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  1. // config.cpp
  2.  
  3. #include "common.h"
  4.  
  5.  
  6. // useful macros
  7. #define READ_WIDESTRING(dest,inifile,section,key,default_value) wcscpy_s ((dest), sizeof (dest) / sizeof (wchar_t), INIFile_ReadEntryAsString ((inifile), (section), (key), (default_value)))
  8. #define WRITE_WIDESTRING(section,key,value) INIFile_WriteEntryAsString (inifile, (section), (key), (value))
  9.  
  10.  
  11. // global variables used in this module only
  12. static wchar_t filename[MAX_PATH];
  13.  
  14.  
  15. void Config_Load (void)
  16. {
  17.    // this function opens and parses the INI configuration file for the program
  18.    // WARNING: it does also build the smilies list !
  19.  
  20.    void *inifile;
  21.    smiley_t *smiley;
  22.    char *file_buffer;
  23.    wchar_t smiley_pathname[MAX_PATH];
  24.    wchar_t *smiley_name;
  25.    int smiley_index;
  26.    int file_length;
  27.    FILE *fp;
  28.  
  29.    // open the INI file
  30.    swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s/config.ini", app_path);
  31.    inifile = INIFile_LoadINIFile (filename);
  32.  
  33.    // read the INI file (if it doesn't exist, default values will be fed)
  34.  
  35.    // [gameplay]
  36.    options.want_lastmove = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight last move", true) > 0);
  37.    options.want_possiblemoves = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight possible moves", true) > 0);
  38.    options.want_threats = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight king's threats", true) > 0);
  39.    options.want_animations = (INIFile_ReadEntryAsBool (inifile, L"options", L"display part animations", true) > 0);
  40.    options.want_takenparts = (INIFile_ReadEntryAsBool (inifile, L"options", L"show taken parts", true) > 0);
  41.    options.want_turn = (INIFile_ReadEntryAsBool (inifile, L"options", L"show turn", true) > 0);
  42.    options.want_clock = (INIFile_ReadEntryAsBool (inifile, L"options", L"show game clock", true) > 0);
  43.    options.clock_color = INIFile_ReadEntryAsUnsignedLong (inifile, L"options", L"game clock color", 0x00007f00); // dark blue, in RGBA
  44.    options.want_history = (INIFile_ReadEntryAsBool (inifile, L"options", L"show game history", true) > 0);
  45.    options.history_color = INIFile_ReadEntryAsUnsignedLong (inifile, L"options", L"game history color", 0xe7e7e700); // light grey, in RGBA
  46.    options.want_sepiafilter = (INIFile_ReadEntryAsBool (inifile, L"options", L"use sepia filter for past moves", true) > 0);
  47.    options.want_autorotateon1vs1 = (INIFile_ReadEntryAsBool (inifile, L"options", L"auto-rotate board",true) > 0);
  48.    options.rotate_speed = INIFile_ReadEntryAsLong (inifile, L"options", L"rotation speed", 5);
  49.  
  50.    // [display]
  51.    options.want_fullscreen = (INIFile_ReadEntryAsBool (inifile, L"display", L"fullscreen", false) > 0);
  52.    options.window_width = INIFile_ReadEntryAsLong (inifile, L"display", L"window width", 1024);
  53.    options.window_height = INIFile_ReadEntryAsLong (inifile, L"display", L"window height", 768);
  54.    options.want_filtering = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable texture filtering", true) > 0);
  55.    options.want_hiquality = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable high quality filtering", true) > 0);
  56.    options.want_specularlighting = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable specular lighting", true) > 0);
  57.    options.want_reflections = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable board reflections", true) > 0);
  58.  
  59.    // [sound]
  60.    options.want_sounds = (INIFile_ReadEntryAsBool (inifile, L"sound", L"play sounds", true) > 0);
  61.  
