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  1. // config.cpp
  2.  
  3. #include "common.h"
  4.  
  5.  
  6. // useful macros
  7. #define READ_WIDESTRING(dest,section,key,default_value) wcscpy_s ((dest), sizeof (dest) / sizeof (wchar_t), INIFile_ReadEntryAsString (inifile, (section), (key), (default_value)))
  8. #define WRITE_WIDESTRING(section,key,value) INIFile_WriteEntryAsString (inifile, (section), (key), (value))
  9.  
  10.  
  11. void Config_Load (void)
  12. {
  13.    // this function opens and parses the INI configuration file for the program
  14.    // WARNING: it does also build the smilies list !
  15.  
  16.    wchar_t filename[MAX_PATH];
  17.    void *inifile;
  18.    smiley_t *smiley;
  19.    char *file_buffer;
  20.    wchar_t smiley_pathname[MAX_PATH];
  21.    wchar_t *smiley_name;
  22.    int smiley_index;
  23.    int file_length;
  24.    FILE *fp;
  25.  
  26.    // open the INI file
  27.    swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s/config.ini", app_path);
  28.    inifile = INIFile_LoadINIFile (filename);
  29.  
  30.    // read the INI file (if it doesn't exist, default values will be fed)
  31.  
  32.    // [gameplay]
  33.    options.want_lastmove = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight last move", true) > 0);
  34.    options.want_possiblemoves = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight possible moves", true) > 0);
  35.    options.want_threats = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight king's threats", true) > 0);
  36.    options.want_animations = (INIFile_ReadEntryAsBool (inifile, L"options", L"display part animations", true) > 0);
  37.    options.want_takenparts = (INIFile_ReadEntryAsBool (inifile, L"options", L"show taken parts", true) > 0);
  38.    options.want_turn = (INIFile_ReadEntryAsBool (inifile, L"options", L"show turn", true) > 0);
  39.    options.want_clock = (INIFile_ReadEntryAsBool (inifile, L"options", L"show game clock", true) > 0);
  40.    options.clock_color = INIFile_ReadEntryAsUnsignedLong (inifile, L"options", L"game clock color", 0x00007f00); // dark blue, in RGBA
  41.    options.want_history = (INIFile_ReadEntryAsBool (inifile, L"options", L"show game history", true) > 0);
  42.    options.history_color = INIFile_ReadEntryAsUnsignedLong (inifile, L"options", L"game history color", 0xe7e7e700); // light grey, in RGBA
  43.    options.want_sepiafilter = (INIFile_ReadEntryAsBool (inifile, L"options", L"use sepia filter for past moves", true) > 0);
  44.    options.want_autorotateon1vs1 = (INIFile_ReadEntryAsBool (inifile, L"options", L"auto-rotate board",true) > 0);
  45.    options.rotate_speed = INIFile_ReadEntryAsLong (inifile, L"options", L"rotation speed", 5);
  46.  
  47.    // [display]
  48.    options.want_fullscreen = (INIFile_ReadEntryAsBool (inifile, L"display", L"fullscreen", false) > 0);
  49.    options.window_width = INIFile_ReadEntryAsLong (inifile, L"display", L"window width", 1024);
  50.    options.window_height = INIFile_ReadEntryAsLong (inifile, L"display", L"window height", 768);
  51.    options.want_filtering = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable texture filtering", true) > 0);
  52.    options.want_hiquality = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable high quality filtering", true) > 0);
  53.    options.want_specularlighting = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable specular lighting", true) > 0);
  54.    options.want_reflections = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable board reflections", true) > 0);
  55.  
  56.    // [sound]
  57.    options.want_sounds = (INIFile_ReadEntryAsBool (inifile, L"sound", L"play sounds", true) > 0);
  58.  
  59.    // [theme]
  60.    READ_WIDESTRING (wantedtheme_name, L"theme", L"theme name", L"Marble");
  61.    want_grid = (INIFile_ReadEntryAsBool (inifile, L"theme", L"show grid", false) > 0);
  62.    want_flaticons = (INIFile_ReadEntryAsBool (inifile, L"theme", L"flat icons instead", false) > 0);
  63.    want_custombackground = (INIFile_ReadEntryAsBool (inifile, L"theme", L"use custom background", false) > 0);
  64.    READ_WIDESTRING (custombackground_pathname, L"theme", L"custom background picture", L"");
  65.  
