Subversion Repositories Games.Chess Giants

Rev

Rev 59 | Rev 83 | Go to most recent revision | Blame | Compare with Previous | Last modification | View Log | Download | RSS feed

  1. // common.h
  2.  
  3. #ifndef COMMON_H
  4. #define COMMON_H
  5.  
  6.  
  7. // standard includes
  8. #include <windows.h>
  9. #include <windowsx.h>
  10. #include <wininet.h>
  11. #include <commctrl.h>
  12. #include <richedit.h>
  13. #include <stdio.h>
  14. #include <io.h>
  15. #include <malloc.h>
  16. #include <math.h>
  17. #include <time.h>
  18. #include <share.h>
  19. #include <shlwapi.h>
  20. #include <shlobj.h>
  21. #include <process.h>
  22. #include <sys/stat.h>
  23.  
  24.  
  25. // project resources includes
  26. #include "resource/resource.h"
  27.  
  28.  
  29. // link with specific libraries
  30. #pragma comment (lib, "comctl32.lib") // for ImageList_*()
  31. #pragma comment (lib, "winmm.lib") // for PlaySound()
  32. #pragma comment (lib, "ws2_32.lib") // for network
  33.  
  34.  
  35. // global preprocessor defines
  36. #include "defines.h"
  37.  
  38.  
  39. // modeless message box definition
  40. typedef struct messagebox_s
  41. {
  42.    HWND hWndParent; // message box parent window
  43.    wchar_t title[128]; // message box title
  44.    wchar_t text[4096]; // message box text
  45.    int flags; // message box flags (such as MB_OK, MB_ICONEXCLAMATION, etc...)
  46. } messagebox_t;
  47.  
  48.  
  49. // part color theme data definition
  50. typedef struct partcolor_s
  51. {
  52.    int texture; // index of the texture used for the pieces in this theme
  53.    int material; // index of the material used for the pieces in this theme
  54. } partcolor_t;
  55.  
  56.  
  57. // background sprite definition
  58. typedef struct backgroundsprite_s
  59. {
  60.    int sprite_index; // index of the sprite used as the background in this theme
  61.    int sprite_width; // nominal width of bg sprite in pixels, rounded to the nearest higher power of 2
  62.    int sprite_height; // nominal height of bg sprite in pixels, rounded to the nearest higher power of 2
  63. } backgroundsprite_t;
  64.  
  65.  
  66. // light definition
  67. typedef struct light_s
  68. {
  69.    int type; // one of LIGHT_DIRECTIONAL, LIGHT_POINT, or LIGHT_SPOT
  70.    unsigned long color; // diffuse color (RGBA)
  71.    float pos_x; // X position in space
  72.    float pos_y; // Y position in space
  73.    float pos_z; // Z position in space
  74.    float direction_x; // X direction in space
  75.    float direction_y; // Y direction in space
  76.    float direction_z; // Z direction in space
  77.    float range; // distance after which the light won't be computed
  78.    float attenuation_constant; // constant light attenuation
  79.    float attenuation_proportional; // light attenuation that is proportional to distance
  80.    float attenuation_square; // light attenuation that is proportional to distance squared
  81.    float cone_inner; // inner cone angle, in degrees
  82.    float cone_outer; // outer cone angle, in degrees
  83. } light_t;
  84.  
  85.  
  86. // definition for the scene illumination
  87. typedef struct illumination_s
  88. {
  89.    unsigned long ambient_light; // scene ambient light color (RGBA)
  90.    light_t *lights; // mallocated array of lights to render
  91.    int light_count; // size of the lights array
  92. } illumination_t;
  93.  
  94.  
  95. // theme definition
  96. typedef struct theme_s
  97. {
  98.    bool is_loaded; // set to TRUE when this theme is fully loaded
  99.    int load_index; // when loading asynchronously, index of the item to load for each pass
  100.  
  101.    wchar_t name[64]; // theme name (folder name)
  102.    wchar_t *description; // theme description or credits (mallocated)
  103.    backgroundsprite_t bg; // background sprite structure
  104.    illumination_t illum; // scene lights
  105.    int board_texture; // index of the texture used for the chess grid in this theme
  106.    int table_texture; // index of the texture used for the rest of the table in this theme
  107.    int grid_texture; // index of the texture used for the board grid numbers and letters
  108.    int trim_texture; // index of the texture used for the table/board delimiter
  109.    int board_material; // index of the material used for the chess grid in this theme
  110.    int table_material; // index of the material used for the rest of the table in this theme
  111.    int trim_material; // index of the material used for the table/board delimiter
  112.    unsigned char reflection_alpha; // table reflection alpha from 0 to 255 (high for marble, low for wood)
  113.    partcolor_t part_colors[2]; // part theme data for the two colors, COLOR_BLACK and COLOR_WHITE
  114.  
