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  1. // config.cpp
  2.  
  3. #include "common.h"
  4.  
  5.  
  6. // useful macros
  7. #define READ_WIDESTRING(dest,inifile,section,key,default_value) wcscpy_s ((dest), sizeof (dest) / sizeof (wchar_t), INIFile_ReadEntryAsString ((inifile), (section), (key), (default_value)))
  8. #define WRITE_WIDESTRING(section,key,value) INIFile_WriteEntryAsString (inifile, (section), (key), (value))
  9.  
  10.  
  11. void Config_Load (void)
  12. {
  13.    // this function opens and parses the INI configuration file for the program
  14.    // WARNING: it does also build the smilies list !
  15.  
  16.    wchar_t filename[MAX_PATH];
  17.    void *inifile;
  18.    void *engine_inifile;
  19.    smiley_t *smiley;
  20.    char *file_buffer;
  21.    wchar_t smiley_pathname[MAX_PATH];
  22.    wchar_t *smiley_name;
  23.    wchar_t *ptr;
  24.    int smiley_index;
  25.    int file_length;
  26.    FILE *fp;
  27.  
  28.    // open the INI file
  29.    swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s/config.ini", app_path);
  30.    inifile = INIFile_LoadINIFile (filename);
  31.  
  32.    // read the INI file (if it doesn't exist, default values will be fed)
  33.  
  34.    // [gameplay]
  35.    options.want_lastmove = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight last move", true) > 0);
  36.    options.want_possiblemoves = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight possible moves", true) > 0);
  37.    options.want_threats = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight king's threats", true) > 0);
  38.    options.want_animations = (INIFile_ReadEntryAsBool (inifile, L"options", L"display part animations", true) > 0);
  39.    options.want_takenparts = (INIFile_ReadEntryAsBool (inifile, L"options", L"show taken parts", true) > 0);
  40.    options.want_turn = (INIFile_ReadEntryAsBool (inifile, L"options", L"show turn", true) > 0);
  41.    options.want_clock = (INIFile_ReadEntryAsBool (inifile, L"options", L"show game clock", true) > 0);
  42.    options.clock_color = INIFile_ReadEntryAsUnsignedLong (inifile, L"options", L"game clock color", 0x00007f00); // dark blue, in RGBA
  43.    options.want_history = (INIFile_ReadEntryAsBool (inifile, L"options", L"show game history", true) > 0);
  44.    options.history_color = INIFile_ReadEntryAsUnsignedLong (inifile, L"options", L"game history color", 0xe7e7e700); // light grey, in RGBA
  45.    options.want_sepiafilter = (INIFile_ReadEntryAsBool (inifile, L"options", L"use sepia filter for past moves", true) > 0);
  46.    options.want_autorotateon1vs1 = (INIFile_ReadEntryAsBool (inifile, L"options", L"auto-rotate board",true) > 0);
  47.    options.rotate_speed = INIFile_ReadEntryAsLong (inifile, L"options", L"rotation speed", 5);
  48.  
  49.    // [display]
  50.    options.want_fullscreen = (INIFile_ReadEntryAsBool (inifile, L"display", L"fullscreen", false) > 0);
  51.    options.window_width = INIFile_ReadEntryAsLong (inifile, L"display", L"window width", 1024);
  52.    options.window_height = INIFile_ReadEntryAsLong (inifile, L"display", L"window height", 768);
  53.    options.want_filtering = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable texture filtering", true) > 0);
  54.    options.want_hiquality = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable high quality filtering", true) > 0);
  55.    options.want_specularlighting = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable specular lighting", true) > 0);
  56.    options.want_reflections = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable board reflections", true) > 0);
  57.  
  58.    // [sound]
  59.    options.want_sounds = (INIFile_ReadEntryAsBool (inifile, L"sound", L"play sounds", true) > 0);
  60.  
  61.    // [theme]
  62.    READ_WIDESTRING (wantedtheme_name, inifile, L"theme", L"theme name", L"Marble");
  63.    want_grid = (INIFile_ReadEntryAsBool (inifile, L"theme", L"show grid", false) > 0);
  64.    want_flaticons = (INIFile_ReadEntryAsBool (inifile, L"theme", L"flat icons instead", false) > 0);
  65.    want_custombackground = (INIFile_ReadEntryAsBool (inifile, L"theme", L"use custom background", false) > 0);
  66.    READ_WIDESTRING (custombackground_pathname, inifile, L"theme", L"custom background picture", L"");
  67.  
