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  1. #include <stddef.h>
  2. #include "chess.h"
  3. #include "data.h"
  4. #if defined(UNIX)
  5. #  include <unistd.h>
  6. #  include <sys/types.h>
  7. #  include <sys/stat.h>
  8. #else
  9. #  include <fcntl.h>    /* needed for definition of "_O_BINARY" */
  10. #endif
  11. /*
  12.  *******************************************************************************
  13.  *                                                                             *
  14.  *   Initialize() performs routine initialization before anything else is      *
  15.  *   attempted.  It uses a group of service routines to initialize various     *
  16.  *   data structures that are needed before the engine can do anything at all. *
  17.  *                                                                             *
  18.  *******************************************************************************
  19.  */
  20. void Initialize() {
  21.   int /*i, */major, id; // Pierre-Marie Baty -- unused variable
  22.   TREE *tree;
  23.   int j;
  24.  
  25.   tree = block[0];
  26.   for (j = 1; j < MAX_BLOCKS + 1; j++)
  27.     block[j] = NULL;
  28.   InitializeMasks();
  29.   InitializeMagic();
  30.   InitializeSMP();
  31.   InitializeAttackBoards();
  32.   InitializePawnMasks();
  33.   InitializeChessBoard(tree);
  34.   InitializeKillers();
  35. #if !defined(UNIX)
  36.   _fmode = _O_BINARY;   /* set file mode binary to avoid text translation */
  37. #endif
  38. #if defined(EPD)
  39.   EGInit();
  40. #endif
  41.   tree->last[0] = tree->move_list;
  42.   tree->last[1] = tree->move_list;
  43.   sprintf(log_filename, "%s/book.bin", book_path);
  44.   book_file = fopen(log_filename, "rb+");
  45.   if (!book_file) {
  46.     book_file = fopen(log_filename, "rb");
  47.     if (!book_file) {
  48.       Print(128, "unable to open book file [%s/book.bin].\n", book_path);
  49.       Print(128, "book is disabled\n");
  50.     } else {
  51.       Print(128, "unable to open book file [%s/book.bin] for \"write\".\n",
  52.           book_path);
  53.       Print(128, "learning is disabled\n");
  54.     }
  55.   }
  56.   sprintf(log_filename, "%s/books.bin", book_path);
  57.   normal_bs_file = fopen(log_filename, "rb");
  58.   books_file = normal_bs_file;
  59.   if (!normal_bs_file)
  60.     Print(128, "unable to open book file [%s/books.bin].\n", book_path);
  61.   sprintf(log_filename, "%s/bookc.bin", book_path);
  62.   computer_bs_file = fopen(log_filename, "rb");
  63.   if (computer_bs_file)
  64.     Print(128, "found computer opening book file [%s/bookc.bin].\n",
  65.         book_path);
  66.   if (book_file) {
  67.     int maj_min;
  68.     fseek(book_file, 0-sizeof(int), SEEK_END); // Pierre-Marie Baty -- fixed signedness warning
  69.     fread(&maj_min, 4, 1, book_file);
  70.     major = BookIn32((unsigned char *) &maj_min);
  71.     major = major >> 16;
  72.     if (major < 23) {
  73.       Print(4095, "\nERROR!  book.bin not made by version 23.0 or later\n");
  74.       fclose(book_file);
  75.       fclose(books_file);
  76.       book_file = 0;
  77.       books_file = 0;
  78.     }
  79.   }
  80.   id = InitializeGetLogID();
  81.   sprintf(log_filename, "%s/log.%03d", log_path, id);
  82.   sprintf(history_filename, "%s/game.%03d", log_path, id);
  83.   log_file = fopen(log_filename, "w");
  84.   history_file = fopen(history_filename, "w+");
  85.   if (!history_file) {
  86.     printf("ERROR, unable to open game history file, exiting\n");
  87.     CraftyExit(1);
  88.   }
  89.   AlignedMalloc((void **) &trans_ref, 64,
  90.       sizeof(HASH_ENTRY) * hash_table_size);
  91.   AlignedMalloc((void **) &hash_path, 64,
  92.       sizeof(HPATH_ENTRY) * hash_path_size);
  93.   AlignedMalloc((void **) &pawn_hash_table, 32,
  94.       sizeof(PAWN_HASH_ENTRY) * pawn_hash_table_size);
  95.   if (!trans_ref) {
  96.     Print(128,
  97.         "AlignedMalloc() failed, not enough memory (primary trans/ref table).\n");
  98.     hash_table_size = 0;
  99.     trans_ref = 0;
  100.   }
  101.   if (!pawn_hash_table) {
  102.     Print(128,
  103.         "AlignedMalloc() failed, not enough memory (pawn hash table).\n");
  104.     pawn_hash_table_size = 0;
  105.     pawn_hash_table = 0;
  106.   }
  107. /*
  108.  ************************************************************
  109.  *                                                          *
  110.  *  Now for some NUMA stuff.  We need to allocate the local *
  111.  *  memory for each processor, but we can't touch it here   *
  112.  *  or it will be faulted in and be allocated on the        *
  113.  *  current CPU, which is not where it should be located    *
  114.  *  for optimal NUMA performance.  ThreadInit() will do the *
  115.  *  actual initialization after each new process is created *
  116.  *  so that the pages of local memory will be faulted in on *
  117.  *  the correct processor and use local node memory for     *
  118.  *  optimal performance.                                    *
  119.  *                                                          *
  120.  *  If we are using CPU affinity, we need to set this up    *
  121.  *  for thread 0 BEFORE we initialize the split blocks so   *
  122.  *  that they will fault in on the correct node.            *
  123.  *                                                          *
  124.  ************************************************************
  125.  */
  126. #if defined(AFFINITY)
  127.   cpu_set_t cpuset;
  128.   pthread_t current_thread = pthread_self();
  129.  
