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# Porting Dethrace to other systems
## Operating Systems
Assuming an operating system called _foo_, follow the steps to add support for it.
1. Add a new file `os/foo.h` and implement the required functions defined in [os.h](https://github.com/dethrace-labs/dethrace/blob/main/src/harness/include/harness/os.h):
- `OS_InstallSignalHandler`
- `OS_fopen`
- `OS_ConsoleReadPassword`
2. Update `src/harness/CMakeLists.h` and add a new conditional section for "os/foo.h", based on existing conditions for Windows, MacOS etc.
For example:
```
...
elseif( _FOO_ )
target_sources(harness PRIVATE
os/foo.c
)
...
```
## IO Platform (windowing / input / rendering)
A `Platform` in _dethrace_ implements windowing, rendering and input handling.
The default platform is `SDL_OpenGL`, which uses SDL for windowing and input, and OpenGL for rendering. See [platforms/sdl_opengl.c](https://github.com/dethrace-labs/dethrace/blob/main/src/harness/platforms/sdl_opengl.c).
To add a new `Platform`:
1. Create `platforms/my_platform.c` file and add a `Harness_Platform_Init` function. Hook up all the function pointers using the `sdl_opengl` [implementation](https://github.com/dethrace-labs/dethrace/blob/main/src/harness/platforms/sdl_opengl.h) as a guide.
2. Add a new conditional section in `src/harness/CMakeLists.txt` for your new platform
For example:
```
if (IO_PLATFORM STREQUAL "My_Platform")
target_sources(harness PRIVATE
io_platforms/my_platform.c
)
endif()
```
3. Run cmake to update your build with the new platform
```sh
cd build
cmake -DIO_PLATFORM=My_Platform ..
```
4. Build
```
cmake --build .
```