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  1. // defines.h
  2.  
  3. #ifndef DEFINES_H
  4. #define DEFINES_H
  5.  
  6.  
  7. // common definitions
  8. #define PROGRAM_NAME L"Chess Giants"
  9. #define DEMO_TIMEOUT (6.0f * 60.0f)
  10. #define PROGRAM_URL L"http://www.pmbaty.com/chess"
  11. #define AUTHOR_EMAIL L"pm@pmbaty.com"
  12. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  13. // PayPal stuff - BEGIN                                                                      <-button ID->            <--------notify URL------->        <---------return URL-------->
  14. #define PAYPAL_URL_FR L"https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=DC5JKRXQQFNKQ&notify_url=" PROGRAM_URL L"/notify.php&return=" PROGRAM_URL L"/thankyou.php" // french
  15. #define PAYPAL_URL_XX L"https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=XEQFUPRM5WN68&notify_url=" PROGRAM_URL L"/notify.php&return=" PROGRAM_URL L"/thankyou.php" // rest of the world
  16. // PayPal stuff - END
  17. ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  18. #define ACCOUNTCREATION_URL L"http://www.freechess.org/cgi-bin/Register/FICS_register.cgi?Language=%s"
  19. #define MAX_STACKABLE_PARTS 7
  20. #define MAX_PITCH_FOR_FLAT_ICONS 75.0f
  21. #define CLOSEUP_VIEW_DISTANCE 40.0f
  22. #define CLOSEUP_VIEW_PITCH 6.0f
  23. #define MIN_VIEW_PITCH 10.0f
  24. #define MIN_VIEW_DISTANCE 48.0f
  25. #define MAX_VIEW_PITCH 89.99f
  26. #define MAX_VIEW_DISTANCE 100.0f
  27. #define ANIMATION_DURATION 1.0f
  28. #define WCHAR_SIZEOF(a) (sizeof (a) / sizeof (wchar_t))
  29. #define LOCALIZE(a) LocalizedTexts_GetLocalizedTextFor (a)
  30. #define IS_VALID_POSITION(pos) (((pos)[0] >= 0) && ((pos)[0] < 8) && ((pos)[1] >= 0) && ((pos)[1] < 8))
  31. #define FENSTARTUP_STANDARDCHESS L"rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"
  32. #define PGNMOVENUMBER_TO_MOVEINDEX(move,color) (2 * ((move) - 1) + ((color) == COLOR_BLACK ? 1 : 0))
  33. #define MOVEINDEX_TO_PGNMOVENUMBER(moveindex) (1 + ((moveindex) - ((moveindex) % 2)) / 2)
  34. #define NOCHANGE (-1)
  35. #define DURATION_INFINITE (999999999.0f)
  36.  
  37.  
  38. // color handling macros
  39. #define RGB_TO_RGBACOLOR(r,g,b)    ((((unsigned long) (r)) << 24) | (((unsigned long) (g)) << 16) | (((unsigned long) (b)) << 8) | 0x000000FF)
  40. #define RGBA_TO_RGBACOLOR(r,g,b,a) ((((unsigned long) (r)) << 24) | (((unsigned long) (g)) << 16) | (((unsigned long) (b)) << 8) | ((unsigned long) (a)))
  41. #define RGBACOLOR_RED(rgba)   ((unsigned char) (((rgba) & 0xFF000000) >> 24))
  42. #define RGBACOLOR_GREEN(rgba) ((unsigned char) (((rgba) & 0x00FF0000) >> 16))
  43. #define RGBACOLOR_BLUE(rgba)  ((unsigned char) (((rgba) & 0x0000FF00) >> 8))
  44. #define RGBACOLOR_ALPHA(rgba) ((unsigned char)  ((rgba) & 0x000000FF))
  45. #define RGBACOLOR_SETRED(rgba,red)     (((rgba) & 0x00FFFFFF) | (((unsigned long) (red))   << 24))
  46. #define RGBACOLOR_SETGREEN(rgba,green) (((rgba) & 0xFF00FFFF) | (((unsigned long) (green)) << 16))
  47. #define RGBACOLOR_SETBLUE(rgba,blue)   (((rgba) & 0xFFFF00FF) | (((unsigned long) (blue))  <<  8))
  48. #define RGBACOLOR_SETALPHA(rgba,alpha) (((rgba) & 0xFFFFFF00) |  ((unsigned long) (alpha)))
  49. #define RGBACOLOR_FULLALPHA(rgba)      ((rgba) | 0x000000FF)
  50. #define RGBACOLOR_TO_ARGBCOLOR(rgba) ((((rgba) & 0xFFFFFF00) >> 8) | (((rgba) & 0x00FFFFFF) << 24))
  51.  
