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  1. // config.cpp
  2.  
  3. #include "common.h"
  4.  
  5.  
  6. // useful macros
  7. #define READ_WIDESTRING(dest,inifile,section,key,default_value) wcscpy_s ((dest), sizeof (dest) / sizeof (wchar_t), INIFile_ReadEntryAsString ((inifile), (section), (key), (default_value)))
  8. #define WRITE_WIDESTRING(section,key,value) INIFile_WriteEntryAsString (inifile, (section), (key), (value))
  9.  
  10.  
  11. void Config_Load (void)
  12. {
  13.    // this function opens and parses the INI configuration file for the program
  14.    // WARNING: it does also build the smilies list !
  15.  
  16.    wchar_t filename[MAX_PATH];
  17.    void *inifile;
  18.    void *engine_inifile;
  19.    smiley_t *smiley;
  20.    char *file_buffer;
  21.    wchar_t smiley_pathname[MAX_PATH];
  22.    wchar_t *smiley_name;
  23.    int smiley_index;
  24.    int file_length;
  25.    FILE *fp;
  26.  
  27.    // open the INI file
  28.    swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s/config.ini", app_path);
  29.    inifile = INIFile_LoadINIFile (filename);
  30.  
  31.    // read the INI file (if it doesn't exist, default values will be fed)
  32.  
  33.    // [gameplay]
  34.    options.want_lastmove = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight last move", true) > 0);
  35.    options.want_possiblemoves = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight possible moves", true) > 0);
  36.    options.want_threats = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight king's threats", true) > 0);
  37.    options.want_animations = (INIFile_ReadEntryAsBool (inifile, L"options", L"display part animations", true) > 0);
  38.    options.want_takenparts = (INIFile_ReadEntryAsBool (inifile, L"options", L"show taken parts", true) > 0);
  39.    options.want_turn = (INIFile_ReadEntryAsBool (inifile, L"options", L"show turn", true) > 0);
  40.    options.want_clock = (INIFile_ReadEntryAsBool (inifile, L"options", L"show game clock", true) > 0);
  41.    options.clock_color = INIFile_ReadEntryAsUnsignedLong (inifile, L"options", L"game clock color", 0x00007f00); // dark blue, in RGBA
  42.    options.want_history = (INIFile_ReadEntryAsBool (inifile, L"options", L"show game history", true) > 0);
  43.    options.history_color = INIFile_ReadEntryAsUnsignedLong (inifile, L"options", L"game history color", 0xe7e7e700); // light grey, in RGBA
  44.    options.want_sepiafilter = (INIFile_ReadEntryAsBool (inifile, L"options", L"use sepia filter for past moves", true) > 0);
  45.    options.want_autorotateon1vs1 = (INIFile_ReadEntryAsBool (inifile, L"options", L"auto-rotate board",true) > 0);
  46.    options.rotate_speed = INIFile_ReadEntryAsLong (inifile, L"options", L"rotation speed", 5);
  47.  
  48.    // [display]
  49.    options.want_fullscreen = (INIFile_ReadEntryAsBool (inifile, L"display", L"fullscreen", false) > 0);
  50.    options.window_width = INIFile_ReadEntryAsLong (inifile, L"display", L"window width", 1024);
  51.    options.window_height = INIFile_ReadEntryAsLong (inifile, L"display", L"window height", 768);
  52.    options.want_filtering = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable texture filtering", true) > 0);
  53.    options.want_hiquality = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable high quality filtering", true) > 0);
  54.    options.want_specularlighting = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable specular lighting", true) > 0);
  55.    options.want_reflections = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable board reflections", true) > 0);
  56.  
  57.    // [sound]
  58.    options.want_sounds = (INIFile_ReadEntryAsBool (inifile, L"sound", L"play sounds", true) > 0);
  59.  
  60.    // [theme]
  61.    READ_WIDESTRING (wantedtheme_name, inifile, L"theme", L"theme name", L"Marble");
  62.    want_grid = (INIFile_ReadEntryAsBool (inifile, L"theme", L"show grid", false) > 0);
  63.    want_flaticons = (INIFile_ReadEntryAsBool (inifile, L"theme", L"flat icons instead", false) > 0);
  64.    want_custombackground = (INIFile_ReadEntryAsBool (inifile, L"theme", L"use custom background", false) > 0);
  65.    READ_WIDESTRING (custombackground_pathname, inifile, L"theme", L"custom background picture", L"");
  66.  
