// dialog_playerinfoname.cpp
#include "../common.h"
// dialog template
#define THIS_DIALOG DIALOG_PLAYERINFONAME
// global variables
static wchar_t player_name[64];
// prototypes of local functions
static void StartThread_ThisDialog (void *thread_parms);
static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);
void DialogBox_PlayerInfoName (void)
{
// helper function to fire up the modeless dialog box
player_t *network_player;
network_player = Player_FindByType (PLAYER_INTERNET); // quick access to network player
if (network_player == NULL)
return; // consistency check
if (lastonlineplayers_time + 5.0f < current_time)
Player_SendBuffer_Add (network_player, 1000, L"who\n"); // request a players list update
_beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new message box thread
return; // return as soon as the thread is fired up
}
void DialogBox_PlayerInfoName_Validated (void)
{
// callback function called by the main game thread when the dialog box is validated
// remember this callback is no longer to be called
is_dialogbox_playerinfoname_validated = false;
return; // finished
}
static void StartThread_ThisDialog (void *thread_parms)
{
// this function runs in a separate thread, for that's the only way (seemingly)
// to implement a non-modal message box using the Common Controls library.
// display the dialog box
if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1)
is_dialogbox_playerinfoname_validated = true;
the_board.reevaluate = true; // refresh the GUI buttons if needed
return; // _endthread() implied
}
static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
{
unsigned short wParam_hiword;
unsigned short wParam_loword;
// filter out the commonly used message values
wParam_hiword = HIWORD (wParam);
wParam_loword = LOWORD (wParam);
// have we just fired up this window ?
if (message == WM_INITDIALOG)
{
// center the window
CenterWindow (hWnd, hMainWnd);
// set dialog icons (small one for title bar & big one for task manager)
SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));
SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));
// set window title and control texts
SetWindowText (hWnd, LOCALIZE (L"PlayerInfoName_Title"));
SetDlgItemText (hWnd, STATICTEXT_PLAYERINFONAME_QUESTION, LOCALIZE (L"PlayerInfoName_Question"));
SetDlgItemText (hWnd, BUTTON_DISPLAY, LOCALIZE (L"PlayerInfoName_Display"));
SetDlgItemText (hWnd, STATICTEXT_PLAYERINFONAME_STATUSBAR, LOCALIZE (L"PlayerInfoName_StatusBar"));
// convert the status bar message to a hyperlink
ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_PLAYERINFONAME_STATUSBAR));
}
// else did we take action on one of the controls ?
else if (message == WM_COMMAND)
{
// was it the display button ?
if (wParam_loword == BUTTON_DISPLAY)
{
GetDlgItemText (hWnd, EDITBOX_PLAYERINFONAME_NAME, player_name, WCHAR_SIZEOF (player_name)); // get player name
PlayerCard_FindOrCreate (player_name); // and fire up the relevant player card
EndDialog (hWnd, 1); // close the dialog box and return OK
}
// else did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key)
else if (wParam_loword == IDCANCEL)
EndDialog (hWnd, 0); // close the dialog box
// else was it the status bar hyperlink ?
else if (wParam_loword == STATICTEXT_PLAYERINFONAME_STATUSBAR)
ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized
}
// call the default dialog message processing function to keep things going
return (false);
}