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  1. // common.h
  2.  
  3. #ifndef COMMON_H
  4. #define COMMON_H
  5.  
  6.  
  7. // standard includes
  8. #include <windows.h>
  9. #include <windowsx.h>
  10. #include <wininet.h>
  11. #include <commctrl.h>
  12. #include <richedit.h>
  13. #include <stdio.h>
  14. #include <malloc.h>
  15. #include <math.h>
  16. #include <time.h>
  17. #include <share.h>
  18. #include <shlwapi.h>
  19. #include <shlobj.h>
  20. #include <process.h>
  21. #include <sys/stat.h>
  22.  
  23.  
  24. // project resources includes
  25. #include "resource/resource.h"
  26.  
  27.  
  28. // link with specific libraries
  29. #pragma comment (lib, "comctl32.lib") // for ImageList_*()
  30. #pragma comment (lib, "winmm.lib") // for PlaySound()
  31. #pragma comment (lib, "ws2_32.lib") // for network
  32.  
  33.  
  34. // global preprocessor defines
  35. #include "defines.h"
  36.  
  37.  
  38. // modeless message box definition
  39. typedef struct messagebox_s
  40. {
  41.    HWND hWndParent; // message box parent window
  42.    wchar_t title[128]; // message box title
  43.    wchar_t text[4096]; // message box text
  44.    int flags; // message box flags (such as MB_OK, MB_ICONEXCLAMATION, etc...)
  45. } messagebox_t;
  46.  
  47.  
  48. // part color theme data definition
  49. typedef struct partcolor_s
  50. {
  51.    int texture; // index of the texture used for the pieces in this theme
  52.    int material; // index of the material used for the pieces in this theme
  53. } partcolor_t;
  54.  
  55.  
  56. // background sprite definition
  57. typedef struct backgroundsprite_s
  58. {
  59.    int sprite_index; // index of the sprite used as the background in this theme
  60.    int sprite_width; // nominal width of bg sprite in pixels, rounded to the nearest higher power of 2
  61.    int sprite_height; // nominal height of bg sprite in pixels, rounded to the nearest higher power of 2
  62. } backgroundsprite_t;
  63.  
  64.  
  65. // light definition
  66. typedef struct light_s
  67. {
  68.    int type; // one of LIGHT_DIRECTIONAL, LIGHT_POINT, or LIGHT_SPOT
  69.    unsigned long color; // diffuse color (RGBA)
  70.    float pos_x; // X position in space
  71.    float pos_y; // Y position in space
  72.    float pos_z; // Z position in space
  73.    float direction_x; // X direction in space
  74.    float direction_y; // Y direction in space
  75.    float direction_z; // Z direction in space
  76.    float range; // distance after which the light won't be computed
  77.    float attenuation_constant; // constant light attenuation
  78.    float attenuation_proportional; // light attenuation that is proportional to distance
  79.    float attenuation_square; // light attenuation that is proportional to distance squared
  80.    float cone_inner; // inner cone angle, in degrees
  81.    float cone_outer; // outer cone angle, in degrees
  82. } light_t;
  83.  
  84.  
  85. // definition for the scene illumination
  86. typedef struct illumination_s
  87. {
  88.    unsigned long ambient_light; // scene ambient light color (RGBA)
  89.    light_t *lights; // mallocated array of lights to render
  90.    int light_count; // size of the lights array
  91. } illumination_t;
  92.  
  93.  
  94. // theme definition
  95. typedef struct theme_s
  96. {
  97.    bool is_loaded; // set to TRUE when this theme is fully loaded
  98.    int load_index; // when loading asynchronously, index of the item to load for each pass
  99.  
  100.    wchar_t name[64]; // theme name (folder name)
  101.    wchar_t *description; // theme description or credits (mallocated)
  102.    backgroundsprite_t bg; // background sprite structure
  103.    illumination_t illum; // scene lights
  104.    int board_texture; // index of the texture used for the chess grid in this theme
  105.    int table_texture; // index of the texture used for the rest of the table in this theme
  106.    int grid_texture; // index of the texture used for the board grid numbers and letters
  107.    int trim_texture; // index of the texture used for the table/board delimiter
  108.    int board_material; // index of the material used for the chess grid in this theme
  109.    int table_material; // index of the material used for the rest of the table in this theme
  110.    int trim_material; // index of the material used for the table/board delimiter
  111.    unsigned char reflection_alpha; // table reflection alpha from 0 to 255 (high for marble, low for wood)
  112.    partcolor_t part_colors[2]; // part theme data for the two colors, COLOR_BLACK and COLOR_WHITE
  113.  