  130.   CPU_ZERO(&cpuset);
  131.   CPU_SET(0, &cpuset);
  132.   pthread_setaffinity_np(current_thread, sizeof(cpu_set_t), &cpuset);
  133. #endif
  134. #if !defined(UNIX)
  135.   ThreadMalloc((int) 0);
  136. #else
  137.   for (i = 0; i < CPUS; i++) {
  138.     for (j = 0; j < MAX_BLOCKS_PER_CPU; j++) {
  139.       AlignedMalloc((void **) &block[i * MAX_BLOCKS_PER_CPU + j + 1], 2048,
  140.           (size_t) sizeof(TREE));
  141.     }
  142.   }
  143.   for (i = 1; i < MAX_BLOCKS_PER_CPU; i++) {
  144.     memset((void *) block[i], 0, sizeof(TREE));
  145.     LockInit(block[i]->lock);
  146.   }
  147. #endif
  148.   initialized_threads++;
  149.   InitializeHashTables();
  150.   InitializeKingSafety();
  151. }
  152.  
  153. /*
  154.  *******************************************************************************
  155.  *                                                                             *
  156.  *   InitializeAttackBoards() is used to initialize the basic bitboards that   *
  157.  *   deal with what squares a piece attacks.                                   *
  158.  *                                                                             *
  159.  *******************************************************************************
  160.  */
  161. void InitializeAttackBoards(void) {
  162.   int i, j, frank, ffile, trank, tfile, nmobility;
  163.   int sq, lastsq;
  164.   static const int knightsq[8] = { -17, -15, -10, -6, 6, 10, 15, 17 };
  165.   static const int bishopsq[4] = { -9, -7, 7, 9 };
  166.   static const int rooksq[4] = { -8, -1, 1, 8 };
  167.   uint64_t sqs;
  168.  
  169. /*
  170.  initialize pawn attack boards
  171.  */
  172.   for (i = 0; i < 64; i++) {
  173.     pawn_attacks[white][i] = 0;
  174.     if (i < 56)
  175.       for (j = 2; j < 4; j++) {
  176.         sq = i + bishopsq[j];
  177.         if (Abs(Rank(sq) - Rank(i)) == 1 && Abs(File(sq) - File(i)) == 1 &&
  178.             sq < 64 && sq > -1)
  179.           pawn_attacks[white][i] =
  180.               pawn_attacks[white][i] | (uint64_t) 1 << sq;
  181.       }
  182.     pawn_attacks[black][i] = 0;
  183.     if (i > 7)
  184.       for (j = 0; j < 2; j++) {
  185.         sq = i + bishopsq[j];
  186.         if (Abs(Rank(sq) - Rank(i)) == 1 && Abs(File(sq) - File(i)) == 1 &&
  187.             sq < 64 && sq > -1)
  188.           pawn_attacks[black][i] =
  189.               pawn_attacks[black][i] | (uint64_t) 1 << sq;
  190.       }
  191.   }
  192. /*
  193.  initialize knight attack board
  194.  */
  195.   for (i = 0; i < 64; i++) {
  196.     knight_attacks[i] = 0;
  197.     frank = Rank(i);
  198.     ffile = File(i);
  199.     for (j = 0; j < 8; j++) {
  200.       sq = i + knightsq[j];
  201.       if (sq < 0 || sq > 63)
  202.         continue;
  203.       trank = Rank(sq);
  204.       tfile = File(sq);
  205.       if (Abs(frank - trank) > 2 || Abs(ffile - tfile) > 2)
  206.         continue;
  207.       knight_attacks[i] = knight_attacks[i] | (uint64_t) 1 << sq;
  208.     }
  209.     nmobility = -lower_n;
  210.     for (j = 0; j < 4; j++)
  211.       nmobility +=
  212.           PopCnt(knight_attacks[i] & mobility_mask_n[j]) *
  213.           mobility_score_n[j];
  214.     knight_mobility_table[i] = nmobility;
  215.   }
  216. /*
  217.  initialize bishop/queen attack boards and masks
  218.  */
  219.   for (i = 0; i < 64; i++) {
  220.     for (j = 0; j < 4; j++) {
  221.       sq = i;
  222.       lastsq = sq;
  223.       sq = sq + bishopsq[j];
  224.       while (Abs(Rank(sq) - Rank(lastsq)) == 1 &&
  225.           Abs(File(sq) - File(lastsq)) == 1 && sq < 64 && sq > -1) {
  226.         if (bishopsq[j] == 7)
  227.           plus7dir[i] = plus7dir[i] | (uint64_t) 1 << sq;
  228.         else if (bishopsq[j] == 9)
  229.           plus9dir[i] = plus9dir[i] | (uint64_t) 1 << sq;
  230.         else if (bishopsq[j] == -7)
  231.           minus7dir[i] = minus7dir[i] | (uint64_t) 1 << sq;
  232.         else
  233.           minus9dir[i] = minus9dir[i] | (uint64_t) 1 << sq;
  234.         lastsq = sq;
  235.         sq = sq + bishopsq[j];
  236.       }
  237.     }
  238.   }
  239.   plus1dir[64] = 0;
  240.   plus7dir[64] = 0;
  241.   plus8dir[64] = 0;
  242.   plus9dir[64] = 0;
  243.   minus1dir[64] = 0;
  244.   minus7dir[64] = 0;
  245.   minus8dir[64] = 0;
  246.   minus9dir[64] = 0;
  247. /*
  248.  initialize rook/queen attack boards
  249.  */
  250.   for (i = 0; i < 64; i++) {
  251.     for (j = 0; j < 4; j++) {
  252.       sq = i;
  253.       lastsq = sq;
  254.       sq = sq + rooksq[j];
  255.       while (((Abs(Rank(sq) - Rank(lastsq)) == 1 &&
  256.                   Abs(File(sq) - File(lastsq)) == 0)
  257.               || (Abs(Rank(sq) - Rank(lastsq)) == 0 &&
  258.                   Abs(File(sq) - File(lastsq)) == 1)) && sq < 64 && sq > -1) {
  259.         if (rooksq[j] == 1)
  260.           plus1dir[i] = plus1dir[i] | (uint64_t) 1 << sq;
  261.         else if (rooksq[j] == 8)
  262.           plus8dir[i] = plus8dir[i] | (uint64_t) 1 << sq;
  263.         else if (rooksq[j] == -1)
  264.           minus1dir[i] = minus1dir[i] | (uint64_t) 1 << sq;
  265.         else
  266.           minus8dir[i] = minus8dir[i] | (uint64_t) 1 << sq;
  267.         lastsq = sq;
  268.         sq = sq + rooksq[j];
  269.       }
  270.     }
  271.   }
  272. /*
  273.  initialize bishop attack board
  274.  */
  275.   for (i = 0; i < 64; i++) {
  276.     bishop_attacks[i] =
  277.         plus9dir[i] | minus9dir[i] | plus7dir[i] | minus7dir[i];
  278.   }
  279. /*
  280.  initialize rook attack board
  281.  */
  282.   for (i = 0; i < 64; i++) {
  283.     rook_attacks[i] = file_mask[File(i)] | rank_mask[Rank(i)];
  284.   }
  285. /*
  286.  initialize king attack board
  287.  */
  288.   for (i = 0; i < 64; i++) {
  289.     king_attacks[i] = 0;
  290.     for (j = 0; j < 64; j++) {
  291.       if (Distance(i, j) == 1)
  292.         king_attacks[i] = king_attacks[i] | SetMask(j);
  293.     }
  294.   }
  295. /*
  296.  direction[sq1][sq2] gives the "move direction" to move from
  297.  sq1 to sq2.  intervening[sq1][sq2] gives a bit vector that indicates
  298.  which squares must be unoccupied in order for <sq1> to attack <sq2>,
  299.  assuming a sliding piece is involved.  to use this, you simply have
  300.  to Or(intervening[sq1][sq2],occupied_squares) and if the result is
  301.  "0" then a sliding piece on sq1 would attack sq2 and vice-versa.
