// dialog_sendchallenge.cpp
 
 
 
#include "../common.h"
 
 
 
 
 
// dialog template
 
#define THIS_DIALOG DIALOG_SENDCHALLENGE
 
 
 
 
 
// local type definitions
 
typedef struct sendchallenge_s
 
{
 
   wchar_t challengee[32]; // challengee's nickname
 
   wchar_t game_rules[32]; // the rules with which to play (standard, losers, etc)
 
   int color; // color we want to play
 
   bool is_rated; // whether this game is rated or not
 
   int initial_time; // initial time of the game for each color
 
   int increment; // eventual time increment (Fischer pace)
 
} sendchallenge_t;
 
 
 
 
 
// global variables used in this module only
 
static sendchallenge_t sendchallenge = { L"", L"", COLOR_UNSPECIFIED, false, 2, 12};
 
static HWND hThisWnd = NULL;
 
 
 
 
 
// prototypes of local functions
 
static void StartThread_ThisDialog (void *thread_parms);
 
static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);
 
 
 
 
 
void DialogBox_SendChallenge (wchar_t *challengee_name)
 
{
 
   // helper function to fire up the modeless dialog box
 
 
 
   // prepare the sendchallenge structure
 
   wcscpy_s (sendchallenge.challengee, WCHAR_SIZEOF (sendchallenge.challengee), challengee_name);
 
   sendchallenge.game_rules[0] = 0; // no special rules until told otherwise
 
 
 
   is_dialogbox_displayed = true;
 
   _beginthread (StartThread_ThisDialog, 0, NULL); // fire up the thread
 
   return; // return as soon as the thread is fired up
 
}
 
 
 
 
 
void DialogBox_SendChallenge_Validated (void)
 
{
 
   // callback function called by the main game thread when the dialog box is validated
 
 
 
   player_t *network_player;
 
 
 
   // remember this callback is no longer to be called
 
   is_dialogbox_sendchallenge_validated = false;
 
 
 
   network_player = Player_FindByType (PLAYER_INTERNET); // quick access to network player
 
   if (network_player == NULL)
 
      return; // consistency check
 
 
 
   // send the challenge
 
   Player_SendBuffer_Add (network_player, 1000, L"match %s %s %d %d %s %s\n",
 
                                                sendchallenge.challengee,
 
                                                (sendchallenge.is_rated ? L"rated" : L"unrated"),
 
                                                sendchallenge.initial_time,
 
                                                sendchallenge.increment,
 
                                                (sendchallenge.color == COLOR_BLACK ? L"black" : (sendchallenge.color == COLOR_WHITE ? L"white" : L"")),
 
                                                sendchallenge.game_rules);
 
 
 
   // send a notification to this player's chat window
 
   Interlocutor_Notify (Interlocutor_FindOrCreate (sendchallenge.challengee), LOCALIZE (L"Chat_InvitationSent"), sendchallenge.challengee);
 
   return; // finished, invitation is sent
 
}
 
 
 
 
 
static void StartThread_ThisDialog (void *thread_parms)
 
{
 
   // this function runs in a separate thread, for that's the only way (seemingly)
 
   // to implement a non-modal message box using the Common Controls library.
 
 
 
   if (IsWindow (hThisWnd))
 
      SendMessage (hThisWnd, WM_CLOSE, 0, 0); // if such a dialog already exists, close it
 
 
 
   // display the dialog box
 
   if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1)
 
      is_dialogbox_sendchallenge_validated = true; // notify main game thread to fire up our callback
 
   is_dialogbox_displayed = false;
 
 
 
   the_board.reevaluate = true; // refresh the GUI buttons if needed
 
   return; // _endthread() implied
 
}
 
 
 
 
 
static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
 
{
 
   // message handler for the dialog box
 
 
 
   unsigned short wParam_hiword;
 
   unsigned short wParam_loword;
 
   wchar_t temp_string[256];
 
   BOOL was_translated; // needs to be of type BOOL (int)
 
 
 
   // filter out the commonly used message values
 
   wParam_hiword = HIWORD (wParam);
 
   wParam_loword = LOWORD (wParam);
 
 
 
   // have we just fired up this window ?
 
   if (message == WM_INITDIALOG)
 
   {
 
      hThisWnd = hWnd; // save the dialog window handle
 
 
 
      // center the window
 
      CenterWindow (hWnd, hMainWnd);
 
 
 
      // set window title and control texts
 
      SetWindowText (hWnd, LOCALIZE (L"SendChallenge_Title"));
 
 
 
      swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), LOCALIZE (L"SendChallenge_Question"), sendchallenge.challengee);
 