  52.  
  53. // handy macros
  54. #define GUIBUTTON_ENABLE(button) { if ((button).state == 0) { (button).state = 1; /*the_board.reevaluate =*/ the_scene.update = true; } }
  55. #define GUIBUTTON_DISABLE(button) { if ((button).state > 0) { (button).state = 0; /*the_board.reevaluate =*/ the_scene.update = true; } }
  56.  
  57.  
  58. // menu item IDs
  59. #define MENUID_RESOURCEBASE 20000
  60. #define MENUID_GAME_NEWGAME                     (MENUID_RESOURCEBASE + 101)
  61. #define MENUID_GAME_SETUPPOSITION               (MENUID_RESOURCEBASE + 102)
  62. #define MENUID_GAME_LOAD                        (MENUID_RESOURCEBASE + 103)
  63. #define MENUID_GAME_SAVE                        (MENUID_RESOURCEBASE + 104)
  64. #define MENUID_GAME_SAVEAS                      (MENUID_RESOURCEBASE + 105)
  65. #define MENUID_GAME_SAVEPOSITIONAS              (MENUID_RESOURCEBASE + 106)
  66. #define MENUID_GAME_PAUSE                       (MENUID_RESOURCEBASE + 107)
  67. #define MENUID_GAME_RESIGN                      (MENUID_RESOURCEBASE + 108)
  68. #define MENUID_GAME_STATISTICS                  (MENUID_RESOURCEBASE + 109)
  69. #define MENUID_GAME_OPTIONS                     (MENUID_RESOURCEBASE + 110)
  70. #define MENUID_GAME_QUIT                        (MENUID_RESOURCEBASE + 111)
  71. #define MENUID_MOVE_CANCELLASTMOVE              (MENUID_RESOURCEBASE + 201)
  72. #define MENUID_MOVE_SUGGESTMOVE                 (MENUID_RESOURCEBASE + 202)
  73. #define MENUID_MOVE_COMMENTMOVE                 (MENUID_RESOURCEBASE + 203)
  74. #define MENUID_MOVE_GOTOMOVE                    (MENUID_RESOURCEBASE + 204)
  75. #define MENUID_CHESSBOARD_SWAPSIDES             (MENUID_RESOURCEBASE + 205)
  76. #define MENUID_CHESSBOARD_RENAMESIDES           (MENUID_RESOURCEBASE + 206)
  77. #define MENUID_CHESSBOARD_BEGINNINGOFGAME       (MENUID_RESOURCEBASE + 207)
  78. #define MENUID_CHESSBOARD_PREVIOUSMOVE          (MENUID_RESOURCEBASE + 208)
  79. #define MENUID_CHESSBOARD_NEXTMOVE              (MENUID_RESOURCEBASE + 209)
  80. #define MENUID_CHESSBOARD_CURRENTSTATEOFGAME    (MENUID_RESOURCEBASE + 210)
  81. #define MENUID_CHESSBOARD_TOPVIEW               (MENUID_RESOURCEBASE + 211)
  82. #define MENUID_CHESSBOARD_DEFAULTVIEW           (MENUID_RESOURCEBASE + 212)
  83. #define MENUID_CHESSBOARD_RESETVIEW             (MENUID_RESOURCEBASE + 213)
  84. #define MENUID_CHESSBOARD_ZOOMIN                (MENUID_RESOURCEBASE + 214)
  85. #define MENUID_CHESSBOARD_ZOOMOUT               (MENUID_RESOURCEBASE + 215)
  86. #define MENUID_CHESSBOARD_CHANGEAPPEARANCE      (MENUID_RESOURCEBASE + 216)
  87. #define MENUID_CHESSBOARD_DISPLAYWINDOWSDESKTOP (MENUID_RESOURCEBASE + 217)