  302.  */
  303.   for (i = 0; i < 64; i++) {
  304.     for (j = 0; j < 64; j++)
  305.       intervening[i][j] = 0;
  306.     sqs = plus1dir[i];
  307.     while (sqs) {
  308.       j = LSB(sqs);
  309.       directions[i][j] = 1;
  310.       intervening[i][j] = plus1dir[i] ^ plus1dir[j - 1];
  311.       sqs &= sqs - 1;
  312.     }
  313.     sqs = plus7dir[i];
  314.     while (sqs) {
  315.       j = LSB(sqs);
  316.       directions[i][j] = 7;
  317.       intervening[i][j] = plus7dir[i] ^ plus7dir[j - 7];
  318.       sqs &= sqs - 1;
  319.     }
  320.     sqs = plus8dir[i];
  321.     while (sqs) {
  322.       j = LSB(sqs);
  323.       directions[i][j] = 8;
  324.       intervening[i][j] = plus8dir[i] ^ plus8dir[j - 8];
  325.       sqs &= sqs - 1;
  326.     }
  327.     sqs = plus9dir[i];
  328.     while (sqs) {
  329.       j = LSB(sqs);
  330.       directions[i][j] = 9;
  331.       intervening[i][j] = plus9dir[i] ^ plus9dir[j - 9];
  332.       sqs &= sqs - 1;
  333.     }
  334.     sqs = minus1dir[i];
  335.     while (sqs) {
  336.       j = LSB(sqs);
  337.       directions[i][j] = -1;
  338.       intervening[i][j] = minus1dir[i] ^ minus1dir[j + 1];
  339.       sqs &= sqs - 1;
  340.     }
  341.     sqs = minus7dir[i];
  342.     while (sqs) {
  343.       j = LSB(sqs);
  344.       directions[i][j] = -7;
  345.       intervening[i][j] = minus7dir[i] ^ minus7dir[j + 7];
  346.       sqs &= sqs - 1;
  347.     }
  348.     sqs = minus8dir[i];
  349.     while (sqs) {
  350.       j = LSB(sqs);
  351.       directions[i][j] = -8;
  352.       intervening[i][j] = minus8dir[i] ^ minus8dir[j + 8];
  353.       sqs &= sqs - 1;
  354.     }
  355.     sqs = minus9dir[i];
  356.     while (sqs) {
  357.       j = LSB(sqs);
  358.       directions[i][j] = -9;
  359.       intervening[i][j] = minus9dir[i] ^ minus9dir[j + 9];
  360.       sqs &= sqs - 1;
  361.     }
  362.   }
  363. }
  364.  
  365. /*
  366.  *******************************************************************************
  367.  *                                                                             *
  368.  *   InitializeMagic() initializes the magic number tables used in the new     *
  369.  *   magic move generation algorithm.  We also initialize a set of parallel    *
  370.  *   tables that contain mobility scores for each possible set of magic attack *
  371.  *   vectors, which saves significant time in the evaluation, since it is done *
  372.  *   here before the game actually starts.                                     *
  373.  *                                                                             *
  374.  *******************************************************************************
  375.  */
  376. void InitializeMagic(void) {
  377.   int i, j;
  378.   int initmagicmoves_bitpos64_database[64] = {
  379.     63, 0, 58, 1, 59, 47, 53, 2,
  380.     60, 39, 48, 27, 54, 33, 42, 3,
  381.     61, 51, 37, 40, 49, 18, 28, 20,
  382.     55, 30, 34, 11, 43, 14, 22, 4,
  383.     62, 57, 46, 52, 38, 26, 32, 41,
  384.     50, 36, 17, 19, 29, 10, 13, 21,
  385.     56, 45, 25, 31, 35, 16, 9, 12,
  386.     44, 24, 15, 8, 23, 7, 6, 5
  387.   };
  388. /*
  389.  Bishop attacks and mobility
  390.  */
  391.   for (i = 0; i < 64; i++) {
  392.     int squares[64];
  393.     int numsquares = 0;
  394.     uint64_t temp = magic_bishop_mask[i];
  395.  
  396.     while (temp) {
  397.       uint64_t abit = temp & (0-temp); // Pierre-Marie Baty -- fixed signedness warning
  398.  
  399.       squares[numsquares++] =
  400.           initmagicmoves_bitpos64_database[(abit *
  401.               0x07EDD5E59A4E28C2ull) >> 58];
  402.       temp ^= abit;
  403.     }
  404.     for (temp = 0; temp < (uint64_t) 1 << numsquares; temp++) {
  405.       uint64_t moves;
  406.       int t = -lower_b;
  407.       uint64_t tempoccupied =
  408.           InitializeMagicOccupied(squares, numsquares, temp);
  409.       moves = InitializeMagicBishop(i, tempoccupied);
  410.       *(magic_bishop_indices[i] +
  411.           (tempoccupied * magic_bishop[i] >> magic_bishop_shift[i])) = moves;
  412.       moves |= SetMask(i);
  413.       for (j = 0; j < 4; j++)
  414.         t += PopCnt(moves & mobility_mask_b[j]) * mobility_score_b[j];
  415.       if (t < 0)
  416.         t *= 2;
  417.       *(magic_bishop_mobility_indices[i] +
  418.           (tempoccupied * magic_bishop[i] >> magic_bishop_shift[i])) = t;
  419.     }
  420.   }
  421. /*
  422.  Rook attacks and mobility
  423.  */
  424.   for (i = 0; i < 64; i++) {
  425.     int squares[64];
  426.     int numsquares = 0;
  427.     int t;
  428.     uint64_t temp = magic_rook_mask[i];
  429.  