  115.    // meshes
  116.    int board_meshindex;
  117.    int table_meshindex;
  118.    int trim_meshindex;
  119.    int tile_meshindex;
  120.    int part_meshes[7]; // first slot unused
  121.    // textures
  122.    int shadow_textureindex;
  123.    int hovered_textureindex;
  124.    int check_textureindex;
  125.    int threat_textureindex;
  126.    int lastmovesource_textureindex;
  127.    int lastmovetarget_textureindex;
  128.    int selected_textureindex;
  129.    int possiblemove_textureindex;
  130.    int takeable_textureindex;
  131.    int flattextures[2][7]; // [color][part], with first slot of the 7 unused
  132.    // sprites
  133.    int flatsprites[2][7]; // [color][part], with first slot of the 7 unused
  134.    int lastmovesource_spriteindex;
  135.    int lastmovetarget_spriteindex;
  136. } theme_t;
  137.  
  138.  
  139. // local typedefs
  140. typedef struct pgngame_s
  141. {
  142.    wchar_t event_str[64]; // [Event "blah"]
  143.    wchar_t site_str[64]; // [Site "blah"]
  144.    wchar_t date_str[16]; // [Date "YYYY.MM.DD"]
  145.    wchar_t round_str[16]; // [Round "N"]
  146.    wchar_t white_str[64]; // [White "blah"]
  147.    wchar_t black_str[64]; // [Black "blah"]
  148.    wchar_t result_str[16]; // [Result "blah"]
  149.    wchar_t eco_str[8]; // [ECO "XNN"] <-- this tag is optional, but useful nevertheless
  150.    wchar_t fen_str[128]; // [FEN "start pos"] <-- this tag is optional, but VERY useful
  151.    int gamedata_start; // offset at which the game data begins for this entry
  152. } pgngame_t;
  153.  
  154.  
  155. // player definition
  156. typedef struct player_s
  157. {
  158.    // common data
  159.    int type; // PLAYER_COMPUTER, PLAYER_INTERNET or PLAYER_HUMAN
  160.    char color; // either COLOR_BLACK, COLOR_WHITE or COLOR_UNSPECIFIED
  161.    wchar_t name[64]; // player name (machine name if human vs human or human vs cpu, login if human vs network)
  162.    float view_pitch; // current view pitch (vertical axis orientation towards the table center)
  163.    float view_yaw; // current view yaw (horizontal axis orientation towards the table center)
  164.    float view_distance; // current view distance to the table center
  165.    float custom_pitch; // user-saved view pitch
  166.    float custom_yaw; // user-saved view yaw
  167.    float custom_distance; // user-saved view distance
  168.    bool wants_cancel; // set to TRUE when this player wants to cancel its last move
  169.  
  170.    // PLAYER_HUMAN related data
  171.  
  172.    // PLAYER_COMPUTER related data
  173.    bool wants_hint;
  174.  
  175.    // PLAYER_INTERNET related data
  176.    int our_socket;
  177.    bool is_connected;
  178.    bool is_logged_in;
  179.    bool is_in_game;
  180.    int game_number;
  181.    int remaining_seconds;
  182.  
  183.    // PLAYER_COMPUTER and PLAYER_INTERNET related data
  184.    bool sendbuffer_locked; // set to TRUE if a thread currently locks the send buffer
  185.    wchar_t *sendbuffer; // used both for PLAYER_COMPUTER and PLAYER_INTERNET, mallocated
  186.    int sendbuffer_size; // size of the sendbuffer buffer
  187.    char *ascii_recvbuffer; // mallocated
  188.    wchar_t *recvbuffer; // used both for PLAYER_COMPUTER and PLAYER_INTERNET, mallocated
  189.    int recvbuffer_size; // size of the recvbuffer buffer
  190.  
  191. } player_t;
  192.  
  193.  
