Subversion Repositories Games.Chess Giants

Rev

Rev 124 | Go to most recent revision | Blame | Compare with Previous | Last modification | View Log | Download | RSS feed

  1. // dialog_messagebox.cpp
  2.  
  3. #include "../common.h"
  4.  
  5.  
  6. // prototypes of local functions
  7. static void StartThread_ThisDialog (void *thread_parms);
  8.  
  9.  
  10. void DialogBox_Message (messagebox_t *messagebox_parms)
  11. {
  12.    // helper function to fire up the modeless dialog box
  13.  
  14.    _beginthread (StartThread_ThisDialog, 0, (void *) messagebox_parms); // fire up the thread
  15.    return; // return as soon as the thread is fired up
  16. }
  17.  
  18.  
  19. void DialogBox_Message_Validated (void)
  20. {
  21.    // callback function called by the main game thread when the dialog box is validated
  22.  
  23.    // remember this callback is no longer to be called
  24.    is_dialogbox_message_validated = false;
  25.  
  26.    return; // finished
  27. }
  28.  
  29.  
  30. static void StartThread_ThisDialog (void *thread_parms)
  31. {
  32.    // this function runs in a separate thread, for that's the only way (seemingly)
  33.    // to implement a non-modal message box using the Common Controls library.
  34.  
  35.    messagebox_t *mb;
  36.  
  37.    mb = (messagebox_t *) thread_parms; // quick access to message box structure
  38.  
  39.    // display the message box and wait for it to return
  40.    MessageBox (IsWindow (mb->hWndParent) ? mb->hWndParent : (IsWindow (hMainWnd) ? hMainWnd : NULL), mb->text, mb->title, mb->flags);
  41.    is_dialogbox_message_validated = true;
  42.  
  43.    return; // _endthread() implied
  44. }
  45.