- #include "chess.h" 
- #include "data.h" 
- /* last modified 01/07/14 */ 
- /* 
-  ******************************************************************************* 
-  *                                                                             * 
-  *   Attacks() is used to determine if <side> attacks <square>.  The algorithm * 
-  *   is simple, and is based on the AttacksTo() algorithm, but, rather than    * 
-  *   returning a bitmap of squares attacking <square> it returns a "1" as soon * 
-  *   as it finds anything that attacks <square>.                               * 
-  *                                                                             * 
-  ******************************************************************************* 
-  */ 
- int Attacks(TREE * RESTRICT tree, int side, int square) { 
-   if ((rook_attacks[square] & (Rooks(side) | Queens(side))) 
-       && (RookAttacks(square, 
-               OccupiedSquares) & (Rooks(side) | Queens(side)))) 
-     return 1; 
-   if ((bishop_attacks[square] & (Bishops(side) | Queens(side))) 
-       && (BishopAttacks(square, 
-               OccupiedSquares) & (Bishops(side) | Queens(side)))) 
-     return 1; 
-   if (KnightAttacks(square) & Knights(side)) 
-     return 1; 
-   if (PawnAttacks(Flip(side), square) & Pawns(side)) 
-     return 1; 
-   if (KingAttacks(square) & Kings(side)) 
-     return 1; 
-   return 0; 
- } 
-   
- /* last modified 01/07/14 */ 
- /* 
-  ******************************************************************************* 
-  *                                                                             * 
-  *   AttacksTo() is used to produce a bitboard which is a map of all squares   * 
-  *   that directly attack this <square>.  The non-sliding pieces are trivial   * 
-  *   to detect, but for sliding pieces, we use a bitboard trick.  The idea is  * 
-  *   to compute the squares a queen would attack, if it was standing on        * 
-  *   <square> and then look at the last square attacked in each direction to   * 
-  *   determine if it is a sliding piece that moves in the right direction.  To * 
-  *   finish up, we simply need to Or() all these attackers together.           * 
-  *                                                                             * 
-  ******************************************************************************* 
-  */ 
- uint64_t AttacksTo(TREE * RESTRICT tree, int square) { 
-   uint64_t attacks = 
-       (PawnAttacks(white, square) & Pawns(black)) | (PawnAttacks(black, 
-           square) & Pawns(white)); 
-   uint64_t bsliders = 
-       Bishops(white) | Bishops(black) | Queens(white) | Queens(black); 
-   uint64_t rsliders = 
-       Rooks(white) | Rooks(black) | Queens(white) | Queens(black); 
-   attacks |= KnightAttacks(square) & (Knights(black) | Knights(white)); 
-   if (bishop_attacks[square] & bsliders) 
-     attacks |= BishopAttacks(square, OccupiedSquares) & bsliders; 
-   if (rook_attacks[square] & rsliders) 
-     attacks |= RookAttacks(square, OccupiedSquares) & rsliders; 
-   attacks |= KingAttacks(square) & (Kings(black) | Kings(white)); 
-   return attacks; 
- } 
-   
- /* last modified 01/07/14 */ 
- /* 
-  ******************************************************************************* 
-  *                                                                             * 
-  *   AttacksFrom() is used to compute the set of squares the piece on <source> * 
-  *   attacks.                                                                  * 
-  *                                                                             * 
-  ******************************************************************************* 
-  */ 
- uint64_t AttacksFrom(TREE * RESTRICT tree, int side, int source) { 
-   
-   switch (Abs(PcOnSq(source))) { 
-     case queen: 
-       return QueenAttacks(source, OccupiedSquares); 
-     case rook: 
-       return RookAttacks(source, OccupiedSquares); 
-     case bishop: 
-       return BishopAttacks(source, OccupiedSquares); 
-     case knight: 
-       return KnightAttacks(source); 
-     case pawn: 
-       return PawnAttacks(side, source); 
-     case king: 
-       return KingAttacks(source); 
-   } 
-   return 0; 
- } 
-   
- /* last modified 01/07/14 */ 
- /* 
-  ******************************************************************************* 
-  *                                                                             * 
-  *   Attacked() is used to determine if <square> is attacked.  It returns a    * 
-  *   two bit value, 01 if <square> is attacked by <side>, 10 if <square> is    * 
-  *   attacked by <enemy> and 11 if <square> is attacked by both sides.         * 
-  *                                                                             * 
-  ******************************************************************************* 
-  */ 
- uint64_t Attacked(TREE * RESTRICT tree, int side, uint64_t squares) { 
-   uint64_t bsliders, rsliders, set; 
-   int square; 
-   
-   bsliders = Bishops(side) | Queens(side); 
-   rsliders = Rooks(side) | Queens(side); 
-   for (set = squares; set; set &= set - 1) { 
-     square = LSB(set); 
-     do { 
-       if (KingAttacks(square) & Kings(side)) 
-         break; 
-       if (KnightAttacks(square) & Knights(side)) 
-         break; 
-       if (bishop_attacks[square] & bsliders && 
-           BishopAttacks(square, OccupiedSquares) & bsliders) 
-         break; 
-       if (rook_attacks[square] & rsliders && 
-           RookAttacks(square, OccupiedSquares) & rsliders) 
-         break; 
-       Clear(square, squares); 
-     } while (0); 
-   } 
-   return squares; 
- } 
-