  194. // definitions for a grid slot, a board side and a chess board
  195. typedef struct boardslot_s
  196. {
  197.    unsigned char part; // part ID of the part occupying this slot, or PART_NONE if not occupied
  198.    unsigned char color; // color ID of the part occupying this slot (either COLOR_WHITE or COLOR_BLACK)
  199.    unsigned char flags; // bitmap of slot flags (e.g: selected, move allowed, etc)
  200. } boardslot_t;
  201.  
  202.  
  203. typedef struct boardside_s
  204. {
  205.    unsigned char *takenparts; // mallocated array of part IDs that this side has captured from the opposing side
  206.    int takenpart_count; // size of the takenparts array
  207.    bool shortcastle_allowed; // set to TRUE if this side's king can still castle to G (column id 6)
  208.    bool longcastle_allowed; // set to TRUE if this side's king can still castle queenside, to C (column id 3)
  209. } boardside_t;
  210.  
  211.  
  212. typedef struct boardmove_s
  213. {
  214.    char color; // color this board move was for (either COLOR_UNSPECIFIED, COLOR_BLACK or COLOR_WHITE)
  215.    char part; // board move part type (to handle promotions)
  216.    char promotion_type; // in case of a pawn promotion, the new part's type
  217.    bool has_captured; // set to TRUE if this part has just captured another part
  218.    bool is_enpassant; // set to TRUE if the move was an "en passant" capture move
  219.    bool is_check; // set to TRUE if this move puts the opponent's king to check
  220.    bool is_stalemate; // set to TRUE if this move puts the opponent to stalemate
  221.    char source[2]; // this chess board's move source position ([line][column] array)
  222.    char target[2]; // this chess board's move target position ([line][column] array)
  223.    wchar_t pgntext[16]; // move PGN text
  224.    wchar_t *comment; // comment about that move (mallocated)
  225.    int comment_size; // size of the mallocated space used for comments, *IN WCHARS*
  226.    boardside_t sides[2]; // game state data structure for both opposing sides (COLOR_BLACK and COLOR_WHITE) after move is made
  227.    boardslot_t slots[8][8]; // this chess board's slots (8x8 array) after move is made
  228.    wchar_t fen_string[128]; // FEN string describing that move
  229. } boardmove_t;
  230.  
  231.  
  232. typedef struct board_s
  233. {
  234.    bool was_setup; // set to TRUE when the board has just been set up
  235.    int hovered_position[2]; // this chess board's hovered position ([line][column] array)
  236.    int selected_position[2]; // this chess board's selected position ([line][column] array)
  237.    boardmove_t *moves; // array of moves describing the game (mallocated)
  238.    int move_count; // amount of moves in this game so far
  239.    int viewed_move; // index of the move currently viewed (for watching game history)
  240.    player_t players[2]; // game state data structure for both opposing sides (COLOR_BLACK and COLOR_WHITE)
  241.    bool has_playerchanged; // set to TRUE when the current player has just changed
  242.    bool want_playerswap; // set to TRUE when a players swap is requested
  243.    int game_state; // one of the STATE_XXX #defines that describe the game and victory state
  244.    float lastmove_time; // date of last move
  245.    bool reevaluate; // set to TRUE if the game state should be reevaluated
  246. } board_t;
  247.  
  248.  
  249. // scene object definition
  250. typedef struct sceneobject_s
  251. {
  252.    int mesh_index; // object mesh index
  253.    int texture_index; // object texture index
  254.    int material_index; // object material index
  255.    float scale; // object scale, 1.0f = default size
  256.    float simpleshadow_size; // multiplier for the size of the original texture
  257.    float x; // X position in space
  258.    float y; // Y position in space
  259.    float z; // Z position in space
  260.    float pitch; // object pitch in degrees (leaning left/right)
  261.    float yaw; // object yaw in degrees (turning left/right)
  262. } sceneobject_t;
  263.  
  264.  
  265. // chatter channel reply
  266. typedef struct ccreply_s
  267. {
  268.    float arrival_time; // date at which this reply arrived
  269.    unsigned long color; // text color (RGBA)
  270.    wchar_t channelname[64]; // id of the channel this message is sent on
  271.    wchar_t nickname[32]; // sender's nickname
  272.    wchar_t *text; // message text (mallocated)
  273.    int text_length; // length of the above text, in characters, NOT including the null terminator
  274. } ccreply_t;
  275.  
  276.  
