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index;who;meaning1;kid; start run and run (also in ending)2;kid; stand (also resurrect)3;kid; standing jump4;kid; run-jump5;kid; turn (also level entry)6;kid; run-turn7;kid; fall after stand, run, step, crouch (also level 1 entry)8;kid; // jump up and grab (when?)9;;10;kid; climb up11;kid; end of climb down (release ledge with floor below)12;;13;kid; stop run (also in ending)14;kid; jump up with wall or floor above15;kid; grab a ledge (after falling)16;kid; jump up and grab (no floor behind)17;kid; soft land (crouch)18;kid; fall after standing jump19;kid; fall after jumping up20;kid; hard land (crouch, lose 1 HP)21;kid; fall after running jump22;kid, guard; dead (after falling, or because of loose floor)23;kid; release ledge and fall24;kid; jump up and grab (with floor behind)25;kid; hang against wall (straight)26;kid; crouch while running27;;28;kid; jump up with nothing above29;kid;safe step to edge (1 unit)30;kid;safe step to edge (2 units)31;kid;safe step to edge (3 units)32;kid;safe step to edge (4 units)33;kid;safe step to edge (5 units)34;kid;safe step to edge (6 units)35;kid;safe step to edge (7 units)36;kid;safe step to edge (8 units)37;kid;safe step to edge (9 units)38;kid;safe step to edge (10 units)39;kid; safe step to edge (11 units) / safe step with no edge near / step off edge40;kid;safe step to edge (12 units)41;kid;safe step to edge (13 units)42;kid;safe step to edge (14 units)43;kid; start run and run (after turning)44;kid; step on edge45;kid; fall after bumped46;kid; bump into wall after run-jump (crouch)47;kid; bump into wall or opponent48;;49;kid; stand up from crouch50;kid; crouch51;kid, guard; spiked52;kid;loose floor fell on kid53;;54;kid, guard; chomped55;kid; draw sword56;guard; forward with sword (guard)57;kid, guard; back with sword58;guard; strike with sword (guard)59;;60;kid, guard; turn with sword (after switching places)61;kid, guard; parry after striking with sword62;kid, guard; defend (parry) with sword63;guard; stand active after landing / when entering room (skeleton)64;kid, (guard?); pushed back (by gate) with sword65;kid, guard; pushed forward (by wall,gate) with sword66;kid, guard; strike after parrying (restrike?) with sword67;;68;kid; climb down69;kid, guard; attack was parried70;kid; go up on level door71;kid, guard; dying (not stabbed: k, potion)72;;73;kid; climb up to closed gate (or chomper/mirror) and down74;kid, guard; being hit with sword75;kid; strike with sword (kid)76;;77;guard; stand inactive (when entering room)78;kid; drink79;kid; crouch-hop80;guard; stand flipped (guard)81;kid, guard; fall after backing with sword / kid is pushed off the ledge / killed and pushed off ledge82;guard; guard is pushed off the ledge83;guard; fall after forwarding with sword (when guard follows kid down) / fall with sword (e.g. guard without floor)84;kid; run (level 13 entry)85;kid, guard; dying (stabbed)86;kid; forward with sword (kid)87;guard; stand inactive (when kid leaves sight)88;skeleton; skel wake up89;kid; turn and draw sword90;guard; stand active91;kid; get sword92;kid, shadow; put sword away (guard died)93;kid; put sword away fast (down pressed)94;princess (intro); princess stand [PV1]95;Jaffar (intro); Jaffar stand [PV1]96;Jaffar (intro); Jaffar walk [PV1]97;Jaffar (intro); Jaffar stop [PV1]98;princess (intro); princess turn around [PV1]99;princess (intro); princess step back [PV1]100;Jaffar (intro); Jaffar end conjuring and walk [PV1]101;mouse; mouse stands up (ending)102;Jaffar (intro); Jaffar conjuring [PV1]103;princess (cutscenes); princess lying (cutscene 4) [PV2]104;kid; // start fall (when?)105;mouse; mouse go forward106;mouse; mouse stop (cutscene 8)107;mouse; mouse stand up and go108;princess (cutscenes); princess turn and hug (ending) [PV2]109;princess (cutscenes); princess standing (ending) [PV2]110;princess (cutscenes); princess crouching (cutscene 8) [PV2]111;princess (cutscenes); princess stand up (cutscene 8) [PV2]112;princess (cutscenes); princess crouch down and stroke (cutscene 9) [PV2]113;princess (intro); princess look down [PV1]114;mouse; mouse stand (cutscene 9)