  67.    // [engine]
  68.    READ_WIDESTRING (options.engine.program, inifile, L"engine", L"program", L"Crafty");
  69.    options.engine.depth = INIFile_ReadEntryAsLong (inifile, L"engine", L"allowed depth", 4);
  70.    options.engine.max_depth = INIFile_ReadEntryAsLong (inifile, L"engine", L"maximum depth", 100);
  71.    options.engine.blunder_chances = INIFile_ReadEntryAsLong (inifile, L"engine", L"blunder chances", 0);
  72.    options.engine.obstinacy_level = INIFile_ReadEntryAsLong (inifile, L"engine", L"obstinacy", 0);
  73.    options.engine.is_expert_mode = (INIFile_ReadEntryAsBool (inifile, L"engine", L"expert mode", false) > 0);
  74.  
  75.    // given the selected engine program, load and interpret the right engine config file
  76.    swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s/engines/%s/engine.ini", app_path, options.engine.program);
  77.    engine_inifile = INIFile_LoadINIFile (filename);
  78.    if (engine_inifile != NULL)
  79.    {
  80.       READ_WIDESTRING (options.engine.name, engine_inifile, L"engine", L"name", L"Crafty v24.0");
  81.       READ_WIDESTRING (options.engine.cmdline, engine_inifile, L"engine", L"command line", L"crafty.exe");
  82.       READ_WIDESTRING (options.engine.replystring_move, engine_inifile, L"engine", L"move string", L"): ");
  83.       READ_WIDESTRING (options.engine.replystring_hint, engine_inifile, L"engine", L"hint string", L"Hint: ");
  84.       READ_WIDESTRING (options.engine.command_new, engine_inifile, L"engine", L"new game command", L"new");
  85.       READ_WIDESTRING (options.engine.command_setboard, engine_inifile, L"engine", L"setup table from FEN command", L"setboard");
  86.       READ_WIDESTRING (options.engine.command_sd, engine_inifile, L"engine", L"search depth set command", L"sd");
  87.       READ_WIDESTRING (options.engine.command_go, engine_inifile, L"engine", L"play command", L"go");
  88.       READ_WIDESTRING (options.engine.command_hint, engine_inifile, L"engine", L"hint command", L"hint");
  89.       READ_WIDESTRING (options.engine.command_force, engine_inifile, L"engine", L"force move command", L"force");
  90.       READ_WIDESTRING (options.engine.command_quit, engine_inifile, L"engine", L"quit command", L"quit");
  91.  
  92.       INIFile_FreeINIFile (engine_inifile); // close the engine config file
  93.    }
  94.  
  95.    // [network]
  96.    READ_WIDESTRING (options.network.server_address, inifile, L"network", L"server address", L"freechess.org");
  97.    options.network.server_port = INIFile_ReadEntryAsLong (inifile, L"network", L"server port", 5000);
  98.    READ_WIDESTRING (options.network.login, inifile, L"network", L"login", L"guest");
  99.    READ_WIDESTRING (options.network.password, inifile, L"network", L"password", L"");
  100.    options.network.want_servermessages = (INIFile_ReadEntryAsBool (inifile, L"network", L"show server messages", true) > 0);
  101.    options.network.want_publicchat = (INIFile_ReadEntryAsBool (inifile, L"network", L"show public chat", true) > 0);
  102.    options.network.want_motdonconnect = (INIFile_ReadEntryAsBool (inifile, L"network", L"show MOTD on connect", true) > 0);
  103.  
  104.    // [registration]
  105.    READ_WIDESTRING (options.registration.user_email, inifile, L"registration", L"user email", L"");
  106.    options.registration.activation_code = INIFile_ReadEntryAsLong (inifile, L"registration", L"activation code", 0);
  107.  
  108.    // [smilies]
  109.    smilies = NULL;
  110.    smiley_count = 0;
  111.    while ((smiley_name = INIFile_GetEntryName (inifile, L"smilies", smiley_count)) != NULL)
  112.    {
  113.       // for each smiley we can read, reallocate smilies array to hold one smiley more
  114.       smilies = (smiley_t *) SAFE_realloc (smilies, smiley_count, smiley_count + 1, sizeof (smiley_t), false);
  115.  
  116.       smiley = &smilies[smiley_count]; // quick access to smiley
  117.  
  118.       // read the smiley name and convert quotes to spaces
  119.       wcscpy_s (smiley->name, WCHAR_SIZEOF (smiley->name), smiley_name);
  120.       smiley->name[0] = L' '; // convert leading quote to a space
  121.       smiley->name[wcslen (smiley->name) - 1] = L' '; // convert ending quote to a space
  122.  
  123.       // now read the smiley's corresponding picture file
  124.       READ_WIDESTRING (smiley->filename, inifile, L"smilies", smiley_name, L"smile.wmf");
  125.  
  126.       // is this filename the same as another smiley we know already ?
