntime]/[increment] *
* *
* nmoves/ntime represents a traditional first time *
* control when nmoves is an integer representing the *
* number of moves and ntime is the total time allowed for *
* these moves. The [optional] nmoves/ntime is a *
* traditional secondary time control. Increment is a *
* feature related to ics play and emulates the fischer *
* clock where "increment" is added to the time left after *
* each move is made. *
* *
* As an alternative, nmoves can be "sd" which represents *
* a "sudden death" time control of the remainder of the *
* game played in ntime. The optional secondary time *
* control can be a sudden-death time control, as in the *
* following example: *
* *
* time 60/30/sd/30 *
* *
* This sets 60 moves in 30 minutes, then game in 30 *
* additional minutes. An increment can be added if *
* desired. *
* *
************************************************************
*/
else if (OptionMatch("time", *args)) {
if (xboard) {
tc_time_remaining
[Flip
(game_wtm
)] = atoi(args
[1]);
if (log_file && time_limit > 99)
fprintf(log_file
, "time remaining: %s (Crafty).\n",
DisplayTime(tc_time_remaining[Flip(game_wtm)]));
} else {
if (thinking || pondering)
return 2;
tc_moves = 60;
tc_time = 180000;
tc_moves_remaining[white] = 60;
tc_moves_remaining[black] = 60;
tc_time_remaining[white] = 180000;
tc_time_remaining[black] = 180000;
tc_secondary_moves = 60;
tc_secondary_time = 180000;
tc_increment = 0;
tc_sudden_death = 0;
/*
first let's pick off the basic time control (moves/minutes)
*/
if (nargs > 1)
tc_sudden_death = 1;
tc_moves = 1000;
}
if (nargs > 2) {
tc_moves
= atoi(args
[1]);
tc_time
= atoi(args
[2]) * 100;
}
/*
now let's pick off the secondary time control (moves/minutes)
*/
tc_secondary_time = tc_time;
tc_secondary_moves = tc_moves;
if (nargs > 4) {
tc_sudden_death = 2;
tc_secondary_moves = 1000;
} else
tc_secondary_moves
= atoi(args
[3]);
tc_secondary_time
= atoi(args
[4]) * 100;
}
if (nargs > 5)
tc_increment
= atoi(args
[5]) * 100;
tc_time_remaining[white] = tc_time;
tc_time_remaining[black] = tc_time;
tc_moves_remaining[white] = tc_moves;
tc_moves_remaining[black] = tc_moves;
if (!tc_sudden_death) {
Print(32, "%d moves/%d minutes primary time control\n", tc_moves,
tc_time / 100);
Print(32, "%d moves/%d minutes secondary time control\n",
tc_secondary_moves, tc_secondary_time / 100);
if (tc_increment)
Print(32, "increment %d seconds.\n", tc_increment / 100);
} else if (tc_sudden_death == 1) {
Print(32, " game/%d minutes primary time control\n", tc_time / 100);
if (tc_increment)
Print(32, "increment %d seconds.\n", tc_increment / 100);
} else if (tc_sudden_death == 2) {
Print(32, "%d moves/%d minutes primary time control\n", tc_moves,
tc_time / 100);
Print(32, "game/%d minutes secondary time control\n",
tc_secondary_time / 100);
if (tc_increment)
Print(32, "increment %d seconds.\n", tc_increment / 100);
}
tc_time *= 60;
tc_time_remaining[white] *= 60;
tc_time_remaining[black] *= 60;
tc_secondary_time *= 60;
tc_safety_margin = tc_time / 6;
}
}
/*
************************************************************
* *
* "timebook" command is used to adjust Crafty's time *
* usage after it leaves the opening book. The first *
* value specifies the multiplier for the time added to *
* the first move out of book expressed as a percentage *
* (100 is 100% for example). The second value specifies *
* the "span" (number of moves) that this multiplier *
* decays over. For example, "timebook 100 10" says to *
* add 100% of the normal search time for the first move *
* out of book, then 90% for the next, until after 10 *
* non-book moves have been played, the percentage has *
* dropped back to 0 where it will stay for the rest of *
* the game. *
* *
************************************************************
*/
else if (OptionMatch("timebook", *args)) {
if (nargs < 3) {
