// dialog_quit.cpp
#include "../common.h"
// dialog template
#define THIS_DIALOG DIALOG_QUIT
// prototypes of local functions
static void StartThread_ThisDialog (void *thread_parms);
static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);
void DialogBox_Quit (void)
{
// helper function to fire up the modeless dialog box
is_dialogbox_displayed = true;
_beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new thread to display the dialog box
return; // return as soon as the thread is fired up
}
void DialogBox_Quit_Validated (void)
{
// callback function called by the main game thread when the dialog box is validated
// remember this callback is no longer to be called
is_dialogbox_quit_validated = false;
// destroy the main window, which in turn will raise the "terminate_everything" global flag
DestroyWindow (hMainWnd);
return; // finished, we're now quitting the program
}
static void StartThread_ThisDialog (void *thread_parms)
{
// this function runs in a separate thread, for that's the only way (seemingly)
// to implement a non-modal message box using the Common Controls library.
int retval;
// display the dialog box and grab its return value
retval = DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog);
if (retval == 1)
is_dialogbox_quit_validated = true; // if we simply want to quit, flag the quit dialog box as confirmed
else if (retval == 2)
DialogBox_Save (true); // else if we want to save THEN quit, fire up the save dialog box first (and tell it to raise the quit confirmation flag after it returns)
is_dialogbox_displayed = false;
the_board.reevaluate = true; // refresh the GUI buttons if needed
return; // _endthread() implied
}
static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
{
// message handler for the dialog box
unsigned short wParam_hiword;
unsigned short wParam_loword;
// filter out the commonly used message values
wParam_hiword = HIWORD (wParam);
wParam_loword = LOWORD (wParam);
// have we just fired up this window ?
if (message == WM_INITDIALOG)
{
// center the window
CenterWindow (hWnd, hMainWnd);
// set dialog icons (small one for title bar & big one for task manager)
SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));
SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));
// set window title and control texts
SetWindowText (hWnd, LOCALIZE (L"Quit_Title"));
// are we online AND has a game started, or are we playing locally in which case it is acceptable to simply quit now ?
if ((Player_FindByType (PLAYER_INTERNET) != NULL) && (the_board.move_count > 1))
{
Static_SetText (GetDlgItem (hWnd, STATICTEXT_QUIT_QUESTION), LOCALIZE (L"Quit_OnlineQuestion"));
SetWindowText (GetDlgItem (hWnd, BUTTON_GIVEUPANDQUIT), LOCALIZE (L"Quit_GiveUpAndQuit"));
SetWindowText (GetDlgItem (hWnd, BUTTON_BACKTOGAME), LOCALIZE (L"Quit_BackToGame"));
}
else
{
Static_SetText (GetDlgItem (hWnd, STATICTEXT_QUIT_QUESTION), LOCALIZE (L"Quit_OfflineQuestion"));
SetWindowText (GetDlgItem (hWnd, BUTTON_GIVEUPANDQUIT), LOCALIZE (L"Quit_SaveAndQuit"));
SetWindowText (GetDlgItem (hWnd, BUTTON_BACKTOGAME), LOCALIZE (L"Quit_SimplyQuit"));
}
Static_SetText (GetDlgItem (hWnd, STATICTEXT_QUIT_STATUSBAR), LOCALIZE (L"Quit_StatusBar"));
// play the "question" system sound
PlaySound ((LPCWSTR) SND_ALIAS_SYSTEMASTERISK, NULL, SND_ALIAS_ID | SND_ASYNC);
// convert the status bar message to a hyperlink
ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_QUIT_STATUSBAR));
}
// else did we click the close button on the title bar ?
else if (message == WM_CLOSE)
EndDialog (hWnd, 0); // close the dialog box
// else did we take action on one of the controls ?
else if (message == WM_COMMAND)
{
// did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key)
if (wParam_loword == IDCANCEL)
EndDialog (hWnd, 0); // close the dialog box
// else was it the "give up and quit" or "save and quit" button ?
else if (wParam_loword == BUTTON_GIVEUPANDQUIT)
{
// are we online AND has a game started, or are we playing locally ?
if ((Player_FindByType (PLAYER_INTERNET) != NULL) && (the_board.move_count > 1))
EndDialog (hWnd, 1); // when playing remotely, button is labeled "give up and quit" --> close the dialog box and return a value that tells to quit
else
EndDialog (hWnd, 2); // when playing locally, button is labeled "save and quit" --> close the dialog box and return a value that tells to display a "save" dialog box
}
// else was it the "back to game" or "simply quit" button ?
else if (wParam_loword == BUTTON_BACKTOGAME)
{
// are we online AND has a game started, or are we playing locally ?
if ((Player_FindByType (PLAYER_INTERNET) != NULL) && (the_board.move_count > 1))
EndDialog (hWnd, 0); // when playing remotely, button is labeled "back to game" --> close the dialog box and return a value that tells to do nothing
else
EndDialog (hWnd, 1); // when playing locally, button is labeled "just quit" --> close the dialog box and return a value that tells to quit
}
// else was it the status bar hyperlink ?
else if (wParam_loword == STATICTEXT_QUIT_STATUSBAR)
ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized
}
// call the default dialog message processing function to keep things going
return (false);
}