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  1. // dialog_challenge.cpp
  2.  
  3. #include "../common.h"
  4.  
  5.  
  6. // dialog template
  7. #define THIS_DIALOG DIALOG_CHALLENGE
  8.  
  9.  
  10. // local definitions
  11. #define TIMER_REFRESHDIALOG 1
  12.  
  13.  
  14. // global variables used in this module only
  15. static bool is_challengeaccepted = false;
  16. static wchar_t challenger_nickname[32];
  17.  
  18.  
  19. // prototypes of local functions
  20. static void StartThread_ThisDialog (void *thread_parms);
  21. static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam);
  22.  
  23.  
  24. void DialogBox_Challenge (int challenge_index)
  25. {
  26.    // helper function to fire up the modeless dialog box
  27.  
  28.    is_dialogbox_displayed = true;
  29.    _beginthread (StartThread_ThisDialog, 0, (void *) challenge_index); // fire up the thread
  30.    return; // return as soon as the thread is fired up
  31. }
  32.  
  33.  
  34. void DialogBox_Challenge_Validated (void)
  35. {
  36.    // callback function called by the main game thread when the dialog box is validated
  37.  
  38.    player_t *network_player;
  39.    interlocutor_t *interlocutor;
  40.  
  41.    // remember this callback is no longer to be called
  42.    is_dialogbox_challenge_validated = false;
  43.  
  44.    network_player = Player_FindByType (PLAYER_INTERNET); // quick access to network player
  45.    if (network_player == NULL)
  46.       return; // consistency check
  47.  
  48.    // did we accept the challenge ? if so, send an accept reply, else decline it
  49.    if (is_challengeaccepted)
  50.    {
  51.       // send the accept notification and print a notification in this player's chat window
  52.       Player_SendBuffer_Add (network_player, 1000, L"accept %s\n", challenger_nickname);
  53.       interlocutor = Interlocutor_FindOrCreate (challenger_nickname);
  54.       Interlocutor_Notify (interlocutor, LOCALIZE (L"Chat_InvitationAcceptedByYou"), challenger_nickname);
  55.       if (IsWindow (interlocutor->hWnd))
  56.          ShowWindow (interlocutor->hWnd, SW_MINIMIZE); // minimize chat window immediately
  57.    }
  58.    else
  59.    {
  60.       // send the decline notification and print a notification in this player's chat window
  61.       Player_SendBuffer_Add (network_player, 1000, L"decline %s\n", challenger_nickname);
  62.       Interlocutor_Notify (Interlocutor_FindOrCreate (challenger_nickname), LOCALIZE (L"Chat_InvitationDeclinedByYou"), challenger_nickname);
  63.    }
  64.  
  65.    return; // finished, challenge has been either accepted or declined
  66. }
  67.  
  68.  
  69. static void StartThread_ThisDialog (void *thread_parms)
  70. {
  71.    // this function runs in a separate thread, for that's the only way (seemingly)
  72.    // to implement a non-modal message box using the Common Controls library.
  73.  
  74.    int challenge_index;
  75.    int interlocutor_index;
  76.    challenge_t *challenge;
  77.    HWND hParentWnd;
  78.    int retval;
  79.    //int error;
  80.  
  81.    challenge_index = (int) thread_parms;
  82.  
  83.    challenge = &challenges[challenge_index]; // quick access to challenge
  84.  
  85.    // see if we are already talking to this interlocutor, loop through all of them...
  86.    hParentWnd = hMainWnd; // assume parent window will be the main window, until told otherwise
  87.    for (interlocutor_index = 0; interlocutor_index < interlocutor_count; interlocutor_index++)
  88.       if (interlocutors[interlocutor_index].is_active && (_wcsicmp (challenge->challenger, interlocutors[interlocutor_index].nickname) == 0))
  89.       {
  90.          hParentWnd = interlocutors[interlocutor_index].hWnd; // if found, parent window will be this interlocutor's chat window
  91.          break; // break as soon as we find it
  92.       }
  93.  
  94.    // display the dialog box
  95.    retval = DialogBoxParam (hAppInstance, MAKEINTRESOURCE (THIS_DIALOG), hParentWnd, DialogProc_ThisDialog, (LPARAM) challenge_index);
  96.    is_dialogbox_displayed = false;
  97.    //error = GetLastError ();
  98.    is_challengeaccepted = (retval != 0);
  99.    is_dialogbox_challenge_validated = true;
  100.  
  101.    challenge = &challenges[challenge_index]; // restore access to challenge (it may have relocated !)
  102.    challenge->is_active = false; // remember challenge has gone away
  103.  
  104.    the_board.reevaluate = true; // refresh the GUI buttons if needed
  105.    return; // _endthread() implied
  106. }
  107.  
  108.  
  109. static int CALLBACK DialogProc_ThisDialog (HWND hWnd, unsigned int message, WPARAM wParam, LPARAM lParam)
  110. {
  111.    // message handler for the dialog box
  112.  
  113.    unsigned short wParam_hiword;
  114.    unsigned short wParam_loword;
  115.    challenge_t *challenge;
  116.    wchar_t game_name[64];
  117.    wchar_t temp_string[256];
  118.  
  119.    // filter out the commonly used message values
  120.    wParam_hiword = HIWORD (wParam);
  121.    wParam_loword = LOWORD (wParam);
  122.  
  123.    // have we just fired up this window ?
  124.    if (message == WM_INITDIALOG)
  125.    {
  126.       challenge = &challenges[lParam]; // quick access to challenge
  127.       challenge->hWnd = hWnd; // save challenge window handle
  128.       SetWindowLongPtr (hWnd, DWLP_USER, lParam); // and attach challenge number to window
  129.  