printf("usage: timebook <percentage> <move span>\n");
return 1;
}
first_nonbook_factor
= atoi(args
[1]);
first_nonbook_span
= atoi(args
[2]);
if (first_nonbook_factor < 0 || first_nonbook_factor > 500) {
Print(4095, "ERROR, factor must be >= 0 and <= 500\n");
first_nonbook_factor = 0;
}
if (first_nonbook_span < 0 || first_nonbook_span > 30) {
Print(4095, "ERROR, span must be >= 0 and <= 30\n");
first_nonbook_span = 0;
}
}
/*
************************************************************
* *
* "trace" command sets the search trace level which will *
* dump the tree as it is searched. *
* *
************************************************************
*/
else if (OptionMatch("trace", *args)) {
#if !defined(TRACE)
("Sorry, but I can't display traces unless compiled with -DTRACE\n");
#endif
if (nargs < 2) {
printf("usage: trace <depth>\n");
return 1;
}
trace_level
= atoi(args
[1]);
printf("trace=%d\n", trace_level
);
}
/*
************************************************************
* *
* "undo" command backs up 1/2 move, which leaves the *
* opposite side on move. [xboard compatibility] *
* *
************************************************************
*/
else if (OptionMatch("undo", *args)) {
if (thinking || pondering)
return 2;
if (!game_wtm || move_number != 1) {
game_wtm = Flip(game_wtm);
if (Flip(game_wtm))
move_number--;
sprintf(buffer
, "reset %d", move_number
);
Option(tree);
}
}
/*
************************************************************
* *
* "usage" command controls the time usage multiplier *
* factors used in the game - percentage increase or *
* decrease in time used up front. Enter a number between *
* 1 to 100 for the % decrease (negative value) or to *
* increase (positive value) although other time *
* limitation controls may kick in. This more commonly *
* used in the .craftyrc/crafty.rc file. *
* *
************************************************************
*/
else if (OptionMatch("usage", *args)) {
if (nargs < 2) {
printf("usage: usage <percentage>\n");
return 1;
}
usage_level
= atoi(args
[1]);
if (usage_level > 50)
usage_level = 50;
else if (usage_level < -50)
usage_level = -50;
Print(32, "time usage up front set to %d percent increase/(-)decrease.\n",
usage_level);
}
/*
************************************************************
* *
* "variant" command sets the wild variant being played *
* on a chess server. [xboard compatibility]. *
* *
************************************************************
*/
else if (OptionMatch("variant", *args)) {
if (thinking || pondering)
return 2;
printf("command=[%s]\n", buffer
);
return -1;
}
/*
************************************************************
* *
* "whisper" command sets whisper mode for ICS. =1 will *
* whisper mate announcements, =2 will whisper scores and *
* other info, =3 will whisper scores and PV, =4 adds the *
* list of book moves, =5 displays the PV after each *
* iteration completes, and =6 displays the PV each time *
* it changes in an iteration. *
* *
************************************************************
*/
else if (OptionMatch("whisper", *args)) {
if (nargs < 2) {
printf("usage: whisper <level>\n");
return 1;
}
kibitz
= 16 + Min
(0, atoi(args
[1]));
}
/*
************************************************************
* *
* "white" command sets white to move (wtm). *
* *
************************************************************
*/
else if (OptionMatch("white", *args)) {
if (thinking || pondering)
return 2;
ponder_move = 0;
last_pv.pathd = 0;
last_pv.pathl = 0;
if (!game_wtm)
Pass();
force = 0;
}
/*
************************************************************
* *
* "wild" command sets up an ICS wild position (only 7 at *
* present, but any can be added easily, except for those *
* that Crafty simply can't play (two kings, invisible *
* pieces, etc.) *
* *
************************************************************
*/