  88. #define MENUID_INTERNET_SHOWONLINEPLAYERS       (MENUID_RESOURCEBASE + 301)
  89. #define MENUID_INTERNET_SHOWSOUGHTGAMES         (MENUID_RESOURCEBASE + 302)
  90. #define MENUID_INTERNET_SEEKGAME                (MENUID_RESOURCEBASE + 303)
  91. #define MENUID_INTERNET_CHATTERCHANNELS         (MENUID_RESOURCEBASE + 304)
  92. #define MENUID_INTERNET_ENTERCHATTEXT           (MENUID_RESOURCEBASE + 305)
  93. #define MENUID_INTERNET_DISPLAYPLAYERCARD       (MENUID_RESOURCEBASE + 306)
  94. #define MENUID_INTERNET_DISPLAYYOURCARD         (MENUID_RESOURCEBASE + 307)
  95. #define MENUID_INTERNET_MOTD                    (MENUID_RESOURCEBASE + 308)
  96. #define MENUID_HELP_HELP                        (MENUID_RESOURCEBASE + 401)
  97. #define MENUID_HELP_GETCHESSGAMES               (MENUID_RESOURCEBASE + 402)
  98. #define MENUID_HELP_ADDMODIFYVISUALTHEMES       (MENUID_RESOURCEBASE + 403)
  99. #define MENUID_HELP_ADDMODIFYENGINES            (MENUID_RESOURCEBASE + 404)
  100. #define MENUID_HELP_ADDMODIFYTRANSLATIONS       (MENUID_RESOURCEBASE + 405)
  101. #define MENUID_HELP_ABOUT                       (MENUID_RESOURCEBASE + 406)
  102.  
  103.  
  104. // sound IDs
  105. #define SOUNDTYPE_NONE 0
  106. #define SOUNDTYPE_MOVE 1
  107. #define SOUNDTYPE_ILLEGALMOVE 2
  108. #define SOUNDTYPE_PIECETAKEN 3
  109. #define SOUNDTYPE_CHECK 4
  110. #define SOUNDTYPE_VICTORY 5
  111. #define SOUNDTYPE_DEFEAT 6
  112. #define SOUNDTYPE_CLICK 7
  113. #define SOUNDTYPE_SLIDE 8
  114.  
  115.  
  116. // text alignments
  117. #define ALIGN_LEFT 0
  118. #define ALIGN_TOP 0
  119. #define ALIGN_RIGHT 1
  120. #define ALIGN_BOTTOM 1
  121. #define ALIGN_CENTER 2
  122.  
  123.  
  124. // in case this ever changes...
  125. #define MATH_PI 3.14159265358979323846f
  126. #define TO_RADIANS (MATH_PI / 180.0f)
  127. #define TO_DEGREES (180.0f / MATH_PI)
  128.  
  129.  
  130. // light types
  131. #define LIGHT_NONE 0
  132. #define LIGHT_DIRECTIONAL 1
  133. #define LIGHT_POINT 2
  134. #define LIGHT_SPOT 3
  135.  
  136.  
  137. // chess colors
  138. #define COLOR_UNSPECIFIED -1 // used in dialog_sendchallenge.cpp and dialog_sendseek.cpp
  139. #define COLOR_BLACK 0
  140. #define COLOR_WHITE 1
  141.  
  142.  
  143. // chess parts
  144. #define PART_NONE 0
  145. #define PART_KING 1
  146. #define PART_QUEEN 2
  147. #define PART_BISHOP 3
  148. #define PART_KNIGHT 4
  149. #define PART_ROOK 5
  150. #define PART_PAWN 6
  151.  
  152.  
  153. // slot flags
  154. #define FLAG_NONE 0
  155. #define FLAG_SELECTED (1 << 0)
  156. #define FLAG_POSSIBLEMOVE (1 << 1)
  157. #define FLAG_TAKEABLE (1 << 2)
  158. #define FLAG_THREAT (1 << 3)
  159. #define FLAG_CHECK (1 << 4)
  160.  