  277. // user interface button definition
  278. typedef struct guibutton_s
  279. {
  280.    int state; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  281.    float left; // position of the top left corner, in percentage of screen width
  282.    float top; // position of the top left corner, in percentage of screen height
  283.    float width; // button tile width, in percentage of screen width
  284.    float height; // button tile height, in percentage of screen height
  285.    int sprite_index; // index of the sprite this button displays
  286. } guibutton_t;
  287.  
  288.  
  289. // user interface text field definition
  290. typedef struct guitext_s
  291. {
  292.    bool is_displayed; // set to TRUE if this text is displayed
  293.    float xpos_percent; // text's X position, in percents from left to right
  294.    float ypos_percent; // text's Y position, in percents from top to bottom
  295.    float maxwidth_percent; // text's max width before word wrapping, in percents of draw area width
  296.    int horizontal_align; // bounding rectangle's horizontal alignment regarding the X position (one of the ALIGN_xxx defines)
  297.    int vertical_align; // bounding rectangle's vertical alignment regarding the Y position (one of the ALIGN_xxx defines)
  298.    int text_align; // text's horizontal alignment inside that bounding rectangle
  299.    int font_index; // index of the font with which to display this text
  300.    unsigned long color; // text's color (RGBA)
  301.    wchar_t *buffer; // text printed in this area of the screen (mallocated)
  302.    int buffer_size; // size of the text buffer
  303.    float appear_time; // date at which this text was put
  304.    float disappear_time; // date at which this text should disappear
  305.    bool want_fade; // set to TRUE if this text is to be faded in and out
  306. } guitext_t;
  307.  
  308.  
  309. // game user interface definition
  310. typedef struct gui_s
  311. {
  312.    // IMPORTANT: ensure all guitext_t buffers are freed in Scene_Shutdown()
  313.  
  314.    guibutton_t larrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  315.    guibutton_t rarrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  316.    guitext_t arrow_text; // usually, viewed move number versus the total of moves
  317.    guibutton_t chatbutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  318.    guibutton_t gamesbutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  319.    guibutton_t peoplebutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  320.    guitext_t comment_text; // text printed in the comments area
  321.    guitext_t history_text; // text printed in the moves text area
  322.    guitext_t clock_text; // text printed in the game clock area
  323.    guitext_t turn_text; // text printed in the "X moves" area
  324.    guitext_t central_text; // text printed in the center of the screen
  325.    ccreply_t *cchistory; // mallocated array of chatter channel replies
  326.    int cchistory_count; // number of elements in the above array
  327.    bool is_entering_text; // set to TRUE if player is entering text
  328.    ccreply_t entered_ccreply; // text that is currently being entered
  329.    bool is_partspick_displayed; // set to TRUE if the parts pick line is displayed
  330.    bool want_spinwheel; // set to TRUE to display a spinning wheel
  331.    char partspick_hoveredpart; // one of "PRNBQK kqbnrp"
  332.    char partspick_selectedpart; // one of "PRNBQK kqbnrp"
  333. } gui_t;
  334.  
  335.  
  336. // rendering scene definition
  337. typedef struct scene_s
  338. {
  339.    int background_spriteindex; // index of the background sprite (-1 if none)
  340.    sceneobject_t *objects; // mallocated array of objects to render
  341.    int object_count; // size of the objects array
  342.    int overlay_spriteindex; // index of the overlay sprite (-1 if none)
  343.    gui_t gui; // GUI laid over this scene
  344.    bool update; // set to TRUE if the scene needs to be updated
  345. } scene_t;
  346.  
  347.  
  348. // engine program options definition (populated from "engines/<program>/engine.ini")
  349. typedef struct engineprogramoptions_s
  350. {
  351.    wchar_t name[64]; // chess engine name (will be used as player name)
  352.    wchar_t cmdline[MAX_PATH]; // chess engine binary startup command-line, e.g "gnuchess.exe"
  353.    wchar_t replystring_move[64]; // chess engine reply string for a move (positions come right after)
  354.    wchar_t command_new[64]; // command to send the chess engine to tell him we are starting a new game
  355.    wchar_t command_setboard[64]; // command to send the chess engine to tell him to set the table in a particular way (FEN notation)
  356.    wchar_t command_sd[64]; // command to send the chess engine to instruct it about its allowed depth (will be followed by numeric)
  357.    wchar_t command_go[64]; // command to send the chess engine to make it play the current move
  358.    wchar_t command_move[64]; // command to send the chess engine to instruct it that its opponent played a particular move
  359.    wchar_t command_force[64]; // command to send the chess engine to force it to play a particular move instead of the one it wants
  360.    wchar_t command_quit[64]; // command to send the chess engine to make it exit cleanly
  361. } engineprogramoptions_t;
  362.  