  66.    // [engine]
  67.    READ_WIDESTRING (options.engine.name, L"engine", L"name", L"Crafty v23.2");
  68.    READ_WIDESTRING (options.engine.cmdline, L"engine", L"command line", L"crafty.exe");
  69.    READ_WIDESTRING (options.engine.init_file, L"engine", L"initialization file", L"init.txt");
  70.    options.engine.depth = INIFile_ReadEntryAsLong (inifile, L"engine", L"allowed depth", 4);
  71.    options.engine.max_depth = INIFile_ReadEntryAsLong (inifile, L"engine", L"maximum depth", 100);
  72.    options.engine.blunder_chances = INIFile_ReadEntryAsLong (inifile, L"engine", L"blunder chances", 0);
  73.    options.engine.obstinacy_level = INIFile_ReadEntryAsLong (inifile, L"engine", L"obstinacy", 0);
  74.    READ_WIDESTRING (options.engine.replystring_move, L"engine", L"move string", L"): ");
  75.    READ_WIDESTRING (options.engine.replystring_hint, L"engine", L"hint string", L"Hint: ");
  76.  
  77.    READ_WIDESTRING (options.engine.command_new, L"engine", L"new game command", L"new");
  78.    READ_WIDESTRING (options.engine.command_setboard, L"engine", L"setup table from FEN command", L"setboard");
  79.    READ_WIDESTRING (options.engine.command_sd, L"engine", L"search depth set command", L"sd");
  80.    READ_WIDESTRING (options.engine.command_go, L"engine", L"play command", L"go");
  81.    READ_WIDESTRING (options.engine.command_hint, L"engine", L"hint command", L"hint");
  82.    READ_WIDESTRING (options.engine.command_force, L"engine", L"force move command", L"force");
  83.    READ_WIDESTRING (options.engine.command_quit, L"engine", L"quit command", L"quit");
  84.  
  85.    // [network]
  86.    READ_WIDESTRING (options.network.server_address, L"network", L"server address", L"freechess.org");
  87.    options.network.server_port = INIFile_ReadEntryAsLong (inifile, L"network", L"server port", 5000);
  88.    READ_WIDESTRING (options.network.login, L"network", L"login", L"guest");
  89.    READ_WIDESTRING (options.network.password, L"network", L"password", L"");
  90.    options.network.want_servermessages = (INIFile_ReadEntryAsBool (inifile, L"network", L"show server messages", true) > 0);
  91.    options.network.want_publicchat = (INIFile_ReadEntryAsBool (inifile, L"network", L"show public chat", true) > 0);
  92.    options.network.want_motdonconnect = (INIFile_ReadEntryAsBool (inifile, L"network", L"show MOTD on connect", true) > 0);
  93.  
  94.    // [registration]
  95.    READ_WIDESTRING (options.registration.user_email, L"registration", L"user email", L"");
  96.    options.registration.activation_code = INIFile_ReadEntryAsLong (inifile, L"registration", L"activation code", 0);
  97.  
  98.    // [smilies]
  99.    smilies = NULL;
  100.    smiley_count = 0;
  101.    while ((smiley_name = INIFile_GetEntryName (inifile, L"smilies", smiley_count)) != NULL)
  102.    {
  103.       // for each smiley we can read, reallocate smilies array to hold one smiley more
  104.       smilies = (smiley_t *) SAFE_realloc (smilies, smiley_count, smiley_count + 1, sizeof (smiley_t), false);
  105.  
  106.       smiley = &smilies[smiley_count]; // quick access to smiley
  107.  
  108.       // read the smiley name and convert quotes to spaces
  109.       wcscpy_s (smiley->name, WCHAR_SIZEOF (smiley->name), smiley_name);
  110.       smiley->name[0] = L' '; // convert leading quote to a space
  111.       smiley->name[wcslen (smiley->name) - 1] = L' '; // convert ending quote to a space
  112.  
  113.       // now read the smiley's corresponding picture file
  114.       READ_WIDESTRING (smiley->filename, L"smilies", smiley_name, L"smile.wmf");
  115.  
  116.       // is this filename the same as another smiley we know already ?
  117.       for (smiley_index = 0; smiley_index < smiley_count; smiley_index++)
  118.          if (wcscmp (smilies[smiley_index].filename, smiley->filename) == 0)
  119.             break; // break as soon as we find a match
  120.  
  121.       // did we find a match ?
  122.       if (smiley_index < smiley_count)
  123.       {
  124.          // if so, just copy data and data length from the smiley we already know
  125.          smiley->rtf_data = smilies[smiley_index].rtf_data;
  126.          smiley->rtf_len = smilies[smiley_index].rtf_len;
  127.       }
  128.  
  129.       // else we found no match, we have to read the file ourselves
  130.       else
  131.       {
  132.          // build the smiley picture's file pathname and read that smiley's data as a hex string
  133.          swprintf_s (smiley_pathname, WCHAR_SIZEOF (smiley_pathname), L"%s/data/smilies/%s", app_path, smiley->filename);
  134.          _wfopen_s (&fp, smiley_pathname, L"rb");
  135.          if (fp == NULL)
  136.             continue; // if this smiley picture file can't be opened, ignore this smiley
  137.  