  130.       // center the window
  131.       CenterWindow (hWnd, hMainWnd);
  132.  
  133.       // set window title and control texts
  134.       SetWindowText (hWnd, LOCALIZE (L"Challenge_Title"));
  135.       SetDlgItemText (hWnd, BUTTON_ACCEPT, LOCALIZE (L"Button_Accept"));
  136.       SetDlgItemText (hWnd, BUTTON_DECLINE, LOCALIZE (L"Button_Decline"));
  137.       SetDlgItemText (hWnd, STATICTEXT_CHALLENGE_STATUSBAR, LOCALIZE (L"Challenge_StatusBar"));
  138.  
  139.       // start refreshing the window every second
  140.       SetTimer (hWnd, TIMER_REFRESHDIALOG, 1000, NULL);
  141.       SendMessage (hWnd, WM_TIMER, TIMER_REFRESHDIALOG, 0);
  142.  
  143.       // convert the challenger name and the status bar message to hyperlinks
  144.       ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_CHALLENGE_CHALLENGER));
  145.       ConvertStaticToHyperlink (GetDlgItem (hWnd, STATICTEXT_CHALLENGE_STATUSBAR));
  146.    }
  147.  
  148.    // else did we click the close button on the title bar ?
  149.    else if (message == WM_CLOSE)
  150.    {
  151.       KillTimer (hWnd, TIMER_REFRESHDIALOG); // destroy the timer we used to refresh the dialog text
  152.       EndDialog (hWnd, 0); // close the dialog box
  153.    }
  154.  
  155.    // else did we take action on one of the controls ?
  156.    else if (message == WM_COMMAND)
  157.    {
  158.       // did we cancel the dialog box ? (IDCANCEL is a system-wide dialog box handler value, that catches the ESC key)
  159.       // OR was it the "decline" button ?
  160.       if ((wParam_loword == IDCANCEL) || (wParam_loword == BUTTON_DECLINE))
  161.       {
  162.          challenge = &challenges[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to challenge
  163.          wcscpy_s (challenger_nickname, WCHAR_SIZEOF (challenger_nickname), challenge->challenger); // have a copy of challenger's name
  164.          KillTimer (hWnd, TIMER_REFRESHDIALOG); // destroy the timer we used to refresh the dialog text
  165.          EndDialog (hWnd, 0); // close the dialog box
  166.       }
  167.  
  168.       // else was it the "accept" button ?
  169.       else if (wParam_loword == BUTTON_ACCEPT)
  170.       {
  171.          challenge = &challenges[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to challenge
  172.          wcscpy_s (challenger_nickname, WCHAR_SIZEOF (challenger_nickname), challenge->challenger); // have a copy of challenger's name
  173.          KillTimer (hWnd, TIMER_REFRESHDIALOG); // destroy the timer we used to refresh the dialog text
  174.          EndDialog (hWnd, 1); // close the dialog box and return OK
  175.       }
  176.  
  177.       // else did we click the challenger name ?
  178.       else if (wParam_loword == STATICTEXT_CHALLENGE_CHALLENGER)
  179.       {
  180.          challenge = &challenges[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to challenge
  181.          PlayerCard_FindOrCreate (challenge->challenger); // fire up the dialog box (TODO: move to ._Validated())
  182.       }
  183.  
  184.       // else was it the status bar hyperlink ?
  185.       else if (wParam_loword == STATICTEXT_CHALLENGE_STATUSBAR)
  186.          ShellExecute (NULL, L"open", PROGRAM_URL, NULL, NULL, SW_MAXIMIZE); // open the donation page in the default browser, maximized
  187.    }
  188.  
  189.    // else is it a timer event AND is it our refresh timer ?
  190.    else if ((message == WM_TIMER) && (wParam == TIMER_REFRESHDIALOG))
  191.    {
  192.       challenge = &challenges[GetWindowLongPtr (hWnd, DWLP_USER)]; // quick access to challenge
  193.  
  194.       // do we need to update dialog ?
  195.       if (challenge->update_dialog)
  196.       {
  197.          // update challenge info
  198.          SetDlgItemText (hWnd, STATICTEXT_CHALLENGE_CHALLENGER, challenge->challenger);
  199.          swprintf_s (game_name, WCHAR_SIZEOF (game_name), L"\"%s\" (%.0f %.0f)", challenge->game_type, challenge->initial_time, challenge->increment);
  200.          swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), LOCALIZE (L"Challenge_Question"), game_name);
  201.          SetDlgItemText (hWnd, STATICTEXT_CHALLENGE_QUESTION, temp_string);
  202.          if (challenge->color == COLOR_BLACK)
  203.             swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), LOCALIZE (L"Challenge_OpponentWillPlayAs"), LOCALIZE (L"Games_Black"));
  204.          else if (challenge->color == COLOR_WHITE)
  205.             swprintf_s (temp_string, WCHAR_SIZEOF (temp_string), LOCALIZE (L"Challenge_OpponentWillPlayAs"), LOCALIZE (L"Games_White"));
  206.          else
  207.             temp_string[0] = 0;
  208.          SetDlgItemText (hWnd, STATICTEXT_CHALLENGE_OPPONENTWILLPLAYAS, temp_string);
  209.          SetDlgItemText (hWnd, STATICTEXT_CHALLENGE_ISRATEDORNOT, (challenge->is_rated ? LOCALIZE (L"Challenge_Rated"): LOCALIZE (L"Challenge_Unrated")));
  210.  
  211.          challenge->update_dialog = false; // remember we refreshed challenge text
  212.       }
  213.    }
  214.  
  215.    // call the default dialog message processing function to keep things going
  216.    return (false);
  217. }
  218.