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  1. // config.cpp
  2.  
  3. #include "common.h"
  4.  
  5.  
  6. // useful macros
  7. #define READ_WIDESTRING(dest,inifile,section,key,default_value) wcscpy_s ((dest), sizeof (dest) / sizeof (wchar_t), INIFile_ReadEntryAsString ((inifile), (section), (key), (default_value)))
  8. #define WRITE_WIDESTRING(section,key,value) INIFile_WriteEntryAsString (inifile, (section), (key), (value))
  9.  
  10.  
  11. // global variables used in this module only
  12. static wchar_t filename[MAX_PATH];
  13.  
  14.  
  15. void Config_Load (void)
  16. {
  17.    // this function opens and parses the INI configuration file for the program
  18.    // WARNING: it does also build the smilies list !
  19.  
  20.    void *inifile;
  21.    smiley_t *smiley;
  22.    char *file_buffer;
  23.    wchar_t language_name[64];
  24.    wchar_t smiley_pathname[MAX_PATH];
  25.    wchar_t *smiley_name;
  26.    int language_index;
  27.    int smiley_index;
  28.    int file_length;
  29.    FILE *fp;
  30.  
  31.    // open the INI file
  32.    swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s/config.ini", app_path);
  33.    inifile = INIFile_LoadINIFile (filename);
  34.  
  35.    // read the INI file (if it doesn't exist, default values will be fed)
  36.  
  37.    // [gameplay]
  38.    options.want_lastmove = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight last move", true) > 0);
  39.    options.want_possiblemoves = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight possible moves", true) > 0);
  40.    options.want_threats = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight king's threats", true) > 0);
  41.    options.want_animations = (INIFile_ReadEntryAsBool (inifile, L"options", L"display part animations", true) > 0);
  42.    options.want_takenparts = (INIFile_ReadEntryAsBool (inifile, L"options", L"show taken parts", true) > 0);
  43.    options.want_turn = (INIFile_ReadEntryAsBool (inifile, L"options", L"show turn", true) > 0);
  44.    options.want_clock = (INIFile_ReadEntryAsBool (inifile, L"options", L"show game clock", true) > 0);
  45.    options.clock_color = INIFile_ReadEntryAsUnsignedLong (inifile, L"options", L"game clock color", 0x00007f00); // dark blue, in RGBA
  46.    options.want_history = (INIFile_ReadEntryAsBool (inifile, L"options", L"show game history", true) > 0);
  47.    options.history_color = INIFile_ReadEntryAsUnsignedLong (inifile, L"options", L"game history color", 0xe7e7e700); // light grey, in RGBA
  48.    options.want_sepiafilter = (INIFile_ReadEntryAsBool (inifile, L"options", L"use sepia filter for past moves", true) > 0);
  49.    options.want_autorotateon1vs1 = (INIFile_ReadEntryAsBool (inifile, L"options", L"auto-rotate board",true) > 0);
  50.    options.rotate_speed = INIFile_ReadEntryAsLong (inifile, L"options", L"rotation speed", 5);
  51.  
  52.    // [display]
  53.    READ_WIDESTRING (language_name, inifile, L"display", L"language", L"auto"); // first, try to read the language from the config file
  54.    for (language_index = 0; language_index < language_count; language_index++)
  55.       if (_wcsicmp (languages[language_index].name, language_name) == 0)
  56.       {
  57.          language_id = language_index; // identify the claimed language's ID among the list of known languages
  58.          break; // stop searching as soon as we find it
  59.       }
  60.    if (language_index == language_count)
  61.    {
  62.       GetLocaleInfo (LOCALE_USER_DEFAULT, LOCALE_SENGLANGUAGE, language_name, WCHAR_SIZEOF (language_name)); // if unspecified, query the OS locale
  63.       for (language_index = 0; language_index < language_count; language_index++)
  64.          if (_wcsicmp (languages[language_index].name, language_name) == 0)
  65.          {
  66.             language_id = language_index; // identify the claimed language's ID among the list of known languages
  67.             break; // stop searching as soon as we find it
  68.          }
  69.    }
  70.    if (language_index == language_count)
  71.    {
  72.       for (language_index = 0; language_index < language_count; language_index++)
  73.          if (_wcsicmp (languages[language_index].name, L"English") == 0)
  74.          {
  75.             language_id = language_index; // if still not found, fallback to the English language
  76.             break; // stop searching as soon as we find it
  77.          }
  78.    }
  79.    if (language_index == language_count)
  80.       language_id = 0; // if still not found, fallback to the first language known
  81.    options.want_fullscreen = (INIFile_ReadEntryAsBool (inifile, L"display", L"fullscreen", false) > 0);
  82.    options.window_width = INIFile_ReadEntryAsLong (inifile, L"display", L"window width", 1024);
  83.    options.window_height = INIFile_ReadEntryAsLong (inifile, L"display", L"window height", 768);
  84.    options.want_filtering = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable texture filtering", true) > 0);
  85.    options.want_hiquality = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable high quality filtering", true) > 0);
  86.    options.want_specularlighting = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable specular lighting", true) > 0);
  87.    options.want_reflections = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable board reflections", true) > 0);
  88.  
