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  1. // config.cpp
  2.  
  3. #include "common.h"
  4.  
  5.  
  6. // useful macros
  7. #define READ_WIDESTRING(dest,section,key,default_value) wcscpy_s ((dest), sizeof (dest) / sizeof (wchar_t), INIFile_ReadEntryAsString (inifile, (section), (key), (default_value)))
  8. #define WRITE_WIDESTRING(section,key,value) INIFile_WriteEntryAsString (inifile, (section), (key), (value))
  9.  
  10.  
  11. void Config_Load (void)
  12. {
  13.    // this function opens and parses the INI configuration file for the program
  14.    // WARNING: it does also build the smilies list !
  15.  
  16.    wchar_t filename[MAX_PATH];
  17.    void *inifile;
  18.    smiley_t *smiley;
  19.    char *file_buffer;
  20.    wchar_t smiley_pathname[MAX_PATH];
  21.    wchar_t *smiley_name;
  22.    int smiley_index;
  23.    int file_length;
  24.    FILE *fp;
  25.  
  26.    // open the INI file
  27.    swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s\\config.ini", app_path);
  28.    inifile = INIFile_LoadINIFile (filename);
  29.  
  30.    // read the INI file (if it doesn't exist, default values will be fed)
  31.  
  32.    // [gameplay]
  33.    options.want_lastmove = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight last move", true) > 0);
  34.    options.want_possiblemoves = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight possible moves", true) > 0);
  35.    options.want_threats = (INIFile_ReadEntryAsBool (inifile, L"options", L"highlight king's threats", true) > 0);
  36.    options.want_animations = (INIFile_ReadEntryAsBool (inifile, L"options", L"display part animations", true) > 0);
  37.    options.want_takenparts = (INIFile_ReadEntryAsBool (inifile, L"options", L"show taken parts", true) > 0);
  38.    options.want_turn = (INIFile_ReadEntryAsBool (inifile, L"options", L"show turn", true) > 0);
  39.    options.want_clock = (INIFile_ReadEntryAsBool (inifile, L"options", L"show game clock", true) > 0);
  40.    options.clock_color = INIFile_ReadEntryAsUnsignedLong (inifile, L"options", L"game clock color", 0x00007f00); // dark blue, in RGBA
  41.    options.want_history = (INIFile_ReadEntryAsBool (inifile, L"options", L"show game history", true) > 0);
  42.    options.history_color = INIFile_ReadEntryAsUnsignedLong (inifile, L"options", L"game history color", 0xe7e7e700); // light grey, in RGBA
  43.    options.want_sepiafilter = (INIFile_ReadEntryAsBool (inifile, L"options", L"use sepia filter for past moves", true) > 0);
  44.    options.want_autorotateon1vs1 = (INIFile_ReadEntryAsBool (inifile, L"options", L"auto-rotate board",true) > 0);
  45.    options.rotate_speed = INIFile_ReadEntryAsLong (inifile, L"options", L"rotation speed", 5);
  46.  
  47.    // [display]
  48.    options.want_fullscreen = (INIFile_ReadEntryAsBool (inifile, L"display", L"fullscreen", false) > 0);
  49.    options.window_width = INIFile_ReadEntryAsLong (inifile, L"display", L"window width", 1024);
  50.    options.window_height = INIFile_ReadEntryAsLong (inifile, L"display", L"window height", 768);
  51.    options.want_filtering = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable texture filtering", true) > 0);
  52.    options.want_hiquality = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable high quality filtering", true) > 0);
  53.    options.want_specularlighting = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable specular lighting", true) > 0);
  54.    options.want_reflections = (INIFile_ReadEntryAsBool (inifile, L"display", L"enable board reflections", true) > 0);
  55.  
  56.    // [sound]
  57.    options.want_sounds = (INIFile_ReadEntryAsBool (inifile, L"sound", L"play sounds", true) > 0);
  58.  
  59.    // [theme]
  60.    READ_WIDESTRING (wantedtheme_name, L"theme", L"theme name", L"Marble");
  61.    want_grid = (INIFile_ReadEntryAsBool (inifile, L"theme", L"show grid", false) > 0);
  62.    want_flaticons = (INIFile_ReadEntryAsBool (inifile, L"theme", L"flat icons instead", false) > 0);
  63.    want_custombackground = (INIFile_ReadEntryAsBool (inifile, L"theme", L"use custom background", false) > 0);
  64.    READ_WIDESTRING (custombackground_pathname, L"theme", L"custom background picture", L"");
  65.  
