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index;meaning0;prince crashing into the floor (hard land)1;falling (screaming)2;tile crashing (loose floor breaks)3;button pressed4;gate closing (also used in intro)5;gate opening6;gate closing fast7;gate stop (after opening or closing)8;touching a wall (bumping)9;grab a ledge (after falling)10;sword vs. sword (sword hits other sword)11;sword moving (sword hits nothing)12;Guard hurt (by sword)13;Kid hurt (by sword or potion)14;level door closing (slam)15;level door sliding (opening or closing)16;medium land (lose 1 HP)17;soft land (crouch)18;drink19;taking out the sword20;loose floor shaking 121;loose floor shaking 222;loose floor shaking 323;footstep24;death not in fight (kid was not holding sword)25;presentation (level 6 shadow, level 4 mirror, level 1 start)26;arrived to princess27;cutscene 2, 4, 6, 1228;death in fight (kid was holding sword)29;meet Jaffar30;big potion31;32;end level with shadow (level 4), killed by shadow33;small potion34;35;cutscene 8, 936;time over37;get sword, Guard's death38;press button blink39;low weight (slow fall)40;cutscene 12 short time41;end level, united with shadow42;43;Jaffar's death44;skel alive45;jump through mirror46;something chomped47;chomper48;something spiked49;spikes50;story 2: princess waiting51;princess door opening52;story 4: Jaffar leaves53;story 3: Jaffar comes54;main theme55;story 1: In the absence56;winning theme