  89.    // [sound]
  90.    options.want_sounds = (INIFile_ReadEntryAsBool (inifile, L"sound", L"play sounds", true) > 0);
  91.  
  92.    // [theme]
  93.    READ_WIDESTRING (wantedtheme_name, inifile, L"theme", L"theme name", L"Marble");
  94.    want_grid = (INIFile_ReadEntryAsBool (inifile, L"theme", L"show grid", false) > 0);
  95.    want_flaticons = (INIFile_ReadEntryAsBool (inifile, L"theme", L"flat icons instead", false) > 0);
  96.    want_custombackground = (INIFile_ReadEntryAsBool (inifile, L"theme", L"use custom background", false) > 0);
  97.    READ_WIDESTRING (custombackground_pathname, inifile, L"theme", L"custom background picture", L"");
  98.  
  99.    // [engine]
  100.    READ_WIDESTRING (options.engine.program, inifile, L"engine", L"program", L"Crafty");
  101.    options.engine.depth = INIFile_ReadEntryAsLong (inifile, L"engine", L"allowed depth", 4);
  102.    options.engine.max_depth = INIFile_ReadEntryAsLong (inifile, L"engine", L"maximum depth", 100);
  103.    options.engine.blunder_chances = INIFile_ReadEntryAsLong (inifile, L"engine", L"blunder chances", 0);
  104.    options.engine.obstinacy_level = INIFile_ReadEntryAsLong (inifile, L"engine", L"obstinacy", 0);
  105.    options.engine.is_expert_mode = (INIFile_ReadEntryAsBool (inifile, L"engine", L"expert mode", false) > 0);
  106.  
  107.    // [network]
  108.    READ_WIDESTRING (options.network.server_address, inifile, L"network", L"server address", L"freechess.org");
  109.    options.network.server_port = INIFile_ReadEntryAsLong (inifile, L"network", L"server port", 5000);
  110.    READ_WIDESTRING (options.network.login, inifile, L"network", L"login", L"guest");
  111.    READ_WIDESTRING (options.network.password, inifile, L"network", L"password", L"");
  112.    options.network.want_servermessages = (INIFile_ReadEntryAsBool (inifile, L"network", L"show server messages", true) > 0);
  113.    options.network.want_publicchat = (INIFile_ReadEntryAsBool (inifile, L"network", L"show public chat", true) > 0);
  114.    options.network.want_motdonconnect = (INIFile_ReadEntryAsBool (inifile, L"network", L"show MOTD on connect", true) > 0);
  115.  
  116.    // [registration]
  117.    READ_WIDESTRING (options.registration.user_email, inifile, L"registration", L"user email", L"");
  118.    options.registration.activation_code = (unsigned __int32) INIFile_ReadEntryAsLong (inifile, L"registration", L"activation code", 0);
  119.  
  120.    // [smilies]
  121.    smilies = NULL;
  122.    smiley_count = 0;
  123.    while ((smiley_name = INIFile_GetEntryName (inifile, L"smilies", smiley_count)) != NULL)
  124.    {
  125.       // for each smiley we can read, reallocate smilies array to hold one smiley more
  126.       smilies = (smiley_t *) SAFE_realloc (smilies, smiley_count, smiley_count + 1, sizeof (smiley_t), false);
  127.  
  128.       smiley = &smilies[smiley_count]; // quick access to smiley
  129.  
