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# Makefile version 3 for Crafty 16.15
# Crafty v16.x makefile for Windows NT Intel
# Written by Jason Deines (jdeines@mindspring.com) April 1998
# Version modified by Gregor Overney (gregor_overney@hp.com) Nov 1998
# Version modified by Peter Karrer (pkarrer@active.ch) Dec 1998
# Version modified by Gregor Overney (gregor_overney@hp.com) Sep 1999
#
# This makefile is designed to be used from the command line with 
# Microsoft's nmake.  Either rename this # file to "Makefile" or name it 
# explicitly when invoking nmake:
#     nmake -f Makefile.xp
#
# The makefile is set up for Microsoft Visual C++ 6.0 Intel.
#
# The default target produces a file called "crafty.exe".  

# Build target is defined here.
TARGET   = NT_i386

# Command-line compiler and linker invocation commands:
CC       = cl
LD       = link

# Base compiler flags needed for build:
BFLAGS = /D_CONSOLE /DWIN64 /D_CRT_SECURE_NO_DEPRECATE

# Compiler flags:
# /O2    optimize for speed
# /Oa    assume no aliasing (no good for VC 6 without SP3)
# /Gr    fastcall calling convention
# /G5    target Pentium (but will run on all x86 architectures)
# /G6    target Pentium Pro (but will run on all x86 architectures)
# /Ob2   inline function calls if suitable
#
# For debugging use these flags instead:
# CFLAGS  = /Od /Zi
# LDFLAGS  = /DEBUG /DEBUGTYPE:CV
#

#CFLAGS   = /O2 /G6 /Gr /Ob2
#CFLAGS   = /Od /Zi
CFLAGS   = /Ox /Gr /GL

# Linker flags, normally not needed except for debug builds:
LDFLAGS  = /LTCG
#LDFLAGS  = /DEBUG /DEBUGTYPE:CV
 
# See the default crafty makefile for a description of the options below.
# With VC++, defines like COMPACT_ATTACKS, etc, makes the code slower, so 
# those # options are disabled by default.  FAST is normally not defined 
# so that hash statistics are reported -- for the fastest possible 
# executable, define FAST below.  for 6 piece EGTB support, add /DEGTB6.

#COPTS    = 

# For an SMP build use/add the following build options.
# NT_INTEREX is defined if you want to use the built-in InterlockedExchange()
# function for thread resource locking, instead of the inline asm routine.
# (This shouldn't be needed, at least on Intel.)
# /MT is a compiler flag needed for multithreaded builds.

#COPTS    = /MT /DSMP /DCPUS=4 /DNT_INTEREX
COPTS    = /MT /DSMP /DCPUS=4

# To enable assembly optimizations in vcinline.h, use /DVC_INLINE_ASM.

AOPTS    = /DVC_INLINE_ASM

ALLOPTS  = $(COPTS) $(AOPTS) /D$(TARGET)

objects  = crafty.obj egtb.obj

includes = chess.h data.h epd.h epddefs.h epdglue.h vcinline.h

crafty   : $(objects)
           $(LD) $(LDFLAGS) $(objects) /out:crafty.exe

$(objects) : $(includes)

.c.obj   :
           $(CC) $(BFLAGS) $(CFLAGS) $(ALLOPTS) /c $*.c

.cpp.obj :
           $(CC) $(BFLAGS) $(CFLAGS) $(ALLOPTS) /Zm500 /c $*.cpp

clean:
           del /q $(objects)
           del /q log.*
           del /q game.*
           del /q *.bak