  138.          // get the file length
  139.          fseek (fp, 0, SEEK_END);
  140.          file_length = ftell (fp);
  141.          fseek (fp, 0, SEEK_SET);
  142.  
  143.          // mallocate space for file contents and read it
  144.          file_buffer = (char *) SAFE_malloc (1 + file_length + 1 + 1, sizeof (char), false); // include null terminator
  145.          file_buffer[0] = ' '; // first character is a whitespace
  146.          fread (&file_buffer[1], file_length, sizeof (char), fp);
  147.          file_buffer[1 + file_length] = ' '; // last character is a whitespace
  148.          file_buffer[1 + file_length + 1] = 0; // terminate the char string
  149.          fclose (fp); // finished with the smiley picture file
  150.  
  151.          // convert it to wide char
  152.          smiley->rtf_len = 1 + file_length + 1;
  153.          smiley->rtf_data = (wchar_t *) SAFE_malloc (smiley->rtf_len + 1, sizeof (wchar_t), false); // include null terminator
  154.          ConvertToWideChar (smiley->rtf_data, smiley->rtf_len + 1, file_buffer);
  155.          SAFE_free ((void **) &file_buffer);
  156.       }
  157.  
  158.       smiley_count++; // we know now one smiley more
  159.    }
  160.  
  161.    // close the INI file
  162.    INIFile_FreeINIFile (inifile);
  163.    return; // finished loading config
  164. }
  165.  
  166.  
  167. void Config_Save (void)
  168. {
  169.    // this function saves the software configuration into an INI file.
  170.    // WARNING: it does also free the smilies list !
  171.  
  172.    wchar_t filename[MAX_PATH];
  173.    wchar_t smiley_name[32];
  174.    smiley_t *smiley;
  175.    void *inifile;
  176.    int smiley_index;
  177.    int smiley_index2;
  178.  
  179.    // create a config file with the default values
  180.    inifile = INIFile_NewINIFile ();
  181.  
  182.    // [gameplay]
  183.    INIFile_WriteEntryAsBool (inifile, L"options", L"highlight last move", options.want_lastmove);
  184.    INIFile_WriteEntryAsBool (inifile, L"options", L"highlight possible moves", options.want_possiblemoves);
  185.    INIFile_WriteEntryAsBool (inifile, L"options", L"highlight king's threats", options.want_threats);
  186.    INIFile_WriteEntryAsBool (inifile, L"options", L"display part animations", options.want_animations);
  187.    INIFile_WriteEntryAsBool (inifile, L"options", L"show taken parts", options.want_takenparts);
  188.    INIFile_WriteEntryAsBool (inifile, L"options", L"show turn", options.want_turn);
  189.    INIFile_WriteEntryAsBool (inifile, L"options", L"show game clock", options.want_clock);
  190.    INIFile_WriteEntryAsUnsignedLong (inifile, L"options", L"game clock color", options.clock_color);
  191.    INIFile_WriteEntryAsBool (inifile, L"options", L"show game history", options.want_history);
  192.    INIFile_WriteEntryAsUnsignedLong (inifile, L"options", L"game history color", options.history_color);
  193.    INIFile_WriteEntryAsBool (inifile, L"options", L"use sepia filter for past moves", options.want_sepiafilter);
  194.    INIFile_WriteEntryAsBool (inifile, L"options", L"auto-rotate board", options.want_autorotateon1vs1);
  195.    INIFile_WriteEntryAsLong (inifile, L"options", L"rotation speed", options.rotate_speed);
  196.  
  197.    // [display]
  198.    INIFile_WriteEntryAsBool (inifile, L"display", L"fullscreen", options.want_fullscreen);
  199.    INIFile_WriteEntryAsLong (inifile, L"display", L"window width", max (options.window_width, 640));
  200.    INIFile_WriteEntryAsLong (inifile, L"display", L"window height", max (options.window_height, 480));
  201.    INIFile_WriteEntryAsBool (inifile, L"display", L"enable texture filtering", options.want_filtering);
  202.    INIFile_WriteEntryAsBool (inifile, L"display", L"enable high quality filtering", options.want_hiquality);
  203.    INIFile_WriteEntryAsBool (inifile, L"display", L"enable specular lighting", options.want_specularlighting);
  204.    INIFile_WriteEntryAsBool (inifile, L"display", L"enable board reflections", options.want_reflections);
  205.  
  206.    // [sound]
  207.    INIFile_WriteEntryAsBool (inifile, L"sound", L"play sounds", options.want_sounds);
  208.  