  130.       // read the smiley name and convert quotes to spaces
  131.       wcscpy_s (smiley->name, WCHAR_SIZEOF (smiley->name), smiley_name);
  132.       smiley->name[0] = L' '; // convert leading quote to a space
  133.       smiley->name[wcslen (smiley->name) - 1] = L' '; // convert ending quote to a space
  134.  
  135.       // now read the smiley's corresponding picture file
  136.       READ_WIDESTRING (smiley->filename, inifile, L"smilies", smiley_name, L"smile.wmf");
  137.  
  138.       // is this filename the same as another smiley we know already ?
  139.       for (smiley_index = 0; smiley_index < smiley_count; smiley_index++)
  140.          if (wcscmp (smilies[smiley_index].filename, smiley->filename) == 0)
  141.             break; // break as soon as we find a match
  142.  
  143.       // did we find a match ?
  144.       if (smiley_index < smiley_count)
  145.       {
  146.          // if so, just copy data and data length from the smiley we already know
  147.          smiley->rtf_data = smilies[smiley_index].rtf_data;
  148.          smiley->rtf_len = smilies[smiley_index].rtf_len;
  149.       }
  150.  
  151.       // else we found no match, we have to read the file ourselves
  152.       else
  153.       {
  154.          // build the smiley picture's file pathname and read that smiley's data as a hex string
  155.          swprintf_s (smiley_pathname, WCHAR_SIZEOF (smiley_pathname), L"%s/data/smilies/%s", app_path, smiley->filename);
  156.          _wfopen_s (&fp, smiley_pathname, L"rb");
  157.          if (fp == NULL)
  158.             continue; // if this smiley picture file can't be opened, ignore this smiley
  159.  
  160.          // get the file length
  161.          fseek (fp, 0, SEEK_END);
  162.          file_length = ftell (fp);
  163.          fseek (fp, 0, SEEK_SET);
  164.  
  165.          // mallocate space for file contents and read it
  166.          file_buffer = (char *) SAFE_malloc (1 + file_length + 1 + 1, sizeof (char), false); // include null terminator
  167.          file_buffer[0] = ' '; // first character is a whitespace
  168.          fread (&file_buffer[1], file_length, sizeof (char), fp);
  169.          file_buffer[1 + file_length] = ' '; // last character is a whitespace
  170.          file_buffer[1 + file_length + 1] = 0; // terminate the char string
  171.          fclose (fp); // finished with the smiley picture file
  172.  
  173.          // convert it to wide char
  174.          smiley->rtf_len = 1 + file_length + 1;
  175.          smiley->rtf_data = (wchar_t *) SAFE_malloc (smiley->rtf_len + 1, sizeof (wchar_t), false); // include null terminator
  176.          ConvertToWideChar (smiley->rtf_data, smiley->rtf_len + 1, file_buffer);
  177.          SAFE_free ((void **) &file_buffer);
  178.       }
  179.  
  180.       smiley_count++; // we know now one smiley more
  181.    }
  182.  
  183.    // close the INI file
  184.    INIFile_FreeINIFile (inifile);
  185.    return; // finished loading config
  186. }
  187.  
  188.  
  189. void Config_LoadEngine (const wchar_t *engine_name)
  190. {
  191.    // this function loads the engine-specific parameters. The best place to call it is at the beginning
  192.    // of a game versus the computer, just before the engine executable process is started.
  193.  
  194.    void *engine_inifile;
  195.    wchar_t *ptr;
  196.  
  197.    // reset values first
  198.    memset (&options.engine.program_options, 0, sizeof (options.engine.program_options));
  199.  
  200.    // given the selected engine program, load and interpret the right engine config file
  201.    swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s/engines/%s/engine.ini", app_path, engine_name);
  202.    engine_inifile = INIFile_LoadINIFile (filename);
  203.    if (engine_inifile == NULL)
  204.       return; // engine file not found
  205.  
  206.    // basic program information
  207.    READ_WIDESTRING (options.engine.program_options.name, engine_inifile, L"program", L"name", L"Crafty v24.0");
  208.    READ_WIDESTRING (options.engine.program_options.cmdline, engine_inifile, L"program", L"executable", L"crafty.exe");
  209.  
  210.    // reply string patterns
  211.    READ_WIDESTRING (options.engine.program_options.replystring_move, engine_inifile, L"reply strings", L"move", L"): ");
  212.  