  161.  
  162. // game states
  163. #define STATE_UNKNOWN 0
  164. #define STATE_SETUPPOSITION 1
  165. #define STATE_PLAYING 2
  166. #define STATE_WHITEWIN_CHECKMATE 3
  167. #define STATE_WHITEWIN_RESIGNORFORFEIT 4
  168. #define STATE_BLACKWIN_CHECKMATE 5
  169. #define STATE_BLACKWIN_RESIGNORFORFEIT 6
  170. #define STATE_DRAW_STALEMATE 7
  171. #define STATE_DRAW_AGREEMENT 8
  172. #define STATE_DRAW_OTHER 9
  173. #define STATE_ADJOURNED 10
  174.  
  175.  
  176. // resign types
  177. #define RESIGNTYPE_UNDEFINED 0
  178. #define RESIGNTYPE_NEWGAME 1
  179. #define RESIGNTYPE_LOADGAME 2
  180.  
  181.  
  182. // player types
  183. #define PLAYER_HUMAN 0
  184. #define PLAYER_COMPUTER 1
  185. #define PLAYER_INTERNET 2
  186.  
  187.  
  188. // network opponent rating types
  189. #define OPPONENTRATINGTYPE_DEFAULT 0
  190. #define OPPONENTRATINGTYPE_ESTIMATED 1 // E character
  191. #define OPPONENTRATINGTYPE_PROVISIONAL 2 // P character
  192.  
  193.  
  194. // network opponent handle status
  195. #define HANDLESTATUS_UNDEFINED 0
  196. #define HANDLESTATUS_AVAILABLE 1 // (space) character
  197. #define HANDLESTATUS_INGAME 2 // ^ character
  198. #define HANDLESTATUS_INSIMULATION 3 // ~ character
  199. #define HANDLESTATUS_INTOURNAMENT 4 // & character
  200. #define HANDLESTATUS_EXAMININGAGAME 5 // # character
  201. #define HANDLESTATUS_NOTOPENFORAMATCH 6 // : character
  202. #define HANDLESTATUS_INACTIVEORBUSY 7 // . character
  203. #define HANDLESTATUS_OFFLINE 8 // no representation in player list
  204.  
  205.  
  206. // network opponent handle codes
  207. #define HANDLECODE_NONE 0
  208. #define HANDLECODE_ADMINISTRATOR (1 << 0) // (*)
  209. #define HANDLECODE_BLINDFOLD (1 << 1) // (B)
  210. #define HANDLECODE_COMPUTER (1 << 2) // (C)
  211. #define HANDLECODE_TEAM (1 << 3) // (T)
  212. #define HANDLECODE_UNREGISTERED (1 << 4) // (U)
  213. #define HANDLECODE_CHESSADVISOR (1 << 5) // (CA)
  214. #define HANDLECODE_SERVICEREPRESENTATIVE (1 << 6) // (SR)
  215. #define HANDLECODE_TOURNAMENTDIRECTOR (1 << 7) // (TD)
  216. #define HANDLECODE_MAMERMANAGER (1 << 8) // (TM)
  217. #define HANDLECODE_FIDEMASTER (1 << 9) // (FM)
  218. #define HANDLECODE_FIDEINTERNATIONALMASTER (1 << 10) // (IM)
  219. #define HANDLECODE_FIDEGREATMASTER (1 << 11) // (GM)
  220. #define HANDLECODE_FIDEWOMENSINTERNATIONALMASTER (1 << 12) // (WIM)
  221. #define HANDLECODE_FIDEWOMENSGREATMASTER (1 << 13) // (WGM)
  222.  
  223.  
  224. // rating types
  225. #define GAMERATINGTYPE_UNSUPPORTED 0
  226. #define GAMERATINGTYPE_SUPPORTEDRATED 1
  227. #define GAMERATINGTYPE_SUPPORTEDUNRATED 2
  228.  
  229.  
  230. #endif // DEFINES_H
  231.