// dialog_endgame.cpp
#include "../common.h"
// dialog template
#define THIS_DIALOG DIALOG_GOTOMOVE
// global variables used in this module only
static int wanted_move = 0;
// prototypes of local functions
static void StartThread_ThisDialog (void *thread_parms);
static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);
void DialogBox_GoToMove (void)
{
// helper function to fire up the modeless dialog box
_beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new one
return; // return as soon as the thread is fired up
}
void DialogBox_GoToMove_Validated (void)
{
// callback function called by the main game thread when the dialog box is validated
// remember this callback is no longer to be called
is_dialogbox_gotomove_validated = false;
// enter view mode and set the viewed move to the one we want (with sanity checks)
if (wanted_move < 0)
the_board.viewed_move = 0; // clamp min to start state
else if ((the_board.move_count > 1) && (wanted_move > the_board.move_count - 1))
the_board.viewed_move = the_board.move_count - 1; // clamp max to last move
else
the_board.viewed_move = wanted_move; // else any move in between
the_board.reevaluate = true; // evaluate board again
return; // finished, invitation is sent
}
static void StartThread_ThisDialog (void *thread_parms)
{
// this function runs in a separate thread, for that's the only way (seemingly)
// to implement a non-modal message box using the Common Controls library.
// display the dialog box
if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1)
is_dialogbox_gotomove_validated = true;
the_board.reevaluate = true; // refresh the GUI buttons if needed
return; // _endthread() implied
}
static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
{
// message handler for the dialog box
unsigned short wParam_hiword;
unsigned short wParam_loword;
// filter out the commonly used message values
wParam_hiword = HIWORD (wParam);
wParam_loword = LOWORD (wParam);
// have we just fired up this window ?
if (message == WM_INITDIALOG)
{
// center the window
CenterWindow (hWnd, hMainWnd);
// set dialog icons (small one for title bar & big one for task manager)
SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));
SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));
// set window title and control texts
SetWindowText (hWnd, LOCALIZE (L"GoToMove_Title"));
SetDlgItemText (hWnd, BUTTON_OK, LOCALIZE (L"Button_OK"));
SetDlgItemText (hWnd, STATICTEXT_GOTOMOVE, LOCALIZE (L"GoToMove"));
SetDlgItemInt (hWnd, EDITBOX_GOTOMOVE, MOVEINDEX_TO_PGNMOVENUMBER (the_board.viewed_move), false);
SetDlgItemText (hWnd, RADIOBUTTON_GOTOMOVE_WHITE, LOCALIZE (L"Games_White"));
SetDlgItemText (hWnd, RADIOBUTTON_GOTOMOVE_BLACK, LOCALIZE (L"Games_Black"));
SetDlgItemText (hWnd, STATICTEXT_GOTOMOVE_STATUSBAR, LOCALIZE (L"GoToMove_StatusBar"));
// initialize the radio buttons
Button_SetCheck (GetDlgItem (hWnd, RADIOBUTTON_GOTOMOVE_WHITE), (1 - the_board.viewed_move % 2 == COLOR_WHITE ? BST_CHECKED : BST_UNCHECKED));
Button_SetCheck (GetDlgItem (hWnd, RADIOBUTTON_GOTOMOVE_BLACK), (1 - the_board.viewed_move % 2 == COLOR_BLACK ? BST_CHECKED : BST_UNCHECKED));
// convert the status bar message to a hyperlink
ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_GOTOMOVE_STATUSBAR));
}
// else did we click the close button on the title bar ?
else if (message == WM_CLOSE)
EndDialog (hWnd, 0); // close the dialog box
// else did we take action on one of the controls ?
else if (message == WM_COMMAND)
{
// was it the OK button ?
if (wParam_loword == BUTTON_OK)
{
// translate the wanted move number into a move array index
wanted_move = PGNMOVENUMBER_TO_MOVEINDEX (GetDlgItemInt (hWnd, EDITBOX_GOTOMOVE, NULL, false),
(Button_GetCheck (GetDlgItem (hWnd, RADIOBUTTON_GOTOMOVE_BLACK)) == BST_CHECKED ? COLOR_BLACK : COLOR_WHITE));
EndDialog (hWnd, 1); // close the dialog box and return a success value
}
// else did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key)
else if (wParam_loword == IDCANCEL)
EndDialog (hWnd, 0); // close the dialog box
// else is it a radio button ?
else if (wParam_loword == RADIOBUTTON_GOTOMOVE_WHITE)
Button_SetCheck (GetDlgItem (hWnd, RADIOBUTTON_GOTOMOVE_BLACK), BST_UNCHECKED);
else if (wParam_loword == RADIOBUTTON_GOTOMOVE_BLACK)
Button_SetCheck (GetDlgItem (hWnd, RADIOBUTTON_GOTOMOVE_WHITE), BST_UNCHECKED);
// else was it the status bar hyperlink ?
else if (wParam_loword == STATICTEXT_ENDGAME_STATUSBAR)
ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized
}
// call the default dialog message processing function to keep things going
return (false);
}