  213.    // engine commands
  214.    READ_WIDESTRING (options.engine.program_options.command_new, engine_inifile, L"commands", L"new game", L"new");
  215.    for (ptr = options.engine.program_options.command_new; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
  216.    READ_WIDESTRING (options.engine.program_options.command_setboard, engine_inifile, L"commands", L"setup table from FEN", L"setboard %s");
  217.    for (ptr = options.engine.program_options.command_setboard; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
  218.    READ_WIDESTRING (options.engine.program_options.command_sd, engine_inifile, L"commands", L"search depth set", L"sd %d");
  219.    for (ptr = options.engine.program_options.command_sd; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
  220.    READ_WIDESTRING (options.engine.program_options.command_go, engine_inifile, L"commands", L"play", L"go");
  221.    for (ptr = options.engine.program_options.command_go; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
  222.    READ_WIDESTRING (options.engine.program_options.command_move, engine_inifile, L"commands", L"move", L"%s");
  223.    for (ptr = options.engine.program_options.command_move; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
  224.    READ_WIDESTRING (options.engine.program_options.command_force, engine_inifile, L"commands", L"force move", L"force %s");
  225.    for (ptr = options.engine.program_options.command_force; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
  226.    READ_WIDESTRING (options.engine.program_options.command_quit, engine_inifile, L"commands", L"quit", L"quit");
  227.    for (ptr = options.engine.program_options.command_quit; *ptr != 0; ptr++) if (*ptr == L';') *ptr = L'\n';
  228.  
  229.    INIFile_FreeINIFile (engine_inifile); // close the engine config file
  230.    return; // engine parameters loaded successfully
  231. }
  232.  
  233.  
  234. void Config_Save (void)
  235. {
  236.    // this function saves the software configuration into an INI file.
  237.    // WARNING: it does also free the smilies list !
  238.  
  239.    wchar_t smiley_name[32];
  240.    smiley_t *smiley;
  241.    void *inifile;
  242.    int smiley_index;
  243.    int smiley_index2;
  244.  
  245.    // create a config file with the default values
  246.    inifile = INIFile_NewINIFile ();
  247.  
  248.    // [gameplay]
  249.    INIFile_WriteEntryAsBool (inifile, L"options", L"highlight last move", options.want_lastmove);
  250.    INIFile_WriteEntryAsBool (inifile, L"options", L"highlight possible moves", options.want_possiblemoves);
  251.    INIFile_WriteEntryAsBool (inifile, L"options", L"highlight king's threats", options.want_threats);
  252.    INIFile_WriteEntryAsBool (inifile, L"options", L"display part animations", options.want_animations);
  253.    INIFile_WriteEntryAsBool (inifile, L"options", L"show taken parts", options.want_takenparts);
  254.    INIFile_WriteEntryAsBool (inifile, L"options", L"show turn", options.want_turn);
  255.    INIFile_WriteEntryAsBool (inifile, L"options", L"show game clock", options.want_clock);
  256.    INIFile_WriteEntryAsUnsignedLong (inifile, L"options", L"game clock color", options.clock_color);
  257.    INIFile_WriteEntryAsBool (inifile, L"options", L"show game history", options.want_history);
  258.    INIFile_WriteEntryAsUnsignedLong (inifile, L"options", L"game history color", options.history_color);
  259.    INIFile_WriteEntryAsBool (inifile, L"options", L"use sepia filter for past moves", options.want_sepiafilter);
  260.    INIFile_WriteEntryAsBool (inifile, L"options", L"auto-rotate board", options.want_autorotateon1vs1);
  261.    INIFile_WriteEntryAsLong (inifile, L"options", L"rotation speed", options.rotate_speed);
  262.  
  263.    // [display]
  264.    WRITE_WIDESTRING (L"display", L"language", languages[language_id].name);
  265.    INIFile_WriteEntryAsBool (inifile, L"display", L"fullscreen", options.want_fullscreen);
  266.    INIFile_WriteEntryAsLong (inifile, L"display", L"window width", max (options.window_width, 640));
  267.    INIFile_WriteEntryAsLong (inifile, L"display", L"window height", max (options.window_height, 480));
  268.    INIFile_WriteEntryAsBool (inifile, L"display", L"enable texture filtering", options.want_filtering);
  269.    INIFile_WriteEntryAsBool (inifile, L"display", L"enable high quality filtering", options.want_hiquality);
  270.    INIFile_WriteEntryAsBool (inifile, L"display", L"enable specular lighting", options.want_specularlighting);
  271.    INIFile_WriteEntryAsBool (inifile, L"display", L"enable board reflections", options.want_reflections);
  272.  