  114.    // meshes
  115.    int board_meshindex;
  116.    int table_meshindex;
  117.    int trim_meshindex;
  118.    int tile_meshindex;
  119.    int part_meshes[7]; // first slot unused
  120.    // textures
  121.    int shadow_textureindex;
  122.    int hovered_textureindex;
  123.    int check_textureindex;
  124.    int threat_textureindex;
  125.    int lastmovesource_textureindex;
  126.    int lastmovetarget_textureindex;
  127.    int selected_textureindex;
  128.    int possiblemove_textureindex;
  129.    int takeable_textureindex;
  130.    int flattextures[2][7]; // [color][part], with first slot of the 7 unused
  131.    // sprites
  132.    int flatsprites[2][7]; // [color][part], with first slot of the 7 unused
  133.    int lastmovesource_spriteindex;
  134.    int lastmovetarget_spriteindex;
  135. } theme_t;
  136.  
  137.  
  138. // local typedefs
  139. typedef struct pgngame_s
  140. {
  141.    wchar_t event_str[64]; // [Event "blah"]
  142.    wchar_t site_str[64]; // [Site "blah"]
  143.    wchar_t date_str[16]; // [Date "YYYY.MM.DD"]
  144.    wchar_t round_str[16]; // [Round "N"]
  145.    wchar_t white_str[64]; // [White "blah"]
  146.    wchar_t black_str[64]; // [Black "blah"]
  147.    wchar_t result_str[16]; // [Result "blah"]
  148.    wchar_t eco_str[8]; // [ECO "XNN"] <-- this tag is optional, but useful nevertheless
  149.    wchar_t fen_str[128]; // [FEN "start pos"] <-- this tag is optional, but VERY useful
  150.    int gamedata_start; // offset at which the game data begins for this entry
  151. } pgngame_t;
  152.  
  153.  
  154. // player definition
  155. typedef struct player_s
  156. {
  157.    // common data
  158.    int type; // PLAYER_COMPUTER, PLAYER_INTERNET or PLAYER_HUMAN
  159.    char color; // either COLOR_BLACK, COLOR_WHITE or COLOR_UNSPECIFIED
  160.    wchar_t name[64]; // player name (machine name if human vs human or human vs cpu, login if human vs network)
  161.    float view_pitch; // current view pitch (vertical axis orientation towards the table center)
  162.    float view_yaw; // current view yaw (horizontal axis orientation towards the table center)
  163.    float view_distance; // current view distance to the table center
  164.    float custom_pitch; // user-saved view pitch
  165.    float custom_yaw; // user-saved view yaw
  166.    float custom_distance; // user-saved view distance
  167.    bool wants_cancel; // set to TRUE when this player wants to cancel its last move
  168.  
  169.    // PLAYER_HUMAN related data
  170.  
  171.    // PLAYER_COMPUTER related data
  172.    bool wants_hint;
  173.  
  174.    // PLAYER_INTERNET related data
  175.    int our_socket;
  176.    bool is_connected;
  177.    bool is_logged_in;
  178.    bool is_in_game;
  179.    int game_number;
  180.    int remaining_seconds;
  181.  
  182.    // PLAYER_COMPUTER and PLAYER_INTERNET related data
  183.    bool sendbuffer_locked; // set to TRUE if a thread currently locks the send buffer
  184.    wchar_t *sendbuffer; // used both for PLAYER_COMPUTER and PLAYER_INTERNET, mallocated
  185.    int sendbuffer_size; // size of the sendbuffer buffer
  186.    char *ascii_recvbuffer; // mallocated
  187.    wchar_t *recvbuffer; // used both for PLAYER_COMPUTER and PLAYER_INTERNET, mallocated
  188.    int recvbuffer_size; // size of the recvbuffer buffer
  189.  
  190. } player_t;
  191.  
  192.  