  66.    // [engine]
  67.    READ_WIDESTRING (options.engine.name, L"engine", L"name", L"Crafty v23.2");
  68.    READ_WIDESTRING (options.engine.cmdline, L"engine", L"command line", L"crafty.exe");
  69.    READ_WIDESTRING (options.engine.init_file, L"engine", L"initialization file", L"init.txt");
  70.    options.engine.depth = INIFile_ReadEntryAsLong (inifile, L"engine", L"allowed depth", 4);
  71.    options.engine.max_depth = INIFile_ReadEntryAsLong (inifile, L"engine", L"maximum depth", 100);
  72.    options.engine.blunder_chances = INIFile_ReadEntryAsLong (inifile, L"engine", L"blunder chances", 0);
  73.    options.engine.obstinacy_level = INIFile_ReadEntryAsLong (inifile, L"engine", L"obstinacy", 0);
  74.    READ_WIDESTRING (options.engine.replystring_move, L"engine", L"move string", L"): ");
  75.    READ_WIDESTRING (options.engine.replystring_hint, L"engine", L"hint string", L"Hint: ");
  76.  
  77.    READ_WIDESTRING (options.engine.command_new, L"engine", L"new game command", L"new");
  78.    READ_WIDESTRING (options.engine.command_setboard, L"engine", L"setup table from FEN command", L"setboard");
  79.    READ_WIDESTRING (options.engine.command_sd, L"engine", L"search depth set command", L"sd");
  80.    READ_WIDESTRING (options.engine.command_go, L"engine", L"play command", L"go");
  81.    READ_WIDESTRING (options.engine.command_hint, L"engine", L"hint command", L"hint");
  82.    READ_WIDESTRING (options.engine.command_force, L"engine", L"force move command", L"force");
  83.    READ_WIDESTRING (options.engine.command_quit, L"engine", L"quit command", L"quit");
  84.  
  85.    // [network]
  86.    READ_WIDESTRING (options.network.server_address, L"network", L"server address", L"freechess.org");
  87.    options.network.server_port = INIFile_ReadEntryAsLong (inifile, L"network", L"server port", 5000);
  88.    READ_WIDESTRING (options.network.login, L"network", L"login", L"guest");
  89.    READ_WIDESTRING (options.network.password, L"network", L"password", L"");
  90.    options.network.want_servermessages = (INIFile_ReadEntryAsBool (inifile, L"network", L"show server messages", true) > 0);
  91.    options.network.want_publicchat = (INIFile_ReadEntryAsBool (inifile, L"network", L"show public chat", true) > 0);
  92.    options.network.want_motdonconnect = (INIFile_ReadEntryAsBool (inifile, L"network", L"show MOTD on connect", true) > 0);
  93.  
  94.    // [smilies]
  95.    smilies = NULL;
  96.    smiley_count = 0;
  97.    while ((smiley_name = INIFile_GetEntryName (inifile, L"smilies", smiley_count)) != NULL)
  98.    {
  99.       // for each smiley we can read, reallocate smilies array to hold one smiley more
  100.       smilies = (smiley_t *) SAFE_realloc (smilies, smiley_count, smiley_count + 1, sizeof (smiley_t), false);
  101.  
  102.       smiley = &smilies[smiley_count]; // quick access to smiley
  103.  
  104.       // read the smiley name and convert quotes to spaces
  105.       wcscpy_s (smiley->name, WCHAR_SIZEOF (smiley->name), smiley_name);
  106.       smiley->name[0] = L' '; // convert leading quote to a space
  107.       smiley->name[wcslen (smiley->name) - 1] = L' '; // convert ending quote to a space
  108.  
  109.       // now read the smiley's corresponding picture file
  110.       READ_WIDESTRING (smiley->filename, L"smilies", smiley_name, L"smile.wmf");
  111.  
  112.       // is this filename the same as another smiley we know already ?
  113.       for (smiley_index = 0; smiley_index < smiley_count; smiley_index++)
  114.          if (wcscmp (smilies[smiley_index].filename, smiley->filename) == 0)
  115.             break; // break as soon as we find a match
  116.  
  117.       // did we find a match ?
  118.       if (smiley_index < smiley_count)
  119.       {
  120.          // if so, just copy data and data length from the smiley we already know
  121.          smiley->rtf_data = smilies[smiley_index].rtf_data;
  122.          smiley->rtf_len = smilies[smiley_index].rtf_len;
  123.       }
  124.  
  125.       // else we found no match, we have to read the file ourselves
  126.       else
  127.       {
  128.          // build the smiley picture's file pathname and read that smiley's data as a hex string
  129.          swprintf_s (smiley_pathname, WCHAR_SIZEOF (smiley_pathname), L"data/smilies/%s", smiley->filename);
  130.          _wfopen_s (&fp, smiley_pathname, L"rb");
  131.          if (fp == NULL)
  132.             continue; // if this smiley picture file can't be opened, ignore this smiley
  133.  
