// dialog_changeappearance.cpp
#include "../common.h"
// dialog template
#define THIS_DIALOG DIALOG_CHANGEAPPEARANCE
// global variables
static wchar_t ofn_customfilter[256] = L"";
// prototypes of local functions
static void StartThread_ThisDialog (void *thread_parms);
static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);
static void StartThread_DialogBoxLoad (void *thread_parms);
void DialogBox_ChangeAppearance (void)
{
// helper function to fire up the modeless dialog box
is_dialogbox_displayed = true;
_beginthread (StartThread_ThisDialog, 0, NULL); // fire up a new one
return; // return as soon as the thread is fired up
}
void DialogBox_ChangeAppearance_Validated (void)
{
// callback function called by the main game thread when the dialog box is validated
// remember this callback is no longer to be called
is_dialogbox_changeappearance_validated = false;
return; // finished
}
static void StartThread_ThisDialog (void *thread_parms)
{
// this function runs in a separate thread, for that's the only way (seemingly)
// to implement a non-modal message box using the Common Controls library.
// display the dialog box
if (DialogBox (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hMainWnd, DialogProc_ThisDialog) == 1)
is_dialogbox_changeappearance_validated = true;
is_dialogbox_displayed = false;
the_board.reevaluate = true; // refresh the GUI buttons if needed
return; // _endthread() implied
}
static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
{
// message handler for the dialog box
unsigned short wParam_hiword;
unsigned short wParam_loword;
HWND hComboBoxWnd;
int theme_index;
// filter out the commonly used message values
wParam_hiword = HIWORD (wParam);
wParam_loword = LOWORD (wParam);
// have we just fired up this window ?
if (message == WM_INITDIALOG)
{
// center the window
CenterWindow (hWnd, hMainWnd);
// set dialog icons (small one for title bar & big one for task manager)
SendMessage (hWnd, WM_SETICON, ICON_SMALL, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));
SendMessage (hWnd, WM_SETICON, ICON_BIG, (LPARAM) LoadIcon (hAppInstance, MAKEINTRESOURCE (ICON_MAIN)));
// set window title and control texts
SetWindowText (hWnd, LOCALIZE (L"ChangeAppearance_Title"));
Static_SetText (GetDlgItem (hWnd, GROUPBOX_TABLESKIN), LOCALIZE (L"ChangeAppearance_TableSkin"));
Static_SetText (GetDlgItem (hWnd, STATICTEXT_CHANGEAPPEARANCE_THEMEINFO), (theme->description != NULL ? theme->description : L""));
SetWindowText (GetDlgItem (hWnd, CHECKBOX_CHANGEAPPEARANCE_SHOWGRID), LOCALIZE (L"ChangeAppearance_ShowGrid"));
SetWindowText (GetDlgItem (hWnd, CHECKBOX_CHANGEAPPEARANCE_SHOWICONSRATHER), LOCALIZE (L"ChangeAppearance_ShowIconsRather"));
SetWindowText (GetDlgItem (hWnd, CHECKBOX_CHANGEAPPEARANCE_CUSTOMBACKGROUND), LOCALIZE (L"ChangeAppearance_CustomPicture"));
SetWindowText (GetDlgItem (hWnd, BUTTON_BROWSE), LOCALIZE (L"Button_Browse"));
Static_SetText (GetDlgItem (hWnd, STATICTEXT_CHANGEAPPEARANCE_STATUSBAR), LOCALIZE (L"ChangeAppearance_StatusBar"));
// get a quick access to the themes combo box
hComboBoxWnd = GetDlgItem (hWnd, COMBOBOX_THEMES);
// populate the themes combo box
ComboBox_ResetContent (hComboBoxWnd);
for (theme_index = 0; theme_index < theme_count; theme_index++)
ComboBox_AddString (hComboBoxWnd, themes[theme_index].name);
// cycle through all the themes now...