  193. // definitions for a grid slot, a board side and a chess board
  194. typedef struct boardslot_s
  195. {
  196.    unsigned char part; // part ID of the part occupying this slot, or PART_NONE if not occupied
  197.    unsigned char color; // color ID of the part occupying this slot (either COLOR_WHITE or COLOR_BLACK)
  198.    unsigned char flags; // bitmap of slot flags (e.g: selected, move allowed, etc)
  199. } boardslot_t;
  200.  
  201.  
  202. typedef struct boardside_s
  203. {
  204.    unsigned char *takenparts; // mallocated array of part IDs that this side has captured from the opposing side
  205.    int takenpart_count; // size of the takenparts array
  206.    bool shortcastle_allowed; // set to TRUE if this side's king can still castle to G (column id 6)
  207.    bool longcastle_allowed; // set to TRUE if this side's king can still castle queenside, to C (column id 3)
  208. } boardside_t;
  209.  
  210.  
  211. typedef struct boardmove_s
  212. {
  213.    char color; // color this board move was for (either COLOR_UNSPECIFIED, COLOR_BLACK or COLOR_WHITE)
  214.    char part; // board move part type (to handle promotions)
  215.    char promotion_type; // in case of a pawn promotion, the new part's type
  216.    bool has_captured; // set to TRUE if this part has just captured another part
  217.    bool is_enpassant; // set to TRUE if the move was an "en passant" capture move
  218.    bool is_check; // set to TRUE if this move puts the opponent's king to check
  219.    bool is_stalemate; // set to TRUE if this move puts the opponent to stalemate
  220.    char source[2]; // this chess board's move source position ([line][column] array)
  221.    char target[2]; // this chess board's move target position ([line][column] array)
  222.    wchar_t pgntext[16]; // move PGN text
  223.    wchar_t *comment; // comment about that move (mallocated)
  224.    int comment_size; // size of the mallocated space used for comments, *IN WCHARS*
  225.    boardside_t sides[2]; // game state data structure for both opposing sides (COLOR_BLACK and COLOR_WHITE) after move is made
  226.    boardslot_t slots[8][8]; // this chess board's slots (8x8 array) after move is made
  227.    wchar_t fen_string[128]; // FEN string describing that move
  228. } boardmove_t;
  229.  
  230.  
  231. typedef struct board_s
  232. {
  233.    bool was_setup; // set to TRUE when the board has just been set up
  234.    int hovered_position[2]; // this chess board's hovered position ([line][column] array)
  235.    int selected_position[2]; // this chess board's selected position ([line][column] array)
  236.    boardmove_t *moves; // array of moves describing the game (mallocated)
  237.    int move_count; // amount of moves in this game so far
  238.    int viewed_move; // index of the move currently viewed (for watching game history)
  239.    player_t players[2]; // game state data structure for both opposing sides (COLOR_BLACK and COLOR_WHITE)
  240.    bool has_playerchanged; // set to TRUE when the current player has just changed
  241.    bool want_playerswap; // set to TRUE when a players swap is requested
  242.    int game_state; // one of the STATE_XXX #defines that describe the game and victory state
  243.    float lastmove_time; // date of last move
  244.    bool reevaluate; // set to TRUE if the game state should be reevaluated
  245. } board_t;
  246.  
  247.  
  248. // scene object definition
  249. typedef struct sceneobject_s
  250. {
  251.    int mesh_index; // object mesh index
  252.    int texture_index; // object texture index
  253.    int material_index; // object material index
  254.    float scale; // object scale, 1.0f = default size
  255.    float simpleshadow_size; // multiplier for the size of the original texture
  256.    float x; // X position in space
  257.    float y; // Y position in space
  258.    float z; // Z position in space
  259.    float pitch; // object pitch in degrees (leaning left/right)
  260.    float yaw; // object yaw in degrees (turning left/right)
  261. } sceneobject_t;
  262.  
  263.  
  264. // chatter channel reply
  265. typedef struct ccreply_s
  266. {
  267.    float arrival_time; // date at which this reply arrived
  268.    unsigned long color; // text color (RGBA)
  269.    wchar_t channelname[64]; // id of the channel this message is sent on
  270.    wchar_t nickname[32]; // sender's nickname
  271.    wchar_t *text; // message text (mallocated)
  272.    int text_length; // length of the above text, in characters, NOT including the null terminator
  273. } ccreply_t;
  274.  
  275.  
