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  1. // dialog_renamesides.cpp
  2.  
  3. #include "../common.h"
  4.  
  5.  
  6. // dialog template
  7. #define THIS_DIALOG DIALOG_RENAMESIDES
  8.  
  9.  
  10. // global variables
  11. static wchar_t black_name[64];
  12. static wchar_t white_name[64];
  13.  
  14.  
  15. // prototypes of local functions
  16. static void StartThread_ThisDialog (void *thread_parms);
  17. static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);
  18.  
  19.  
  20. void DialogBox_RenameSides (void)
  21. {
  22.    // helper function to fire up the modeless dialog box
  23.  
  24.    _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new message box thread
  25.  
  26.    return; // return as soon as the thread is fired up
  27. }
  28.  
  29.  
  30. void DialogBox_RenameSides_Validated (void)
  31. {
  32.    // callback function called by the main game thread when the dialog box is validated
  33.  
  34.    // set the player's names
  35.    wcscpy_s (the_board.players[COLOR_BLACK].name, WCHAR_SIZEOF (the_board.players[COLOR_BLACK].name), black_name);
  36.    wcscpy_s (the_board.players[COLOR_WHITE].name, WCHAR_SIZEOF (the_board.players[COLOR_WHITE].name), white_name);
  37.    the_board.reevaluate = true; // and reevaluate the game's state
  38.  
  39.    // remember this callback is no longer to be called
  40.    is_dialogbox_renamesides_validated = false;
  41.  
  42.    return; // finished
  43. }
  44.  
  45.  
  46. static void StartThread_ThisDialog (void *thread_parms)
  47. {
  48.    // this function runs in a separate thread, for that's the only way (seemingly)
  49.    // to implement a non-modal message box using the Common Controls library.
  50.  
  51.    // display the dialog box
  52.    if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1)
  53.       is_dialogbox_renamesides_validated = true;
  54.  
  55.    the_board.reevaluate = true; // refresh the GUI buttons if needed
  56.    return; // _endthread() implied
  57. }
  58.  
  59.  
  60. static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
  61. {
  62.    unsigned short wParam_hiword;
  63.    unsigned short wParam_loword;
  64.  
  65.    // filter out the commonly used message values
  66.    wParam_hiword = HIWORD (wParam);
  67.    wParam_loword = LOWORD (wParam);
  68.  
  69.    // have we just fired up this window ?
  70.    if (message == WM_INITDIALOG)
  71.    {
  72.       // center the window
  73.       CenterWindow (hWnd, hMainWnd);
  74.  
  75.       // set dialog icons (small one for title bar & big one for task manager)
  76.       SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));
  77.       SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));
  78.  
  79.       // set window title and control texts
  80.       SetWindowText (hWnd, LOCALIZE (L"Menu_ChessboardRenameSides"));
  81.       SetDlgItemText (hWnd, BUTTON_OK, LOCALIZE (L"Button_OK"));
  82.       SetDlgItemText (hWnd, STATICTEXT_RENAMESIDES_STATUSBAR, LOCALIZE (L"GoToMove_StatusBar"));
  83.  
  84.       // set the player's names
  85.       SetDlgItemText (hWnd, EDITBOX_BLACKNAME, the_board.players[COLOR_BLACK].name); // get black player name
  86.       SetDlgItemText (hWnd, EDITBOX_WHITENAME, the_board.players[COLOR_WHITE].name); // get white player name
  87.  
  88.       // convert the status bar message to a hyperlink
  89.       ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_RENAMESIDES_STATUSBAR));
  90.    }
  91.  
  92.    // else did we take action on one of the controls ?
  93.    else if (message == WM_COMMAND)
  94.    {
  95.       // was it the OK button ?
  96.       if (wParam_loword == BUTTON_OK)
  97.       {
  98.          GetDlgItemText (hWnd, EDITBOX_BLACKNAME, black_name, WCHAR_SIZEOF (black_name)); // get black player name
  99.          GetDlgItemText (hWnd, EDITBOX_WHITENAME, white_name, WCHAR_SIZEOF (white_name)); // get white player name
  100.  
  101.          EndDialog (hWnd, 1); // close the dialog box and return OK
  102.       }
  103.  
  104.       // else did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key)
  105.       else if (wParam_loword == IDCANCEL)
  106.          EndDialog (hWnd, 0); // close the dialog box
  107.  
  108.       // else was it the status bar hyperlink ?
  109.       else if (wParam_loword == STATICTEXT_RENAMESIDES_STATUSBAR)
  110.          ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized
  111.    }
  112.  
  113.    // call the default dialog message processing function to keep things going
  114.    return (false);
  115. }
  116.