  430.     while (temp) {
  431.       uint64_t abit = temp & (0-temp); // Pierre-Marie Baty -- fixed signedness warning
  432.  
  433.       squares[numsquares++] =
  434.           initmagicmoves_bitpos64_database[(abit *
  435.               0x07EDD5E59A4E28C2ull) >> 58];
  436.       temp ^= abit;
  437.     }
  438.     for (temp = 0; temp < (uint64_t) 1 << numsquares; temp++) {
  439.       uint64_t tempoccupied =
  440.           InitializeMagicOccupied(squares, numsquares, temp);
  441.       uint64_t moves = InitializeMagicRook(i, tempoccupied);
  442.       *(magic_rook_indices[i] +
  443.           (tempoccupied * magic_rook[i] >> magic_rook_shift[i])) = moves;
  444.       moves |= SetMask(i);
  445.       t = -1;
  446.       for (j = 0; j < 4; j++)
  447.         t += PopCnt(moves & mobility_mask_r[j]) * mobility_score_r[j];
  448.       *(magic_rook_mobility_indices[i] +
  449.           (tempoccupied * magic_rook[i] >> magic_rook_shift[i])) =
  450.           mob_curve_r[t];
  451.  
  452.     }
  453.   }
  454. }
  455.  
  456. /*
  457.  *******************************************************************************
  458.  *                                                                             *
  459.  *   InitializeMagicBishop() does the bishop-specific initialization for a     *
  460.  *   particular square on the board.                                           *
  461.  *                                                                             *
  462.  *******************************************************************************
  463.  */
  464. uint64_t InitializeMagicBishop(int square, uint64_t occupied) {
  465.   uint64_t ret = 0;
  466.   uint64_t abit;
  467.   uint64_t abit2;
  468.   uint64_t rowbits = (uint64_t) 0xFF << 8 * (square / 8);
  469.  
  470.   abit = (uint64_t) 1 << square;
  471.   abit2 = abit;
  472.   do {
  473.     abit <<= 8 - 1;
  474.     abit2 >>= 1;
  475.     if (abit2 & rowbits)
  476.       ret |= abit;
  477.     else
  478.       break;
  479.   } while (abit && !(abit & occupied));
  480.   abit = (uint64_t) 1 << square;
  481.   abit2 = abit;
  482.   do {
  483.     abit <<= 8 + 1;
  484.     abit2 <<= 1;
  485.     if (abit2 & rowbits)
  486.       ret |= abit;
  487.     else
  488.       break;
  489.   } while (abit && !(abit & occupied));
  490.   abit = (uint64_t) 1 << square;
  491.   abit2 = abit;
  492.   do {
  493.     abit >>= 8 - 1;
  494.     abit2 <<= 1;
  495.     if (abit2 & rowbits)
  496.       ret |= abit;
  497.     else
  498.       break;
  499.   } while (abit && !(abit & occupied));
  500.   abit = (uint64_t) 1 << square;
  501.   abit2 = abit;
  502.   do {
  503.     abit >>= 8 + 1;
  504.     abit2 >>= 1;
  505.     if (abit2 & rowbits)
  506.       ret |= abit;
  507.     else
  508.       break;
  509.   } while (abit && !(abit & occupied));
  510.   return ret;
  511. }
  512.  
  513. /*
  514.  *******************************************************************************
  515.  *                                                                             *
  516.  *   InitializeMagicOccupied() generates a specific occupied-square bitboard   *
  517.  *   needed during initialization.                                             *
  518.  *                                                                             *
  519.  *******************************************************************************
  520.  */
  521. uint64_t InitializeMagicOccupied(int *squares, int numSquares,
  522.     uint64_t linoccupied) {
  523.   int i;
  524.   uint64_t ret = 0;
  525.  
  526.   for (i = 0; i < numSquares; i++)
  527.     if (linoccupied & (uint64_t) 1 << i)
  528.       ret |= (uint64_t) 1 << squares[i];
  529.   return ret;
  530. }
  531.  
  532. /*
  533.  *******************************************************************************
  534.  *                                                                             *
  535.  *   InitializeMagicRook() does the rook-specific initialization for a         *
  536.  *   particular square on the board.                                           *
  537.  *                                                                             *
  538.  *******************************************************************************
  539.  */
  540. uint64_t InitializeMagicRook(int square, uint64_t occupied) {
  541.   uint64_t ret = 0;
  542.   uint64_t abit;
  543.   uint64_t rowbits = (uint64_t) 0xFF << 8 * (square / 8);
  544.  
  545.   abit = (uint64_t) 1 << square;
  546.   do {
  547.     abit <<= 8;
  548.     ret |= abit;
  549.   } while (abit && !(abit & occupied));
  550.   abit = (uint64_t) 1 << square;
  551.   do {
  552.     abit >>= 8;
  553.     ret |= abit;
  554.   } while (abit && !(abit & occupied));
  555.   abit = (uint64_t) 1 << square;
  556.   do {
  557.     abit <<= 1;
  558.     if (abit & rowbits)
  559.       ret |= abit;
  560.     else
  561.       break;
  562.   } while (!(abit & occupied));
  563.   abit = (uint64_t) 1 << square;
  564.   do {
  565.     abit >>= 1;
  566.     if (abit & rowbits)
  567.       ret |= abit;
  568.     else
  569.       break;
  570.   } while (!(abit & occupied));
  571.   return ret;
  572. }
  573.  