  127.       for (smiley_index = 0; smiley_index < smiley_count; smiley_index++)
  128.          if (wcscmp (smilies[smiley_index].filename, smiley->filename) == 0)
  129.             break; // break as soon as we find a match
  130.  
  131.       // did we find a match ?
  132.       if (smiley_index < smiley_count)
  133.       {
  134.          // if so, just copy data and data length from the smiley we already know
  135.          smiley->rtf_data = smilies[smiley_index].rtf_data;
  136.          smiley->rtf_len = smilies[smiley_index].rtf_len;
  137.       }
  138.  
  139.       // else we found no match, we have to read the file ourselves
  140.       else
  141.       {
  142.          // build the smiley picture's file pathname and read that smiley's data as a hex string
  143.          swprintf_s (smiley_pathname, WCHAR_SIZEOF (smiley_pathname), L"%s/data/smilies/%s", app_path, smiley->filename);
  144.          _wfopen_s (&fp, smiley_pathname, L"rb");
  145.          if (fp == NULL)
  146.             continue; // if this smiley picture file can't be opened, ignore this smiley
  147.  
  148.          // get the file length
  149.          fseek (fp, 0, SEEK_END);
  150.          file_length = ftell (fp);
  151.          fseek (fp, 0, SEEK_SET);
  152.  
  153.          // mallocate space for file contents and read it
  154.          file_buffer = (char *) SAFE_malloc (1 + file_length + 1 + 1, sizeof (char), false); // include null terminator
  155.          file_buffer[0] = ' '; // first character is a whitespace
  156.          fread (&file_buffer[1], file_length, sizeof (char), fp);
  157.          file_buffer[1 + file_length] = ' '; // last character is a whitespace
  158.          file_buffer[1 + file_length + 1] = 0; // terminate the char string
  159.          fclose (fp); // finished with the smiley picture file
  160.  
  161.          // convert it to wide char
  162.          smiley->rtf_len = 1 + file_length + 1;
  163.          smiley->rtf_data = (wchar_t *) SAFE_malloc (smiley->rtf_len + 1, sizeof (wchar_t), false); // include null terminator
  164.          ConvertToWideChar (smiley->rtf_data, smiley->rtf_len + 1, file_buffer);
  165.          SAFE_free ((void **) &file_buffer);
  166.       }
  167.  
  168.       smiley_count++; // we know now one smiley more
  169.    }
  170.  
  171.    // close the INI file
  172.    INIFile_FreeINIFile (inifile);
  173.    return; // finished loading config
  174. }
  175.  
  176.  
  177. void Config_Save (void)
  178. {
  179.    // this function saves the software configuration into an INI file.
  180.    // WARNING: it does also free the smilies list !
  181.  
  182.    wchar_t filename[MAX_PATH];
  183.    wchar_t smiley_name[32];
  184.    smiley_t *smiley;
  185.    void *inifile;
  186.    int smiley_index;
  187.    int smiley_index2;
  188.  
  189.    // create a config file with the default values
  190.    inifile = INIFile_NewINIFile ();
  191.  
  192.    // [gameplay]
  193.    INIFile_WriteEntryAsBool (inifile, L"options", L"highlight last move", options.want_lastmove);
  194.    INIFile_WriteEntryAsBool (inifile, L"options", L"highlight possible moves", options.want_possiblemoves);
  195.    INIFile_WriteEntryAsBool (inifile, L"options", L"highlight king's threats", options.want_threats);
  196.    INIFile_WriteEntryAsBool (inifile, L"options", L"display part animations", options.want_animations);
  197.    INIFile_WriteEntryAsBool (inifile, L"options", L"show taken parts", options.want_takenparts);
  198.    INIFile_WriteEntryAsBool (inifile, L"options", L"show turn", options.want_turn);
  199.    INIFile_WriteEntryAsBool (inifile, L"options", L"show game clock", options.want_clock);
  200.    INIFile_WriteEntryAsUnsignedLong (inifile, L"options", L"game clock color", options.clock_color);
  201.    INIFile_WriteEntryAsBool (inifile, L"options", L"show game history", options.want_history);
  202.    INIFile_WriteEntryAsUnsignedLong (inifile, L"options", L"game history color", options.history_color);
  203.    INIFile_WriteEntryAsBool (inifile, L"options", L"use sepia filter for past moves", options.want_sepiafilter);
  204.    INIFile_WriteEntryAsBool (inifile, L"options", L"auto-rotate board", options.want_autorotateon1vs1);
  205.    INIFile_WriteEntryAsLong (inifile, L"options", L"rotation speed", options.rotate_speed);
  206.  