  363.  
  364. // engine options definition
  365. typedef struct engineoptions_s
  366. {
  367.    wchar_t program[MAX_PATH]; // chess engine program name (must be a subdirectory in "engines")
  368.    int depth; // chess engine's currently allowed search depth
  369.    int max_depth; // chess engine maximum search depth (used just for slider display)
  370.    int blunder_chances; // chess engine blunder chances, in percent
  371.    int obstinacy_level; // chess engine obstinacy level, in number of moves
  372.    bool is_expert_mode; // set to TRUE if this player claims to be an expert player (in the game settings)
  373.    engineprogramoptions_t program_options; // engine program options
  374. } engineoptions_t;
  375.  
  376.  
  377. // network options definition
  378. typedef struct networkoptions_s
  379. {
  380.    wchar_t server_address[MAX_PATH]; // chess server URL for online gaming
  381.    int server_port; // chess server listen port (usually 5000) for online gaming
  382.    wchar_t login[32]; // login for online gaming
  383.    wchar_t password[32]; // password for online gaming
  384.    bool want_servermessages; // set to TRUE if server messages are to be displayed (MOTD, RoboAdmin messages, announcements)
  385.    bool want_publicchat; // set to TRUE if public chat messages and chatter channels list are to be displayed
  386.    bool want_motdonconnect; // set to TRUE if the MOTD is to be displayed when connecting to the chess server
  387. } networkoptions_t;
  388.  
  389.  
  390. // registration options definition
  391. typedef struct registrationoptions_s
  392. {
  393.    wchar_t user_email[MAX_PATH]; // registered user's email address
  394.    unsigned long activation_code; // registered user's activation code
  395. } registrationoptions_t;
  396.  
  397.  
  398. // game options definition
  399. typedef struct options_s
  400. {
  401.    bool want_fullscreen; // set to TRUE to run in fullscreen mode
  402.    int window_width; // window width when not in fullscreen mode
  403.    int window_height; // window height when not in fullscreen mode
  404.    bool want_sounds; // set to TRUE to enable sounds
  405.    bool want_animations; // set to TRUE to enable part animations
  406.    bool want_possiblemoves; // set to TRUE to show possible moves
  407.    bool want_lastmove; // set to TRUE to show the last move
  408.    bool want_threats; // set to TRUE to display king's threats
  409.    bool want_autorotateon1vs1; // set to TRUE to enable board auto-rotation when playing human vs human locally
  410.    bool want_takenparts; // set to TRUE to display the taken parts on the side of the board
  411.    bool want_turn; // set to TRUE to display the current turn
  412.    bool want_clock; // set to TRUE to display a game clock
  413.    unsigned long clock_color; // RGBA color of the game clock
  414.    bool want_history; // set to TRUE to enable the display of game history
  415.    unsigned long history_color; // RGBA color of the game history
  416.    bool want_sepiafilter; // set to TRUE to enable the sepia filter when displaying past moves
  417.    bool want_filtering; // set to TRUE to enable texture filtering
  418.    bool want_hiquality; // set to TRUE to enable maximum possible quality filtering
  419.    bool want_reflections; // set to TRUE to enable part reflections
  420.    bool want_specularlighting; // set to TRUE to enable specular lighting
  421.    int rotate_speed; // board rotation speed
  422.    registrationoptions_t registration; // registration options
  423.    engineoptions_t engine; // engine options
  424.    networkoptions_t network; // network options
  425. } options_t;
  426.  
  427.  
  428. // online player definition
  429. typedef struct onlineplayer_s
  430. {
  431.    int rating; // player rating (ELO estimate)
  432.    unsigned char ratingtype; // either one of RATING_xxx (default, estimated or provisional)
  433.    unsigned char handlestatus; // either one of HANDLESTATUS_xxx values
  434.    wchar_t nickname[32]; // this player's nickname
  435.    unsigned short handlecodes; // bitmap: one or several of HANDLECODE_xxx flag
  436. } onlineplayer_t;
  437.  
  438.  