  62.    // [theme]
  63.    READ_WIDESTRING (wantedtheme_name, inifile, L"theme", L"theme name", L"Marble");
  64.    want_grid = (INIFile_ReadEntryAsBool (inifile, L"theme", L"show grid", false) > 0);
  65.    want_flaticons = (INIFile_ReadEntryAsBool (inifile, L"theme", L"flat icons instead", false) > 0);
  66.    want_custombackground = (INIFile_ReadEntryAsBool (inifile, L"theme", L"use custom background", false) > 0);
  67.    READ_WIDESTRING (custombackground_pathname, inifile, L"theme", L"custom background picture", L"");
  68.  
  69.    // [engine]
  70.    READ_WIDESTRING (options.engine.program, inifile, L"engine", L"program", L"Crafty");
  71.    options.engine.depth = INIFile_ReadEntryAsLong (inifile, L"engine", L"allowed depth", 4);
  72.    options.engine.max_depth = INIFile_ReadEntryAsLong (inifile, L"engine", L"maximum depth", 100);
  73.    options.engine.blunder_chances = INIFile_ReadEntryAsLong (inifile, L"engine", L"blunder chances", 0);
  74.    options.engine.obstinacy_level = INIFile_ReadEntryAsLong (inifile, L"engine", L"obstinacy", 0);
  75.    options.engine.is_expert_mode = (INIFile_ReadEntryAsBool (inifile, L"engine", L"expert mode", false) > 0);
  76.  
  77.    // [network]
  78.    READ_WIDESTRING (options.network.server_address, inifile, L"network", L"server address", L"freechess.org");
  79.    options.network.server_port = INIFile_ReadEntryAsLong (inifile, L"network", L"server port", 5000);
  80.    READ_WIDESTRING (options.network.login, inifile, L"network", L"login", L"guest");
  81.    READ_WIDESTRING (options.network.password, inifile, L"network", L"password", L"");
  82.    options.network.want_servermessages = (INIFile_ReadEntryAsBool (inifile, L"network", L"show server messages", true) > 0);
  83.    options.network.want_publicchat = (INIFile_ReadEntryAsBool (inifile, L"network", L"show public chat", true) > 0);
  84.    options.network.want_motdonconnect = (INIFile_ReadEntryAsBool (inifile, L"network", L"show MOTD on connect", true) > 0);
  85.  
  86.    // [registration]
  87.    READ_WIDESTRING (options.registration.user_email, inifile, L"registration", L"user email", L"");
  88.    options.registration.activation_code = INIFile_ReadEntryAsLong (inifile, L"registration", L"activation code", 0);
  89.  
  90.    // [smilies]
  91.    smilies = NULL;
  92.    smiley_count = 0;
  93.    while ((smiley_name = INIFile_GetEntryName (inifile, L"smilies", smiley_count)) != NULL)
  94.    {
  95.       // for each smiley we can read, reallocate smilies array to hold one smiley more
  96.       smilies = (smiley_t *) SAFE_realloc (smilies, smiley_count, smiley_count + 1, sizeof (smiley_t), false);
  97.  
  98.       smiley = &smilies[smiley_count]; // quick access to smiley
  99.  
  100.       // read the smiley name and convert quotes to spaces
  101.       wcscpy_s (smiley->name, WCHAR_SIZEOF (smiley->name), smiley_name);
  102.       smiley->name[0] = L' '; // convert leading quote to a space
  103.       smiley->name[wcslen (smiley->name) - 1] = L' '; // convert ending quote to a space
  104.  
  105.       // now read the smiley's corresponding picture file
  106.       READ_WIDESTRING (smiley->filename, inifile, L"smilies", smiley_name, L"smile.wmf");
  107.  
  108.       // is this filename the same as another smiley we know already ?
  109.       for (smiley_index = 0; smiley_index < smiley_count; smiley_index++)
  110.          if (wcscmp (smilies[smiley_index].filename, smiley->filename) == 0)
  111.             break; // break as soon as we find a match
  112.  
  113.       // did we find a match ?
  114.       if (smiley_index < smiley_count)
  115.       {
  116.          // if so, just copy data and data length from the smiley we already know
  117.          smiley->rtf_data = smilies[smiley_index].rtf_data;
  118.          smiley->rtf_len = smilies[smiley_index].rtf_len;
  119.       }
  120.  