  68.    // [engine]
  69.    READ_WIDESTRING (options.engine.program, inifile, L"engine", L"program", L"Crafty");
  70.    options.engine.depth = INIFile_ReadEntryAsLong (inifile, L"engine", L"allowed depth", 4);
  71.    options.engine.max_depth = INIFile_ReadEntryAsLong (inifile, L"engine", L"maximum depth", 100);
  72.    options.engine.blunder_chances = INIFile_ReadEntryAsLong (inifile, L"engine", L"blunder chances", 0);
  73.    options.engine.obstinacy_level = INIFile_ReadEntryAsLong (inifile, L"engine", L"obstinacy", 0);
  74.    options.engine.is_expert_mode = (INIFile_ReadEntryAsBool (inifile, L"engine", L"expert mode", false) > 0);
  75.  
  76.    // given the selected engine program, load and interpret the right engine config file
  77.    swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s/engines/%s/engine.ini", app_path, options.engine.program);
  78.    engine_inifile = INIFile_LoadINIFile (filename);
  79.    if (engine_inifile != NULL)
  80.    {
  81.       READ_WIDESTRING (options.engine.name, engine_inifile, L"program", L"name", L"Crafty v24.0");
  82.       READ_WIDESTRING (options.engine.cmdline, engine_inifile, L"program", L"executable", L"crafty.exe");
  83.  
  84.       READ_WIDESTRING (options.engine.replystring_move, engine_inifile, L"reply strings", L"move", L"): ");
  85.       READ_WIDESTRING (options.engine.replystring_hint, engine_inifile, L"reply strings", L"hint", L"Hint: ");
  86.  
  87.       READ_WIDESTRING (options.engine.command_new, engine_inifile, L"commands", L"new game", L"new");
  88.       for (ptr = options.engine.command_new; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
  89.       READ_WIDESTRING (options.engine.command_setboard, engine_inifile, L"commands", L"setup table from FEN", L"setboard %s");
  90.       for (ptr = options.engine.command_setboard; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
  91.       READ_WIDESTRING (options.engine.command_sd, engine_inifile, L"commands", L"search depth set", L"sd %d");
  92.       for (ptr = options.engine.command_sd; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
  93.       READ_WIDESTRING (options.engine.command_go, engine_inifile, L"commands", L"play", L"go");
  94.       for (ptr = options.engine.command_go; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
  95.       READ_WIDESTRING (options.engine.command_hint, engine_inifile, L"commands", L"hint", L"hint");
  96.       for (ptr = options.engine.command_hint; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
  97.       READ_WIDESTRING (options.engine.command_force, engine_inifile, L"commands", L"force move", L"force %s");
  98.       for (ptr = options.engine.command_force; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
  99.       READ_WIDESTRING (options.engine.command_quit, engine_inifile, L"commands", L"quit", L"quit");
  100.       for (ptr = options.engine.command_quit; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
  101.  
  102.       INIFile_FreeINIFile (engine_inifile); // close the engine config file
  103.    }
  104.  
  105.    // [network]
  106.    READ_WIDESTRING (options.network.server_address, inifile, L"network", L"server address", L"freechess.org");
  107.    options.network.server_port = INIFile_ReadEntryAsLong (inifile, L"network", L"server port", 5000);
  108.    READ_WIDESTRING (options.network.login, inifile, L"network", L"login", L"guest");
  109.    READ_WIDESTRING (options.network.password, inifile, L"network", L"password", L"");
  110.    options.network.want_servermessages = (INIFile_ReadEntryAsBool (inifile, L"network", L"show server messages", true) > 0);
  111.    options.network.want_publicchat = (INIFile_ReadEntryAsBool (inifile, L"network", L"show public chat", true) > 0);
  112.    options.network.want_motdonconnect = (INIFile_ReadEntryAsBool (inifile, L"network", L"show MOTD on connect", true) > 0);
  113.  
  114.    // [registration]
  115.    READ_WIDESTRING (options.registration.user_email, inifile, L"registration", L"user email", L"");
  116.    options.registration.activation_code = INIFile_ReadEntryAsLong (inifile, L"registration", L"activation code", 0);
  117.  
  118.    // [smilies]
  119.    smilies = NULL;
  120.    smiley_count = 0;
  121.    while ((smiley_name = INIFile_GetEntryName (inifile, L"smilies", smiley_count)) != NULL)
  122.    {
  123.       // for each smiley we can read, reallocate smilies array to hold one smiley more
  124.       smilies = (smiley_t *) SAFE_realloc (smilies, smiley_count, smiley_count + 1, sizeof (smiley_t), false);
  125.  
  126.       smiley = &smilies[smiley_count]; // quick access to smiley
  127.  
  128.       // read the smiley name and convert quotes to spaces
  129.       wcscpy_s (smiley->name, WCHAR_SIZEOF (smiley->name), smiley_name);
  130.       smiley->name[0] = L' '; // convert leading quote to a space
  131.       smiley->name[wcslen (smiley->name) - 1] = L' '; // convert ending quote to a space
  132.  