  439. // chatter channel member definition
  440. typedef struct chatterchannelmember_s
  441. {
  442.    bool is_silenced; // set to TRUE if this player plays in silence
  443.    wchar_t nickname[32]; // this player's nickname
  444. } chatterchannelmember_t;
  445.  
  446.  
  447. // chatter channel definition
  448. typedef struct chatterchannel_s
  449. {
  450.    int id; // channel's numeric ID
  451.    bool is_open; // set to TRUE if listening is currently enabled for this channel
  452.    wchar_t theme[64]; // channel theme, as reported by the server
  453.    unsigned long color; // channel text color (RGBA)
  454.    chatterchannelmember_t *members; // mallocated array of members
  455.    int member_count; // number of members in this channel
  456. } chatterchannel_t;
  457.  
  458.  
  459. // challenge definition
  460. typedef struct challenge_s
  461. {
  462.    bool is_active; // set to TRUE if this challenge is active
  463.    wchar_t challenger[32]; // challenger nickname
  464.    HWND hWnd; // challenge window handle
  465.    int challenger_level; // challenger level
  466.    int color; // color this challenger wants to play
  467.    bool is_rated; // whether this game is rated or not
  468.    wchar_t game_type[32]; // game type, literally
  469.    float initial_time; // initial time of the game for each color
  470.    float increment; // eventual time increment (Fischer pace)
  471.    bool update_dialog; // set to TRUE when the dialog window should be updated
  472. } challenge_t;
  473.  
  474.  
  475. // sought game definition
  476. typedef struct soughtgame_s
  477. {
  478.    int id; // sought game ID
  479.    int rating; // player rating (ELO estimate)
  480.    wchar_t nickname[32]; // this player's nickname
  481.    float initial_time; // initial time of the game for each color
  482.    float increment; // eventual time increment (Fischer pace)
  483.    unsigned char rating_type; // one of GAMERATINGTYPE_xxx #defines
  484.    wchar_t game_type[32]; // game type, literally
  485.    int color; // color this player will have
  486.    int lowest_accepted; // lowest ELO accepted
  487.    int highest_accepted; // highest ELO accepted
  488.    bool manual_start; // set to TRUE if the game should start manually
  489.    bool formula_checked; // set to TRUE if the filter formula will be used
  490. } soughtgame_t;
  491.  
  492.  
  493. // chat interlocutor
  494. typedef struct interlocutor_s
  495. {
  496.    bool is_active; // set to TRUE if this interlocutor is active
  497.    wchar_t nickname[32]; // interlocutor nickname (don't point to player list, because it changes...)
  498.    HWND hWnd; // chat window handle
  499.    int current_displaypicture; // current display picture index
  500.    wchar_t *dialogtext; // mallocated wchar_t buffer of dialog text (beware: RTF is ASCII-only)
  501.    int dialogtext_size; // size of the dialog text buffer, in WCHARs
  502.    bool update_dialog; // set to TRUE when the dialog window should be updated
  503. } interlocutor_t;
  504.  
  505.  
  506. // game style ratings
  507. typedef struct gamestylerating_s
  508. {
  509.    wchar_t name[32]; // game style name (e.g, "standard", "blitz", etc.)
  510.    int rating; // ELO rating for this style of play
  511.    float rd; // unknown data ???
  512.    int win_count; // amount of won matches in this style of play
  513.    int loss_count; // amount of lost matches in this style of play
  514.    int draw_count; // amount of draw matches in this style of play
  515.    int total_matches; // amount of played matches in this style of play (basically, sum of win + loss + draws)
  516. } gamestylerating_t;
  517.  
  518.  
  519. // player cards
  520. typedef struct playercard_s
  521. {
  522.    bool is_active; // set to TRUE if this slot is active
  523.    bool is_own; // set to TRUE if this card is the local player's one
  524.    wchar_t nickname[32]; // interlocutor nickname (don't point to player list, because it changes...)
  525.    HWND hWnd; // player card window handle
  526.    bool got_reply; // set to TRUE when this player card slot got server reply (i.e, it contains actual data)
  527.    bool doesnt_exist; // set to TRUE when the chess server reports that this player doesn't exist
  528.    int minutes_online; // amount of minutes this player has been online
  529.    int seconds_idle; // amount of seconds elapsed since this player's last activity
  530.    unsigned char disconnection_day; // day of disconnection
  531.    unsigned char disconnection_month; // month of disconnection
  532.    unsigned short disconnection_year; // year of disconnection
  533.    int game_played; // index of the game currently played by this player
  534.    wchar_t game_name[64]; // name of the game currently played by this player
  535.    wchar_t *fingertext; // mallocated wchar_t buffer of personal finger text
  536.    int fingertext_length; // size of the finger text buffer, in WCHARs
  537.    gamestylerating_t *gamestyleratings; // mallocated array of game styles for which this player is rated
  538.    int gamestylerating_count; // amount of different game styles for which this player is rated
  539.    bool update_dialog; // set to TRUE when the dialog window should be updated
  540. } playercard_t;
  541.  
