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  1. // dialog_resign.cpp
  2.  
  3. #include "../common.h"
  4.  
  5.  
  6. // dialog template
  7. #define THIS_DIALOG DIALOG_RESIGN
  8.  
  9.  
  10. // prototypes of local functions
  11. static void StartThread_ThisDialog (void *thread_parms);
  12. static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);
  13. static int resign_type;
  14.  
  15.  
  16. void DialogBox_Resign (int type)
  17. {
  18.    // helper function to fire up the modeless dialog box
  19.  
  20.    resign_type = type; // save the resign type for later use
  21.    is_dialogbox_displayed = true;
  22.    _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new thread to display the dialog box
  23.  
  24.    return; // return as soon as the thread is fired up
  25. }
  26.  
  27.  
  28. void DialogBox_Resign_Validated (void)
  29. {
  30.    // callback function called by the main game thread when the dialog box is validated
  31.  
  32.    player_t *network_player;
  33.  
  34.    // remember this callback is no longer to be called
  35.    is_dialogbox_resign_validated = false;
  36.  
  37.    // see if we're playing against a remote opponent
  38.    network_player = Player_FindByType (PLAYER_INTERNET); // quick access to network player
  39.  
  40.    // is it an online game ?
  41.    if (network_player != NULL)
  42.       Player_SendBuffer_Add (network_player, 1000, L"resign\n"); // if so, send a resign command
  43.  
  44.    // else we're playing locally (either vs. another human or vs. computer)
  45.    else
  46.    {
  47.       Scene_Shutdown (&the_scene); // release scene
  48.       Board_Shutdown (&the_board); // release chess game
  49.       Board_Init (&the_board, PLAYER_HUMAN, PLAYER_HUMAN, FENSTARTUP_STANDARDCHESS); // prepare a new human vs human game (by default)
  50.       Scene_Init (&the_scene, &the_board); // initialize scene
  51.       SetWindowText (hMainWnd, PROGRAM_NAME); // update window title
  52.  
  53.       if (resign_type == RESIGNTYPE_NEWGAME)
  54.          DialogBox_NewGame (); // show the new game dialog box
  55.       else if (resign_type == RESIGNTYPE_LOADGAME)
  56.          DialogBox_Load (); // show the open dialog box
  57.    }
  58.  
  59.    the_board.reevaluate = true; // evaluate the new board
  60.    the_scene.update = true; // update scene
  61.  
  62.    return; // finished, we have resigned from game
  63. }
  64.  
  65.  
  66. static void StartThread_ThisDialog (void *thread_parms)
  67. {
  68.    // this function runs in a separate thread, for that's the only way (seemingly)
  69.    // to implement a non-modal message box using the Common Controls library.
  70.  
  71.    // display the dialog box
  72.    if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1)
  73.       is_dialogbox_resign_validated = true;
  74.    is_dialogbox_displayed = false;
  75.  
  76.    the_board.reevaluate = true; // refresh the GUI buttons if needed
  77.    return; // _endthread() implied
  78. }
  79.  
  80.  
  81. static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
  82. {
  83.    // message handler for the dialog box
  84.  
  85.    unsigned short wParam_hiword;
  86.    unsigned short wParam_loword;
  87.  
  88.    // filter out the commonly used message values
  89.    wParam_hiword = HIWORD (wParam);
  90.    wParam_loword = LOWORD (wParam);
  91.  
  92.    // have we just fired up this window ?
  93.    if (message == WM_INITDIALOG)
  94.    {
  95.       // center the window
  96.       CenterWindow (hWnd, hMainWnd);
  97.  
  98.       // set dialog icons (small one for title bar & big one for task manager)
  99.       SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));
  100.       SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));
  101.  
  102.       // set window title and control texts
  103.       SetWindowText (hWnd, LOCALIZE (L"Quit_Title"));
  104.       Static_SetText (GetDlgItem (hWnd, STATICTEXT_RESIGN_QUESTION), LOCALIZE (L"Resign_Question"));
  105.       SetWindowText (GetDlgItem (hWnd, BUTTON_GIVEUP), LOCALIZE (L"Resign_GiveUp"));
  106.       SetWindowText (GetDlgItem (hWnd, BUTTON_BACKTOGAME), LOCALIZE (L"Resign_BackToGame"));
  107.       Static_SetText (GetDlgItem (hWnd, STATICTEXT_RESIGN_STATUSBAR), LOCALIZE (L"Resign_StatusBar"));
  108.  
  109.       // play the "important notification" sound
  110.       Audio_PlaySound (SOUNDTYPE_IMPORTANT, 0.0f, 0.0f, 0.04f); // play at the center of the board
  111.  
  112.       // convert the status bar message to a hyperlink
  113.       ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_RESIGN_STATUSBAR));
  114.    }
  115.  
  116.    // else did we click the close button on the title bar ?
  117.    else if (message == WM_CLOSE)
  118.       EndDialog (hWnd, 0); // close the dialog box
  119.  
  120.    // else did we take action on one of the controls ?
  121.    else if (message == WM_COMMAND)
  122.    {
  123.       // did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key)
  124.       if (wParam_loword == IDCANCEL)
  125.          EndDialog (hWnd, 0); // close the dialog box
  126.  
  127.       // else was it the quit button ?
  128.       else if (wParam_loword == BUTTON_GIVEUP)
  129.          EndDialog (hWnd, 1); // close the dialog box and return a success code
  130.  
  131.       // else was it the back to game button ?
  132.       else if (wParam_loword == BUTTON_BACKTOGAME)
  133.          EndDialog (hWnd, 0); // close the dialog box
  134.  
  135.       // else was it the status bar hyperlink ?
  136.       else if (wParam_loword == STATICTEXT_RESIGN_STATUSBAR)
  137.          ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized
  138.    }
  139.  
  140.    // call the default dialog message processing function to keep things going
  141.    return (false);
  142. }
  143.