  134.          // get the file length
  135.          fseek (fp, 0, SEEK_END);
  136.          file_length = ftell (fp);
  137.          fseek (fp, 0, SEEK_SET);
  138.  
  139.          // mallocate space for file contents and read it
  140.          file_buffer = (char *) SAFE_malloc (1 + file_length + 1 + 1, sizeof (char), false); // include null terminator
  141.          file_buffer[0] = ' '; // first character is a whitespace
  142.          fread (&file_buffer[1], file_length, sizeof (char), fp);
  143.          file_buffer[1 + file_length] = ' '; // last character is a whitespace
  144.          file_buffer[1 + file_length + 1] = 0; // terminate the char string
  145.          fclose (fp); // finished with the smiley picture file
  146.  
  147.          // convert it to wide char
  148.          smiley->rtf_len = 1 + file_length + 1;
  149.          smiley->rtf_data = (wchar_t *) SAFE_malloc (smiley->rtf_len + 1, sizeof (wchar_t), false); // include null terminator
  150.          ConvertToWideChar (smiley->rtf_data, smiley->rtf_len + 1, file_buffer);
  151.          SAFE_free ((void **) &file_buffer);
  152.       }
  153.  
  154.       smiley_count++; // we know now one smiley more
  155.    }
  156.  
  157.    // close the INI file
  158.    INIFile_FreeINIFile (inifile);
  159.    return; // finished loading config
  160. }
  161.  
  162.  
  163. void Config_Save (void)
  164. {
  165.    // this function saves the software configuration into an INI file.
  166.    // WARNING: it does also free the smilies list !
  167.  
  168.    wchar_t filename[MAX_PATH];
  169.    wchar_t smiley_name[32];
  170.    smiley_t *smiley;
  171.    void *inifile;
  172.    int smiley_index;
  173.    int smiley_index2;
  174.  
  175.    // create a config file with the default values
  176.    inifile = INIFile_NewINIFile ();
  177.  
  178.    // [gameplay]
  179.    INIFile_WriteEntryAsBool (inifile, L"options", L"highlight last move", options.want_lastmove);
  180.    INIFile_WriteEntryAsBool (inifile, L"options", L"highlight possible moves", options.want_possiblemoves);
  181.    INIFile_WriteEntryAsBool (inifile, L"options", L"highlight king's threats", options.want_threats);
  182.    INIFile_WriteEntryAsBool (inifile, L"options", L"display part animations", options.want_animations);
  183.    INIFile_WriteEntryAsBool (inifile, L"options", L"show taken parts", options.want_takenparts);
  184.    INIFile_WriteEntryAsBool (inifile, L"options", L"show turn", options.want_turn);
  185.    INIFile_WriteEntryAsBool (inifile, L"options", L"show game clock", options.want_clock);
  186.    INIFile_WriteEntryAsUnsignedLong (inifile, L"options", L"game clock color", options.clock_color);
  187.    INIFile_WriteEntryAsBool (inifile, L"options", L"show game history", options.want_history);
  188.    INIFile_WriteEntryAsUnsignedLong (inifile, L"options", L"game history color", options.history_color);
  189.    INIFile_WriteEntryAsBool (inifile, L"options", L"use sepia filter for past moves", options.want_sepiafilter);
  190.    INIFile_WriteEntryAsBool (inifile, L"options", L"auto-rotate board", options.want_autorotateon1vs1);
  191.    INIFile_WriteEntryAsLong (inifile, L"options", L"rotation speed", options.rotate_speed);
  192.  
  193.    // [display]
  194.    INIFile_WriteEntryAsBool (inifile, L"display", L"fullscreen", options.want_fullscreen);
  195.    INIFile_WriteEntryAsLong (inifile, L"display", L"window width", min (options.window_width, 1024));
  196.    INIFile_WriteEntryAsLong (inifile, L"display", L"window height", min (options.window_height, 768));
  197.    INIFile_WriteEntryAsBool (inifile, L"display", L"enable texture filtering", options.want_filtering);
  198.    INIFile_WriteEntryAsBool (inifile, L"display", L"enable high quality filtering", options.want_hiquality);
  199.    INIFile_WriteEntryAsBool (inifile, L"display", L"enable specular lighting", options.want_specularlighting);
  200.    INIFile_WriteEntryAsBool (inifile, L"display", L"enable board reflections", options.want_reflections);
  201.  
  202.    // [sound]
  203.    INIFile_WriteEntryAsBool (inifile, L"sound", L"play sounds", options.want_sounds);
  204.  
