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  1. // dialog_sendseek.cpp
  2.  
  3. #include "../common.h"
  4.  
  5.  
  6. // dialog template
  7. #define THIS_DIALOG DIALOG_SENDSEEK
  8.  
  9.  
  10. // local type definitions
  11. typedef struct sendseek_s
  12. {
  13.    int color; // color we want to play
  14.    int initial_time; // initial time of the game for each color
  15.    int increment; // eventual time increment (Fischer pace)
  16.    int rating_from; // opponent rating must be at least
  17.    int rating_to; // opponent rating must be at most
  18.    bool is_rated; // whether this game is rated or not
  19.    bool is_autostart; // whether this game is rated or not
  20. } sendseek_t;
  21.  
  22.  
  23. // global variables used in this module only
  24. static sendseek_t sendseek = { COLOR_UNSPECIFIED, 2, 12, 0, 0, false, false };
  25. static HWND hThisWnd = NULL;
  26.  
  27.  
  28. // prototypes of local functions
  29. static void StartThread_ThisDialog (void *thread_parms);
  30. static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);
  31.  
  32.  
  33. void DialogBox_SendSeek (void)
  34. {
  35.    // helper function to fire up the modeless dialog box
  36.  
  37.    is_dialogbox_displayed = true;
  38.    _beginthread (StartThread_ThisDialog, 0, NULL); // fire up the thread
  39.    return; // return as soon as the thread is fired up
  40. }
  41.  
  42.  
  43. void DialogBox_SendSeek_Validated (void)
  44. {
  45.    // callback function called by the main game thread when the dialog box is validated
  46.  
  47.    player_t *network_player;
  48.  
  49.    // remember this callback is no longer to be called
  50.    is_dialogbox_sendseek_validated = false;
  51.  
  52.    network_player = Player_FindByType (PLAYER_INTERNET); // quick access to network player
  53.    if (network_player == NULL)
  54.       return; // consistency check
  55.  
  56.    // send the challenge
  57.    Player_SendBuffer_Add (network_player, 1000, L"seek %d %d %s %s %s %d-%d\n",
  58.                                                 sendseek.initial_time,
  59.                                                 sendseek.increment,
  60.                                                 (sendseek.is_rated ? L"rated" : L"unrated"),
  61.                                                 (sendseek.color == COLOR_BLACK ? L"black" : (sendseek.color == COLOR_WHITE ? L"white" : L"")),
  62.                                                 (sendseek.is_autostart ? L"auto" : L"manual"),
  63.                                                 sendseek.rating_from,
  64.                                                 sendseek.rating_to);
  65.  
  66.    // display a message box to the user
  67.    messagebox.hWndParent = hMainWnd;
  68.    wcscpy_s (messagebox.title, WCHAR_SIZEOF (messagebox.title), LOCALIZE (L"SendSeek_Title"));
  69.    wcscpy_s (messagebox.text, WCHAR_SIZEOF (messagebox.text), LOCALIZE (L"SendSeek_SeekSent"));
  70.    messagebox.flags = MB_ICONINFORMATION | MB_OK;
  71.    DialogBox_Message (&messagebox);
  72.  
  73.    return; // finished, game request is sent
  74. }
  75.  
  76.  
  77. static void StartThread_ThisDialog (void *thread_parms)
  78. {
  79.    // this function runs in a separate thread, for that's the only way (seemingly)
  80.    // to implement a non-modal message box using the Common Controls library.
  81.  
  82.    if (IsWindow (hThisWnd))
  83.       SendMessage (hThisWnd, WM_CLOSE, 0, 0); // if such a dialog already exists, close it
  84.  
  85.    // display the dialog box
  86.    if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1)
  87.       is_dialogbox_sendseek_validated = true; // notify main game thread to fire up our callback
  88.    is_dialogbox_displayed = false;
  89.  
  90.    the_board.reevaluate = true; // refresh the GUI buttons if needed
  91.    return; // _endthread() implied
  92. }
  93.  
  94.  
  95. static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
  96. {
  97.    // message handler for the dialog box
  98.  
  99.    unsigned short wParam_hiword;
  100.    unsigned short wParam_loword;
  101.    BOOL was_translated; // needs to be of type BOOL (int)
  102.  
  103.    // filter out the commonly used message values
  104.    wParam_hiword = HIWORD (wParam);
  105.    wParam_loword = LOWORD (wParam);
  106.  
  107.    // have we just fired up this window ?
  108.    if (message == WM_INITDIALOG)
  109.    {
  110.       hThisWnd = hWnd; // save the dialog window handle
  111.  
  112.       // center the window
  113.       CenterWindow (hWnd, hMainWnd);
  114.  
  115.       // set window title and control texts
  116.       SetWindowText (hWnd, LOCALIZE (L"SendSeek_Title"));
  117.  
  118.       SetDlgItemText (hWnd, STATICTEXT_SENDSEEK_QUESTION, LOCALIZE (L"SendSeek_Question"));
  119.  
  120.       SetDlgItemText (hWnd, STATICTEXT_SENDSEEK_COLOR, LOCALIZE (L"SendSeek_ColorIWishToPlay"));
  121.       ComboBox_AddString (GetDlgItem (hWnd, COMBOBOX_SENDSEEK_COLOR), L"");
  122.       ComboBox_AddString (GetDlgItem (hWnd, COMBOBOX_SENDSEEK_COLOR), LOCALIZE (L"Games_White"));
  123.       ComboBox_AddString (GetDlgItem (hWnd, COMBOBOX_SENDSEEK_COLOR), LOCALIZE (L"Games_Black"));
  124.       ComboBox_SetCurSel (GetDlgItem (hWnd, COMBOBOX_SENDSEEK_COLOR), 1 + sendseek.color);
  125.  