  276. // user interface button definition
  277. typedef struct guibutton_s
  278. {
  279.    int state; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  280.    float left; // position of the top left corner, in percentage of screen width
  281.    float top; // position of the top left corner, in percentage of screen height
  282.    float width; // button tile width, in percentage of screen width
  283.    float height; // button tile height, in percentage of screen height
  284.    int sprite_index; // index of the sprite this button displays
  285. } guibutton_t;
  286.  
  287.  
  288. // user interface text field definition
  289. typedef struct guitext_s
  290. {
  291.    bool is_displayed; // set to TRUE if this text is displayed
  292.    float xpos_percent; // text's X position, in percents from left to right
  293.    float ypos_percent; // text's Y position, in percents from top to bottom
  294.    float maxwidth_percent; // text's max width before word wrapping, in percents of draw area width
  295.    int horizontal_align; // bounding rectangle's horizontal alignment regarding the X position (one of the ALIGN_xxx defines)
  296.    int vertical_align; // bounding rectangle's vertical alignment regarding the Y position (one of the ALIGN_xxx defines)
  297.    int text_align; // text's horizontal alignment inside that bounding rectangle
  298.    int font_index; // index of the font with which to display this text
  299.    unsigned long color; // text's color (RGBA)
  300.    wchar_t *buffer; // text printed in this area of the screen (mallocated)
  301.    int buffer_size; // size of the text buffer
  302.    float appear_time; // date at which this text was put
  303.    float disappear_time; // date at which this text should disappear
  304.    bool want_fade; // set to TRUE if this text is to be faded in and out
  305. } guitext_t;
  306.  
  307.  
  308. // game user interface definition
  309. typedef struct gui_s
  310. {
  311.    // IMPORTANT: ensure all guitext_t buffers are freed in Scene_Shutdown()
  312.  
  313.    guibutton_t larrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  314.    guibutton_t rarrow; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  315.    guitext_t arrow_text; // usually, viewed move number versus the total of moves
  316.    guibutton_t chatbutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  317.    guibutton_t gamesbutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  318.    guibutton_t peoplebutton; // render state: 0 = invisible, 1 = enabled, 2 = hovered
  319.    guitext_t comment_text; // text printed in the comments area
  320.    guitext_t history_text; // text printed in the moves text area
  321.    guitext_t clock_text; // text printed in the game clock area
  322.    guitext_t turn_text; // text printed in the "X moves" area
  323.    guitext_t central_text; // text printed in the center of the screen
  324.    ccreply_t *cchistory; // mallocated array of chatter channel replies
  325.    int cchistory_count; // number of elements in the above array
  326.    bool is_entering_text; // set to TRUE if player is entering text
  327.    ccreply_t entered_ccreply; // text that is currently being entered
  328.    bool is_partspick_displayed; // set to TRUE if the parts pick line is displayed
  329.    bool want_spinwheel; // set to TRUE to display a spinning wheel
  330.    char partspick_hoveredpart; // one of "PRNBQK kqbnrp"
  331.    char partspick_selectedpart; // one of "PRNBQK kqbnrp"
  332. } gui_t;
  333.  
  334.  
  335. // rendering scene definition
  336. typedef struct scene_s
  337. {
  338.    int background_spriteindex; // index of the background sprite (-1 if none)
  339.    sceneobject_t *objects; // mallocated array of objects to render
  340.    int object_count; // size of the objects array
  341.    int overlay_spriteindex; // index of the overlay sprite (-1 if none)
  342.    gui_t gui; // GUI laid over this scene
  343.    bool update; // set to TRUE if the scene needs to be updated
  344. } scene_t;
  345.  
  346.  
  347. // engine program options definition (populated from "engines/<program>/engine.ini")
  348. typedef struct engineprogramoptions_s
  349. {
  350.    wchar_t name[64]; // chess engine name (will be used as player name)
  351.    wchar_t cmdline[MAX_PATH]; // chess engine binary startup command-line, e.g "gnuchess.exe"
  352.    wchar_t replystring_move[64]; // chess engine reply string for a move (positions come right after)
  353.    wchar_t replystring_hint[64]; // chess engine reply string for a hint (positions come right after)
  354.    wchar_t command_new[32]; // command to send the chess engine to tell him we are starting a new game
  355.    wchar_t command_setboard[32]; // command to send the chess engine to tell him to set the table in a particular way (FEN notation)
  356.    wchar_t command_sd[32]; // command to send the chess engine to instruct it about its allowed depth (will be followed by numeric)
  357.    wchar_t command_go[32]; // command to send the chess engine to make it play the current move
  358.    wchar_t command_hint[32]; // command to send the chess engine to make it report a hint for the opponent
  359.    wchar_t command_force[32]; // command to send the chess engine to force it to play a particular move instead of the one it wants
  360.    wchar_t command_quit[32]; // command to send the chess engine to make it exit cleanly
  361. } engineprogramoptions_t;
  362.  
