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  1. // dialog_endgame.cpp
  2.  
  3. #include "../common.h"
  4.  
  5.  
  6. // dialog template
  7. #define THIS_DIALOG DIALOG_ENDGAME
  8.  
  9.  
  10. // prototypes of local functions
  11. static void StartThread_ThisDialog (void *thread_parms);
  12. static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);
  13.  
  14.  
  15. void DialogBox_EndGame (void)
  16. {
  17.    // helper function to fire up the modeless dialog box
  18.  
  19.    _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new one
  20.  
  21.    return; // return as soon as the thread is fired up
  22. }
  23.  
  24.  
  25. void DialogBox_EndGame_Validated (void)
  26. {
  27.    // callback function called by the main game thread when the dialog box is validated
  28.  
  29.    // remember this callback is no longer to be called
  30.    is_dialogbox_endgame_validated = false;
  31.  
  32.    return; // finished
  33. }
  34.  
  35.  
  36. static void StartThread_ThisDialog (void *thread_parms)
  37. {
  38.    // this function runs in a separate thread, for that's the only way (seemingly)
  39.    // to implement a non-modal message box using the Common Controls library.
  40.  
  41. //   player_t *player;
  42. //   int column;
  43. //   int line;
  44.  
  45.    // display the dialog box
  46.    if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1)
  47.       is_dialogbox_endgame_validated = true;
  48.  
  49. /*   player = Player_GetCurrent ();
  50.    player->view_distance = CLOSEUP_VIEW_DISTANCE; // zoom on the tragedy
  51.  
  52.    for (line = 0; line < 8; line++)
  53.       for (column = 0; column < 8; column++)
  54.          if ((the_board.moves[the_board.viewed_move].slots[line][column].part == PART_KING)
  55.              && (the_board.moves[the_board.viewed_move].slots[line][column].color == player->color))
  56.          {
  57.             lookatpoint_x = 17.5f - (7 - column) * 5.0f; // focus on the victim king
  58.             lookatpoint_y = 17.5f - line * 5.0f; // focus on the victim king
  59.             break;
  60.          }*/ // This is a bad idea. People need to view the table normally to understand their fate.
  61.  
  62.    //the_board.reevaluate = true; // refresh the GUI buttons if needed // DO NOT REEVALUATE else the endgame dialog box will keep popup repeatedly!
  63.    return; // _endthread() implied
  64. }
  65.  
  66.  
  67. static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
  68. {
  69.    // message handler for the dialog box
  70.  
  71.    unsigned short wParam_hiword;
  72.    unsigned short wParam_loword;
  73.  
  74.    // filter out the commonly used message values
  75.    wParam_hiword = HIWORD (wParam);
  76.    wParam_loword = LOWORD (wParam);
  77.  
  78.    // have we just fired up this window ?
  79.    if (message == WM_INITDIALOG)
  80.    {
  81.       // center the window
  82.       CenterWindow (hWnd, hMainWnd);
  83.  
  84.       // set dialog icons (small one for title bar & big one for task manager)
  85.       SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));
  86.       SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));
  87.  
  88.       // set window title and control texts
  89.       SetWindowText (hWnd, LOCALIZE (L"EndGame_Title"));
  90.       SetWindowText (GetDlgItem (hWnd, BUTTON_OK), LOCALIZE (L"Button_OK"));
  91.       Static_SetText (GetDlgItem (hWnd, STATICTEXT_ENDGAME_STATUSBAR), LOCALIZE (L"EndGame_StatusBar"));
  92.  
  93.       // set the right message
  94.       if (the_board.game_state == STATE_WHITEWIN_CHECKMATE)
  95.       {
  96.          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_CheckMate"));
  97.          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_WhiteWins"));
  98.       }
  99.       else if (the_board.game_state == STATE_BLACKWIN_CHECKMATE)
  100.       {
  101.          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_CheckMate"));
  102.          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_BlackWins"));
  103.       }
  104.       else if (the_board.game_state == STATE_WHITEWIN_RESIGNORFORFEIT)
  105.       {
  106.          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Resign"));
  107.          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_WhiteWins"));
  108.       }
  109.       else if (the_board.game_state == STATE_BLACKWIN_RESIGNORFORFEIT)
  110.       {
  111.          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Resign"));
  112.          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_BlackWins"));
  113.       }
  114.       else if (the_board.game_state == STATE_DRAW_STALEMATE)
  115.       {
  116.          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_StaleMate"));
  117.          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_DrawGame"));
  118.       }
  119.       else if (the_board.game_state == STATE_DRAW_AGREEMENT)
  120.       {
  121.          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Agreement"));
  122.          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_DrawGame"));
  123.       }
  124.       else if (the_board.game_state == STATE_DRAW_OTHER)
  125.       {
  126.          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_DrawGame"));
  127.          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), L""); // TODO: display something better
  128.       }
  129.       else if (the_board.game_state == STATE_ADJOURNED)
  130.       {
  131.          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Adjourned"));
  132.          Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), L"");
  133.       }
  134.  
  135.       // convert the status bar message to a hyperlink
  136.       ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_ENDGAME_STATUSBAR));
  137.    }
  138.  
  139.    // else did we click the close button on the title bar ?
  140.    else if (message == WM_CLOSE)
  141.       EndDialog (hWnd, 0); // close the dialog box
  142.  
  143.    // else did we take action on one of the controls ?
  144.    else if (message == WM_COMMAND)
  145.    {
  146.       // was it the OK button ?
  147.       if (wParam_loword == BUTTON_OK)
  148.          EndDialog (hWnd, 1); // close the dialog box and return OK
  149.  
  150.       // else did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key)
  151.       else if (wParam_loword == IDCANCEL)
  152.          EndDialog (hWnd, 0); // close the dialog box
  153.  
  154.       // else was it the status bar hyperlink ?
  155.       else if (wParam_loword == STATICTEXT_ENDGAME_STATUSBAR)
  156.          ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized
  157.    }
  158.  
  159.    // call the default dialog message processing function to keep things going
  160.    return (false);
  161. }
  162.