  126.       SetDlgItemText (hWnd, STATICTEXT_SENDSEEK_INITIALTIME, LOCALIZE (L"SendSeek_InitialTime"));
  127.       SetDlgItemInt (hWnd, EDITBOX_SENDSEEK_INITIALTIME, sendseek.initial_time, false);
  128.       SetDlgItemText (hWnd, STATICTEXT_SENDSEEK_INCREMENT, LOCALIZE (L"SendSeek_Increment"));
  129.       SetDlgItemInt (hWnd, EDITBOX_SENDSEEK_INCREMENT, sendseek.increment, false);
  130.       SetDlgItemText (hWnd, STATICTEXT_SENDSEEK_RATINGFROM, LOCALIZE (L"SendSeek_RatingFrom"));
  131.       if ((sendseek.rating_from > 0) && (sendseek.rating_from < 9999))
  132.          SetDlgItemInt (hWnd, EDITBOX_SENDSEEK_RATINGFROM, sendseek.rating_from, false);
  133.       SetDlgItemText (hWnd, STATICTEXT_SENDSEEK_RATINGTO, LOCALIZE (L"SendSeek_RatingTo"));
  134.       if ((sendseek.rating_to > 0) && (sendseek.rating_to < 9999))
  135.          SetDlgItemInt (hWnd, EDITBOX_SENDSEEK_RATINGTO, sendseek.rating_to, false);
  136.       SetDlgItemText (hWnd, CHECKBOX_SENDSEEK_RATETHISGAME, LOCALIZE (L"SendSeek_RatedUnrated"));
  137.       Button_SetCheck (GetDlgItem (hWnd, CHECKBOX_SENDSEEK_RATETHISGAME), (sendseek.is_rated ? BST_CHECKED : BST_UNCHECKED));
  138.       SetDlgItemText (hWnd, CHECKBOX_SENDSEEK_AUTOSTART, LOCALIZE (L"SendSeek_AutoStart"));
  139.       Button_SetCheck (GetDlgItem (hWnd, CHECKBOX_SENDSEEK_AUTOSTART), (sendseek.is_autostart ? BST_CHECKED : BST_UNCHECKED));
  140.  
  141.       SetDlgItemText (hWnd, BUTTON_SENDSEEK, LOCALIZE (L"Button_Send"));
  142.       SetDlgItemText (hWnd, BUTTON_CANCEL, LOCALIZE (L"Button_Cancel"));
  143.       SetDlgItemText (hWnd, STATICTEXT_SENDSEEK_STATUSBAR, LOCALIZE (L"SendSeek_StatusBar"));
  144.  
  145.       // convert the status bar message to hyperlink
  146.       ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_SENDSEEK_STATUSBAR));
  147.    }
  148.  
  149.    // else did we click the close button on the title bar ?
  150.    else if (message == WM_CLOSE)
  151.       EndDialog (hWnd, 0); // close the dialog box
  152.  
  153.    // else did we take action on one of the controls ?
  154.    else if (message == WM_COMMAND)
  155.    {
  156.       // did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key)
  157.       // OR was it the "cancel" button ?
  158.       if ((wParam_loword == IDCANCEL) || (wParam_loword == BUTTON_CANCEL))
  159.          EndDialog (hWnd, 0); // close the dialog box
  160.  
  161.       // else was it the "send" button ?
  162.       else if (wParam_loword == BUTTON_SENDSEEK)
  163.       {
  164.          // retrieve the control values
  165.          sendseek.color = ComboBox_GetCurSel (GetDlgItem (hWnd, COMBOBOX_SENDSEEK_COLOR)) - 1;
  166.          sendseek.initial_time = GetDlgItemInt (hWnd, EDITBOX_SENDSEEK_INITIALTIME, &was_translated, false);
  167.          if (!was_translated || (sendseek.initial_time == 0))
  168.             sendseek.initial_time = 2; // default value
  169.          sendseek.increment = GetDlgItemInt (hWnd, EDITBOX_SENDSEEK_INCREMENT, &was_translated, false);
  170.          if (!was_translated)
  171.             sendseek.increment = 12; // default value
  172.          sendseek.rating_from = GetDlgItemInt (hWnd, EDITBOX_SENDSEEK_RATINGFROM, &was_translated, false);
  173.          if (!was_translated)
  174.             sendseek.rating_from = 0; // default value
  175.          sendseek.rating_to = GetDlgItemInt (hWnd, EDITBOX_SENDSEEK_RATINGTO, &was_translated, false);
  176.          if (!was_translated || (sendseek.rating_to == 0) || (sendseek.rating_to < sendseek.rating_from))
  177.             sendseek.rating_to = 9999; // default value
  178.          sendseek.is_rated = (Button_GetCheck (GetDlgItem (hWnd, CHECKBOX_SENDSEEK_RATETHISGAME)) != 0);
  179.          sendseek.is_autostart = (Button_GetCheck (GetDlgItem (hWnd, CHECKBOX_SENDSEEK_AUTOSTART)) != 0);
  180.  
  181.          EndDialog (hWnd, 1); // close the dialog box and return OK
  182.       }
  183.  
  184.       // else was it the status bar hyperlink ?
  185.       else if (wParam_loword == STATICTEXT_SENDSEEK_STATUSBAR)
  186.          ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized
  187.    }
  188.  
  189.    // call the default dialog message processing function to keep things going
  190.    return (false);
  191. }
  192.