  209.    // [theme]
  210.    WRITE_WIDESTRING (L"theme", L"theme name", (wantedtheme_name[0] != 0 ? wantedtheme_name : L"Marble"));
  211.    INIFile_WriteEntryAsBool (inifile, L"theme", L"show grid", want_grid);
  212.    INIFile_WriteEntryAsBool (inifile, L"theme", L"flat icons instead", want_flaticons);
  213.    INIFile_WriteEntryAsBool (inifile, L"theme", L"use custom background", want_custombackground);
  214.    WRITE_WIDESTRING (L"theme", L"custom background picture", custombackground_pathname);
  215.  
  216.    // [engine]
  217.    WRITE_WIDESTRING (L"engine", L"name", options.engine.name);
  218.    WRITE_WIDESTRING (L"engine", L"command line", options.engine.cmdline);
  219.    WRITE_WIDESTRING (L"engine", L"initialization file", options.engine.init_file);
  220.    INIFile_WriteEntryAsLong (inifile, L"engine", L"allowed depth", options.engine.depth);
  221.    INIFile_WriteEntryAsLong (inifile, L"engine", L"maximum depth", options.engine.max_depth);
  222.    INIFile_WriteEntryAsLong (inifile, L"engine", L"blunder chances", options.engine.blunder_chances);
  223.    INIFile_WriteEntryAsLong (inifile, L"engine", L"obstinacy", options.engine.obstinacy_level);
  224.    WRITE_WIDESTRING (L"engine", L"move string", options.engine.replystring_move);
  225.    WRITE_WIDESTRING (L"engine", L"hint string", options.engine.replystring_hint);
  226.    WRITE_WIDESTRING (L"engine", L"new game command", options.engine.command_new);
  227.    WRITE_WIDESTRING (L"engine", L"setup table from FEN command", options.engine.command_setboard);
  228.    WRITE_WIDESTRING (L"engine", L"search depth set command", options.engine.command_sd);
  229.    WRITE_WIDESTRING (L"engine", L"play command", options.engine.command_go);
  230.    WRITE_WIDESTRING (L"engine", L"hint command", options.engine.command_hint);
  231.    WRITE_WIDESTRING (L"engine", L"force move command", options.engine.command_force);
  232.    WRITE_WIDESTRING (L"engine", L"quit command", options.engine.command_quit);
  233.  
  234.    // [network]
  235.    WRITE_WIDESTRING (L"network", L"server address", options.network.server_address);
  236.    INIFile_WriteEntryAsLong (inifile, L"network", L"server port", options.network.server_port);
  237.    WRITE_WIDESTRING (L"network", L"login", options.network.login);
  238.    WRITE_WIDESTRING (L"network", L"password", options.network.password);
  239.    INIFile_WriteEntryAsBool (inifile, L"network", L"show server messages", options.network.want_servermessages);
  240.    INIFile_WriteEntryAsBool (inifile, L"network", L"show public chat", options.network.want_publicchat);
  241.    INIFile_WriteEntryAsBool (inifile, L"network", L"show MOTD on connect", options.network.want_motdonconnect);
  242.  
  243.    // [registration]
  244.    WRITE_WIDESTRING (L"registration", L"user email", options.registration.user_email);
  245.    INIFile_WriteEntryAsLong (inifile, L"registration", L"activation code", options.registration.activation_code);
  246.  
  247.    // [smilies]
  248.    for (smiley_index = 0; smiley_index < smiley_count; smiley_index++)
  249.    {
  250.       smiley = &smilies[smiley_index]; // quick access to smiley
  251.  
  252.       // have a copy of the smiley's name and convert spaces back to quotes before saving them
  253.       wcscpy_s (smiley_name, WCHAR_SIZEOF (smiley_name), smiley->name);
  254.       smiley_name[0] = L'"'; // convert leading space to a quote
  255.       smiley_name[wcslen (smiley_name) - 1] = L'"'; // convert ending space to a quote
  256.       WRITE_WIDESTRING (L"smilies", smiley_name, smiley->filename);
  257.  
  258.       // cycle through all the other smileys to see if another one uses the same data...
  259.       for (smiley_index2 = smiley_index; smiley_index2 < smiley_count; smiley_index2++)
  260.          if (smilies[smiley_index2].rtf_data == smiley->rtf_data)
  261.             break; // break as soon as we find one that uses the same data
  262.       if (smiley_index2 == smiley_count)
  263.          SAFE_free ((void **) &smiley->rtf_data); // only free data when we find none
  264.    }
  265.    SAFE_free ((void **) &smilies);
  266.    smiley_count = 0;
  267.  
  268.    // now save the INI file
  269.    swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s/config.ini", app_path);
  270.    INIFile_SaveINIFile (filename, inifile);
  271.  
  272.    return; // finished
  273. }
  274.