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  1. // dialog_sendseek.cpp
  2.  
  3. #include "../common.h"
  4.  
  5.  
  6. // dialog template
  7. #define THIS_DIALOG DIALOG_SENDSEEK
  8.  
  9.  
  10. // local type definitions
  11. typedef struct sendseek_s
  12. {
  13.    int color; // color we want to play
  14.    int initial_time; // initial time of the game for each color
  15.    int increment; // eventual time increment (Fischer pace)
  16.    int rating_from; // opponent rating must be at least
  17.    int rating_to; // opponent rating must be at most
  18.    bool is_rated; // whether this game is rated or not
  19.    bool is_autostart; // whether this game is rated or not
  20. } sendseek_t;
  21.  
  22.  
  23. // global variables used in this module only
  24. static sendseek_t sendseek = { COLOR_UNSPECIFIED, 2, 12, 0, 0, false, false };
  25. static HWND hThisWnd = NULL;
  26.  
  27.  
  28. // prototypes of local functions
  29. static void StartThread_ThisDialog (void *thread_parms);
  30. static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);
  31.  
  32.  
  33. void DialogBox_SendSeek (void)
  34. {
  35.    // helper function to fire up the modeless dialog box
  36.  
  37.    if (IsWindow (hThisWnd))
  38.       SendMessage (hThisWnd, WM_CLOSE, 0, 0); // if such a dialog already exists, close it
  39.  
  40.    // prepare the sendseek structure
  41.    if ((sendseek.color == COLOR_UNSPECIFIED) && options.want_playblackside)
  42.       sendseek.color = COLOR_BLACK; // if last seek color was unspecified AND user prefers to play black, save it
  43.  
  44.    is_dialogbox_displayed = true;
  45.    _beginthread (StartThread_ThisDialog, 0, NULL); // fire up the thread
  46.    return; // return as soon as the thread is fired up
  47. }
  48.  
  49.  
  50. void DialogBox_SendSeek_Validated (void)
  51. {
  52.    // callback function called by the main game thread when the dialog box is validated
  53.  
  54.    player_t *network_player;
  55.  
  56.    // remember this callback is no longer to be called
  57.    is_dialogbox_sendseek_validated = false;
  58.  
  59.    network_player = Player_FindByType (PLAYER_INTERNET); // quick access to network player
  60.    if (network_player == NULL)
  61.       return; // consistency check
  62.  
  63.    // send the challenge
  64.    Player_SendBuffer_Add (network_player, 1000, L"seek %d %d %s %s %s %d-%d\n",
  65.                                                 sendseek.initial_time,
  66.                                                 sendseek.increment,
  67.                                                 (sendseek.is_rated ? L"rated" : L"unrated"),
  68.                                                 (sendseek.color == COLOR_BLACK ? L"black" : (sendseek.color == COLOR_WHITE ? L"white" : L"")),
  69.                                                 (sendseek.is_autostart ? L"auto" : L"manual"),
  70.                                                 sendseek.rating_from,
  71.                                                 sendseek.rating_to);
  72.  
  73.    // display a message box to the user
  74.    messagebox.hWndParent = hMainWnd;
  75.    wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"SendSeek_Title"));
  76.    wcscpy_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"SendSeek_SeekSent"));
  77.    messagebox.flags = MB_ICONINFORMATION | MB_OK;
  78.    DialogBox_Message (&messagebox);
  79.  
  80.    return; // finished, game request is sent
  81. }
  82.  
  83.  
  84. static void StartThread_ThisDialog (void *thread_parms)
  85. {
  86.    // this function runs in a separate thread, for that's the only way (seemingly)
  87.    // to implement a non-modal message box using the Common Controls library.
  88.  
  89.    // display the dialog box
  90.    if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1)
  91.       is_dialogbox_sendseek_validated = true; // notify main game thread to fire up our callback
  92.    is_dialogbox_displayed = false;
  93.  
  94.    the_board.reevaluate = true; // refresh the GUI buttons if needed
  95.    return; // _endthread() implied
  96. }
  97.  
  98.  
  99. static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
  100. {
  101.    // message handler for the dialog box
  102.  
  103.    unsigned short wParam_hiword;
  104.    unsigned short wParam_loword;
  105.    BOOL was_translated; // needs to be of type BOOL (int)
  106.  
  107.    // filter out the commonly used message values
  108.    wParam_hiword = HIWORD (wParam);
  109.    wParam_loword = LOWORD (wParam);
  110.  
  111.    // have we just fired up this window ?
  112.    if (message == WM_INITDIALOG)
  113.    {
  114.       hThisWnd = hWnd; // save the dialog window handle
  115.  
  116.       // center the window
  117.       CenterWindow (hWnd, hMainWnd);
  118.  
  119.       // set window title and control texts
  120.       SetWindowText (hWnd, LOCALIZE (L"SendSeek_Title"));
  121.  
  122.       SetDlgItemText (hWnd, STATICTEXT_SENDSEEK_QUESTION, LOCALIZE (L"SendSeek_Question"));
  123.  
  124.       SetDlgItemText (hWnd, STATICTEXT_SENDSEEK_COLOR, LOCALIZE (L"SendSeek_ColorIWishToPlay"));
  125.       ComboBox_AddString (GetDlgItem (hWnd, COMBOBOX_SENDSEEK_COLOR), L"");
  126.       ComboBox_AddString (GetDlgItem (hWnd, COMBOBOX_SENDSEEK_COLOR), LOCALIZE (L"Games_Black")); // because COLOR_BLACK is id #0
  127.       ComboBox_AddString (GetDlgItem (hWnd, COMBOBOX_SENDSEEK_COLOR), LOCALIZE (L"Games_White")); // because COLOR_WHITE is id #1
  128.       ComboBox_SetCurSel (GetDlgItem (hWnd, COMBOBOX_SENDSEEK_COLOR), 1 + sendseek.color);
  129.  
