// dialog_endgame.cpp
 
 
 
#include "../common.h"
 
 
 
 
 
// dialog template
 
#define THIS_DIALOG DIALOG_ENDGAME
 
 
 
 
 
// prototypes of local functions
 
static void StartThread_ThisDialog (void *thread_parms);
 
static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);
 
 
 
 
 
void DialogBox_EndGame (void)
 
{
 
   // helper function to fire up the modeless dialog box
 
 
 
   _beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new one
 
 
 
   return; // return as soon as the thread is fired up
 
}
 
 
 
 
 
void DialogBox_EndGame_Validated (void)
 
{
 
   // callback function called by the main game thread when the dialog box is validated
 
 
 
   // remember this callback is no longer to be called
 
   is_dialogbox_endgame_validated = false;
 
 
 
   return; // finished
 
}
 
 
 
 
 
static void StartThread_ThisDialog (void *thread_parms)
 
{
 
   // this function runs in a separate thread, for that's the only way (seemingly)
 
   // to implement a non-modal message box using the Common Controls library.
 
 
 
   // display the dialog box
 
   if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1)
 
      is_dialogbox_endgame_validated = true;
 
 
 
   return; // _endthread() implied
 
}
 
 
 
 
 
static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
 
{
 
   // message handler for the dialog box
 
 
 
   unsigned short wParam_hiword;
 
   unsigned short wParam_loword;
 
 
 
   // filter out the commonly used message values
 
   wParam_hiword = HIWORD (wParam);
 
   wParam_loword = LOWORD (wParam);
 
 
 
   // have we just fired up this window ?
 
   if (message == WM_INITDIALOG)
 
   {
 
      // center the window
 
      CenterWindow (hWnd, hMainWnd);
 
 
 
      // set dialog icons (small one for title bar & big one for task manager)
 
      SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));
 
      SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));
 
 
 
      // set window title and control texts
 
      SetWindowText (hWnd, LOCALIZE (L"EndGame_Title"));
 
      SetWindowText (GetDlgItem (hWnd, BUTTON_OK), LOCALIZE (L"Button_OK"));
 
      Static_SetText (GetDlgItem (hWnd, STATICTEXT_ENDGAME_STATUSBAR), LOCALIZE (L"EndGame_StatusBar"));
 
 
 
      // set the right message
 
      if (the_board.game_state == STATE_WHITEWIN_CHECKMATE)
 
      {
 
         Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_CheckMate"));
 
         Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_WhiteWins"));
 
      }
 
      else if (the_board.game_state == STATE_BLACKWIN_CHECKMATE)
 
      {
 
         Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_CheckMate"));
 
         Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_BlackWins"));
 
      }
 
      else if (the_board.game_state == STATE_WHITEWIN_RESIGNORFORFEIT)
 
      {
 
         Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Resign"));
 
         Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_WhiteWins"));
 
      }
 
      else if (the_board.game_state == STATE_BLACKWIN_RESIGNORFORFEIT)
 
      {
 
         Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Resign"));
 
         Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_BlackWins"));
 
      }
 
      else if (the_board.game_state == STATE_DRAW_STALEMATE)
 
      {
 
         Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_StaleMate"));
 
         Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_DrawGame"));
 
      }
 
      else if (the_board.game_state == STATE_DRAW_AGREEMENT)
 
      {
 
         Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Agreement"));
 
         Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_DrawGame"));
 
      }
 
      else if (the_board.game_state == STATE_DRAW_OTHER)
 
      {
 
         Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_DrawGame")); // TODO: display something better
 
         Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), LOCALIZE (L"EndGame_DrawGame"));
 
      }
 
      else if (the_board.game_state == STATE_ADJOURNED)
 
      {
 
         Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAW), LOCALIZE (L"EndGame_Adjourned"));
 
         Static_SetText (GetDlgItem (hWnd, STATICTEXT_WINLOSSORDRAWCOMMENT), L"");
 
      }
 
 
 
      // convert the status bar message to a hyperlink
 
      ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_ENDGAME_STATUSBAR));
 
   }
 
 
 
   // else did we click the close button on the title bar ?
 
   else if (message == WM_CLOSE)
 
      EndDialog (hWnd, 0); // close the dialog box
 
 
 
   // else did we take action on one of the controls ?
 
   else if (message == WM_COMMAND)
 
   {
 
      // was it the OK button ?
 
      if (wParam_loword == BUTTON_OK)
 
         EndDialog (hWnd, 1); // close the dialog box and return OK
 
 
 
      // else did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key)
 
      else if (wParam_loword == IDCANCEL)
 
         EndDialog (hWnd, 0); // close the dialog box
 
 
 
      // else was it the status bar hyperlink ?
 
      else if (wParam_loword == STATICTEXT_ENDGAME_STATUSBAR)
 
         ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized
 
   }
 
 
 
   // call the default dialog message processing function to keep things going
 
   return (false);
 
}