  363.  
  364. // engine options definition
  365. typedef struct engineoptions_s
  366. {
  367.    wchar_t program[MAX_PATH]; // chess engine program name (must be a subdirectory in "engines")
  368.    int depth; // chess engine's currently allowed search depth
  369.    int max_depth; // chess engine maximum search depth (used just for slider display)
  370.    int blunder_chances; // chess engine blunder chances, in percent
  371.    int obstinacy_level; // chess engine obstinacy level, in number of moves
  372.    bool is_expert_mode; // set to TRUE if this player claims to be an expert player (in the game settings)
  373.    engineprogramoptions_t program_options; // engine program options
  374. } engineoptions_t;
  375.  
  376.  
  377. // network options definition
  378. typedef struct networkoptions_s
  379. {
  380.    wchar_t server_address[MAX_PATH]; // chess server URL for online gaming
  381.    int server_port; // chess server listen port (usually 5000) for online gaming
  382.    wchar_t login[32]; // login for online gaming
  383.    wchar_t password[32]; // password for online gaming
  384.    bool want_servermessages; // set to TRUE if server messages are to be displayed (MOTD, RoboAdmin messages, announcements)
  385.    bool want_publicchat; // set to TRUE if public chat messages and chatter channels list are to be displayed
  386.    bool want_motdonconnect; // set to TRUE if the MOTD is to be displayed when connecting to the chess server
  387. } networkoptions_t;
  388.  
  389.  
  390. // registration options definition
  391. typedef struct registrationoptions_s
  392. {
  393.    wchar_t user_email[MAX_PATH]; // registered user's email address
  394.    unsigned long activation_code; // registered user's activation code
  395. } registrationoptions_t;
  396.  
  397.  
  398. // game options definition
  399. typedef struct options_s
  400. {
  401.    bool want_fullscreen; // set to TRUE to run in fullscreen mode
  402.    int window_width; // window width when not in fullscreen mode
  403.    int window_height; // window height when not in fullscreen mode
  404.    bool want_sounds; // set to TRUE to enable sounds
  405.    bool want_animations; // set to TRUE to enable part animations
  406.    bool want_possiblemoves; // set to TRUE to show possible moves
  407.    bool want_lastmove; // set to TRUE to show the last move
  408.    bool want_threats; // set to TRUE to display king's threats
  409.    bool want_autorotateon1vs1; // set to TRUE to enable board auto-rotation when playing human vs human locally
  410.    bool want_takenparts; // set to TRUE to display the taken parts on the side of the board
  411.    bool want_turn; // set to TRUE to display the current turn
  412.    bool want_clock; // set to TRUE to display a game clock
  413.    unsigned long clock_color; // RGBA color of the game clock
  414.    bool want_history; // set to TRUE to enable the display of game history
  415.    unsigned long history_color; // RGBA color of the game history
  416.    bool want_sepiafilter; // set to TRUE to enable the sepia filter when displaying past moves
  417.    bool want_filtering; // set to TRUE to enable texture filtering
  418.    bool want_hiquality; // set to TRUE to enable maximum possible quality filtering
  419.    bool want_reflections; // set to TRUE to enable part reflections
  420.    bool want_specularlighting; // set to TRUE to enable specular lighting
  421.    int rotate_speed; // board rotation speed
  422.    registrationoptions_t registration; // registration options
  423.    engineoptions_t engine; // engine options
  424.    networkoptions_t network; // network options
  425. } options_t;
  426.  
  427.  
  428. // online player definition
  429. typedef struct onlineplayer_s
  430. {
  431.    int rating; // player rating (ELO estimate)
  432.    unsigned char ratingtype; // either one of RATING_xxx (default, estimated or provisional)
  433.    unsigned char handlestatus; // either one of HANDLESTATUS_xxx values
  434.    wchar_t nickname[32]; // this player's nickname
  435.    unsigned short handlecodes; // bitmap: one or several of HANDLECODE_xxx flag
  436. } onlineplayer_t;
  437.  