  121.       // else we found no match, we have to read the file ourselves
  122.       else
  123.       {
  124.          // build the smiley picture's file pathname and read that smiley's data as a hex string
  125.          swprintf_s (smiley_pathname, WCHAR_SIZEOF (smiley_pathname), L"%s/data/smilies/%s", app_path, smiley->filename);
  126.          _wfopen_s (&fp, smiley_pathname, L"rb");
  127.          if (fp == NULL)
  128.             continue; // if this smiley picture file can't be opened, ignore this smiley
  129.  
  130.          // get the file length
  131.          fseek (fp, 0, SEEK_END);
  132.          file_length = ftell (fp);
  133.          fseek (fp, 0, SEEK_SET);
  134.  
  135.          // mallocate space for file contents and read it
  136.          file_buffer = (char *) SAFE_malloc (1 + file_length + 1 + 1, sizeof (char), false); // include null terminator
  137.          file_buffer[0] = ' '; // first character is a whitespace
  138.          fread (&file_buffer[1], file_length, sizeof (char), fp);
  139.          file_buffer[1 + file_length] = ' '; // last character is a whitespace
  140.          file_buffer[1 + file_length + 1] = 0; // terminate the char string
  141.          fclose (fp); // finished with the smiley picture file
  142.  
  143.          // convert it to wide char
  144.          smiley->rtf_len = 1 + file_length + 1;
  145.          smiley->rtf_data = (wchar_t *) SAFE_malloc (smiley->rtf_len + 1, sizeof (wchar_t), false); // include null terminator
  146.          ConvertToWideChar (smiley->rtf_data, smiley->rtf_len + 1, file_buffer);
  147.          SAFE_free ((void **) &file_buffer);
  148.       }
  149.  
  150.       smiley_count++; // we know now one smiley more
  151.    }
  152.  
  153.    // close the INI file
  154.    INIFile_FreeINIFile (inifile);
  155.    return; // finished loading config
  156. }
  157.  
  158.  
  159. void Config_LoadEngine (const wchar_t *engine_name)
  160. {
  161.    // this function loads the engine-specific parameters. The best place to call it is at the beginning
  162.    // of a game versus the computer, just before the engine executable process is started.
  163.  
  164.    void *engine_inifile;
  165.    wchar_t *ptr;
  166.  
  167.    // reset values first
  168.    memset (&options.engine.program_options, 0, sizeof (options.engine.program_options));
  169.  
  170.    // given the selected engine program, load and interpret the right engine config file
  171.    swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s/engines/%s/engine.ini", app_path, engine_name);
  172.    engine_inifile = INIFile_LoadINIFile (filename);
  173.    if (engine_inifile == NULL)
  174.       return; // engine file not found
  175.  
  176.    // basic program information
  177.    READ_WIDESTRING (options.engine.program_options.name, engine_inifile, L"program", L"name", L"Crafty v24.0");
  178.    READ_WIDESTRING (options.engine.program_options.cmdline, engine_inifile, L"program", L"executable", L"crafty.exe");
  179.  
  180.    // reply string patterns
  181.    READ_WIDESTRING (options.engine.program_options.replystring_move, engine_inifile, L"reply strings", L"move", L"): ");
  182.    READ_WIDESTRING (options.engine.program_options.replystring_hint, engine_inifile, L"reply strings", L"hint", L"Hint: ");
  183.  
