- #include "chess.h" 
- #include "data.h" 
- /* last modified 01/14/09 */ 
- /* 
-  ******************************************************************************* 
-  *                                                                             * 
-  *   Killer() is used to maintain the two killer moves for each ply.  the most * 
-  *   recently used killer is always first in the list.                         * 
-  *                                                                             * 
-  ******************************************************************************* 
-  */ 
- void Killer(TREE * RESTRICT tree, int ply, int move) { 
- /* 
-  ************************************************************ 
-  *                                                          * 
-  *  If the best move so far is a capture or a promotion,    * 
-  *  return, since we try good captures and promotions       * 
-  *  before searching killer heuristic moves anyway.         * 
-  *                                                          * 
-  ************************************************************ 
-  */ 
-   if (CaptureOrPromote(move)) 
-     return; 
- /* 
-  ************************************************************ 
-  *                                                          * 
-  *  Now, add this move to the current killer moves if it is * 
-  *  not already there.  If the move is already first in the * 
-  *  list, leave it there, otherwise move the first one down * 
-  *  to slot two and insert this move into slot one.         * 
-  *                                                          * 
-  ************************************************************ 
-  */ 
-   if (tree->killers[ply].move1 != move) { 
-     tree->killers[ply].move2 = tree->killers[ply].move1; 
-     tree->killers[ply].move1 = move; 
-   } 
- } 
-