  574. /*
  575.  *******************************************************************************
  576.  *                                                                             *
  577.  *   InitializeChessBoard() initializes the chess board to the normal starting *
  578.  *   position.   It then calls SetChessBitboards() to correctly set the usual  *
  579.  *   occupied-square bitboards to correspond to the starting position.         *
  580.  *                                                                             *
  581.  *******************************************************************************
  582.  */
  583. void InitializeChessBoard(TREE * tree) {
  584.   int i;
  585.  
  586.   if (strlen(initial_position)) {
  587.     int nargs;
  588.  
  589.     nargs = ReadParse(initial_position, args, " ;");
  590.     SetBoard(tree, nargs, args, 1);
  591.   } else {
  592.     for (i = 0; i < 64; i++)
  593.       PcOnSq(i) = empty;
  594.     game_wtm = 1;
  595. /*
  596.  place pawns
  597.  */
  598.     for (i = 0; i < 8; i++) {
  599.       PcOnSq(i + 8) = pawn;
  600.       PcOnSq(i + 48) = -pawn;
  601.     }
  602. /*
  603.  place knights
  604.  */
  605.     PcOnSq(B1) = knight;
  606.     PcOnSq(G1) = knight;
  607.     PcOnSq(B8) = -knight;
  608.     PcOnSq(G8) = -knight;
  609. /*
  610.  place bishops
  611.  */
  612.     PcOnSq(C1) = bishop;
  613.     PcOnSq(F1) = bishop;
  614.     PcOnSq(C8) = -bishop;
  615.     PcOnSq(F8) = -bishop;
  616. /*
  617.  place rooks
  618.  */
  619.     PcOnSq(A1) = rook;
  620.     PcOnSq(H1) = rook;
  621.     PcOnSq(A8) = -rook;
  622.     PcOnSq(H8) = -rook;
  623. /*
  624.  place queens
  625.  */
  626.     PcOnSq(D1) = queen;
  627.     PcOnSq(D8) = -queen;
  628. /*
  629.  place kings
  630.  */
  631.     PcOnSq(E1) = king;
  632.     PcOnSq(E8) = -king;
  633. /*
  634.  initialize castling status so all castling is legal.
  635.  */
  636.     Castle(0, black) = 3;
  637.     Castle(0, white) = 3;
  638. /*
  639.  initialize enpassant status.
  640.  */
  641.     EnPassant(0) = 0;
  642. /*
  643.  now, set the bit-boards.
  644.  */
  645.     SetChessBitBoards(tree);
  646.   }
  647. /*
  648.  clear the caches.
  649.  */
  650.   for (i = 0; i < 64; i++)
  651.     tree->cache_n[i] = ~0ull;
  652. /*
  653.  initialize 50 move counter and repetition list/index.
  654.  */
  655.   Reversible(0) = 0;
  656.   tree->rep_index = 0;
  657.   tree->rep_list[0] = HashKey;
  658. }
  659.  
  660. /*
  661.  *******************************************************************************
  662.  *                                                                             *
  663.  *   SetChessBitBoards() is used to set the occupied-square bitboards so that  *
  664.  *   they agree with the current real chessboard.                              *
  665.  *                                                                             *
  666.  *******************************************************************************
  667.  */
  668. void SetChessBitBoards(TREE * tree) {
  669.   int side, piece, square;
  670.  
  671.   HashKey = 0;
  672.   PawnHashKey = 0;
  673.   Material = 0;
  674.   for (side = black; side <= white; side++)
  675.     for (piece = empty; piece <= king; piece++)
  676.       Pieces(side, piece) = 0;
  677.   for (square = 0; square < 64; square++) {
  678.     if (!PcOnSq(square))
  679.       continue;
  680.     piece = PcOnSq(square);
  681.     side = (piece > 0) ? 1 : 0;
  682.     Pieces(side, Abs(piece)) |= SetMask(square);
  683.     Occupied(side) |= SetMask(square);
  684.     Hash(side, Abs(piece), square);
  685.     if (Abs(piece) == pawn)
  686.       HashP(side, square);
  687.     Material += PieceValues(side, Abs(piece));
  688.   }
  689.   if (Pieces(white, king))
  690.     KingSQ(white) = LSB(Pieces(white, king));
  691.   if (Pieces(black, king))
  692.     KingSQ(black) = LSB(Pieces(black, king));
  693.   if (EnPassant(0))
  694.     HashEP(EnPassant(0));
  695.   if (!(Castle(0, white) & 1))
  696.     HashCastle(0, white);
  697.   if (!(Castle(0, white) & 2))
  698.     HashCastle(1, white);
  699.   if (!(Castle(0, black) & 1))
  700.     HashCastle(0, black);
  701.   if (!(Castle(0, black) & 2))
  702.     HashCastle(1, black);
  703. /*
  704.  initialize black/white piece counts.
  705.  */
  706.   for (side = black; side <= white; side++)
  707.     for (piece = pawn; piece <= king; piece++)
  708.       TotalPieces(side, piece) = PopCnt(Pieces(side, piece));
  709.   for (side = black; side <= white; side++) {
  710.     TotalPieces(side, occupied) = 0;
  711.     for (piece = knight; piece < king; piece++)
  712.       TotalPieces(side, occupied) +=
  713.           PopCnt(Pieces(side, piece)) * p_vals[piece];
  714.   }
  715.   TotalAllPieces = PopCnt(OccupiedSquares);
  716. /*
  717.  initialize major/minor counts.
  718.  */
  719.   for (side = black; side <= white; side++) {
  720.     TotalMajors(side) = TotalPieces(side, rook)
  721.         + 2 * TotalPieces(side, queen);
  722.     TotalMinors(side) = TotalPieces(side, knight)
  723.         + TotalPieces(side, bishop);
  724.   }
  725.   tree->rep_index = 0;
  726.   tree->rep_list[0] = HashKey;
  727. }
  728.  
  729. /*
  730.  *******************************************************************************
  731.  *                                                                             *
  732.  *   InitializeGetLogID() is used to determine the nnn (in log.nnn) to use for *
  733.  *   the current game.  It is typically the ID of the last log + 1, but we do  *
  734.  *   not know what that is if we just started the engine.  We simply look thru *
  735.  *   existing log files in the current directory and use the next un-used name *
  736.  *   in sequence.                                                              *
  737.  *                                                                             *
  738.  *******************************************************************************
  739.  */
  740. int InitializeGetLogID(void) {
  741. #if defined(UNIX)
  742.   struct stat *fileinfo = malloc(sizeof(struct stat));
  743. #endif
  744.   int t;
  745.  