  207.    // [display]
  208.    INIFile_WriteEntryAsBool (inifile, L"display", L"fullscreen", options.want_fullscreen);
  209.    INIFile_WriteEntryAsLong (inifile, L"display", L"window width", max (options.window_width, 640));
  210.    INIFile_WriteEntryAsLong (inifile, L"display", L"window height", max (options.window_height, 480));
  211.    INIFile_WriteEntryAsBool (inifile, L"display", L"enable texture filtering", options.want_filtering);
  212.    INIFile_WriteEntryAsBool (inifile, L"display", L"enable high quality filtering", options.want_hiquality);
  213.    INIFile_WriteEntryAsBool (inifile, L"display", L"enable specular lighting", options.want_specularlighting);
  214.    INIFile_WriteEntryAsBool (inifile, L"display", L"enable board reflections", options.want_reflections);
  215.  
  216.    // [sound]
  217.    INIFile_WriteEntryAsBool (inifile, L"sound", L"play sounds", options.want_sounds);
  218.  
  219.    // [theme]
  220.    WRITE_WIDESTRING (L"theme", L"theme name", (wantedtheme_name[0] != 0 ? wantedtheme_name : L"Marble"));
  221.    INIFile_WriteEntryAsBool (inifile, L"theme", L"show grid", want_grid);
  222.    INIFile_WriteEntryAsBool (inifile, L"theme", L"flat icons instead", want_flaticons);
  223.    INIFile_WriteEntryAsBool (inifile, L"theme", L"use custom background", want_custombackground);
  224.    WRITE_WIDESTRING (L"theme", L"custom background picture", custombackground_pathname);
  225.  
  226.    // [engine]
  227.    WRITE_WIDESTRING (L"engine", L"program", options.engine.program);
  228.    INIFile_WriteEntryAsLong (inifile, L"engine", L"allowed depth", options.engine.depth);
  229.    INIFile_WriteEntryAsLong (inifile, L"engine", L"maximum depth", options.engine.max_depth);
  230.    INIFile_WriteEntryAsLong (inifile, L"engine", L"blunder chances", options.engine.blunder_chances);
  231.    INIFile_WriteEntryAsLong (inifile, L"engine", L"obstinacy", options.engine.obstinacy_level);
  232.    INIFile_WriteEntryAsBool (inifile, L"engine", L"expert mode", options.engine.is_expert_mode);
  233.  
  234.    // [network]
  235.    WRITE_WIDESTRING (L"network", L"server address", options.network.server_address);
  236.    INIFile_WriteEntryAsLong (inifile, L"network", L"server port", options.network.server_port);
  237.    WRITE_WIDESTRING (L"network", L"login", options.network.login);
  238.    WRITE_WIDESTRING (L"network", L"password", options.network.password);
  239.    INIFile_WriteEntryAsBool (inifile, L"network", L"show server messages", options.network.want_servermessages);
  240.    INIFile_WriteEntryAsBool (inifile, L"network", L"show public chat", options.network.want_publicchat);
  241.    INIFile_WriteEntryAsBool (inifile, L"network", L"show MOTD on connect", options.network.want_motdonconnect);
  242.  
  243.    // [registration]
  244.    WRITE_WIDESTRING (L"registration", L"user email", options.registration.user_email);
  245.    INIFile_WriteEntryAsLong (inifile, L"registration", L"activation code", options.registration.activation_code);
  246.  
  247.    // [smilies]
  248.    for (smiley_index = 0; smiley_index < smiley_count; smiley_index++)
  249.    {
  250.       smiley = &smilies[smiley_index]; // quick access to smiley
  251.  
  252.       // have a copy of the smiley's name and convert spaces back to quotes before saving them
  253.       wcscpy_s (smiley_name, WCHAR_SIZEOF (smiley_name), smiley->name);
  254.       smiley_name[0] = L'"'; // convert leading space to a quote
  255.       smiley_name[wcslen (smiley_name) - 1] = L'"'; // convert ending space to a quote
  256.       WRITE_WIDESTRING (L"smilies", smiley_name, smiley->filename);
  257.  
  258.       // cycle through all the other smileys to see if another one uses the same data...
  259.       for (smiley_index2 = smiley_index; smiley_index2 < smiley_count; smiley_index2++)
  260.          if (smilies[smiley_index2].rtf_data == smiley->rtf_data)
  261.             break; // break as soon as we find one that uses the same data
  262.       if (smiley_index2 == smiley_count)
  263.          SAFE_free ((void **) &smiley->rtf_data); // only free data when we find none
  264.    }
  265.    SAFE_free ((void **) &smilies);
  266.    smiley_count = 0;
  267.  
  268.    // now save the INI file
  269.    swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s/config.ini", app_path);
  270.    INIFile_SaveINIFile (filename, inifile);
  271.  
  272.    return; // finished
  273. }
  274.