  438.  
  439. // chatter channel member definition
  440. typedef struct chatterchannelmember_s
  441. {
  442.    bool is_silenced; // set to TRUE if this player plays in silence
  443.    wchar_t nickname[32]; // this player's nickname
  444. } chatterchannelmember_t;
  445.  
  446.  
  447. // chatter channel definition
  448. typedef struct chatterchannel_s
  449. {
  450.    int id; // channel's numeric ID
  451.    bool is_open; // set to TRUE if listening is currently enabled for this channel
  452.    wchar_t theme[64]; // channel theme, as reported by the server
  453.    unsigned long color; // channel text color (RGBA)
  454.    chatterchannelmember_t *members; // mallocated array of members
  455.    int member_count; // number of members in this channel
  456. } chatterchannel_t;
  457.  
  458.  
  459. // challenge definition
  460. typedef struct challenge_s
  461. {
  462.    bool is_active; // set to TRUE if this challenge is active
  463.    wchar_t challenger[32]; // challenger nickname
  464.    HWND hWnd; // challenge window handle
  465.    int challenger_level; // challenger level
  466.    int color; // color this challenger wants to play
  467.    bool is_rated; // whether this game is rated or not
  468.    wchar_t game_type[32]; // game type, literally
  469.    float initial_time; // initial time of the game for each color
  470.    float increment; // eventual time increment (Fischer pace)
  471.    bool update_dialog; // set to TRUE when the dialog window should be updated
  472. } challenge_t;
  473.  
  474.  
  475. // sought game definition
  476. typedef struct soughtgame_s
  477. {
  478.    int id; // sought game ID
  479.    int rating; // player rating (ELO estimate)
  480.    wchar_t nickname[32]; // this player's nickname
  481.    float initial_time; // initial time of the game for each color
  482.    float increment; // eventual time increment (Fischer pace)
  483.    unsigned char rating_type; // one of GAMERATINGTYPE_xxx #defines
  484.    wchar_t game_type[32]; // game type, literally
  485.    int color; // color this player will have
  486.    int lowest_accepted; // lowest ELO accepted
  487.    int highest_accepted; // highest ELO accepted
  488.    bool manual_start; // set to TRUE if the game should start manually
  489.    bool formula_checked; // set to TRUE if the filter formula will be used
  490. } soughtgame_t;
  491.  
  492.  
  493. // chat interlocutor
  494. typedef struct interlocutor_s
  495. {
  496.    bool is_active; // set to TRUE if this interlocutor is active
  497.    wchar_t nickname[32]; // interlocutor nickname (don't point to player list, because it changes...)
  498.    HWND hWnd; // chat window handle
  499.    int current_displaypicture; // current display picture index
  500.    wchar_t *dialogtext; // mallocated wchar_t buffer of dialog text (beware: RTF is ASCII-only)
  501.    int dialogtext_size; // size of the dialog text buffer, in WCHARs
  502.    bool update_dialog; // set to TRUE when the dialog window should be updated
  503. } interlocutor_t;
  504.  
  505.  
  506. // game style ratings
  507. typedef struct gamestylerating_s
  508. {
  509.    wchar_t name[32]; // game style name (e.g, "standard", "blitz", etc.)
  510.    int rating; // ELO rating for this style of play
  511.    float rd; // unknown data ???
  512.    int win_count; // amount of won matches in this style of play
  513.    int loss_count; // amount of lost matches in this style of play
  514.    int draw_count; // amount of draw matches in this style of play
  515.    int total_matches; // amount of played matches in this style of play (basically, sum of win + loss + draws)
  516. } gamestylerating_t;
  517.  
  518.  
  519. // player cards
  520. typedef struct playercard_s
  521. {
  522.    bool is_active; // set to TRUE if this slot is active
  523.    bool is_own; // set to TRUE if this card is the local player's one
  524.    wchar_t nickname[32]; // interlocutor nickname (don't point to player list, because it changes...)
