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# ChangelogAll notable changes to this project will be documented in this file.The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).### July 17 2021- 3d rendering somewhat implemented. Flat shaded, no textures, but camera, cars and track are visible in the right place!### April 21 2021- Actual game main loop running! Rendering, phyiscs, sound etc commented out, so all we can see is a black screen with the 2d rendering.### March 24 2021- Menu screens up to and including race and car selection implemented- Fixed OpenGL crashes by moving back to single thread### September 3 2020- Cutscenes displayed on startup.- Main menu renders and responds to key up and down events. Hitting "enter" on any option causes a crash### July 6 2020- OpenGL renderer added. Shows nothing but a black screen then exits.### November 25, 2019- First unit tests added and hooked up to the CI build pipeline### November 18, 2019- c skeleton compiles for the first time on OSX and Linux!### November 14, 2019- First [commit](https://github.com/jeff-1amstudios/dethrace/pull/9) of the correct generated c skeleton. It does not compile.### November 12, 2019- A [bug fix](https://github.com/jeff-1amstudios/open-watcom-v2/commit/1a00368a6c5d8dddb1d27f972ef21e399dd48b60) in Watcom `exedump` finally allowed fully correct function args to be identified### October 27, 2018- crayzkirk has been working with IDA to match up the symbols by hand from an older build to the released binary### March 18, 2017- crayzkirk finds richer debug information by using Watcom `exedump` tool### December 14, 2014- Carmageddon Watcom debug symbols [discovered and dumped](http://1amstudios.com/2014/12/02/carma1-symbols-dumped/)