  133.       // now read the smiley's corresponding picture file
  134.       READ_WIDESTRING (smiley->filename, inifile, L"smilies", smiley_name, L"smile.wmf");
  135.  
  136.       // is this filename the same as another smiley we know already ?
  137.       for (smiley_index = 0; smiley_index < smiley_count; smiley_index++)
  138.          if (wcscmp (smilies[smiley_index].filename, smiley->filename) == 0)
  139.             break; // break as soon as we find a match
  140.  
  141.       // did we find a match ?
  142.       if (smiley_index < smiley_count)
  143.       {
  144.          // if so, just copy data and data length from the smiley we already know
  145.          smiley->rtf_data = smilies[smiley_index].rtf_data;
  146.          smiley->rtf_len = smilies[smiley_index].rtf_len;
  147.       }
  148.  
  149.       // else we found no match, we have to read the file ourselves
  150.       else
  151.       {
  152.          // build the smiley picture's file pathname and read that smiley's data as a hex string
  153.          swprintf_s (smiley_pathname, WCHAR_SIZEOF (smiley_pathname), L"%s/data/smilies/%s", app_path, smiley->filename);
  154.          _wfopen_s (&fp, smiley_pathname, L"rb");
  155.          if (fp == NULL)
  156.             continue; // if this smiley picture file can't be opened, ignore this smiley
  157.  
  158.          // get the file length
  159.          fseek (fp, 0, SEEK_END);
  160.          file_length = ftell (fp);
  161.          fseek (fp, 0, SEEK_SET);
  162.  
  163.          // mallocate space for file contents and read it
  164.          file_buffer = (char *) SAFE_malloc (1 + file_length + 1 + 1, sizeof (char), false); // include null terminator
  165.          file_buffer[0] = ' '; // first character is a whitespace
  166.          fread (&file_buffer[1], file_length, sizeof (char), fp);
  167.          file_buffer[1 + file_length] = ' '; // last character is a whitespace
  168.          file_buffer[1 + file_length + 1] = 0; // terminate the char string
  169.          fclose (fp); // finished with the smiley picture file
  170.  
  171.          // convert it to wide char
  172.          smiley->rtf_len = 1 + file_length + 1;
  173.          smiley->rtf_data = (wchar_t *) SAFE_malloc (smiley->rtf_len + 1, sizeof (wchar_t), false); // include null terminator
  174.          ConvertToWideChar (smiley->rtf_data, smiley->rtf_len + 1, file_buffer);
  175.          SAFE_free ((void **) &file_buffer);
  176.       }
  177.  
  178.       smiley_count++; // we know now one smiley more
  179.    }
  180.  
  181.    // close the INI file
  182.    INIFile_FreeINIFile (inifile);
  183.    return; // finished loading config
  184. }
  185.  
  186.  
  187. void Config_Save (void)
  188. {
  189.    // this function saves the software configuration into an INI file.
  190.    // WARNING: it does also free the smilies list !
  191.  
  192.    wchar_t filename[MAX_PATH];
  193.    wchar_t smiley_name[32];
  194.    smiley_t *smiley;
  195.    void *inifile;
  196.    int smiley_index;
  197.    int smiley_index2;
  198.  
  199.    // create a config file with the default values
  200.    inifile = INIFile_NewINIFile ();
  201.  
  202.    // [gameplay]
  203.    INIFile_WriteEntryAsBool (inifile, L"options", L"highlight last move", options.want_lastmove);
  204.    INIFile_WriteEntryAsBool (inifile, L"options", L"highlight possible moves", options.want_possiblemoves);
  205.    INIFile_WriteEntryAsBool (inifile, L"options", L"highlight king's threats", options.want_threats);
  206.    INIFile_WriteEntryAsBool (inifile, L"options", L"display part animations", options.want_animations);
  207.    INIFile_WriteEntryAsBool (inifile, L"options", L"show taken parts", options.want_takenparts);
  208.    INIFile_WriteEntryAsBool (inifile, L"options", L"show turn", options.want_turn);
  209.    INIFile_WriteEntryAsBool (inifile, L"options", L"show game clock", options.want_clock);
  210.    INIFile_WriteEntryAsUnsignedLong (inifile, L"options", L"game clock color", options.clock_color);
  211.    INIFile_WriteEntryAsBool (inifile, L"options", L"show game history", options.want_history);
  212.    INIFile_WriteEntryAsUnsignedLong (inifile, L"options", L"game history color", options.history_color);
  213.    INIFile_WriteEntryAsBool (inifile, L"options", L"use sepia filter for past moves", options.want_sepiafilter);
  214.    INIFile_WriteEntryAsBool (inifile, L"options", L"auto-rotate board", options.want_autorotateon1vs1);
  215.    INIFile_WriteEntryAsLong (inifile, L"options", L"rotation speed", options.rotate_speed);
  216.  