      SetDlgItemText (hWnd, STATICTEXT_SENDCHALLENGE_QUESTION, temp_string);
 
 
 
      SetDlgItemText (hWnd, STATICTEXT_SENDCHALLENGE_COLOR, LOCALIZE (L"SendChallenge_ColorIWishToPlay"));
 
      ComboBox_AddString (GetDlgItem (hWnd, COMBOBOX_SENDCHALLENGE_COLOR), L"");
 
      ComboBox_AddString (GetDlgItem (hWnd, COMBOBOX_SENDCHALLENGE_COLOR), LOCALIZE (L"Games_Black"));
 
      ComboBox_AddString (GetDlgItem (hWnd, COMBOBOX_SENDCHALLENGE_COLOR), LOCALIZE (L"Games_White"));
 
      ComboBox_SetCurSel (GetDlgItem (hWnd, COMBOBOX_SENDCHALLENGE_COLOR), 1 + sendchallenge.color);
 
 
 
      SetDlgItemText (hWnd, STATICTEXT_SENDCHALLENGE_INITIALTIME, LOCALIZE (L"SendChallenge_InitialTime"));
 
      SetDlgItemInt (hWnd, EDITBOX_SENDCHALLENGE_INITIALTIME, sendchallenge.initial_time, false);
 
      SetDlgItemText (hWnd, STATICTEXT_SENDCHALLENGE_INCREMENT, LOCALIZE (L"SendChallenge_Increment"));
 
      SetDlgItemInt (hWnd, EDITBOX_SENDCHALLENGE_INCREMENT, sendchallenge.increment, false);
 
 
 
      SetDlgItemText (hWnd, CHECKBOX_SENDCHALLENGE_RATETHISGAME, LOCALIZE (L"SendChallenge_RatedUnrated"));
 
      Button_SetCheck (GetDlgItem (hWnd, CHECKBOX_SENDCHALLENGE_RATETHISGAME), (sendchallenge.is_rated ? BST_CHECKED : BST_UNCHECKED));
 
 
 
      SetDlgItemText (hWnd, BUTTON_INVITE, LOCALIZE (L"Button_Invite"));
 
      SetDlgItemText (hWnd, BUTTON_CANCEL, LOCALIZE (L"Button_Cancel"));
 
      SetDlgItemText (hWnd, STATICTEXT_SENDCHALLENGE_STATUSBAR, LOCALIZE (L"SendChallenge_StatusBar"));
 
 
 
      // convert the status bar message to hyperlink
 
      ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_SENDCHALLENGE_STATUSBAR));
 
   }
 
 
 
   // else did we click the close button on the title bar ?
 
   else if (message == WM_CLOSE)
 
      EndDialog (hWnd, 0); // close the dialog box
 
 
 
   // else did we take action on one of the controls ?
 
   else if (message == WM_COMMAND)
 
   {
 
      // did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key)
 
      // OR was it the "cancel" button ?
 
      if ((wParam_loword == IDCANCEL) || (wParam_loword == BUTTON_CANCEL))
 
         EndDialog (hWnd, 0); // close the dialog box
 
 
 
      // else was it the "invite" button ?
 
      else if (wParam_loword == BUTTON_INVITE)
 
      {
 
         // retrieve the control values
 
         sendchallenge.color = ComboBox_GetCurSel (GetDlgItem (hWnd, COMBOBOX_SENDCHALLENGE_COLOR)) - 1;
 
         sendchallenge.initial_time = GetDlgItemInt (hWnd, EDITBOX_SENDCHALLENGE_INITIALTIME, &was_translated, false);
 
         if (!was_translated || (sendchallenge.initial_time == 0))
 
            sendchallenge.initial_time = 2; // default value
 
         sendchallenge.increment = GetDlgItemInt (hWnd, EDITBOX_SENDCHALLENGE_INCREMENT, &was_translated, false);
 
         if (!was_translated)
 
            sendchallenge.increment = 12; // default value
 
         sendchallenge.is_rated = (Button_GetCheck (GetDlgItem (hWnd, CHECKBOX_SENDCHALLENGE_RATETHISGAME)) != 0);
 
 
 
         sendchallenge.game_rules[0] = 0; // TODO: support other game rules
 
 
 
         EndDialog (hWnd, 1); // close the dialog box and return OK
 
      }
 
 
 
      // else was it the status bar hyperlink ?
 
      else if (wParam_loword == STATICTEXT_SENDCHALLENGE_STATUSBAR)
 
         ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized
 
   }
 
 
 
   // call the default dialog message processing function to keep things going
 
   return (false);
 
}