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  1. // dialog_challenge.cpp
  2.  
  3. #include "../common.h"
  4.  
  5.  
  6. // dialog template
  7. #define THIS_DIALOG DIALOG_CHALLENGE
  8.  
  9.  
  10. // local definitions
  11. #define TIMER_REFRESHDIALOG 1
  12.  
  13.  
  14. // global variables used in this module only
  15. static bool is_challengeaccepted = false;
  16. static wchar_t challenger_nickname[32];
  17.  
  18.  
  19. // prototypes of local functions
  20. static void StartThread_ThisDialog (void *thread_parms);
  21. static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);
  22.  
  23.  
  24. void DialogBox_Challenge (int challenge_index)
  25. {
  26.    // helper function to fire up the modeless dialog box
  27.  
  28.    _beginthread (StartThread_ThisDialog, 0, (void *) challenge_index); // fire up the thread
  29.    return; // return as soon as the thread is fired up
  30. }
  31.  
  32.  
  33. void DialogBox_Challenge_Validated (void)
  34. {
  35.    // callback function called by the main game thread when the dialog box is validated
  36.  
  37.    player_t *network_player;
  38.    interlocutor_t *interlocutor;
  39.  
  40.    // remember this callback is no longer to be called
  41.    is_dialogbox_challenge_validated = false;
  42.  
  43.    network_player = Player_FindByType (PLAYER_INTERNET); // quick access to network player
  44.    if (network_player == NULL)
  45.       return; // consistency check
  46.  
  47.    // did we accept the challenge ? if so, send an accept reply, else decline it
  48.    if (is_challengeaccepted)
  49.    {
  50.       // send the accept notification and print a notification in this player's chat window
  51.       Player_SendBuffer_Add (network_player, 1000, L"accept %s\n", challenger_nickname);
  52.       interlocutor = Interlocutor_FindOrCreate (challenger_nickname);
  53.       Interlocutor_Notify (interlocutor, LOCALIZE (L"Chat_InvitationAcceptedByYou"), challenger_nickname);
  54.       if (IsWindow (interlocutor->hWnd))
  55.          ShowWindow (interlocutor->hWnd, SW_MINIMIZE); // minimize chat window immediately
  56.    }
  57.    else
  58.    {
  59.       // send the decline notification and print a notification in this player's chat window
  60.       Player_SendBuffer_Add (network_player, 1000, L"decline %s\n", challenger_nickname);
  61.       Interlocutor_Notify (Interlocutor_FindOrCreate (challenger_nickname), LOCALIZE (L"Chat_InvitationDeclinedByYou"), challenger_nickname);
  62.    }
  63.  
  64.    return; // finished, challenge has been either accepted or declined
  65. }
  66.  
  67.  
  68. static void StartThread_ThisDialog (void *thread_parms)
  69. {
  70.    // this function runs in a separate thread, for that's the only way (seemingly)
  71.    // to implement a non-modal message box using the Common Controls library.
  72.  
  73.    int challenge_index;
  74.    int interlocutor_index;
  75.    challenge_t *challenge;
  76.    HWND hParentWnd;
  77.    int retval;
  78.    int error;
  79.  
  80.    challenge_index = (int) thread_parms;
  81.  
  82.    challenge = &challenges[challenge_index]; // quick access to challenge
  83.  
  84.    // see if we are already talking to this interlocutor, loop through all of them...
  85.    hParentWnd = hMainWnd; // assume parent window will be the main window, until told otherwise
  86.    for (interlocutor_index = 0; interlocutor_index < interlocutor_count; interlocutor_index++)
  87.       if (interlocutors[interlocutor_index].is_active && (_wcsicmp (challenge->challenger, interlocutors[interlocutor_index].nickname) == 0))
  88.       {
  89.          hParentWnd = interlocutors[interlocutor_index].hWnd; // if found, parent window will be this interlocutor's chat window
  90.          break; // break as soon as we find it
  91.       }
  92.  
  93.    // display the dialog box
  94.    retval = DialogBoxParam (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hParentWnd, DialogProc_ThisDialog, (LPARAM) challenge_index);
  95.    error = GetLastError ();
  96.    is_challengeaccepted = (retval != 0);
  97.    is_dialogbox_challenge_validated = true;
  98.  
  99.    challenge = &challenges[challenge_index]; // restore access to challenge (it may have relocated !)
  100.    challenge->is_active = false; // remember challenge has gone away
  101.  
  102.    return; // _endthread() implied
  103. }
  104.  
  105.  
  106. static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
  107. {
  108.    // message handler for the dialog box
  109.  
  110.    unsigned short wParam_hiword;
  111.    unsigned short wParam_loword;
  112.    challenge_t *challenge;
  113.    wchar_t game_name[64];
  114.    wchar_t temp_string[256];
  115.  
  116.    // filter out the commonly used message values
  117.    wParam_hiword = HIWORD (wParam);
  118.    wParam_loword = LOWORD (wParam);
  119.  
  120.    // have we just fired up this window ?
  121.    if (message == WM_INITDIALOG)
  122.    {
  123.       challenge = &challenges[lParam]; // quick access to challenge
  124.       challenge->hWnd = hWnd; // save challenge window handle
  125.       SetWindowLongPtr (hWnd, DWLP_USER, lParam); // and attach challenge number to window
  126.  