  217.    // [display]
  218.    INIFile_WriteEntryAsBool (inifile, L"display", L"fullscreen", options.want_fullscreen);
  219.    INIFile_WriteEntryAsLong (inifile, L"display", L"window width", max (options.window_width, 640));
  220.    INIFile_WriteEntryAsLong (inifile, L"display", L"window height", max (options.window_height, 480));
  221.    INIFile_WriteEntryAsBool (inifile, L"display", L"enable texture filtering", options.want_filtering);
  222.    INIFile_WriteEntryAsBool (inifile, L"display", L"enable high quality filtering", options.want_hiquality);
  223.    INIFile_WriteEntryAsBool (inifile, L"display", L"enable specular lighting", options.want_specularlighting);
  224.    INIFile_WriteEntryAsBool (inifile, L"display", L"enable board reflections", options.want_reflections);
  225.  
  226.    // [sound]
  227.    INIFile_WriteEntryAsBool (inifile, L"sound", L"play sounds", options.want_sounds);
  228.  
  229.    // [theme]
  230.    WRITE_WIDESTRING (L"theme", L"theme name", (wantedtheme_name[0] != 0 ? wantedtheme_name : L"Marble"));
  231.    INIFile_WriteEntryAsBool (inifile, L"theme", L"show grid", want_grid);
  232.    INIFile_WriteEntryAsBool (inifile, L"theme", L"flat icons instead", want_flaticons);
  233.    INIFile_WriteEntryAsBool (inifile, L"theme", L"use custom background", want_custombackground);
  234.    WRITE_WIDESTRING (L"theme", L"custom background picture", custombackground_pathname);
  235.  
  236.    // [engine]
  237.    WRITE_WIDESTRING (L"engine", L"program", options.engine.program);
  238.    INIFile_WriteEntryAsLong (inifile, L"engine", L"allowed depth", options.engine.depth);
  239.    INIFile_WriteEntryAsLong (inifile, L"engine", L"maximum depth", options.engine.max_depth);
  240.    INIFile_WriteEntryAsLong (inifile, L"engine", L"blunder chances", options.engine.blunder_chances);
  241.    INIFile_WriteEntryAsLong (inifile, L"engine", L"obstinacy", options.engine.obstinacy_level);
  242.    INIFile_WriteEntryAsBool (inifile, L"engine", L"expert mode", options.engine.is_expert_mode);
  243.  
  244.    // [network]
  245.    WRITE_WIDESTRING (L"network", L"server address", options.network.server_address);
  246.    INIFile_WriteEntryAsLong (inifile, L"network", L"server port", options.network.server_port);
  247.    WRITE_WIDESTRING (L"network", L"login", options.network.login);
  248.    WRITE_WIDESTRING (L"network", L"password", options.network.password);
  249.    INIFile_WriteEntryAsBool (inifile, L"network", L"show server messages", options.network.want_servermessages);
  250.    INIFile_WriteEntryAsBool (inifile, L"network", L"show public chat", options.network.want_publicchat);
  251.    INIFile_WriteEntryAsBool (inifile, L"network", L"show MOTD on connect", options.network.want_motdonconnect);
  252.  
  253.    // [registration]
  254.    WRITE_WIDESTRING (L"registration", L"user email", options.registration.user_email);
  255.    INIFile_WriteEntryAsLong (inifile, L"registration", L"activation code", options.registration.activation_code);
  256.  
  257.    // [smilies]
  258.    for (smiley_index = 0; smiley_index < smiley_count; smiley_index++)
  259.    {
  260.       smiley = &smilies[smiley_index]; // quick access to smiley
  261.  
  262.       // have a copy of the smiley's name and convert spaces back to quotes before saving them
  263.       wcscpy_s (smiley_name, WCHAR_SIZEOF (smiley_name), smiley->name);
  264.       smiley_name[0] = L'"'; // convert leading space to a quote
  265.       smiley_name[wcslen (smiley_name) - 1] = L'"'; // convert ending space to a quote
  266.       WRITE_WIDESTRING (L"smilies", smiley_name, smiley->filename);
  267.  
  268.       // cycle through all the other smileys to see if another one uses the same data...
  269.       for (smiley_index2 = smiley_index; smiley_index2 < smiley_count; smiley_index2++)
  270.          if (smilies[smiley_index2].rtf_data == smiley->rtf_data)
  271.             break; // break as soon as we find one that uses the same data
  272.       if (smiley_index2 == smiley_count)
  273.          SAFE_free ((void **) &smiley->rtf_data); // only free data when we find none
  274.    }
  275.    SAFE_free ((void **) &smilies);
  276.    smiley_count = 0;
  277.  
  278.    // now save the INI file
  279.    swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s/config.ini", app_path);
  280.    INIFile_SaveINIFile (filename, inifile);
  281.  
  282.    return; // finished
  283. }
  284.