  184.    // engine commands
  185.    READ_WIDESTRING (options.engine.program_options.command_new, engine_inifile, L"commands", L"new game", L"new");
  186.    for (ptr = options.engine.program_options.command_new; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
  187.    READ_WIDESTRING (options.engine.program_options.command_setboard, engine_inifile, L"commands", L"setup table from FEN", L"setboard %s");
  188.    for (ptr = options.engine.program_options.command_setboard; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
  189.    READ_WIDESTRING (options.engine.program_options.command_sd, engine_inifile, L"commands", L"search depth set", L"sd %d");
  190.    for (ptr = options.engine.program_options.command_sd; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
  191.    READ_WIDESTRING (options.engine.program_options.command_go, engine_inifile, L"commands", L"play", L"go");
  192.    for (ptr = options.engine.program_options.command_go; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
  193.    READ_WIDESTRING (options.engine.program_options.command_hint, engine_inifile, L"commands", L"hint", L"hint");
  194.    for (ptr = options.engine.program_options.command_hint; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
  195.    READ_WIDESTRING (options.engine.program_options.command_move, engine_inifile, L"commands", L"move", L"%s");
  196.    for (ptr = options.engine.program_options.command_move; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
  197.    READ_WIDESTRING (options.engine.program_options.command_force, engine_inifile, L"commands", L"force move", L"force %s");
  198.    for (ptr = options.engine.program_options.command_force; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
  199.    READ_WIDESTRING (options.engine.program_options.command_quit, engine_inifile, L"commands", L"quit", L"quit");
  200.    for (ptr = options.engine.program_options.command_quit; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
  201.  
  202.    INIFile_FreeINIFile (engine_inifile); // close the engine config file
  203.    return; // engine parameters loaded successfully
  204. }
  205.  
  206.  
  207. void Config_Save (void)
  208. {
  209.    // this function saves the software configuration into an INI file.
  210.    // WARNING: it does also free the smilies list !
  211.  
  212.    wchar_t smiley_name[32];
  213.    smiley_t *smiley;
  214.    void *inifile;
  215.    int smiley_index;
  216.    int smiley_index2;
  217.  
  218.    // create a config file with the default values
  219.    inifile = INIFile_NewINIFile ();
  220.  
  221.    // [gameplay]
  222.    INIFile_WriteEntryAsBool (inifile, L"options", L"highlight last move", options.want_lastmove);
  223.    INIFile_WriteEntryAsBool (inifile, L"options", L"highlight possible moves", options.want_possiblemoves);
  224.    INIFile_WriteEntryAsBool (inifile, L"options", L"highlight king's threats", options.want_threats);
  225.    INIFile_WriteEntryAsBool (inifile, L"options", L"display part animations", options.want_animations);
  226.    INIFile_WriteEntryAsBool (inifile, L"options", L"show taken parts", options.want_takenparts);
  227.    INIFile_WriteEntryAsBool (inifile, L"options", L"show turn", options.want_turn);
  228.    INIFile_WriteEntryAsBool (inifile, L"options", L"show game clock", options.want_clock);
  229.    INIFile_WriteEntryAsUnsignedLong (inifile, L"options", L"game clock color", options.clock_color);
  230.    INIFile_WriteEntryAsBool (inifile, L"options", L"show game history", options.want_history);
  231.    INIFile_WriteEntryAsUnsignedLong (inifile, L"options", L"game history color", options.history_color);
  232.    INIFile_WriteEntryAsBool (inifile, L"options", L"use sepia filter for past moves", options.want_sepiafilter);
  233.    INIFile_WriteEntryAsBool (inifile, L"options", L"auto-rotate board", options.want_autorotateon1vs1);
  234.    INIFile_WriteEntryAsLong (inifile, L"options", L"rotation speed", options.rotate_speed);
  235.  
  236.    // [display]
  237.    INIFile_WriteEntryAsBool (inifile, L"display", L"fullscreen", options.want_fullscreen);
  238.    INIFile_WriteEntryAsLong (inifile, L"display", L"window width", max (options.window_width, 640));
  239.    INIFile_WriteEntryAsLong (inifile, L"display", L"window height", max (options.window_height, 480));
  240.    INIFile_WriteEntryAsBool (inifile, L"display", L"enable texture filtering", options.want_filtering);
  241.    INIFile_WriteEntryAsBool (inifile, L"display", L"enable high quality filtering", options.want_hiquality);
  242.    INIFile_WriteEntryAsBool (inifile, L"display", L"enable specular lighting", options.want_specularlighting);
  243.    INIFile_WriteEntryAsBool (inifile, L"display", L"enable board reflections", options.want_reflections);
  244.  