  127.       // center the window
  128.       CenterWindow (hWnd, hMainWnd);
  129.  
  130.       // set window title and control texts
  131.       SetWindowText (hWnd, LOCALIZE (L"Challenge_Title"));
  132.       SetDlgItemText (hWnd, BUTTON_ACCEPT, LOCALIZE (L"Button_Accept"));
  133.       SetDlgItemText (hWnd, BUTTON_DECLINE, LOCALIZE (L"Button_Decline"));
  134.       SetDlgItemText (hWnd, STATICTEXT_CHALLENGE_STATUSBAR, LOCALIZE (L"Challenge_StatusBar"));
  135.  
  136.       // start refreshing the window every second
  137.       SetTimer (hWnd, TIMER_REFRESHDIALOG, 1000, NULL);
  138.       SendMessage (hWnd, WM_TIMER, TIMER_REFRESHDIALOG, 0);
  139.  
  140.       // convert the challenger name and the status bar message to hyperlinks
  141.       ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_CHALLENGE_CHALLENGER));
  142.       ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_CHALLENGE_STATUSBAR));
  143.    }
  144.  
  145.    // else did we click the close button on the title bar ?
  146.    else if (message == WM_CLOSE)
  147.    {
  148.       KillTimer (hWnd, TIMER_REFRESHDIALOG); // destroy the timer we used to refresh the dialog text
  149.       EndDialog (hWnd, 0); // close the dialog box
  150.    }
  151.  
  152.    // else did we take action on one of the controls ?
  153.    else if (message == WM_COMMAND)
  154.    {
  155.       // did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key)
  156.       // OR was it the "decline" button ?
  157.       if ((wParam_loword == IDCANCEL) || (wParam_loword == BUTTON_DECLINE))
  158.       {
  159.          challenge = &challenges[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to challenge
  160.          wcscpy_s (challenger_nickname, WCHAR_SIZEOF (challenger_nickname), challenge->challenger); // have a copy of challenger's name
  161.          KillTimer (hWnd, TIMER_REFRESHDIALOG); // destroy the timer we used to refresh the dialog text
  162.          EndDialog (hWnd, 0); // close the dialog box
  163.       }
  164.  
  165.       // else was it the "accept" button ?
  166.       else if (wParam_loword == BUTTON_ACCEPT)
  167.       {
  168.          challenge = &challenges[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to challenge
  169.          wcscpy_s (challenger_nickname, WCHAR_SIZEOF (challenger_nickname), challenge->challenger); // have a copy of challenger's name
  170.          KillTimer (hWnd, TIMER_REFRESHDIALOG); // destroy the timer we used to refresh the dialog text
  171.          EndDialog (hWnd, 1); // close the dialog box and return OK
  172.       }
  173.  
  174.       // else did we click the challenger name ?
  175.       else if (wParam_loword == STATICTEXT_CHALLENGE_CHALLENGER)
  176.       {
  177.          challenge = &challenges[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to challenge
  178.          PlayerCard_FindOrCreate (challenge->challenger); // fire up the dialog box (TODO: move to ._Validated())
  179.       }
  180.  
  181.       // else was it the status bar hyperlink ?
  182.       else if (wParam_loword == STATICTEXT_CHALLENGE_STATUSBAR)
  183.          ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized
  184.    }
  185.  
  186.    // else is it a timer event AND is it our refresh timer ?
  187.    else if ((message == WM_TIMER) && (wParam == TIMER_REFRESHDIALOG))
  188.    {
  189.       challenge = &challenges[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to challenge
  190.  
  191.       // do we need to update dialog ?
  192.       if (challenge->update_dialog)
  193.       {
  194.          // update challenge info
  195.          SetDlgItemText (hWnd, STATICTEXT_CHALLENGE_CHALLENGER, challenge->challenger);
  196.          swprintf_s (game_name, WCHAR_SIZEOF (game_name), L"\"%s\" (%.0f %.0f)", challenge->game_type, challenge->initial_time, challenge->increment);
  197.          swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), LOCALIZE (L"Challenge_Question"), game_name);
  198.          SetDlgItemText (hWnd, STATICTEXT_CHALLENGE_QUESTION, temp_string);
  199.          if (challenge->color == COLOR_BLACK)
  200.             swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), LOCALIZE (L"Challenge_OpponentWillPlayAs"), LOCALIZE (L"Games_Black"));
  201.          else if (challenge->color == COLOR_WHITE)
  202.             swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), LOCALIZE (L"Challenge_OpponentWillPlayAs"), LOCALIZE (L"Games_White"));
  203.          else
  204.             temp_string[0] = 0;
  205.          SetDlgItemText (hWnd, STATICTEXT_CHALLENGE_OPPONENTWILLPLAYAS, temp_string);
  206.          SetDlgItemText (hWnd, STATICTEXT_CHALLENGE_ISRATEDORNOT, (challenge->is_rated ? LOCALIZE (L"Challenge_Rated"): LOCALIZE (L"Challenge_Unrated")));
  207.  
  208.          challenge->update_dialog = false; // remember we refreshed challenge text
  209.       }
  210.    }
  211.  
  212.    // call the default dialog message processing function to keep things going
  213.    return (false);
  214. }
  215.