for (theme_index = 0; theme_index < theme_count; theme_index++)
if (_wcsicmp (themes[theme_index].name, theme->name) == 0)
{
ComboBox_SetCurSel (hComboBoxWnd, theme_index); // put the selection back
break; // and stop searching as soon as we've found it again
}
// initialize the checkboxes
Button_SetCheck (GetDlgItem (hWnd, CHECKBOX_CHANGEAPPEARANCE_SHOWGRID), (want_grid ? BST_CHECKED : BST_UNCHECKED));
Button_SetCheck (GetDlgItem (hWnd, CHECKBOX_CHANGEAPPEARANCE_SHOWICONSRATHER), (want_flaticons ? BST_CHECKED : BST_UNCHECKED));
Button_SetCheck (GetDlgItem (hWnd, CHECKBOX_CHANGEAPPEARANCE_CUSTOMBACKGROUND), (want_custombackground ? BST_CHECKED : BST_UNCHECKED));
// enable or disable the browse button based on whether we want a custom background or not
EnableWindow (GetDlgItem (hWnd, BUTTON_BROWSE), want_custombackground);
}
// else did we click the close button on the title bar ?
else if (message == WM_CLOSE)
EndDialog (hWnd, 0); // close the dialog box
// else did we take action on one of the controls ?
else if (message == WM_COMMAND)
{
// did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key)
if (wParam_loword == IDCANCEL)
EndDialog (hWnd, 0); // close the dialog box
// else given the control that's clicked, update the relevant skin
else if ((wParam_loword == COMBOBOX_THEMES) && (wParam_hiword == CBN_SELCHANGE))
{
theme_index = ComboBox_GetCurSel (GetDlgItem (hWnd, COMBOBOX_THEMES));
if ((theme_index >= 0) && (theme_index < theme_count))
{
while (!themes[theme_index].is_loaded)
Sleep (100); // wait until theme is fully loaded
theme = &themes[theme_index]; // update the selected theme (WARNING: race condition ?)
// update the theme info text
Static_SetText (GetDlgItem (hWnd, STATICTEXT_CHANGEAPPEARANCE_THEMEINFO), (theme->description != NULL ? theme->description : L""));
}
the_scene.update = true; // redraw scene
}
else if (wParam_loword == CHECKBOX_CHANGEAPPEARANCE_SHOWGRID)
{
want_grid = (Button_GetCheck (GetDlgItem (hWnd, CHECKBOX_CHANGEAPPEARANCE_SHOWGRID)) != 0);
the_scene.update = true; // redraw scene
}
else if (wParam_loword == CHECKBOX_CHANGEAPPEARANCE_SHOWICONSRATHER)
{
want_flaticons = (Button_GetCheck (GetDlgItem (hWnd, CHECKBOX_CHANGEAPPEARANCE_SHOWICONSRATHER)) != 0);
the_scene.update = true; // redraw scene
}
else if (wParam_loword == CHECKBOX_CHANGEAPPEARANCE_CUSTOMBACKGROUND)
{
want_custombackground = (Button_GetCheck (GetDlgItem (hWnd, CHECKBOX_CHANGEAPPEARANCE_CUSTOMBACKGROUND)) != 0);
EnableWindow (GetDlgItem (hWnd, BUTTON_BROWSE), want_custombackground);
the_scene.update = true; // redraw scene
}
// else did we click the browse button ?
else if (wParam_loword == BUTTON_BROWSE)
_beginthread (StartThread_DialogBoxLoad, 0, (void *) hWnd); // fire up the load dialog box thread
}
// call the default dialog message processing function to keep things going
return (false);
}
static void StartThread_DialogBoxLoad (void *thread_parms)
{
// this function runs in a separate thread, for that's the only way (seemingly)
// to implement a non-modal Open dialog box using the Common Controls library.
OPENFILENAME ofn;
// reset and prepare the open file name structure
memset (&ofn, 0, sizeof (ofn));
ofn.lStructSize = sizeof (ofn);
ofn.hwndOwner = (HWND) thread_parms;
ofn.lpstrFilter = LOCALIZE (L"ImageFileFilter");
ofn.lpstrDefExt = L"jpg"; // default extension
ofn.lpstrCustomFilter = ofn_customfilter;
ofn.nMaxCustFilter = WCHAR_SIZEOF (ofn_customfilter);
ofn.nFilterIndex = 1; // first filter (list is 1-based)
ofn.lpstrFile = custombackground_pathname;
ofn.nMaxFile = WCHAR_SIZEOF (custombackground_pathname);
ofn.Flags = OFN_ENABLESIZING | OFN_EXPLORER | OFN_HIDEREADONLY | OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST;
// display the dialog box and get the file name
if (GetOpenFileName (&ofn))
Background_LoadImage (&custombg, custombackground_pathname);
the_scene.update = true; // redraw scene
return; // _endthread() implied
}