  273.    // [sound]
  274.    INIFile_WriteEntryAsBool (inifile, L"sound", L"play sounds", options.want_sounds);
  275.  
  276.    // [theme]
  277.    WRITE_WIDESTRING (L"theme", L"theme name", (wantedtheme_name[0] != 0 ? wantedtheme_name : L"Marble"));
  278.    INIFile_WriteEntryAsBool (inifile, L"theme", L"show grid", want_grid);
  279.    INIFile_WriteEntryAsBool (inifile, L"theme", L"flat icons instead", want_flaticons);
  280.    INIFile_WriteEntryAsBool (inifile, L"theme", L"use custom background", want_custombackground);
  281.    WRITE_WIDESTRING (L"theme", L"custom background picture", custombackground_pathname);
  282.  
  283.    // [engine]
  284.    WRITE_WIDESTRING (L"engine", L"program", options.engine.program);
  285.    INIFile_WriteEntryAsLong (inifile, L"engine", L"allowed depth", options.engine.depth);
  286.    INIFile_WriteEntryAsLong (inifile, L"engine", L"maximum depth", options.engine.max_depth);
  287.    INIFile_WriteEntryAsLong (inifile, L"engine", L"blunder chances", options.engine.blunder_chances);
  288.    INIFile_WriteEntryAsLong (inifile, L"engine", L"obstinacy", options.engine.obstinacy_level);
  289.    INIFile_WriteEntryAsBool (inifile, L"engine", L"expert mode", options.engine.is_expert_mode);
  290.  
  291.    // [network]
  292.    WRITE_WIDESTRING (L"network", L"server address", options.network.server_address);
  293.    INIFile_WriteEntryAsLong (inifile, L"network", L"server port", options.network.server_port);
  294.    WRITE_WIDESTRING (L"network", L"login", options.network.login);
  295.    WRITE_WIDESTRING (L"network", L"password", options.network.password);
  296.    INIFile_WriteEntryAsBool (inifile, L"network", L"show server messages", options.network.want_servermessages);
  297.    INIFile_WriteEntryAsBool (inifile, L"network", L"show public chat", options.network.want_publicchat);
  298.    INIFile_WriteEntryAsBool (inifile, L"network", L"show MOTD on connect", options.network.want_motdonconnect);
  299.  
  300.    // [registration]
  301.    WRITE_WIDESTRING (L"registration", L"user email", options.registration.user_email);
  302.    INIFile_WriteEntryAsLong (inifile, L"registration", L"activation code", (long) options.registration.activation_code);
  303.  
  304.    // [smilies]
  305.    for (smiley_index = 0; smiley_index < smiley_count; smiley_index++)
  306.    {
  307.       smiley = &smilies[smiley_index]; // quick access to smiley
  308.  
  309.       // have a copy of the smiley's name and convert spaces back to quotes before saving them
  310.       wcscpy_s (smiley_name, WCHAR_SIZEOF (smiley_name), smiley->name);
  311.       smiley_name[0] = L'"'; // convert leading space to a quote
  312.       smiley_name[wcslen (smiley_name) - 1] = L'"'; // convert ending space to a quote
  313.       WRITE_WIDESTRING (L"smilies", smiley_name, smiley->filename);
  314.  
  315.       // cycle through all the other smileys to see if another one uses the same data...
  316.       for (smiley_index2 = smiley_index; smiley_index2 < smiley_count; smiley_index2++)
  317.          if (smilies[smiley_index2].rtf_data == smiley->rtf_data)
  318.             break; // break as soon as we find one that uses the same data
  319.       if (smiley_index2 == smiley_count)
  320.          SAFE_free ((void **) &smiley->rtf_data); // only free data when we find none
  321.    }
  322.    SAFE_free ((void **) &smilies);
  323.    smiley_count = 0;
  324.  
  325.    // now save the INI file
  326.    swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s/config.ini", app_path);
  327.    INIFile_SaveINIFile (filename, inifile);
  328.  
  329.    return; // finished
  330. }
  331.