  525.    HWND hWnd; // player card window handle
  526.    bool got_reply; // set to TRUE when this player card slot got server reply (i.e, it contains actual data)
  527.    bool doesnt_exist; // set to TRUE when the chess server reports that this player doesn't exist
  528.    int minutes_online; // amount of minutes this player has been online
  529.    int seconds_idle; // amount of seconds elapsed since this player's last activity
  530.    unsigned char disconnection_day; // day of disconnection
  531.    unsigned char disconnection_month; // month of disconnection
  532.    unsigned short disconnection_year; // year of disconnection
  533.    int game_played; // index of the game currently played by this player
  534.    wchar_t game_name[64]; // name of the game currently played by this player
  535.    wchar_t *fingertext; // mallocated wchar_t buffer of personal finger text
  536.    int fingertext_length; // size of the finger text buffer, in WCHARs
  537.    gamestylerating_t *gamestyleratings; // mallocated array of game styles for which this player is rated
  538.    int gamestylerating_count; // amount of different game styles for which this player is rated
  539.    bool update_dialog; // set to TRUE when the dialog window should be updated
  540. } playercard_t;
  541.  
  542.  
  543. // handle status pictures
  544. typedef struct handlestatus_s
  545. {
  546.    HICON icon; // icon handle
  547.    HBITMAP bitmap; // bitmap handle
  548.    wchar_t *text; // pointer to the text string describing this status
  549. } handlestatus_t;
  550.  
  551.  
  552. // smilies
  553. typedef struct smiley_s
  554. {
  555.    wchar_t name[32]; // smiley name
  556.    wchar_t filename[MAX_PATH]; // filename of that smiley's PNG picture
  557.    wchar_t *rtf_data; // smiley RTF data, mallocated
  558.    int rtf_len; // length of the above data string (minus the null terminator)
  559. } smiley_t;
  560.  
  561.  
  562. // localized texts
  563. typedef struct text_s
  564. {
  565.    wchar_t *id_string; // ID string for the given text (mallocated), example: "AboutBox_Title"
  566.    wchar_t *localized_string; // localized string for the given text (mallocated), example: "A propos de ce logiciel"
  567. } text_t;
  568.  
  569.  
  570. // global declarations
  571. #ifndef DEFINE_GLOBALS
  572. #define GLOBAL extern
  573. #else
  574. #define GLOBAL
  575. #endif
  576. GLOBAL bool is_registered;
  577. GLOBAL bool terminate_everything;
  578. GLOBAL HINSTANCE hAppInstance;
  579. GLOBAL wchar_t app_path[MAX_PATH];
  580. GLOBAL wchar_t os_language[64];
  581. GLOBAL wchar_t load_pathname[MAX_PATH];
  582. GLOBAL wchar_t save_pathname[MAX_PATH];
  583. GLOBAL HWND hMainWnd;
  584. GLOBAL HWND hChatterChannelsWnd;
  585. GLOBAL HWND hGamesWnd;
  586. GLOBAL HWND hMOTDWnd;
  587. GLOBAL HWND hOpponentsWnd;
  588. GLOBAL HWND hSoughtWnd;
  589. GLOBAL messagebox_t messagebox;
  590. GLOBAL bool want_framerate;
  591. GLOBAL float current_time;
  592. GLOBAL float animation_endtime;
  593. GLOBAL float command_ignoretime;
  594. GLOBAL float sound_playtime;
  595. GLOBAL float highlight_endtime;
  596. GLOBAL float current_pitch;
  597. GLOBAL float current_yaw;
  598. GLOBAL float current_distance;
  599. GLOBAL int current_viewer;
  600. GLOBAL handlestatus_t handlestatus[9]; // first slot unused
  601. // dialog boxes and windows
  602. GLOBAL bool is_dialogbox_about_validated;
  603. GLOBAL bool is_dialogbox_challenge_validated;
  604. GLOBAL bool is_dialogbox_changeappearance_validated;
  605. GLOBAL bool is_dialogbox_comment_validated;
  606. GLOBAL bool is_dialogbox_endgame_validated;
  607. GLOBAL bool is_dialogbox_gotomove_validated;
  608. GLOBAL bool is_dialogbox_load_validated;