  746.   if (!log_id) {
  747.     for (log_id = 1; log_id < 300; log_id++) {
  748.       sprintf(log_filename, "%s/log.%03d", log_path, log_id);
  749.       sprintf(history_filename, "%s/game.%03d", log_path, log_id);
  750.       log_file = fopen(log_filename, "r");
  751.       if (!log_file)
  752.         break;
  753.       fclose(log_file);
  754.     }
  755. #if defined(UNIX)
  756. /*  a kludge to work around an xboard 4.2.3 problem.  It sends two "quit"
  757.    commands, which causes every other log.nnn file to be empty.  this code
  758.    looks for a very small log.nnn file as the last one, and if it is small,
  759.    then we simply overwrite it to solve this problem temporarily.  this will
  760.    be removed when the nexto xboard version comes out to fix this extra quit
  761.    problem.                                                               */
  762.     {
  763.       char tfn[128];
  764.       FILE *tlog;
  765.  
  766.       sprintf(tfn, "%s/log.%03d", log_path, log_id - 1);
  767.       tlog = fopen(tfn, "r+");
  768.       if (tlog) {
  769.         fstat(fileno(tlog), fileinfo);
  770.         if (fileinfo->st_size < 1700)
  771.           log_id--;
  772.       }
  773.     }
  774. #endif
  775.   }
  776.   t = log_id++;
  777.   return t;
  778. }
  779.  
  780. /*
  781.  *******************************************************************************
  782.  *                                                                             *
  783.  *   InitializeHashTables() is used to clear all hash entries completely, so   *
  784.  *   that no old information remains to interefere with a new game or test     *
  785.  *   position.                                                                 *
  786.  *                                                                             *
  787.  *******************************************************************************
  788.  */
  789. void InitializeHashTables(void) {
  790.   unsigned int i, side; // Pierre-Marie Baty -- fixed type
  791.  
  792.   transposition_age = 0;
  793.   if (!trans_ref)
  794.     return;
  795.   for (i = 0; i < hash_table_size; i++) {
  796.     (trans_ref + i)->word1 = 0;
  797.     (trans_ref + i)->word2 = 0;
  798.   }
  799.   for (i = 0; i < hash_path_size; i++)
  800.     (hash_path + i)->hash_path_age = -99;
  801.   if (!pawn_hash_table)
  802.     return;
  803.   for (i = 0; i < pawn_hash_table_size; i++) {
  804.     (pawn_hash_table + i)->key = 0;
  805.     (pawn_hash_table + i)->score_mg = 0;
  806.     (pawn_hash_table + i)->score_eg = 0;
  807.     for (side = black; side <= white; side++) {
  808.       (pawn_hash_table + i)->defects_k[side] = 0;
  809.       (pawn_hash_table + i)->defects_e[side] = 0;
  810.       (pawn_hash_table + i)->defects_d[side] = 0;
  811.       (pawn_hash_table + i)->defects_q[side] = 0;
  812.       (pawn_hash_table + i)->all[side] = 0;
  813.       (pawn_hash_table + i)->passed[side] = 0;
  814.     }
  815.   }
  816. }
  817.  
  818. /*
  819.  *******************************************************************************
  820.  *                                                                             *
  821.  *   InitializeKillers() is used to zero the killer moves so that old killers  *
  822.  *   don't screw up ordering while processing test suites.                     *
  823.  *                                                                             *
  824.  *******************************************************************************
  825.  */
  826. void InitializeKillers(void) {
  827.   int i;
  828.  
  829.   for (i = 0; i < MAXPLY; i++) {
  830.     block[0]->killers[i].move1 = 0;
  831.     block[0]->killers[i].move2 = 0;
  832.   }
  833. }
  834.  
  835. /*
  836.  *******************************************************************************
  837.  *                                                                             *
  838.  *   InitializeKingSafety() is used to initialize the king safety matrix.      *
  839.  *   This is set so that the matrix, indexed by king safety pawn structure     *
  840.  *   index and by king safety piece tropism, combines the two indices to       *
  841.  *   produce a single score.  As either index rises, the king safety score     *
  842.  *   tracks along, but as both rise, the king safety score rises much more     *
  843.  *   quickly.                                                                  *
  844.  *                                                                             *
  845.  *******************************************************************************
  846.  */
  847. void InitializeKingSafety() {
  848.   int safety, tropism;
  849.  
  850.   for (safety = 0; safety < 16; safety++) {
  851.     for (tropism = 0; tropism < 16; tropism++) {
  852.       king_safety[safety][tropism] =
  853.           180 * ((safety_vector[safety] + 100) * (tropism_vector[tropism] +
  854.               100) / 100 - 100) / 100;
  855.     }
  856.   }
  857. /*
  858.   for (safety = 0; safety < 16; safety++) {
  859.     for (tropism = 0; tropism < 16; tropism++) {
  860.       printf("%4d", king_safety[safety][tropism]);
  861.     }
  862.     printf("\n");
  863.   }
  864. */
  865. }
  866.  
  867. /*
  868.  *******************************************************************************
  869.  *                                                                             *
  870.  *   InitializeMasks() is used to initialize the various bitboard masks that   *
  871.  *   are used throughout Crafty.                                               *
  872.  *                                                                             *
  873.  *******************************************************************************
  874.  */
  875. void InitializeMasks(void) {
  876.   int i, j;
  877.  
  878. /*
  879.  masks to set/clear a bit on a specific square
  880.  */
  881.   for (i = 0; i < 64; i++) {
  882.     ClearMask(i) = ~((uint64_t) 1 << i);
  883.     SetMask(i) = (uint64_t) 1 << i;
  884.   }
  885.   ClearMask(BAD_SQUARE) = 0;
  886.   SetMask(BAD_SQUARE) = 0;
  887. /*
  888.  masks to select bits on a specific rank or file
  889.  */
  890.   rank_mask[0] = (uint64_t) 255;
  891.   for (i = 1; i < 8; i++)
  892.     rank_mask[i] = rank_mask[i - 1] << 8;
  893.   file_mask[FILEA] = (uint64_t) 1;
  894.   for (i = 1; i < 8; i++)
  895.     file_mask[FILEA] = file_mask[FILEA] | file_mask[FILEA] << 8;
  896.   for (i = 1; i < 8; i++)
  897.     file_mask[i] = file_mask[i - 1] << 1;
  898. /*
  899.  masks to determine if a pawn has nearby neighbors or not.