  130.       SetDlgItemText (hWnd, STATICTEXT_SENDSEEK_INITIALTIME, LOCALIZE (L"SendSeek_InitialTime"));
  131.       SetDlgItemInt (hWnd, EDITBOX_SENDSEEK_INITIALTIME, sendseek.initial_time, false);
  132.       SetDlgItemText (hWnd, STATICTEXT_SENDSEEK_INCREMENT, LOCALIZE (L"SendSeek_Increment"));
  133.       SetDlgItemInt (hWnd, EDITBOX_SENDSEEK_INCREMENT, sendseek.increment, false);
  134.       SetDlgItemText (hWnd, STATICTEXT_SENDSEEK_RATINGFROM, LOCALIZE (L"SendSeek_RatingFrom"));
  135.       if ((sendseek.rating_from > 0) && (sendseek.rating_from < 9999))
  136.          SetDlgItemInt (hWnd, EDITBOX_SENDSEEK_RATINGFROM, sendseek.rating_from, false);
  137.       SetDlgItemText (hWnd, STATICTEXT_SENDSEEK_RATINGTO, LOCALIZE (L"SendSeek_RatingTo"));
  138.       if ((sendseek.rating_to > 0) && (sendseek.rating_to < 9999))
  139.          SetDlgItemInt (hWnd, EDITBOX_SENDSEEK_RATINGTO, sendseek.rating_to, false);
  140.       SetDlgItemText (hWnd, CHECKBOX_SENDSEEK_RATETHISGAME, LOCALIZE (L"SendSeek_RatedUnrated"));
  141.       Button_SetCheck (GetDlgItem (hWnd, CHECKBOX_SENDSEEK_RATETHISGAME), (sendseek.is_rated ? BST_CHECKED : BST_UNCHECKED));
  142.       SetDlgItemText (hWnd, CHECKBOX_SENDSEEK_AUTOSTART, LOCALIZE (L"SendSeek_AutoStart"));
  143.       Button_SetCheck (GetDlgItem (hWnd, CHECKBOX_SENDSEEK_AUTOSTART), (sendseek.is_autostart ? BST_CHECKED : BST_UNCHECKED));
  144.  
  145.       SetDlgItemText (hWnd, BUTTON_SENDSEEK, LOCALIZE (L"Button_Send"));
  146.       SetDlgItemText (hWnd, BUTTON_CANCEL, LOCALIZE (L"Button_Cancel"));
  147.       SetDlgItemText (hWnd, STATICTEXT_SENDSEEK_STATUSBAR, LOCALIZE (L"SendSeek_StatusBar"));
  148.  
  149.       // convert the status bar message to hyperlink
  150.       ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_SENDSEEK_STATUSBAR));
  151.    }
  152.  
  153.    // else did we click the close button on the title bar ?
  154.    else if (message == WM_CLOSE)
  155.       EndDialog (hWnd, 0); // close the dialog box
  156.  
  157.    // else did we take action on one of the controls ?
  158.    else if (message == WM_COMMAND)
  159.    {
  160.       // did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key)
  161.       // OR was it the "cancel" button ?
  162.       if ((wParam_loword == IDCANCEL) || (wParam_loword == BUTTON_CANCEL))
  163.          EndDialog (hWnd, 0); // close the dialog box
  164.  
  165.       // else was it the "send" button ?
  166.       else if (wParam_loword == BUTTON_SENDSEEK)
  167.       {
  168.          // retrieve the control values
  169.          sendseek.color = ComboBox_GetCurSel (GetDlgItem (hWnd, COMBOBOX_SENDSEEK_COLOR)) - 1;
  170.          sendseek.initial_time = GetDlgItemInt (hWnd, EDITBOX_SENDSEEK_INITIALTIME, &was_translated, false);
  171.          if (!was_translated || (sendseek.initial_time == 0))
  172.             sendseek.initial_time = 2; // default value
  173.          sendseek.increment = GetDlgItemInt (hWnd, EDITBOX_SENDSEEK_INCREMENT, &was_translated, false);
  174.          if (!was_translated)
  175.             sendseek.increment = 12; // default value
  176.          sendseek.rating_from = GetDlgItemInt (hWnd, EDITBOX_SENDSEEK_RATINGFROM, &was_translated, false);
  177.          if (!was_translated)
  178.             sendseek.rating_from = 0; // default value
  179.          sendseek.rating_to = GetDlgItemInt (hWnd, EDITBOX_SENDSEEK_RATINGTO, &was_translated, false);
  180.          if (!was_translated || (sendseek.rating_to == 0) || (sendseek.rating_to < sendseek.rating_from))
  181.             sendseek.rating_to = 9999; // default value
  182.          sendseek.is_rated = (Button_GetCheck (GetDlgItem (hWnd, CHECKBOX_SENDSEEK_RATETHISGAME)) != 0);
  183.          sendseek.is_autostart = (Button_GetCheck (GetDlgItem (hWnd, CHECKBOX_SENDSEEK_AUTOSTART)) != 0);
  184.  
  185.          EndDialog (hWnd, 1); // close the dialog box and return OK
  186.       }
  187.  
  188.       // else was it the status bar hyperlink ?
  189.       else if (wParam_loword == STATICTEXT_SENDSEEK_STATUSBAR)
  190.          ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized
  191.    }
  192.  
  193.    // call the default dialog message processing function to keep things going
  194.    return (false);
  195. }
  196.