else if (OptionMatch("wild", *args)) {
int i;
if (nargs < 2) {
printf("usage: wild <value>\n");
return 1;
}
switch (i) {
case 7:
strcpy(buffer
, "setboard 4k/5ppp/////PPP/3K/ w");
Option(tree);
break;
default:
printf("sorry, only wild7 implemented at present\n");
break;
}
}
/*
************************************************************
* *
* "xboard" command is normally invoked from main() via *
* the xboard command-line option. It sets proper *
* defaults for Xboard interface requirements. *
* *
************************************************************
*/
else if (OptionMatch("xboard", *args) || OptionMatch("winboard", *args)) {
if (!xboard) {
signal(SIGINT, SIG_IGN);
xboard = 1;
display_options = 2048;
Print(-1, "\n");
Print(-1, "tellicsnoalias set 1 Crafty v%s (%d cpus)\n", version, Max(1,
smp_max_threads));
Print(-1, "tellicsnoalias kibitz Hello from Crafty v%s! (%d cpus)\n",
version, Max(1, smp_max_threads));
}
}
/*
************************************************************
* *
* "?" command does nothing, but since this is the "move *
* now" keystroke, if Crafty is not searching, this will *
* simply "wave it off" rather than produce an error. *
* *
************************************************************
*/
else if (OptionMatch("?", *args)) {
}
/*
************************************************************
* *
* unknown command, it must be a move. *
* *
************************************************************
*/
else
return 0;
/*
************************************************************
* *
* command executed, return for another. *
* *
************************************************************
*/
return 1;
}
/*
*******************************************************************************
* *
* OptionMatch() is used to recognize user commands. It requires that the *
* command (text input which is the *2nd parameter* conform to the following *
* simple rules: *
* *
* 1. The input must match the command, starting at the left-most *
* character. *
* 2. If the command starts with a sequence of characters that could *
* be interpreted as a chess move as well (re for reset and/or rook *
* to the e-file) then the input must match enough of the command *
* to get past the ambiguity (res would be minimum we will accept *
* for the reset command.) *
* *
*******************************************************************************
*/
int OptionMatch(char *command, char *input) {
/*
************************************************************
* *
* check for the obvious exact match first. *
* *
************************************************************
*/
return 1;
/*
************************************************************
* *
* now use strstr() to see if "input" is in "command." the *
* first requirement is that input matches command *
* starting at the very left-most character. *
* *
************************************************************
*/
if (strstr(command
, input
) == command
)
return 1;
return 0;
}
void OptionPerft(TREE * RESTRICT tree, int ply, int depth, int wtm) {
unsigned *mv;
#if defined(TRACE)
static char line[256];
static char move[16], *p[64];
#endif
tree->last[ply] = GenerateCaptures(tree, ply, wtm, tree->last[ply - 1]);
for (mv = tree->last[ply - 1]; mv < tree->last[ply]; mv++)
if (Captured(*mv) == king)
return;
tree->last[ply] = GenerateNoncaptures(tree, ply, wtm, tree->last[ply]);
#if defined(TRACE)
p[1] = line;
#endif
for (mv = tree->last[ply - 1]; mv < tree->last[ply]; mv++) {
#if defined(TRACE)
strcpy(move
, OutputMove
(tree
, ply
, wtm
, *mv
));
#endif
MakeMove(tree, ply, wtm, *mv);
#if defined(TRACE)
if (ply <= trace_level) {
p
[ply
+ 1] = line
+ strlen(line
);
if (ply == trace_level)
}
#endif
if (depth - 1)
OptionPerft(tree, ply + 1, depth - 1, Flip(wtm));
else if (!Check(wtm))
total_moves++;
UnmakeMove(tree, ply, wtm, *mv);
}
}