  205.    // [theme]
  206.    WRITE_WIDESTRING (L"theme", L"theme name", (wantedtheme_name[0] != 0 ? wantedtheme_name : L"Marble"));
  207.    INIFile_WriteEntryAsBool (inifile, L"theme", L"show grid", want_grid);
  208.    INIFile_WriteEntryAsBool (inifile, L"theme", L"flat icons instead", want_flaticons);
  209.    INIFile_WriteEntryAsBool (inifile, L"theme", L"use custom background", want_custombackground);
  210.    WRITE_WIDESTRING (L"theme", L"custom background picture", custombackground_pathname);
  211.  
  212.    // [engine]
  213.    WRITE_WIDESTRING (L"engine", L"name", options.engine.name);
  214.    WRITE_WIDESTRING (L"engine", L"command line", options.engine.cmdline);
  215.    WRITE_WIDESTRING (L"engine", L"initialization file", options.engine.init_file);
  216.    INIFile_WriteEntryAsLong (inifile, L"engine", L"allowed depth", options.engine.depth);
  217.    INIFile_WriteEntryAsLong (inifile, L"engine", L"maximum depth", options.engine.max_depth);
  218.    INIFile_WriteEntryAsLong (inifile, L"engine", L"blunder chances", options.engine.blunder_chances);
  219.    INIFile_WriteEntryAsLong (inifile, L"engine", L"obstinacy", options.engine.obstinacy_level);
  220.    WRITE_WIDESTRING (L"engine", L"move string", options.engine.replystring_move);
  221.    WRITE_WIDESTRING (L"engine", L"hint string", options.engine.replystring_hint);
  222.    WRITE_WIDESTRING (L"engine", L"new game command", options.engine.command_new);
  223.    WRITE_WIDESTRING (L"engine", L"setup table from FEN command", options.engine.command_setboard);
  224.    WRITE_WIDESTRING (L"engine", L"search depth set command", options.engine.command_sd);
  225.    WRITE_WIDESTRING (L"engine", L"play command", options.engine.command_go);
  226.    WRITE_WIDESTRING (L"engine", L"hint command", options.engine.command_hint);
  227.    WRITE_WIDESTRING (L"engine", L"force move command", options.engine.command_force);
  228.    WRITE_WIDESTRING (L"engine", L"quit command", options.engine.command_quit);
  229.  
  230.    // [network]
  231.    WRITE_WIDESTRING (L"network", L"server address", options.network.server_address);
  232.    INIFile_WriteEntryAsLong (inifile, L"network", L"server port", options.network.server_port);
  233.    WRITE_WIDESTRING (L"network", L"login", options.network.login);
  234.    WRITE_WIDESTRING (L"network", L"password", options.network.password);
  235.    INIFile_WriteEntryAsBool (inifile, L"network", L"show server messages", options.network.want_servermessages);
  236.    INIFile_WriteEntryAsBool (inifile, L"network", L"show public chat", options.network.want_publicchat);
  237.    INIFile_WriteEntryAsBool (inifile, L"network", L"show MOTD on connect", options.network.want_motdonconnect);
  238.  
  239.    // [smilies]
  240.    for (smiley_index = 0; smiley_index < smiley_count; smiley_index++)
  241.    {
  242.       smiley = &smilies[smiley_index]; // quick access to smiley
  243.  
  244.       // have a copy of the smiley's name and convert spaces back to quotes before saving them
  245.       wcscpy_s (smiley_name, WCHAR_SIZEOF (smiley_name), smiley->name);
  246.       smiley_name[0] = L'"'; // convert leading space to a quote
  247.       smiley_name[wcslen (smiley_name) - 1] = L'"'; // convert ending space to a quote
  248.       WRITE_WIDESTRING (L"smilies", smiley_name, smiley->filename);
  249.  
  250.       // cycle through all the other smileys to see if another one uses the same data...
  251.       for (smiley_index2 = smiley_index; smiley_index2 < smiley_count; smiley_index2++)
  252.          if (smilies[smiley_index2].rtf_data == smiley->rtf_data)
  253.             break; // break as soon as we find one that uses the same data
  254.       if (smiley_index2 == smiley_count)
  255.          SAFE_free ((void **) &smiley->rtf_data); // only free data when we find none
  256.    }
  257.    SAFE_free ((void **) &smilies);
  258.    smiley_count = 0;
  259.  
  260.    // now save the INI file
  261.    swprintf_s (filename, WCHAR_SIZEOF (filename), L"%s\\config.ini", app_path);
  262.    INIFile_SaveINIFile (filename, inifile);
  263.  
  264.    return; // finished
  265. }
  266.