  245.    // [sound]
  246.    INIFile_WriteEntryAsBool (inifile, L"sound", L"play sounds", options.want_sounds);
  247.  
  248.    // [theme]
  249.    WRITE_WIDESTRING (L"theme", L"theme name", (wantedtheme_name[0] != 0 ? wantedtheme_name : L"Marble"));
  250.    INIFile_WriteEntryAsBool (inifile, L"theme", L"show grid", want_grid);
  251.    INIFile_WriteEntryAsBool (inifile, L"theme", L"flat icons instead", want_flaticons);
  252.    INIFile_WriteEntryAsBool (inifile, L"theme", L"use custom background", want_custombackground);
  253.    WRITE_WIDESTRING (L"theme", L"custom background picture", custombackground_pathname);
  254.  
  255.    // [engine]
  256.    WRITE_WIDESTRING (L"engine", L"program", options.engine.program);
  257.    INIFile_WriteEntryAsLong (inifile, L"engine", L"allowed depth", options.engine.depth);
  258.    INIFile_WriteEntryAsLong (inifile, L"engine", L"maximum depth", options.engine.max_depth);
  259.    INIFile_WriteEntryAsLong (inifile, L"engine", L"blunder chances", options.engine.blunder_chances);
  260.    INIFile_WriteEntryAsLong (inifile, L"engine", L"obstinacy", options.engine.obstinacy_level);
  261.    INIFile_WriteEntryAsBool (inifile, L"engine", L"expert mode", options.engine.is_expert_mode);
  262.  
  263.    // [network]
  264.    WRITE_WIDESTRING (L"network", L"server address", options.network.server_address);
  265.    INIFile_WriteEntryAsLong (inifile, L"network", L"server port", options.network.server_port);
  266.    WRITE_WIDESTRING (L"network", L"login", options.network.login);
  267.    WRITE_WIDESTRING (L"network", L"password", options.network.password);
  268.    INIFile_WriteEntryAsBool (inifile, L"network", L"show server messages", options.network.want_servermessages);
  269.    INIFile_WriteEntryAsBool (inifile, L"network", L"show public chat", options.network.want_publicchat);
  270.    INIFile_WriteEntryAsBool (inifile, L"network", L"show MOTD on connect", options.network.want_motdonconnect);
  271.  
  272.    // [registration]
  273.    WRITE_WIDESTRING (L"registration", L"user email", options.registration.user_email);
  274.    INIFile_WriteEntryAsLong (inifile, L"registration", L"activation code", options.registration.activation_code);
  275.  
  276.    // [smilies]
  277.    for (smiley_index = 0; smiley_index < smiley_count; smiley_index++)
  278.    {
  279.       smiley = &smilies[smiley_index]; // quick access to smiley
  280.  
  281.       // have a copy of the smiley's name and convert spaces back to quotes before saving them
  282.       wcscpy_s (smiley_name, WCHAR_SIZEOF (smiley_name), smiley->name);
  283.       smiley_name[0] = L'"'; // convert leading space to a quote
  284.       smiley_name[wcslen (smiley_name) - 1] = L'"'; // convert ending space to a quote
  285.       WRITE_WIDESTRING (L"smilies", smiley_name, smiley->filename);
  286.  
  287.       // cycle through all the other smileys to see if another one uses the same data...
  288.       for (smiley_index2 = smiley_index; smiley_index2 < smiley_count; smiley_index2++)
  289.          if (smilies[smiley_index2].rtf_data == smiley->rtf_data)
  290.             break; // break as soon as we find one that uses the same data
  291.       if (smiley_index2 == smiley_count)
  292.          SAFE_free ((void **) &smiley->rtf_data); // only free data when we find none
  293.    }
  294.    SAFE_free ((void **) &smilies);
  295.    smiley_count = 0;
  296.  
  297.    // now save the INI file
  298.    swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s/config.ini", app_path);
  299.    INIFile_SaveINIFile (filename, inifile);
  300.  
  301.    return; // finished
  302. }
  303.