  542.  
  543. // handle status pictures
  544. typedef struct handlestatus_s
  545. {
  546.    HICON icon; // icon handle
  547.    HBITMAP bitmap; // bitmap handle
  548.    wchar_t *text; // pointer to the text string describing this status
  549. } handlestatus_t;
  550.  
  551.  
  552. // smilies
  553. typedef struct smiley_s
  554. {
  555.    wchar_t name[32]; // smiley name
  556.    wchar_t filename[MAX_PATH]; // filename of that smiley's PNG picture
  557.    wchar_t *rtf_data; // smiley RTF data, mallocated
  558.    int rtf_len; // length of the above data string (minus the null terminator)
  559. } smiley_t;
  560.  
  561.  
  562. // localized texts
  563. typedef struct text_s
  564. {
  565.    wchar_t *id_string; // ID string for the given text (mallocated), example: "AboutBox_Title"
  566.    wchar_t *localized_string; // localized string for the given text (mallocated), example: "A propos de ce logiciel"
  567. } text_t;
  568.  
  569.  
  570. // languages
  571. typedef struct language_s
  572. {
  573.    wchar_t name[64]; // language name, e.g. "French", "English" or "Norwegian (norsk)"
  574.    text_t *texts; // mallocated array of localized texts
  575.    int text_count; // size of the texts array
  576. } language_t;
  577.  
  578.  
  579. // global declarations
  580. #ifndef DEFINE_GLOBALS
  581. #define GLOBAL extern
  582. #else
  583. #define GLOBAL
  584. #endif
  585. GLOBAL int language_id;
  586. GLOBAL bool is_registered;
  587. GLOBAL bool terminate_everything;
  588. GLOBAL HINSTANCE hAppInstance;
  589. GLOBAL wchar_t app_path[MAX_PATH];
  590. GLOBAL wchar_t load_pathname[MAX_PATH];
  591. GLOBAL wchar_t save_pathname[MAX_PATH];
  592. GLOBAL HMENU hMainMenu;
  593. GLOBAL HACCEL hMainAccelerators;
  594. GLOBAL HWND hMainWnd;
  595. GLOBAL HWND hChatterChannelsWnd;
  596. GLOBAL HWND hGamesWnd;
  597. GLOBAL HWND hMOTDWnd;
  598. GLOBAL HWND hOpponentsWnd;
  599. GLOBAL HWND hSoughtWnd;
  600. GLOBAL messagebox_t messagebox;
  601. GLOBAL bool want_framerate;
  602. GLOBAL bool is_paused;
  603. GLOBAL float current_time;
  604. GLOBAL float stoppage_time;
  605. GLOBAL float animation_endtime;
  606. GLOBAL float command_ignoretime;
  607. GLOBAL float sound_playtime;
  608. GLOBAL float highlight_endtime;
  609. GLOBAL float current_pitch;
  610. GLOBAL float current_yaw;
  611. GLOBAL float current_distance;
  612. GLOBAL int current_viewer;
  613. GLOBAL handlestatus_t handlestatus[9]; // first slot unused
  614. // dialog boxes and windows
  615. GLOBAL bool is_dialogbox_about_validated;
  616. GLOBAL bool is_dialogbox_challenge_validated;
  617. GLOBAL bool is_dialogbox_changeappearance_validated;
  618. GLOBAL bool is_dialogbox_comment_validated;
  619. GLOBAL bool is_dialogbox_endgame_validated;
  620. GLOBAL bool is_dialogbox_gotomove_validated;
  621. GLOBAL bool is_dialogbox_renamesides_validated;
  622. GLOBAL bool is_dialogbox_load_validated;
  623. GLOBAL bool is_dialogbox_message_validated;
  624. GLOBAL bool is_dialogbox_newgame_validated;
  625. GLOBAL bool is_dialogbox_options_validated;
  626. GLOBAL bool is_dialogbox_pawnpromotion_validated;
  627. GLOBAL bool is_dialogbox_playercard_validated;
  628. GLOBAL bool is_dialogbox_playerinfoname_validated;
  629. GLOBAL bool is_dialogbox_quit_validated;