  900.  */
  901.   for (i = 8; i < 56; i++) {
  902.     if (File(i) > 0 && File(i) < 7)
  903.       mask_pawn_connected[i] =
  904.           SetMask(i - 1) | SetMask(i + 1) | SetMask(i - 9) | SetMask(i - 7)
  905.           | SetMask(i + 7) | SetMask(i + 9);
  906.     else if (File(i) == 0)
  907.       mask_pawn_connected[i] =
  908.           SetMask(i + 1) | SetMask(i - 7) | SetMask(i + 9);
  909.     else if (File(i) == 7)
  910.       mask_pawn_connected[i] =
  911.           SetMask(i - 1) | SetMask(i - 9) | SetMask(i + 7);
  912.   }
  913. #if !defined(INLINEASM)
  914.   msb[0] = 64;
  915.   lsb[0] = 16;
  916.   for (i = 1; i < 65536; i++) {
  917.     lsb[i] = 16;
  918.     for (j = 0; j < 16; j++)
  919.       if (i & (1 << j)) {
  920.         msb[i] = j;
  921.         if (lsb[i] == 16)
  922.           lsb[i] = j;
  923.       }
  924.   }
  925. #endif
  926.   msb_8bit[0] = 8;
  927.   lsb_8bit[0] = 8;
  928.   pop_cnt_8bit[0] = 0;
  929.   for (i = 1; i < 256; i++) {
  930.     pop_cnt_8bit[i] = 0;
  931.     for (j = 0; j < 8; j++)
  932.       if (i & (1 << j))
  933.         pop_cnt_8bit[i]++;
  934.     lsb_8bit[i] = 8;
  935.     for (j = 0; j < 8; j++) {
  936.       if (i & (1 << j)) {
  937.         msb_8bit[i] = j;
  938.         if (lsb_8bit[i] == 8)
  939.           lsb_8bit[i] = j;
  940.       }
  941.     }
  942.   }
  943. }
  944.  
  945. /*
  946.  *******************************************************************************
  947.  *                                                                             *
  948.  *   InitializePawnMasks() is used to initialize the various bitboard masks    *
  949.  *   that are used in pawn evaluation.                                         *
  950.  *                                                                             *
  951.  *******************************************************************************
  952.  */
  953. void InitializePawnMasks(void) {
  954.   int i, j;
  955.  
  956. /*
  957.  initialize isolated pawn masks, which are nothing more than 1's on
  958.  the files adjacent to the pawn file.
  959.  */
  960.   for (i = 0; i < 64; i++) {
  961.     if (!File(i))
  962.       mask_pawn_isolated[i] = file_mask[File(i) + 1];
  963.     else if (File(i) == 7)
  964.       mask_pawn_isolated[i] = file_mask[File(i) - 1];
  965.     else
  966.       mask_pawn_isolated[i] = file_mask[File(i) - 1] | file_mask[File(i) + 1];
  967.   }
  968. /*
  969.  initialize passed pawn masks, which are nothing more than 1's on
  970.  the pawn's file and the adjacent files, but only on ranks that are
  971.  in "front" of the pawn.
  972.  */
  973.   for (i = 0; i < 64; i++) {
  974.     if (!File(i)) {
  975.       mask_passed[white][i] = plus8dir[i] | plus8dir[i + 1];
  976.       mask_passed[black][i] = minus8dir[i] | minus8dir[i + 1];
  977.     } else if (File(i) == 7) {
  978.       mask_passed[white][i] = plus8dir[i - 1] | plus8dir[i];
  979.       mask_passed[black][i] = minus8dir[i - 1] | minus8dir[i];
  980.     } else {
  981.       mask_passed[white][i] = plus8dir[i - 1] | plus8dir[i] | plus8dir[i + 1];
  982.       mask_passed[black][i] =
  983.           minus8dir[i - 1] | minus8dir[i] | minus8dir[i + 1];
  984.     }
  985.   }
  986. /*
  987.  initialize hidden passed pawn masks, which are nothing more than 1's on
  988.  squares where the opponent can't have pawns so that our "hidden" passed
  989.  will work (say we have pawns on h6 and g5, and our opponent has a pawn on
  990.  h7.  he can't have pawns at g6 or f7 or we can't play g6 and free up our h
  991.  pawn.
  992.  */
  993.   for (i = 0; i < 8; i++) {
  994.     mask_hidden_left[black][i] = 0;
  995.     mask_hidden_right[black][i] = 0;
  996.     mask_hidden_left[white][i] = 0;
  997.     mask_hidden_right[white][i] = 0;
  998.     if (i > 0) {
  999.       mask_hidden_left[white][i] |= SetMask(39 + i) | SetMask(47 + i);
  1000.       mask_hidden_left[black][i] |= SetMask(15 + i) | SetMask(7 + i);
  1001.     }
  1002.     if (i > 1) {
  1003.       mask_hidden_left[white][i] |= SetMask(46 + i) | SetMask(38 + i);
  1004.       mask_hidden_left[black][i] |= SetMask(6 + i) | SetMask(14 + i);
  1005.     }
  1006.     if (i < 6) {
  1007.       mask_hidden_right[white][i] |= SetMask(50 + i) | SetMask(42 + i);
  1008.       mask_hidden_right[black][i] |= SetMask(10 + i) | SetMask(18 + i);
  1009.     }
  1010.     if (i < 7) {
  1011.       mask_hidden_right[white][i] |= SetMask(41 + i) | SetMask(49 + i);
  1012.       mask_hidden_right[black][i] |= SetMask(17 + i) | SetMask(9 + i);
  1013.     }
  1014.   }
  1015. /*
  1016.  these masks are used to determine if the other side has any pawns
  1017.  that can attack [square].