  609. GLOBAL bool is_dialogbox_message_validated;
  610. GLOBAL bool is_dialogbox_newgame_validated;
  611. GLOBAL bool is_dialogbox_options_validated;
  612. GLOBAL bool is_dialogbox_pawnpromotion_validated;
  613. GLOBAL bool is_dialogbox_playercard_validated;
  614. GLOBAL bool is_dialogbox_playerinfoname_validated;
  615. GLOBAL bool is_dialogbox_quit_validated;
  616. GLOBAL bool is_dialogbox_resign_validated;
  617. GLOBAL bool is_dialogbox_save_validated;
  618. GLOBAL bool is_dialogbox_saveposition_validated;
  619. GLOBAL bool is_dialogbox_sendchallenge_validated;
  620. GLOBAL bool is_dialogbox_sendseek_validated;
  621. GLOBAL bool is_dialogbox_takeback_validated;
  622. GLOBAL bool is_window_chat_validated;
  623. GLOBAL bool is_window_chatterchannels_validated;
  624. GLOBAL bool is_window_games_validated;
  625. GLOBAL bool is_window_motd_validated;
  626. GLOBAL bool is_window_opponents_validated;
  627. GLOBAL bool is_window_sought_validated;
  628. // themes
  629. GLOBAL theme_t *themes; // mallocated, slot 0 must always be valid (default theme)
  630. GLOBAL int theme_count;
  631. GLOBAL theme_t *theme; // pointer to current theme
  632. GLOBAL wchar_t wantedtheme_name[64];
  633. GLOBAL bool want_grid;
  634. GLOBAL bool want_flaticons;
  635. GLOBAL bool want_custombackground;
  636. GLOBAL wchar_t custombackground_pathname[MAX_PATH];
  637. GLOBAL backgroundsprite_t custombg;
  638. // main objects
  639. GLOBAL options_t options;
  640. GLOBAL board_t the_board;
  641. GLOBAL scene_t the_scene;
  642. // localized texts
  643. GLOBAL text_t *texts; // mallocated array of localized texts
  644. GLOBAL int text_count; // size of the texts array
  645. // online stuff
  646. GLOBAL wchar_t server_motd[USHRT_MAX];
  647. GLOBAL onlineplayer_t *onlineplayers; // mallocated
  648. GLOBAL int onlineplayer_count; // -1 means "reply not arrived"
  649. GLOBAL bool onlineplayers_updated; // TRUE when display is to be updated
  650. GLOBAL float lastonlineplayers_time; // date at which the last update was received
  651. GLOBAL soughtgame_t *soughtgames; // mallocated
  652. GLOBAL int soughtgame_count; // -1 means "reply not arrived"
  653. GLOBAL bool soughtgames_updated; // TRUE when display is to be updated
  654. GLOBAL float lastsought_time; // date at which the last update was received
  655. GLOBAL chatterchannel_t *chatterchannels; // mallocated
  656. GLOBAL int chatterchannel_count; // -1 means "reply not arrived"
  657. GLOBAL chatterchannel_t *selected_chatterchannel;
  658. GLOBAL bool chatterchannels_updated;
  659. GLOBAL interlocutor_t *interlocutors; // mallocated
  660. GLOBAL int interlocutor_count;
  661. GLOBAL playercard_t *playercards; // mallocated
  662. GLOBAL int playercard_count;
  663. GLOBAL challenge_t *challenges; // mallocated
  664. GLOBAL int challenge_count;
  665. // smilies
  666. GLOBAL smiley_t *smilies; // mallocated
  667. GLOBAL int smiley_count;
  668. // PGN games
  669. GLOBAL pgngame_t *games; // mallocated
  670. GLOBAL int game_count;
  671. // fonts
  672. GLOBAL int players_fontindex;
  673. GLOBAL int centermsg_fontindex;
  674. GLOBAL int chat_fontindex;
  675. GLOBAL int arrow_fontindex;
  676. GLOBAL HFONT hFontChat;
  677. // sprites
  678. GLOBAL int larrow_spriteindex;
  679. GLOBAL int rarrow_spriteindex;
  680. GLOBAL int chatbutton_spriteindex;
  681. GLOBAL int gamesbutton_spriteindex;
  682. GLOBAL int peoplebutton_spriteindex;
  683. GLOBAL int sepia_spriteindex;
  684. GLOBAL int spinner_spriteindex[12];
  685. // debug logging facilities
  686. GLOBAL wchar_t logfile_pathname[MAX_PATH];
  687. GLOBAL wchar_t log_message[1024 * 1024];
  688.  
  689.  
  690. // function prototypes
  691. #include "prototypes.h"
  692.  
  693.  
  694. #endif // COMMON_H
  695.