  630. GLOBAL bool is_dialogbox_resign_validated;
  631. GLOBAL bool is_dialogbox_save_validated;
  632. GLOBAL bool is_dialogbox_saveposition_validated;
  633. GLOBAL bool is_dialogbox_sendchallenge_validated;
  634. GLOBAL bool is_dialogbox_sendseek_validated;
  635. GLOBAL bool is_dialogbox_takeback_validated;
  636. GLOBAL bool is_window_chat_validated;
  637. GLOBAL bool is_window_chatterchannels_validated;
  638. GLOBAL bool is_window_games_validated;
  639. GLOBAL bool is_window_motd_validated;
  640. GLOBAL bool is_window_opponents_validated;
  641. GLOBAL bool is_window_sought_validated;
  642. // themes
  643. GLOBAL theme_t *themes; // mallocated, slot 0 must always be valid (default theme)
  644. GLOBAL int theme_count;
  645. GLOBAL theme_t *theme; // pointer to current theme
  646. GLOBAL wchar_t wantedtheme_name[64];
  647. GLOBAL bool want_grid;
  648. GLOBAL bool want_flaticons;
  649. GLOBAL bool want_custombackground;
  650. GLOBAL wchar_t custombackground_pathname[MAX_PATH];
  651. GLOBAL backgroundsprite_t custombg;
  652. // main objects
  653. GLOBAL options_t options;
  654. GLOBAL board_t the_board;
  655. GLOBAL scene_t the_scene;
  656. // languages
  657. GLOBAL language_t *languages; // mallocated
  658. GLOBAL int language_count;
  659. // online stuff
  660. GLOBAL wchar_t server_motd[USHRT_MAX];
  661. GLOBAL onlineplayer_t *onlineplayers; // mallocated
  662. GLOBAL int onlineplayer_count; // -1 means "reply not arrived"
  663. GLOBAL bool onlineplayers_updated; // TRUE when display is to be updated
  664. GLOBAL float lastonlineplayers_time; // date at which the last update was received
  665. GLOBAL soughtgame_t *soughtgames; // mallocated
  666. GLOBAL int soughtgame_count; // -1 means "reply not arrived"
  667. GLOBAL bool soughtgames_updated; // TRUE when display is to be updated
  668. GLOBAL float lastsought_time; // date at which the last update was received
  669. GLOBAL chatterchannel_t *chatterchannels; // mallocated
  670. GLOBAL int chatterchannel_count; // -1 means "reply not arrived"
  671. GLOBAL chatterchannel_t *selected_chatterchannel;
  672. GLOBAL bool chatterchannels_updated;
  673. GLOBAL interlocutor_t *interlocutors; // mallocated
  674. GLOBAL int interlocutor_count;
  675. GLOBAL playercard_t *playercards; // mallocated
  676. GLOBAL int playercard_count;
  677. GLOBAL challenge_t *challenges; // mallocated
  678. GLOBAL int challenge_count;
  679. // smilies
  680. GLOBAL smiley_t *smilies; // mallocated
  681. GLOBAL int smiley_count;
  682. // PGN games
  683. GLOBAL pgngame_t *games; // mallocated
  684. GLOBAL int game_count;
  685. // fonts
  686. GLOBAL int players_fontindex;
  687. GLOBAL int centermsg_fontindex;
  688. GLOBAL int chat_fontindex;
  689. GLOBAL int arrow_fontindex;
  690. GLOBAL HFONT hFontChat;
  691. // sprites
  692. GLOBAL int larrow_spriteindex;
  693. GLOBAL int rarrow_spriteindex;
  694. GLOBAL int chatbutton_spriteindex;
  695. GLOBAL int gamesbutton_spriteindex;
  696. GLOBAL int peoplebutton_spriteindex;
  697. GLOBAL int sepia_spriteindex;
  698. GLOBAL int spinner_spriteindex[12];
  699. // debug logging facilities
  700. GLOBAL wchar_t logfile_pathname[MAX_PATH];
  701.  
  702.  
  703. // function prototypes
  704. #include "prototypes.h"
  705.  
  706.  
  707. #endif // COMMON_H
  708.