  1018.  */
  1019.   for (i = 8; i < 56; i++) {
  1020.     if (!File(i)) {
  1021.       mask_no_pattacks[white][i] = minus8dir[i + 1];
  1022.       mask_no_pattacks[black][i] = plus8dir[i + 1];
  1023.     } else if (File(i) == 7) {
  1024.       mask_no_pattacks[white][i] = minus8dir[i - 1];
  1025.       mask_no_pattacks[black][i] = plus8dir[i - 1];
  1026.     } else {
  1027.       mask_no_pattacks[white][i] = minus8dir[i - 1] | minus8dir[i + 1];
  1028.       mask_no_pattacks[black][i] = plus8dir[i + 1] | plus8dir[i - 1];
  1029.     }
  1030.   }
  1031. /*
  1032.  enpassant pawns are on either file adjacent to the current file, and
  1033.  on the same rank.
  1034.  */
  1035.   for (i = 0; i < 64; i++)
  1036.     mask_eptest[i] = 0;
  1037.   for (i = 25; i < 31; i++)
  1038.     mask_eptest[i] = SetMask(i - 1) | SetMask(i + 1);
  1039.   for (i = 33; i < 39; i++)
  1040.     mask_eptest[i] = SetMask(i - 1) | SetMask(i + 1);
  1041.   mask_eptest[A4] = SetMask(B4);
  1042.   mask_eptest[H4] = SetMask(G4);
  1043.   mask_eptest[A5] = SetMask(B5);
  1044.   mask_eptest[H5] = SetMask(G5);
  1045. /*
  1046.  initialize masks used to evaluate pawn races.  these masks are
  1047.  used to determine if the opposing king is in a position to stop a
  1048.  passed pawn from racing down and queening.  the data is organized
  1049.  as pawn_race[side][onmove][square], where side is black or white,
  1050.  and onmove indicates which side is to move for proper tempo
  1051.  evaluation.
  1052.  */
  1053.   for (i = 0; i < 64; i++) {
  1054.     pawn_race[white][white][i] = 0;
  1055.     pawn_race[white][black][i] = 0;
  1056.     pawn_race[black][white][i] = 0;
  1057.     pawn_race[black][black][i] = 0;
  1058.   }
  1059.   for (j = 8; j < 56; j++) {
  1060.     for (i = 0; i < 64; i++) {
  1061. /* white pawn, wtm */
  1062.       if (j < 16) {
  1063.         if (KingPawnSquare(j + 8, i, File(j) + 56, 1))
  1064.           pawn_race[white][white][j] |= SetMask(i);
  1065.       } else {
  1066.         if (KingPawnSquare(j, i, File(j) + 56, 1))
  1067.           pawn_race[white][white][j] |= SetMask(i);
  1068.       }
  1069. /* white pawn, btm */
  1070.       if (j < 16) {
  1071.         if (KingPawnSquare(j + 8, i, File(j) + 56, 0))
  1072.           pawn_race[white][black][j] |= SetMask(i);
  1073.       } else {
  1074.         if (KingPawnSquare(j, i, File(j) + 56, 0))
  1075.           pawn_race[white][black][j] |= SetMask(i);
  1076.       }
  1077. /* black pawn, wtm */
  1078.       if (j > 47) {
  1079.         if (KingPawnSquare(j - 8, i, File(j), 0))
  1080.           pawn_race[black][white][j] |= SetMask(i);
  1081.       } else {
  1082.         if (KingPawnSquare(j, i, File(j), 0))
  1083.           pawn_race[black][white][j] |= SetMask(i);
  1084.       }
  1085. /* black pawn, btm */
  1086.       if (j > 47) {
  1087.         if (KingPawnSquare(j - 8, i, File(j), 1))
  1088.           pawn_race[black][black][j] |= SetMask(i);
  1089.       } else {
  1090.         if (KingPawnSquare(j, i, File(j), 1))
  1091.           pawn_race[black][black][j] |= SetMask(i);
  1092.       }
  1093.     }
  1094.   }
  1095. /*
  1096.  is_outside[p][a]
  1097.  p=8 bit mask for passed pawns
  1098.  a=8 bit mask for all pawns on board
  1099.  p must have left-most or right-most bit set when compared to
  1100.  mask 'a'.  and this bit must be separated from the next bit
  1101.  by at least one file (ie the outside passed pawn is 2 files
  1102.  from the rest of the pawns, at least.
  1103.  ppsq = square that contains a (potential) passed pawn.
  1104.  psql = leftmost pawn, period.
  1105.  psqr = rightmost pawn, period.
  1106.  0 -> passed pawn is not 'outside'
  1107.  1 -> passed pawn is 'outside'
  1108.  2 -> passed pawn is 'outside' on both sides of board
  1109.  */
  1110.   for (i = 0; i < 256; i++) {
  1111.     for (j = 0; j < 256; j++) {
  1112.       int ppsq1, ppsq2, psql, psqr;
  1113.  
  1114.       is_outside[i][j] = 0;
  1115.       ppsq1 = lsb_8bit[i];
  1116.       if (ppsq1 < 8) {
  1117.         psql = lsb_8bit[j];
  1118.         if (ppsq1 < psql - 1 || psql == 8)
  1119.           is_outside[i][j] += 1;
  1120.       }
  1121.       ppsq2 = msb_8bit[i];
  1122.       if (ppsq2 < 8) {
  1123.         psqr = msb_8bit[j];
  1124.         if (ppsq2 > psqr + 1 || psqr == 8)
  1125.           is_outside[i][j] += 1;
  1126.       }
  1127.       if (ppsq1 == ppsq2 && is_outside[i][j] > 0)
  1128.         is_outside[i][j] = 1;
  1129.     }
  1130.   }
  1131. }
  1132.  
  1133. /*
  1134.  *******************************************************************************
  1135.  *                                                                             *
  1136.  *   InitlializeSMP() is used to initialize the pthread lock variables.        *
  1137.  *                                                                             *
  1138.  *******************************************************************************
  1139.  */
  1140. void InitializeSMP(void) {
  1141.   LockInit(lock_smp);
  1142.   LockInit(lock_split);
  1143.   LockInit(lock_io);
  1144.   LockInit(lock_root);
  1145.   LockInit(block[0]->lock);
  1146. #if defined(UNIX) && (CPUS > 1)
  1147.   pthread_attr_init(&attributes);
  1148.   pthread_attr_setdetachstate(&attributes, PTHREAD_CREATE_DETACHED);
  1149. #endif
  1150. }
  1151.